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This repository was archived by the owner on Nov 20, 2022. It is now read-only.
This repository was archived by the owner on Nov 20, 2022. It is now read-only.

(on Windows) the spawn example hangs #71

@thehoglet

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@thehoglet

Referring to this code...

Please also refer to this, which I think might be relevant.

After the call to uv_close() in the on_exit callback, the next time the following executes in core.c:498:

if ((mode == UV_RUN_ONCE && !ran_pending) || mode == UV_RUN_DEFAULT) timeout = uv_backend_timeout(loop);

uv_backend_timeout returns INFINITE. When the next loop then reaches core.c:420 (uv_poll_ex):

success = pGetQueuedCompletionStatusEx(loop->iocp, overlappeds, ARRAY_SIZE(overlappeds), &count, timeout, FALSE);

the program (unsurprisingly) hangs.

Two possible workarounds that fix the issue are:

  1. call uv_stop(uv_default_loop()); after the call to uv_close(), or

  2. in the last line in main.c, replace this:

return uv_run(loop, UV_RUN_DEFAULT);

with

while (0 != uv_run(loop, UV_RUN_ONCE)); return 0;

I am new to libuv. If the above two options are incorrect or ill-advised, what is the correct fix for this?

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