From d03b115122d3b9a03af9d2abe0e8ee72eac45fc5 Mon Sep 17 00:00:00 2001 From: Somanyrobots Date: Fri, 9 Jan 2026 01:04:55 -0800 Subject: [PATCH 1/4] added Kibbles spells from KCCC --- data/v2/kibblestasty/Publisher.json | 10 + data/v2/kibblestasty/kccc/Document.json | 21 + data/v2/kibblestasty/kccc/Spell.json | 4326 ++++++++++++++++++ data/v2/kibblestasty/kccc/SpellSchool.json | 11 + data/v2/kibblestasty/krd/CharacterClass.json | 132 + data/v2/kibblestasty/krd/Document.json | 22 + 6 files changed, 4522 insertions(+) create mode 100644 data/v2/kibblestasty/Publisher.json create mode 100644 data/v2/kibblestasty/kccc/Document.json create mode 100644 data/v2/kibblestasty/kccc/Spell.json create mode 100644 data/v2/kibblestasty/kccc/SpellSchool.json create mode 100644 data/v2/kibblestasty/krd/CharacterClass.json create mode 100644 data/v2/kibblestasty/krd/Document.json diff --git a/data/v2/kibblestasty/Publisher.json b/data/v2/kibblestasty/Publisher.json new file mode 100644 index 00000000..01c789a4 --- /dev/null +++ b/data/v2/kibblestasty/Publisher.json @@ -0,0 +1,10 @@ +[ + { + "fields": { + "name": "KibblesTasty" + }, + "model": "api_v2.publisher", + "pk": "kibblestasty" + } +] + diff --git a/data/v2/kibblestasty/kccc/Document.json b/data/v2/kibblestasty/kccc/Document.json new file mode 100644 index 00000000..812226e1 --- /dev/null +++ b/data/v2/kibblestasty/kccc/Document.json @@ -0,0 +1,21 @@ +[ +{ + "fields": { + "author": "KibblesTasty", + "desc": "Kibbles' Compendium of Craft and Creation is full-length book containing two new classes, the Inventor and Psion, numerous subclasses, and a full-featured crafting system.", + "display_name": "Kibbles' Compendium of Craft and Creation", + "distance_unit": "feet", + "gamesystem": "5e-2014", + "licenses": [ + "cc-by-40" + ], + "name": "Kibbles' Compendium of Craft and Creation", + "permalink": "https://www.kthomebrew.com/shop/kibbles-compendium-of-craft-and-creation-hardcover", + "publication_date": "2025-03-30T00:00:00", + "publisher": "kibblestasty", + "weight_unit": "lb" + }, + "model": "api_v2.document", + "pk": "kccc" +} +] diff --git a/data/v2/kibblestasty/kccc/Spell.json b/data/v2/kibblestasty/kccc/Spell.json new file mode 100644 index 00000000..52aac07a --- /dev/null +++ b/data/v2/kibblestasty/kccc/Spell.json @@ -0,0 +1,4326 @@ +[ +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_druid", + "srd_wizard", + "kt_occultist" + ], + "concentration": true, + "damage_roll": "6d4", + "damage_types": [ + "acid" + ], + "desc": "Acid rain begins falling within a 40-foot-radius 60-foot-high cylinder centered on a point you choose within range. When a creature moves into the spell's area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 6d4 damage, and become covered in acid. On a successful save, a creature takes half the initial damage and is not covered in acid.\n\nA creature takes 3d4 damage if it ends its turn while covered with acid. The target or a creature within 5 feet of it can end this damage by using its action to clear away the acid.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "", + "level": 5, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Acid Rain", + "range": 300.0, + "range_text": "300 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dex", + "school": "conjuration", + "shape_size": 40, + "shape_size_unit": "ft", + "shape_type": "cylinder", + "somatic": true, + "target_count": 1, + "target_type": "point", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_acid-rain" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "action", + "classes": [ + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "2d8", + "damage_types": [ + "slashing" + ], + "desc": "You create four lances of rapidly spinning condensed wind and hurl them at targets within range. You can hurl them at one target or several.\n\nMake a ranged spell attack for each lance. On a hit, the target takes 2d8 damage and is knocked 10 feet backwards.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 5th level or higher, you create one additional lance for each slot level above 4th.\n\n ", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Aero Barrage", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_aero-barrage" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "8d4", + "damage_types": [ + "force" + ], + "desc": "You gather a raw aether in your hand and expel it in a lance of raw power forming a line 30 feet long and 5 feet wide. Each creature in a line takes 8d4 damage.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d4 for each slot level above 3rd.", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Aether Lance", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "somatic": true, + "target_count": 30, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_aether-lance" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_sorcerer", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "8d4", + "damage_types": [ + "force" + ], + "desc": "You conjure a storm of aether erupting from a point of your choice within range. The aether storm fills a 10-foot radius, 40-foot-high cylinder. When the storm appears, each creature within its area takes 8d4 force damage.\n\nA creature takes 1d4 damage for each 5 feet they move through the storm, and if a creature ends their turn within the aether storm, they take 8d4 damage. On your turn, you can move the storm 10 feet in any direction as a bonus action.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d4 for each slot level above 5th.", + "level": 5, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Aether Storm", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "shape_size": 10, + "shape_size_unit": "ft", + "shape_type": "cylinder", + "somatic": true, + "target_count": 1, + "target_type": "point", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_aether-storm" +}, +{ + "fields": { + "casting_time": "bonus", + "classes": [ + "srd_bard", + "srd_ranger", + "srd_sorcerer", + "srd_wizard", + "kt_occultist" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "Until the start of your next turn, your speed is doubled, you gain a +2 bonus to AC, you have advantage on Dexterity saving throws, and you gain an additional action. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.\n\nIf you are under the effect of _haste_, you gain no benefit from this spell.", + "document": "kccc", + "duration": "1 round", + "higher_level": "", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Alacrity", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_alacrity" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "action", + "classes": [ + "srd_bard", + "kt_inventor", + "srd_sorcerer", + "srd_wizard", + "kt_occultist" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [ + "bludgeoning" + ], + "desc": "You bring a Tiny object to life. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. The object has the following stats: HP: 20, AC: 18, Str: 4, Dex: 18. The object has an attack modifier equal to your spell attack modifier. If the object is not a weapon, it deals 1d4 + your Spellcasting modifier damage on hit. Select from bludgeoning, piercing, or slashing damage based on the nature of the item. If the object is a weapon, it deals the weapon's damage dice + your Spellcasting modifier of the weapon's damage type. The spell can only animate one-handed weapons without the special modifier this way.\n\nAs a bonus action, you can mentally command the animated object as long as it is within 60 feet of you. You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.\n\nIf the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Animate Object", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "abjuration", + "somatic": true, + "target_count": 1, + "target_type": "object", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_animate-object" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "kt_inventor" + ], + "concentration": false, + "damage_roll": "d", + "damage_types": [ + "temphp" + ], + "desc": "You touch a piece of worn armor or clothing and imbue it with magic. The creature wearing this imbued item gains 4 temporary hit points. When these temporary hit points are exhausted, at the start of the creature's next turn it will gain hit points equal to 1 hit point less than the previous amount gained from this spell (for example, from 4 to 3), until no temporary hit points would be gained and the spell ends. Temporary hit points from this spell are lost when this spell ends", + "document": "kccc", + "duration": "1 hour", + "higher_level": "The initial temporary hit points increases by 1 for each slot level above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Arcane Ablation", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "abjuration", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_arcane-ablation" +}, +{ + "fields": { + "casting_time": "minute", + "classes": [ + "kt_inventor" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You use arcane power to briefly bring to power or modify your inventions. For the duration, you gain the effects of one unrestricted upgrade. All normal prerequisite apply (including subclass and level requirements). The creation is magical, held together and formed of magic and spare parts, taking the form of the upgrade or empowering an existing upgrade with temporary new features. Casting this spell again ends the effects of any previous castings of this spell.", + "document": "kccc", + "duration": "1 hour", + "higher_level": "When you cast this spell with a 3rd-level spell slot or higher, you can infuse the effects of an upgrade that requires 5th level or higher. When you cast this spell using a spell slot of 4th level or higher, you can infuse the effects of an upgrade that requires 9th level or higher. When you cast this spell with a 5th-level spell slot or higher, you can infuse the effects of an upgrade that requires 11th level or higher.", + "level": 2, + "material": true, + "material_consumed": false, + "material_cost": 0.1, + "material_specified": "spare parts that could form the upgrade selected worth at least 1 sp", + "name": "Arcane Infusion", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "object", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_arcane-infusion" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "kt_inventor" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You touch a weapon and imbue it with magic. For the duration the weapon counts as a magical weapon and any damage dealt by it is Force damage. When casting this one a weapon with the ammunition property, it no longer consumes ammunition when fired, and does not need to be reloaded.", + "document": "kccc", + "duration": "1 hour", + "higher_level": "When you cast this spell using a spell slot of 3rd or 4th level, the duration becomes 8 hours. When you use a spell slot of 5th level or higher, the duration becomes 24 hours.