When the client loses the connection to the server, an error is logged. But for our game, this is nothing unexpected or erroneous. When an error is logged in dev builds, the Unity console appears with red messages and our devs assume a bug occured.
Could it be a warning instead? Or maybe even a normal info log.
I think error logs should only be used when bugs or incorrect usage occur. Not when the system behaves as intended.
For example

