From bdf1dcaea86e5a993fc1e5db4ba54bcc29bb285c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Dani=20B=C3=A1ez?= Date: Mon, 7 Jul 2025 19:48:07 -0300 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index f406727..606f331 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ Goboom aims to be a simple game engine for Go. ## Philosophy -Goboom draws its inspiration from the wonderful javascript-based game engine [Kaboom](https://kaboomjs.com/) and its successor, [KaPlay](https://kaplayjs.com/). These engines favor composition over inheritance, where game elements (players, enemies, projectiles, platforms, etc.) derive their functionality "a la carte" in the form of _components_. +Goboom draws its inspiration from the wonderful javascript-based game engine [Kaboom](https://kaboomjs.com/) and its successor, [KAPLAY](https://kaplayjs.com/). These engines favor composition over inheritance, where game elements (players, enemies, projectiles, platforms, etc.) derive their functionality "a la carte" in the form of _components_. This simple **Hello World** should give you the idea. It launches a game window and crawls a message up the screen.