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Need a good standardization for models #3
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Because we use perspective view, the view pane needs to be moved up to get the right "look/angle" on the level tiles.
The issue this created was that all models need to be transformed to some random location in blender. This works, but is very counter-intuitive.
Not to mention, rotating and working with an off-center model in Blender is really very hard when it shouldn't be.
Resolving this should require the models at 0,0,0 and the camera matching up the way it currently does.
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