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Arcane Weapon", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "object", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_arcane-weapon" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "2d8", + "damage_types": [ + "cold" + ], + "desc": "A line of freezing arctic wind 30 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. On a failed save, a creature takes 2d8 cold damage and their movement speed is reduced by 10 feet until the end of their next turn. On a successful save, a creature takes half as much damage and isn't slowed.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Arctic Breath", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dex", + "school": "conjuration", + "somatic": true, + "target_count": 30, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_arctic-breath" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_bard", + "kt_inventor", + "srd_ranger", + "srd_wizard", + "kt_occultist" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "As an action, you can touch a rope 10 to 60 feet long and issue a single command to it, selecting from the following options:\n\n - **Bind.** The rope attempts to bind a creature of your choice within 20 feet of you. The creature must make a Dexterity saving throw or become restrained until it is freed. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the rope (AC 10) also frees the creature without harming it, ending the effect and destroying the rope.\n- **Fasten.** The rope flies up 60 feet and ties one end to an object or surface that a rope could be tied to, before becoming inanimate again, hanging from the object.\n- **Grab.** The rope lashes out grabs one Small or smaller object that is not being worn by a creature within a range equal to the length of the rope and pulls that object back to your hand. If that object is being carried by a creature, it must make a Strength saving throw. On success, it retains the object, and on failure the object is pulled from the creature.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, you can target a chain instead of a rope. It has the same available actions, but it has a DC 15, an AC of 15, and resistance to slashing damage when taking the Bind action. When cast with a spell slot of 3rd level or higher targeting a rope, that rope is magically imbued for 1 minute, gaining an DC of 15, an AC 20, and 20 hit points.", + "level": 1, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "10 to 60 feet of cord or rope, worth at least 1 cp", + "name": "Awaken Rope", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "object", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_awaken-rope" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_druid", + "srd_warlock", + "srd_wizard", + "kt_occultist" + ], + "concentration": true, + "damage_roll": "1d12", + "damage_types": [ + "poison" + ], + "desc": "Targeting a creature you can see within range, you attempt to corrupt its blood. Creatures without blood are immune to this effect. The target must make a Constitution saving throw. On failure, they take 1d12 poison damage and become _poisoned_ for the duration.\n\nAt the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends on the target, on failure; they take an additional 1d4 damage as the poison continues to ravage them.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, you can target one additional target for each slot level above 2nd. The targets must be within 30 feet of each other when you target them.", + "level": 1, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a piece of rotten meat", + "name": "Bad Blood", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "necromancy", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_bad-blood" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_sorcerer", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "8d8", + "damage_types": [ + "fire" + ], + "desc": "You unleash a beam of pure energy, selecting cold, fire, force, or lightning energy when you cast this spell and blasting it outward in a line that is 60 feet long and 10 feet wide that persists until the start of your next turn. Any creature that starts their turn in this beam must make a Dexterity saving throw. On a failed save they take 8d8 damage of the beam's energy type, or taking half as much on a successful save.\n\nWhile you are concentrating on this spell, your movement speed is zero. At the start of each of your turns, you can use your action to maintain the beam or redirect it, rotating it up to 90 degrees in any direction. Any creature the beam passes through while rotating (if the beam passes completely through them and they will not start their turn inside of it) must make a Dexterity saving throw or, take 4d8 damage of the beams energy type on a failed save, and taking no damage on a successful save.\n\nIf you do not use your action maintain or redirect it, the spell ends early.", + "document": "kccc", + "duration": "3 rounds", + "higher_level": "", + "level": 6, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Beam of Annihilation", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dex", + "school": "evocation", + "somatic": true, + "target_count": 60, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kccc_beam-of-annihilation" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "kt_occultist" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You befuddle a creature's mind, swapping the position of two things it can see that are of the same size and category (for example, two medium creatures or two gargantuan buildings). The target creature must make a Wisdom saving throw. On failure, it is unaware the two things have been swapped.\n\nEach time the creature interacts with, attacks, or is attacked by a swapped targets, it can repeat its saving throw against the effect.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "", + "level": 1, + "material": true, + "material_consumed": true, + "material_cost": 0, + "material_specified": "something from the target creature (such as blood, hair, or scales) which the spell consumes", + "name": "Befuddling Curse", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "wis", + "school": "enchantment", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_befuddling-curse" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "kt_occultist" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You bind a creature to a point within 5 feet of it, causing a glowing chains of light to connect it to that point. For the duration of the spell, if the creature attempts to move away from that point, the must make a Wisdom saving throw, or be unable to move more than 5 feet away from from that point until the start of their next turn.\n\nIf a creature starts its turn more than 10 feet from the binding point, they must make a Strength saving throw or be dragged 5 feet toward the binding point.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "", + "level": 1, + "material": true, + "material_consumed": true, + "material_cost": 0, + "material_specified": "something from the target creature (such as blood, hair, or scales) which the spell consumes", + "name": "Binding Curse", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "wis", + "school": "enchantment", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_binding-curse" +}, +{ + "fields": { + "casting_time": "minute", + "classes": [ + "kt_inventor" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You touch an item weighing no more than 100 pounds and form a link between you and it. Until the spell ends, you can recall it to your hand as a bonus action.\n\nIf another creature is holding or wearing the item when you try to recall it, they make a Charisma saving throw to retain possession of the item, and if they succeed, the spell fails. They make this save with advantage if they have had possession of the item for more than 1 minute.", + "document": "kccc", + "duration": "8 hours", + "higher_level": "", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Bond Item", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "charisma", + "school": "conjuration", + "somatic": true, + "target_count": 1, + "target_type": "object", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_bond-item" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "srd_warlock", + "kt_occultist" + ], + "concentration": false, + "damage_roll": "1d12", + "damage_types": [ + "fire" + ], + "desc": "You ignite a brilliant flame around your hand that sears anything you touch. Make a melee spell attack against the a creature or object within range. On hit, the target takes 1d12 damage.\n\nThe spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "", + "level": 0, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Burn", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_burn" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "3d8", + "damage_types": [ + "cold" + ], + "desc": "With a snap of your fingers a swirling burst of freezing wind erupts at a point you choose within range. Each creature in a 5-foot-radius sphere centered on that point must make a Constitution saving throw. On a failed save, a creature takes 3d8 damage and becomes stuck in the ice, reducing their movement speed by 10 feet until the start of your next turn. On a success, the target takes half as much damage and is not stuck in ice.\n\nThe ground in the area is covered with slick ice and snow, making it difficult terrain until the start of your next turn.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.