Hello.
Is GameMath support deterministic calculations for floats (basically, restrict precision / fixed point)? Its specifically required to make a game like an RTS networked.
Some reading, in case if someone not familiar with the subject - http://gafferongames.com/networking-for-game-programmers/floating-point-determinism/
Hello.
Is GameMath support deterministic calculations for floats (basically, restrict precision / fixed point)? Its specifically required to make a game like an RTS networked.
Some reading, in case if someone not familiar with the subject - http://gafferongames.com/networking-for-game-programmers/floating-point-determinism/