Currently, velocity adjustment based on powder sensitivity is handled at the wrapper level. This creates overhead for FFI/WASM implementations and risks logic drift between platforms.
I propose making the C++ engine self-contained regarding environmental adjustments. By allowing the engine to automatically handle velocity-to-temperature scaling, we eliminate the need for manual setup in the wrappers and ensure consistent ballistic outputs regardless of the interface being used.
Currently, velocity adjustment based on powder sensitivity is handled at the wrapper level. This creates overhead for FFI/WASM implementations and risks logic drift between platforms.
I propose making the C++ engine self-contained regarding environmental adjustments. By allowing the engine to automatically handle velocity-to-temperature scaling, we eliminate the need for manual setup in the wrappers and ensure consistent ballistic outputs regardless of the interface being used.