\n\n ", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Cold Snap", + "range": 90.0, + "range_text": "90 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "evocation", + "shape_size": 5, + "shape_size_unit": "ft", + "shape_type": "radius", + "somatic": true, + "target_count": 1, + "target_type": "point", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kccc_cold-snap" +}, +{ + "fields": { + "casting_time": "action", + "classes": [], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You focus your telepathic powers on a creature and ask it a simple question. It must make an Intelligence saving throw, or it conjures a short mental thought or image that answers your question to the best of its ability that you can perceive telepathically. A creature gains a +5 to the saving throw against this spell for each time it has been used on them in the past 24 hours.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Compelled Query", + "range": 30.0, + "range_text": "30 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "intelligence", + "school": "psionics", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kccc_compelled-query" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "srd_warlock", + "srd_wizard", + "kt_occultist" + ], + "concentration": false, + "damage_roll": "1d12", + "damage_types": [ + "lightning" + ], + "desc": "You create three arcs of lightning striking targets in range. You can direct them at one target or several.\n\nMake a ranged spell attack for each arc. On a hit, the target takes 1d12 damage. If three or more arcs hit a single target, they must make a Constitution saving throw or become shocked, stunning them until the start of their next turn.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, you create one additional arc for each slot level above 2nd.", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Crackle", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_crackle" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "2d6", + "damage_types": [ + "bludgeoning" + ], + "desc": "A wave of water sweeps out from you. Each creature in a 15-foot cone must make a Strength saving throw. On a failed save, a creature takes 2d6 bludgeoning damage and is knocked 10 feet away from you. If a creature is knocked into a wall, another creature, or fails by 5 or more, it is additionally knocked _prone_. On a successful save, the creature takes half as much damage and is not knocked back. If there is a source of water of at least 5 cubic feet within 5 feet of you when you cast the spell, you can displace that water, increasing the range of the spell to a 25 foot cone.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell lot of 2nd level or higher, the damage increases by 1d6 for each level above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Crashing Wave", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "str", + "school": "conjuration", + "shape_size": 15, + "shape_size_unit": "ft", + "shape_type": "cone", + "somatic": true, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_crashing-wave" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "kt_occultist" + ], + "concentration": true, + "damage_roll": "1d6", + "damage_types": [ + "necrotic" + ], + "desc": "You can inflict crippling agony on a foe. Choose one creature that you can see within range to make a Constitution saving throw. If the target fails, it becomes crippled with horrific pain. Whenever the creation moves more than half of it's movement speed or takes an action, the crippling pain causes it to take 1d6 necrotic damage.\n\nIt can repeat the saving throw at the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "", + "level": 1, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a joint bone", + "name": "Crippling Agony", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "necromancy", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_crippling-agony" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "kt_occultist" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You attempt to bind a creatures soul to a doll, linking the creature to the doll in a sympathetic link. The target must make a Charisma saving throw. On failure, the creature becomes bound to the doll. On a successful save, the creature is not bound and the spell ends.\n\nAs part of casting the spell when the creature fails the save, and on subsequent turns using your action until the spell ends, you can perform one of the following actions:\n\n - Hold the doll still, causing the creature to be Restrained until start of your next turn.\n- Force the doll to move, causing the creature to move 15 feet in a direction of your choice that it can move.\n- Stab the doll, causing the creature take 4d6 piercing damage.\n- Rip the doll in half, ending the spell, destroying the doll, and dealing 4d12 necrotic damage to the creature.\n- Each time after the first you use an action to manipulate the doll, after the effect takes place, the creature can repeat the Charisma with disadvantage, ending the effect on a successful save.\n\nOnce a creature has been targeted by this spell, they cannot be targeted again for 24 hours.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "When cast with a 5th level spell slot or above, the range of the spell becomes unlimited, as long as the target is on the same plane as the caster.", + "level": 3, + "material": true, + "material_consumed": true, + "material_cost": 5, + "material_specified": "a small humanoid doll worth at least 5 gp and something from the target creature (such as blood, hair, or scales) both of which the spell consumes", + "name": "Cruel Puppetry", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "cha", + "school": "necromancy", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_cruel-puppetry" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_wizard" + ], + "concentration": false, + "damage_roll": "3d6", + "damage_types": [ + "bludgeoning" + ], + "desc": "You create an overwhelming gravitational singularity at a point within range that lasts until the start of your next turn. When you cast this spell, any creature within 15 feet of the point must make a Strength saving throw. Creatures that fail their saving throw are moved to the closest available space adjacent to the singularity and take 3d6 damage, and an additional 1d6 damage for each other creature that fails the saving throw, up to a maximum of 6d6 bludgeoning damage.\n\nWhile within 15 feet of the singularity, moving away from the singularity requires twice as much movement. If a creature ends its turn within 15 feet of the singularity, it must make a Strength saving throw. On failure, they take 2d6 damage are dragged back to the closest available spot to the center of the singularity.", + "document": "kccc", + "duration": "1 round", + "higher_level": "", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Crushing Singularity", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "str", + "school": "transmutation", + "shape_size": 15, + "shape_size_unit": "ft", + "shape_type": "sphere", + "somatic": true, + "target_count": 1, + "target_type": "point", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_crushing-singularity" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "srd_wizard", + "kt_occultist" + ], + "concentration": true, + "damage_roll": "1d6", + "damage_types": [ + "bludgeoning" + ], + "desc": "You summon a surging mass of water into existence at a point on the ground within range. The mass of water remains cohesive filling a 5 foot radius, though only rises 3 feet from the ground. The area is difficult terrain for any creature without a swimming speed.\n\nFor the duration of the spell, as a bonus action you can move the wave of water up to 30 feet along a surface in any direction. The first time the wave enters any creature's space during a your turn, they must make a Strength saving throw or take 1d6 damage and be knocked prone. A creature automatically fails this saving throw if they are prone.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Dancing Wave", + "range": 30.0, + "range_text": "30 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "str", + "school": "conjuration", + "shape_size": 5, + "shape_size_unit": "ft", + "shape_type": "radius", + "somatic": true, + "target_count": 1, + "target_type": "point", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_dancing-wave" +}, +{ + "fields": { + "casting_time": "action", + "classes": [], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You delve into a creature's mind, forcing it to make an Intelligence saving throw. On a failure, for the duration or until you end the spell you gain access to its memories from the past 12 hours, and are able to recall things it remembers as if they are your own memories, but these memories contain only things the target creature remembers.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, you can delve an additional 12 hours further back in the creature's memories for each slot level above 3rd.", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Delve Mind", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "int", + "school": "psionics", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kccc_delve-mind" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "6d8", + "damage_types": [ + "necrotic" + ], + "desc": "Dark tendrils burst out from you in all directions. Creatures of your choice within must make a Constitution saving throw. On failure, they take 6d8 damage, and you can move them in a straight line to within 5 feet of you if there is an empty space they can be pulled to. On success, they take half as much damage and are not moved.\n\nYou regain hit points equal to one quarter (rounded down) of the necrotic damage taken by all targets effected by the spell.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": ". When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.", + "level": 5, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Devouring Darkness", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "necromancy", + "shape_size": 20, + "shape_size_unit": "ft", + "shape_type": "radius", + "somatic": true, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_devouring-darkness" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_ranger" + ], + "concentration": false, + "damage_roll": "6d6", + "damage_types": [ + "force" + ], + "desc": "You flourish a weapon weapon you are proficient with used in the casting and sweep through the air, slashing apart the dimensional space. Each creature in a 15-foot cone takes 6d6 damage.