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Add of a DXT1/3 to ETC1 renderscript transcoder #6

@nicastel

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@nicastel

The DDS with DXT1/3 texture compression is a format already available on some WMS. It will be cheaper and more efficient to trans-code from this format directly in the renderscript kernel at block level instead of using JPEG/PNG source that needs to be completely decoded then re-encoded.
The only drawback is that this can cause some additional artifact.

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