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bacup.java
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197 lines (162 loc) · 5.96 KB
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package view;
import model.Model;
import model.Player;
import java.awt.BorderLayout;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import javax.swing.JButton;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import model.Direction;
public class Window extends BaseWindow {
private int size;
private Model model;
private JLabel label;
private MainWindow mainWindow;
private JButton[][] buttons;
private BaseWindow window;
//creating the window
public Window(int size, MainWindow mainWindow) {
this.size = size;
this.mainWindow = mainWindow;
this.buttons = new JButton[size][size];
this.window = window;
mainWindow.getWindowList().add(this);
model = new Model(size);
//TOP PANEL ###########################################################
JPanel top = new JPanel();
label = new JLabel();
updateLabelText();
JButton newGameButton = new JButton();
newGameButton.setText("Új játék");
newGameButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
newGame();
//window.requestFocusInWindow();
}
});
top.add(label);
top.add(newGameButton);
//MAIN PANEL ##########################################################
JPanel mainPanel = new JPanel();
mainPanel.setLayout(new GridLayout(size, size));
for (int i = 0; i < size; ++i) {
for (int j = 0; j < size; ++j) {
buttons[i][j] = addButton(mainPanel, i, j);
}
}
updateButtons();
setLayout(new BorderLayout());
add(top, BorderLayout.NORTH);
add(mainPanel, BorderLayout.CENTER);
System.out.println("test before");
//ARROW INPUTS ########################################################
System.out.println(getContentPane());
addKeyListener(new KeyAdapter() {
@Override
public void keyPressed(KeyEvent ke) {
System.out.println("test" + ke);
super.keyPressed(ke);
int kk = ke.getKeyCode();
Direction d = null;
switch (kk){
case KeyEvent.VK_LEFT: d = Direction.LEFT; break;
case KeyEvent.VK_RIGHT: d = Direction.RIGHT; break;
case KeyEvent.VK_UP: d = Direction.UP; break;
case KeyEvent.VK_DOWN: d = Direction.DOWN; break;
//case KeyEvent.VK_ESCAPE: game.loadGame(game.getGameID());
}
System.out.println(d);
if (d != null && model.move(d)){ //calling the model
System.out.println("Succesfully moved!");
updateButtons();
updateLabelText();
}
}
});
//setFocusable(true);
//this.requestFocusInWindow();
setLocationRelativeTo(null);
//pack();
}
private JButton addButton(JPanel panel, final int i,
final int j) {
final JButton button = new JButton();
button.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
//Player newValue = model.step(i, j);
model.selectPlayer(i, j);
//next step is to implement listeners for moving in directions
//button.setText(newValue.name()); //enum.name returns the string
updateButtons();
//updateLabelText(); //should be at the moving function
/*Player winner = model.findWinner();
if (winner != Player.NOBODY) {
showGameOverMessage(winner);
}*/
//window.requestFocusInWindow();
}
});
panel.add(button);
return button;
}
private void showGameOverMessage(Player winner) {
JOptionPane.showMessageDialog(this,
"Játék vége. Nyert: " + winner.name());
newGame();
}
private void newGame() {
Window newWindow = new Window(size, mainWindow);
newWindow.setVisible(true);
this.dispose();
mainWindow.getWindowList().remove(this);
}
private void updateLabelText() {
label.setText("Aktuális játékos: "
+ model.getActualPlayer().name());
}
private void updateButtons(){
for (int i = 0; i < size; ++i) {
for (int j = 0; j < size; ++j) {
//TODO: Replace with img
Player tile = model.getTile(i, j);
String text;
switch (tile){
case HOLE:
text = "[]";
break;
case O:
text = "o";
break;
case O_SELECTED:
text = "(O)";
break;
case X:
text = "x";
break;
case X_SELECTED:
text = "(X)";
break;
case NOBODY:
text = "";
break;
default:
text = "error";
break;
}
buttons[i][j].setText(text);
}
}
}
@Override
protected void doUponExit() {
super.doUponExit();
mainWindow.getWindowList().remove(this);
}
}