\n\n ", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "", + "level": 4, + "material": true, + "material_consumed": false, + "material_cost": 0.01, + "material_specified": "a melee weapon you are proficient with worth at least 1 cp", + "name": "Dimension Cutter", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "conjuration", + "shape_size": 15, + "shape_size_unit": "ft", + "shape_type": "cone", + "somatic": false, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_dimension-cutter" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_bard", + "srd_wizard", + "kt_occultist" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "Targeting a creature with you can see, you flip their perception of reality. The target creature must pass a Wisdom saving throw or become disoriented. A disoriented creature has disadvantage on all attack rolls and at the start of their turn moves 10 feet (up to its speed) in a random direction before their speed becomes zero until the start of their next turn.\n\nAt the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends, but if the target fails by 5 or more, it fails prone.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "", + "level": 2, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a mobius strip", + "name": "Disorient", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "wis", + "school": "illusion", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_disorient" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "kt_inventor" + ], + "concentration": false, + "damage_roll": "4d10", + "damage_types": [ + "force" + ], + "desc": "You can attempt to purge the magic animating a construct within range, rendering it inert. The target takes 4d10 damage and must succeed on a Constitution saving throw or become stunned for 1 minute. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends on the target. If the target has less than 50 hit points remaining when it fails, it is reduced to zero hit points.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Dispel Construct", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "abjuration", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_dispel-construct" +}, +{ + "fields": { + "casting_time": "bonus", + "classes": [ + "srd_sorcerer", + "srd_wizard", + "kt_occultist" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You you create an exact duplicate of yourself in an empty space you can see within 30 feet of you. When you cast this spell at the start of each of your turns for the duration, you can switch places with your duplicate.\n\nThe duplicate has all of your stats, abilities, and equipment (including magic items). It acts on your initiative, and has its own actions, though it shares its concentration on this spell, and if either of you lose concentration, the spell ends.\n\nYour current hit points are divided between you and the duplicate and shares all other resources and abilities with you (including limited use magic items), with any usage by either you or the duplicate depleting the resource for both of you.\n\nYour duplicate can take any action you can take, but it can deal a maximum of 15 damage on its turn (any additional damage dealt deals no further damage, when dealing area of effect damage, damage is split between all targets equally up to the maximum).\n\nIf either you or the duplicate is reduced to zero hit points, the spell ends and you become the copy that was not reduced to zero hit points. When the spell ends, if both you and the duplicate are still present, decide which is you, and the other vanishes. Anything that was copied during the spell has the copied version vanish.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "When you cast this spell using a spell slot of 6th level or higher, the starting hit points of you and the duplicate both increase by 15 (up to a maximum of you and the duplicate starting with your current hit points) and the maximum damage the duplicate can do during its turn increases by 10 for each slot level above 5th", + "level": 5, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Divide Self", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "illusion", + "somatic": false, + "target_count": 1, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kccc_divide-self" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "srd_wizard", + "kt_occultist" + ], + "concentration": false, + "damage_roll": "1d8", + "damage_types": [ + "bludgeoning", + "piercing" + ], + "desc": "You cause the earth to deform and ripple, a target creature within 10 feet of the ground must make a Dexterity saving throw or suffer one of the following effects (your choice):\n\n - It is pulled into the earth, taking 1d8 damage and reducing its movement speed to zero until a creature spends an action to dig it free.\n- It is slammed 5 feet in a direction of your choice by a wave of earth, taking 2d8 damage and being knocked prone.\n- It is impaled by a spike of earth, taking 4d8 damage.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Earth Ripple", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dex", + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_earth-ripple" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_bard", + "srd_sorcerer", + "srd_wizard", + "kt_occultist" + ], + "concentration": true, + "damage_roll": "3d8", + "damage_types": [ + "thunder" + ], + "desc": "You emit a targeted burst of intense sonic energy at a creature within range. The target must make a Constitution saving throw. On a failure, they take 3d8 damage and become stunned for the duration by the intense sound. On a successful save, the target takes half as much damage and isn't stunned.\n\nAt the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends, on failure, they take an additional 1d8 thunder from the echoes within their mind.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Echoing Lance", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "evocation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_echoing-lance" +}, +{ + "fields": { + "casting_time": "bonus", + "classes": [ + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "1d12", + "damage_types": [ + "lightning" + ], + "desc": "You channel lightning into your hands. The next time you hit a creature with a melee attack (including a melee spell attack) before the start of your next turn, the target takes 1d12 lightning damage and must make a Constitution saving throw. On a failed save, the target becomes _stunned_ until the start of their next turn.\n\nThe spell ends after dealing damage, or at the start of your next turn, whichever occurs first.\n\n ", + "document": "kccc", + "duration": "1 round", + "higher_level": "", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Electrify", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "evocation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_electrify" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_sorcerer", + "srd_wizard", + "kt_occultist" + ], + "concentration": false, + "damage_roll": "4d12", + "damage_types": [ + "lightning" + ], + "desc": "A massive arc of lightning leaps from your hand to a target you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 4d12 damage and is stunned until the start of your next turn. On a successful save, the target takes half as much damage and isn't stunned.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d12 for each slot level above 3rd.", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Electrocute", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "evocation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_electrocute" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_wizard" + ], + "concentration": true, + "damage_roll": "1d8", + "damage_types": [ + "cold" + ], + "desc": "You attempt to encase a Medium or smaller creature you can see within ice. The creature must make a Strength saving throw or become _restrained_ by ice for the duration. At the end of each of its turns, the target takes 1d8 cold damage and can make another Strength saving throw. On success, the spell ends on the target.\n\nIf the creature takes more than 5 fire or bludgeoning damage from a single damage roll while restrained, the ice breaks and the target is freed, ending the spell for the target.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Entomb", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "str", + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_entomb" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_wizard", + "kt_occultist" + ], + "concentration": false, + "damage_roll": "8d4", + "damage_types": [ + "acid" + ], + "desc": "You blast a target with a glob of acid. The target must make a Dexterity saving throw. On failure, the target takes 8d4 damage immediately and becomes covered in acid. On a success, the target takes half as much damage and is not covered in acid. While covered in acid, the target takes 2d4 damage at the end of each of its turns. The target or a creature within 5 feet of it can end this damage by using its action to clear away the acid.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 3rd.", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Erode", + "range": 20.0, + "range_text": "20 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dex", + "school": "conjuration", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_erode" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "kt_inventor", + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You alter gravity for yourself, causing you to reorient which way is down for you until the end of your turn. You can pick any direction to fall as if under the effect of gravity, falling up to 500 feet before the spell ends.\n\nIf you collide with something during this time, you take falling damage as normal, but you can control your fall as you could under normal conditions by holding onto objects or move along a surface according to your new orientation as normal until your turn ends and gravity returns to normal.