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[ENH] Internalize muzzle velocity temperature compensation in C++ Engine #310

@o-murphy

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@o-murphy

Currently, velocity adjustment based on powder sensitivity is handled at the wrapper level. This creates overhead for FFI/WASM implementations and risks logic drift between platforms.

I propose making the C++ engine self-contained regarding environmental adjustments. By allowing the engine to automatically handle velocity-to-temperature scaling, we eliminate the need for manual setup in the wrappers and ensure consistent ballistic outputs regardless of the interface being used.

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