\n\nIf you collide with something during this time, you take falling damage as normal, but you can control your fall as you could under normal conditions by holding onto objects or move along a surface according to your new orientation as normal until your turn ends and gravity returns to normal.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Fall", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_fall" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "3d6", + "damage_types": [ + "fire" + ], + "desc": "Targeting a point you can see, you cause a cyclone made of whipping flames with a radius of 5 feet and height of 30 feet to form.\n\nWhen a creature starts its turn inside the cyclone's radius or enters it for the first time during a turn, it must make a Strength saving throw. On a failed saving throw, it takes 3d6 damage and, if it is entirely inside the cyclone's area, it's also flung 15 feet upwards and lands 15 feet in a randomly determined horizontal direction. On a successful save, the creature takes half as much damage and is not flung.\n\nWhen a creature is not entirely inside the cyclone's radius but within 30 feet of its center at the start of its turn, it still feels the intense draw of the raging cyclone, and must spend 2 feet (or 3 feet if it is flying) of movement for every 1 foot it moves away from the cyclone. If a creature starts its turn outside of the cyclone's radius but within 10 feet of its center, it must make a Strength saving throw or be pulled 5 feet toward the center of it.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 and the height of the cyclone as well as the distance a creature is thrown upward increases by 5 feet for each level above 3rd.", + "level": 3, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a pinch of ashes from a forest fire", + "name": "Fire Cyclone", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "str", + "school": "conjuration", + "shape_size": 5, + "shape_size_unit": "ft", + "shape_type": "cylinder", + "somatic": true, + "target_count": 1, + "target_type": "point", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_fire-cyclone" +}, +{ + "fields": { + "casting_time": "minute", + "classes": [ + "kt_inventor" + ], + "concentration": false, + "damage_roll": "5d8", + "damage_types": [ + "fire" + ], + "desc": "You can set a magical trap by infusing explosive magic into an item. You can set this item to detonate when someone comes within 5 feet of it, or by a verbal command using your reaction (one or more mines can be detonated).\n\nWhen the magic trap detonates, each creature in a 20-foot-radius sphere centered on the item must make a Dexterity saving throw. A creature takes 5d8 damage on a failed save, or half as much damage on a successful one. If a creature is in the area of effect of more than one fireburst mine during a turn, they take half damage from any mines beyond the first.\n\nA magical mine must be set 5 feet or more from another mine, and cannot be moved once placed; any attempt to move it results in it detonating unless the caster that set it disarms it with an action.", + "document": "kccc", + "duration": "8 hours", + "higher_level": "", + "level": 3, + "material": true, + "material_consumed": true, + "material_cost": 0, + "material_specified": "Any tiny nonmagical item, which is destroyed by the activation of the spell", + "name": "Fireburst Mine", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dex", + "school": "abjuration", + "shape_size": 20, + "shape_size_unit": "ft", + "shape_type": "sphere", + "somatic": true, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_fireburst-mine" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "6d10", + "damage_types": [ + "bludgeoning" + ], + "desc": "You rend asunder the earth in a 60-foot-long 5-foot-wide line, targeting an area of dirt, sand, or rock at least 10 feet deep.\n\nCreatures in that line must make a Dexterity saving throw. On a failure, a creature falls into a suddenly opened crevice in the ground, falling into it before it snaps shut, crushing them. Creatures that fail the saving throw take 6d10 damage from the fall and crushing. The creature is buried in 10 feet of rubble, and creatures without a burrowing speed require 25 feet of movement to extract themselves from the loose rubble to return to where they failed the saving throw. If they end their turn while buried, they take an additional 1d10 bludgeoning damage.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "", + "level": 5, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Fissure", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dex", + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_fissure" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "4d8", + "damage_types": [ + "cold" + ], + "desc": "A freezing wind ripples outward. Each creature in a 30-foot cone must make a Constitution saving throw. On a failed save, a creature takes 4d8 cold damage and is restrained by ice until the start of your next turn. On a successful save, the target takes half as much damage and isn't restrained.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Flash Freeze", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "evocation", + "shape_size": 30, + "shape_size_unit": "ft", + "shape_type": "cone", + "somatic": true, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_flash-freeze" +}, +{ + "fields": { + "casting_time": "reaction", + "classes": [], + "concentration": false, + "damage_roll": "d", + "damage_types": [ + "" + ], + "desc": "You flicker between the material and ethereal plane. Until the start of your next turn, each time you would take damage, including the triggering attack, roll a d4. On a 2, you gain resistance to that instance of damage. On a 4, you don't take any damage.", + "document": "kccc", + "duration": "1 round", + "higher_level": "", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Flicker", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": "when you would take damage", + "ritual": false, + "school": "psionics", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kccc_flicker" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "action", + "classes": [ + "srd_ranger", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "d", + "damage_types": [ + "piercing" + ], + "desc": "You flourish a weapon weapon you are proficient with used in the casting and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee weapon attack against each target. On hit, a target takes the weapon damage from the attack + 6d6 damage.\n\nYou can then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or missed.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "", + "level": 5, + "material": true, + "material_consumed": false, + "material_cost": 0.1, + "material_specified": "a melee weapon you are proficient with worth at least 1 sp", + "name": "Flickering Strikes", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "conjuration", + "shape_size": 30, + "shape_size_unit": "ft", + "shape_type": "radius", + "somatic": true, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_flickering-strikes" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "4d6", + "damage_types": [ + "bludgeoning" + ], + "desc": "You manipulate gravity around one large or smaller creature. The target creature makes a Strength saving throw. On failure, you can fling them 40 feet straight up or 20 feet in any direction.\n\nIf you fling them straight up they immediately fall, taking 4d6 damage falling damage, and fall prone. If you fling them any other direction, they take 2d6 damage and fall prone. If their movement would be stopped early by a creature or object, both the target and creature or object takes 3d6 damage.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Fling", + "range": 30.0, + "range_text": "30 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "str", + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_fling" +}, +{ + "fields": { + "casting_time": "bonus", + "classes": [ + "srd_sorcerer", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "2d12", + "damage_types": [ + "force" + ], + "desc": "You create an oversized blade of pure scintillating force energy in your hand. For the duration of the spell, as an action, you can sweep the blade through up to two creatures are within 5 feet of each other and within reach, dealing 2d12 + your spell casting modifier force damage to each.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "When you cast it using a 5th- or 6th-level spell slot, the damage increases to 3d12. When you cast it using a spell slot of 7th level or higher, the damage increases to 4d12.", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Force Blade", + "range": 10.0, + "range_text": "10 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_force-blade" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "action", + "classes": [ + "srd_sorcerer" + ], + "concentration": false, + "damage_roll": "2d4", + "damage_types": [ + "force" + ], + "desc": "You hurl a mote of arcane energy at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 2d4 damage.\n\nThis spell's damage increases by 2d4 when you reach 5th level (4d4), 11th level (6d4), and 17th level (8d4).", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "", + "level": 0, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Force Bolt", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_force-bolt" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_warlock" + ], + "concentration": false, + "damage_roll": "d0", + "damage_types": [ + "temphp", + "cold" + ], + "desc": "A freezing shell shrouds you, covering you and your gear. You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 cold damage.", + "document": "kccc", + "duration": "1 hour", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, both the temporary hit points and the cold damage increase by 5 for each slot level above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Freezing Shell", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "abjuration", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_freezing-shell" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_warlock", + "srd_wizard", + "kt_occultist" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You invoke a sudden fear within a creature you can see within range. The target creature must succeed a Wisdom saving throw, or become _frightened_ for the duration. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "When you cast this spell using a 2nd level or higher, you can target one additional creature for each slot above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Frighten", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "wis", + "school": "illusion", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_frighten" +}, +{ + "fields": { + "casting_time": "action", + "classes": [], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "Your roll 3d4 or 1d12 (your choice) and record the results. During the duration, you can expend one of these dice to add or subtract them dice you rolled from any attack roll, saving throw, or ability check made by a creature within 60 feet of you until the dice are exhausted or the spell ends. You must expend the die after the roll is made, but before you know the outcome of the roll.", + "document": "kccc", + "duration": "10 minutes", + "higher_level": "", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Future Insight", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "psionics", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kccc_future-insight" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "action", + "classes": [ + "srd_druid", + "srd_ranger", + "srd_sorcerer", + "srd_wizard", + "kt_occultist" + ], + "concentration": false, + "damage_roll": "2d8", + "damage_types": [ + "bludgeoning" + ], + "desc": "A blast of concentrated wind streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 bludgeoning damage and if it is Large or smaller is knocked 10 feet away from you.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell lot of 2nd level or higher, the damage increases by 1d8 for each level above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Gale Bolt", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_gale-bolt" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "4d6", + "damage_types": [ + "bludgeoning" + ], + "desc": "You cause a massive eruption of water to blast upwards from the ground at a point within range. Creatures within 10 feet of the point must make a Dexterity saving throw or take 4d6 damage and be knocked 60 feet into the air. On a successful save, creatures take half as much damage, and are instead knocked their choice of 10 feet away from the point or 10 feet upward.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Geyser", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dex", + "school": "conjuration", + "shape_size": 10, + "shape_size_unit": "ft", + "shape_type": "radius", + "somatic": true, + "target_count": 1, + "target_type": "point", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_geyser" +}, +{ + "fields": { + "casting_time": "action", + "classes": [], + "concentration": false, + "damage_roll": "d", + "damage_types": [ + "" + ], + "desc": "You give a creature within range a glimpse of their future. Roll a d4 to determine outcome:\n\n| **d4** | **Effect** |\n| --- | :---: |\n| 1 | The target foresees an action to come. Roll a d20 and record the value. Until the duration of the spell ends, they can replace one of their d20 rolls with the value rolled. |\n| 2 | The target sees their own death. If they are reduced to zero hit points by an attack or failing a save throw during the duration, they instead evade the attack or pass the saving throw if they are not otherwise incapacitated prior to being reduced to zero. |\n| 3 | They see a future victory, growing confident. They gain 10 temporary hit points and are immune to the frightened condition for the duration of the spell. |\n| 4 | The target sees an ambush or surprise, the first time they would be surprised they are not, or the first time an attack would be made against them with advantage, it is instead made with disadvantage. |\n\nOnce any of the events foreseen occur, the spell ends.", + "document": "kccc", + "duration": "10 minutes", + "higher_level": "When cast using 3 or more psi points, you can select the effect instead of rolling a d4.", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Glimpse the Future", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "psionics", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kccc_glimpse-the-future" +}, +{ + "fields": { + "casting_time": "bonus", + "classes": [], + "concentration": false, + "damage_roll": "d", + "damage_types": [ + "force" + ], + "desc": "You draw an ethereal mark in the air at a point within range. Creatures within 10 feet of this glyph have resistance to all damage, but when any creature in the rune’s radius takes damage, the rune takes an equal amount. The glyph has 10 hit points. If the glyph is destroyed, it fades without detonating and the spell ends.\n\nAs an action, you can detonate the glyph. Any creature within 15 feet of this glyph must make a Dexterity saving throw, or take force damage equal to half the amount of damage the glyph has absorbed. After using this action, the spell ends.\n\nYou can end the spell early by deactivating it with a bonus action.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the glyph's hit points increas by 5 for each slot level above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Glyph Of Absorption", + "range": 5.0, + "range_text": "5 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dex", + "school": "abjuration", + "somatic": true, + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kccc_glyph-of-absorption" +}, +{ + "fields": { + "casting_time": "bonus", + "classes": [], + "concentration": false, + "damage_roll": "3d6", + "damage_types": [ + "fire" + ], + "desc": "You draw an ethereal mark in the air at a point within range.\n\nAny creature that starts their turn within 5 feet of this glyph takes 1 damage. As an action, you can force all creatures within 15 feet of this glyph to make a Dexterity saving throw, taking 3d6 damage on failure, or half as much on success. After using this action, the spell ends.\n\nYou can end the spell early by deactivating it with a bonus action.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Glyph Of Fire", + "range": 5.0, + "range_text": "5 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dex", + "school": "evocation", + "somatic": true, + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kccc_glyph-of-fire" +}, +{ + "fields": { + "casting_time": "bonus", + "classes": [], + "concentration": false, + "damage_roll": "1d8", + "damage_types": [ + "cold" + ], + "desc": "You draw an ethereal mark in the air at a point within range. The area within 5 feet of this glyph becomes difficult terrain.\n\nAs an action, you can force all creatures within 15 feet of this glyph to pass a Constitution saving throw, or take 1d8 cold damage and become _restrained_ until the end of your next turn, or half as much damage on success are not restrained. After using this action, the spell ends.\n\nYou can end the spell early by deactivating it with a bonus action", + "document": "kccc", + "duration": "1 minute", + "higher_level": "", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Glyph Of Frost", + "range": 5.0, + "range_text": "5 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "evocation", + "somatic": false, + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kccc_glyph-of-frost" +}, +{ + "fields": { + "casting_time": "bonus", + "classes": [], + "concentration": false, + "damage_roll": "4d6", + "damage_types": [ + "bludgeoning" + ], + "desc": "You draw an ethereal mark in the air at a point within range. Within 30 feet of this Glyph, moving away from it requires twice as much movement, and any creature that ends its turn within 30 feet of it is pulled 10 feet closer to it if there is space available.\n\nAs an action, you can force all creatures within 30 feet of this glyph to make a Strength saving throw or be flung 40 feet away from this glyph, taking 4d6 bludgeoning damage and falling _prone_. After using this action, the spell ends.\n\nYou can end the spell early by deactivating it with a bonus action.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Glyph Of Gravity", + "range": 5.0, + "range_text": "5 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "strength", + "school": "transmutation", + "somatic": true, + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kccc_glyph-of-gravity" +}, +{ + "fields": { + "casting_time": "bonus", + "classes": [], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You draw an ethereal mark in the air at a point within range. Creatures within 5 feet of this glyph have resistance to force damage.\n\nAs an action for the duration of the spell, you can cause the glyph to form a _globe of invulnerability_ centered on the glyph, which lasts until the start of your next turn, at which point the spell ends.\n\nYou can end the spell early by deactivating it with a bonus action.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Glyph Of Nullification", + "range": 5.0, + "range_text": "5 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "abjuration", + "somatic": true, + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kccc_glyph-of-nullification" +}, +{ + "fields": { + "casting_time": "bonus", + "classes": [], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You draw an ethereal mark in the air at a point within range.\n\nAs an action for the duration of the spell, you instantly teleport a willing creature of your choice within 120 feet of you to the closest free space next to this glyph (your choice if multiple free spaces are available).If you expend a higher-level spell slot, the number of creatures you can teleport increases by 1 for each level above 2nd, at which point the spell ends.\n\nYou can end the spell early by deactivating it with a bonus action.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "If you expend a higher level spell slot, the number of creatures you can teleport increases by 1 for each level above 2nd, at which point the spell ends.", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Glyph Of Translocation", + "range": 5.0, + "range_text": "5 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "conjuration", + "somatic": true, + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kccc_glyph-of-translocation" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "kt_occultist" + ], + "concentration": true, + "damage_roll": "1d8", + "damage_types": [ + "necrotic" + ], + "desc": "You channel unholy strength into you hand, and reach out to grab a creature. The creature must make a Strength saving throw or become _restrained_ by your deathly iron grasp. As an action on its turn, the creature can attempt to escape using a Strength (Athletics) or Dexterity (Acrobatics) check against your Spell Save DC.\n\nAt the start of the creatures turn while you maintain the grip and the spell, it takes 1d8 necrotic damage as you drain the life from it, and regain hit points equal to half the damage dealt.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Grip of the Dead", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "str", + "school": "necromancy", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_grip-of-the-dead" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_druid", + "srd_ranger", + "srd_sorcerer", + "srd_wizard", + "kt_occultist" + ], + "concentration": false, + "damage_roll": "3d8", + "damage_types": [ + "slashing" + ], + "desc": "You condense wind into a razor sharp blast that shreds a 30-foot-long 5-foot-wide line. Creatures in the area must make a Dexterity saving throw. A creature takes 3d8 slashing damage on a failed save or half as much on a success.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, you can create an additional line of effect. A creature in the area of more than one slash is affected only once", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Hurricane Slash", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dex", + "school": "evocation", + "somatic": true, + "target_count": 30, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_hurricane-slash" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "4d8", + "damage_types": [ + "piercing", + "cold" + ], + "desc": "You create a lance of ice that shoots up from the ground to impale a creature within range. The target must make a Dexterity saving throw. The target takes 4d8 piercing damage and 4d8 cold damage on a failed save. The target takes only the 4d8 cold damage on a successful save.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 6th or 7th level, you can create a second spike. When you cast this spell using a spell slot of 8th or 9th level, you can create a third spike. Additional spikes can target the same or different creatures.", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Ice Spikes", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dex", + "school": "evocation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_ice-spikes" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "srd_warlock", + "srd_wizard", + "kt_occultist" + ], + "concentration": true, + "damage_roll": "1d8", + "damage_types": [ + "fire" + ], + "desc": "You ignite a magical fire that fills a 5-foot cube in a space you can see on the ground. A creature in the fire’s space when you cast the spell must suceeed a Dexterity saving throw or take 1d8 fire damage. A creature that enters the fire’s space for the first time or ends their turn there must repeat the saving throw against the effect. Flamable objects in the area that aren’t being worn or carried catch fire.\n\nThe spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8)", + "document": "kccc", + "duration": "1 minute", + "higher_level": "", + "level": 0, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Ignite Fire", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "conjuration", + "shape_size": 5, + "shape_size_unit": "ft", + "shape_type": "cube", + "somatic": true, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_ignite-fire" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "kt_inventor" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You touch a weapon or worn item and imbue luck into it. If imbued on a weapon, for the duration, on an attack roll, the wielder can roll an additional d20 (they can choose to do this after they roll, but before the outcome is determined). The creature can choose which of the d20s is used for the attack roll.\n\nIf imbued into a worn item, they can roll a d20 when attacked, then choose whether the attack uses the attacker's roll or theirs.\n\nWith either use, the spell immediately ends upon rolling the extra d20.", + "document": "kccc", + "duration": "1 hour", + "higher_level": "", + "level": 1, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a four leaf clover", + "name": "Imbue Luck", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "object", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_imbue-luck" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "kt_psion" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "As an action, you create and enter an imaginary world. All other creatures within 120 feet are pulled this world with you. This world is centered on you, and extends in 120 feet in all directions.\n\nA creature that reaches the edge of this world can make a Charisma saving throw to attempt to exit, spending 5 feet of movement to return where they were before being pulled into the world on success, and being unable to move out the world until the start of their next turn on failure. A creature outside the world can attempt to enter it by moving to where you cast the spell (which is marked by a glowing psionic rift) and making a Charisma saving throw to enter the world. You can allow a creature to automatically pass their save to enter or exit the world.\n\nWhen you create this world, you can create obstacles and terrain of your choice, creating walls, pillars, and other obstacles that take up to twenty 5 by 5 square foot areas (stylistically, these can appear however you choose). These can be placed consecutively or spread out in any method of your choosing, but any area with a creature must contain a path that creature can fit through to both you and the edge of the of the world.\n\nYou can additionally create up to five hazardous spaces on the ground that are 5 foot squares. These can be fires, spikes, biting mouthes, or whatever you choose, but regardless of its form if a creature takes 4d4 + 4 psychic damage when it enters the effect's area for the first time on a turn or starts its turn there. Each of these hazards must be at least 20 feet from another hazard.\n\nWhile in this inner world, if you fail saving throw, you choose to succeed instead. You can do up to 3 times during the duration of the spell. All spells and powers have their psi point cost reduced by one.\n\nDuring the spell, as an action, you can attempt to destroy a creature within the world. The target must make an Intelligence saving throw. On failure, it takes 8d8 + 8 psychic damage and is removed from the imaginary world, returning to where they were before being pulled into it.\n\nThe world can be brightly or dimly lit, and you control the weather within it.\n\nWhen the spell ends, you and any creature that remains in the world exit the world returning to space you entered the world from.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "", + "level": 8, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Inner World", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "psionics", + "shape_size": 120, + "shape_size_unit": "ft", + "shape_type": "radius", + "somatic": true, + "target_count": 1, + "target_type": "point", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kccc_inner-world" +}, +{ + "fields": { + "casting_time": "action", + "classes": [], + "concentration": false, + "damage_roll": "4d8", + "damage_types": [ + "necrotic" + ], + "desc": "You invest some of your vital essence into another creature you can see within range. You take 4d8 damage, which can’t be reduced in any way, and one creature of your choice that you can see within range regains a number of hit points equal to twice the necrotic damage you take.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Invest Life", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "psionics", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kccc_invest-life" +}, +{ + "fields": { + "casting_time": "action", + "classes": [], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You touch a willing creature imbuing psionic competency into them. Until the spell ends, they gain expertise in on skill of your choice, adding double their proficiency bonus to that skill.", + "document": "kccc", + "duration": "1 hour", + "higher_level": "", + "level": 5, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Invested Competency", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "psionics", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kccc_invested-competency" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "action", + "classes": [ + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "4d12", + "damage_types": [ + "lightning" + ], + "desc": "You release an arc of lighting at a creature within range. Make a ranged spell attack roll against the target. On hit, the target takes 4d12 lightning damage, and you can cause the spell to jump to another target within 20 feet of the first target making a new attack roll for each target. The spell cannot hit the same target twice, or jump to a target out of the spells range. The spell can jump a maximum of five times.\n\nOn a miss, the target takes half as much damage and the spell does not jump to a new target.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 5th level or higher, the starting damage increases by 1d12 for each slot level above 4th.", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Jumping Jolt", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_jumping-jolt" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "kt_occultist" + ], + "concentration": true, + "damage_roll": "3d10", + "damage_types": [ + "" + ], + "desc": "You curse a target to die. The targets current and maximum hit points are reduced by 3d10 + 10. If this causes a creatures to have zero hit points, the creature dies.\n\nFor the duration of the spell, the target cannot regain hit points unless from a spell cast using a spell slot of higher level than the spell slot this curse was cast with, and any death saving throw they roll is automatically considered a 1.\n\nAt the start of a creatures turn while they are under the effect of this spell, they make a Charisma saving throw. On failure, their current and maximum hit points is reduced by 1d10 + 10. On a successful save, the spell ends. A creature's maximum hit points are restored when it takes a long rest.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "", + "level": 5, + "material": true, + "material_consumed": true, + "material_cost": 0, + "material_specified": "something from the target creature (such as blood, hair, or scales) which the spell consumes", + "name": "Killing Curse", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "cha", + "school": "necromancy", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_killing-curse" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "kt_inventor" + ], + "concentration": false, + "damage_roll": "3d8", + "damage_types": [ + "bludgeoning" + ], + "desc": "Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. If the object would strike a creature, that creature must make a Dexterity saving throw. On a failed save, the object strikes the target and stops moving. When the object strikes something, the object and what it strikes each take 3d8 bludgeoning damage.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the maximum weight of objects that you can target with this spell increases by 5 pounds, and the damage increases by 1d8, for each slot level above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Launch Object", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dex", + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "object", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kccc_launch-object" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "kt_inventor" + ], + "concentration": false, + "damage_roll": "1d6", + "damage_types": [ + "lightning" + ], + "desc": "You channel lightning energy into a creature. The energy is harmless to the creature, but escapes in dangerous bursts to other nearby creatures.\n\nEvery time that creature strikes another creature with a melee attack, a spell with a range of touch, is struck by another creature with a melee attack, or ends their turn while grappling or being grappled by another creature, they deal 1d6 damage to that creature.\n\nOnce this spell has discharged 6 times (dealing up to 6d6 damage), the spell ends.", + "document": "kccc", + "duration": "10 minutes", + "higher_level": "The spell can discharge damage 2 additional times (dealing 2d6 more total damage) before the spell ends for each slot level above 2nd.", + "level": 2, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a piece of metal once used in a lightning rod", + "name": "Lightning Charged", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "somatic": true, + "target_count": null, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_lightning-charged" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "srd_warlock", + "srd_wizard", + "kt_occultist" + ], + "concentration": true, + "damage_roll": "1d12", + "damage_types": [ + "lightning" + ], + "desc": "Crackling beams of blue energy leap from your hands. For the duration of the spell, as an action, you can direct them toward a creature within range, dealing 1d12 lightning damage to that creature.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "When you cast this spell using a 2nd- or 3rd-level spell slot, the damage increases to 2d12 and the range increases to 30 feet. When you cast it using a 4th- or 5th-level spell slot, the damage increases to 3d12 and the range increases to 60 feet. When you cast it using a spell slot of 6th level or higher, the damage increases to 4d12 and the range increases to 120 feet.", + "level": 1, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "", + "name": "Lightning Tendril", + "range": 20.0, + "range_text": "20 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_lightning-tendril" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [ + "temphp" + ], + "desc": "You endow yourself with endurance and martial prowess fueled by magic. Until the spell ends, you can't cast spells or concentrate them, and you gain the following benefits:\n\n - You gain 50 temporary hit points. If any of these remain when the spell ends, they are lost.\n- You have advantage on attack rolls that you make with simple and martial weapons.\n- When you hit a target with a weapon attack, that target takes an extra 2d12 damage.\n- You have proficiency with all armor, shields, simple weapons, and martial weapons.\n- You have proficiency in Strength and Constitution saving throws.\n- You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you extra attacks.\n- You can conjure and equip (as part of the action used to cast the spell) and set of heavy or medium armor and any simple or martial weapon of your choice. These items have no strength requirements and are magical in nature though have the same properties as their nonmagical counterparts, vanishing when the spell ends.\n\nImmediately after the spell ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion.", + "document": "kccc", + "duration": "10 minutes", + "higher_level": "", + "level": 6, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a few hairs from a bull", + "name": "Martial Transformation", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_martial-transformation" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "kt_psion" + ], + "concentration": false, + "damage_roll": "6d8", + "damage_types": [ + "psychic" + ], + "desc": "You emit a blast of psychic energy. Each creature in a 60-foot cone must make an Intelligence saving throw. A creature takes 6d8 damage and is stunned until the end of their next turn on a failed save. A creature takes half as much damage and is not stunned on a successful save.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "", + "level": 6, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Mind Blast", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "int", + "school": "psionics", + "shape_size": 60, + "shape_size_unit": "ft", + "shape_type": "cone", + "somatic": true, + "target_type": "area", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kccc_mind-blast" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "srd_warlock", + "srd_wizard", + "kt_occultist" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You manipulate the nature of your body with magic temporarily giving it new properties. You can select three of the following properties:\n\n - Your body becomes malleable and amorphous. You have advantage on saves and checks against grapples and the restrained condition, you do not suffer disadvantage from squeezing into smaller spaces, and you can squeeze through openings two sizes smaller than you.\n- You grow one additional appendage. This appendage serves as an arm and a hand, though it can take the shape of an arm, tentacle, or similar appendage.\n- You extend the length of your limbs, increasing the reach on melee attacks, touch spells, and object interactions by 5 feet.\n- Your flesh hardens, your base AC becomes 14 + your dexterity modifier if it is not already higher.\n- You grow more resilient, adapting against one external threat. You gain advantage on one type of saving throw of your choice.\n- You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.\n- Your body grows ablative armor. You gain temporary hit points equal to your spellcasting ability modifier at the start of each of your turns.\n- You can grow one size larger or smaller.\n- You sprout wings. You gain a flying speed of 30 feet.\n- You grow a natural weapon; this weapon can have the statistics of any martial melee weapon without the thrown property, and takes on a form vaguely reminiscent of it. You have proficiency with this weapon, and are considered to be holding it. You can use your spellcasting modifier in place of your Strength or Dexterity modifier for attack and damage rolls with this natural weapon. The natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.\n\nFor the duration of the spell, you can use an action to change one or all of the properties, losing the benefits of your previously selected properties and gaining the benefits of the new selected properties.", + "document": "kccc", + "duration": "10 minutes", + "higher_level": "When you cast this spell using a spell slot of 4th or higher, you can select one additional property from the list of options, with one additional property per spell level above 3rd.\n\n ", + "level": 3, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "something from an extinct animal", + "name": "Mutate", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_mutate" +}, +{ + "fields": { + "casting_time": "bonus", + "classes": [ + "srd_druid", + "srd_warlock", + "kt_occultist" + ], + "concentration": false, + "damage_roll": "1d12", + "damage_types": [ + "poison" + ], + "desc": "You shroud your hand, a weapon you are holding, or a natural weapon in dark ichorous miasma. The next time you hit a creature with a melee attack (including a melee spell attack) before the start of your next turn, the attack deals an extra 1d12 poison damage and the target must succeed on a Constitution saving throw or be _poisoned_ until the end of your next turn.\n\nThe spell ends after dealing damage, or at the start of your next turn, whichever occurs first.", + "document": "kccc", + "duration": "1 round", + "higher_level": "", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Nauseating Poison", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "constitution", + "school": "necromancy", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_nauseating-poison" +}, +{ + "fields": { + "casting_time": "reaction", + "classes": [], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You gain advantage on Intelligence, Wisdom, and Charisma saving throws (Including the triggering save) until the start of your next turn. You also gain resistance to Psychic and Force damage until the start of your next turn.", + "document": "kccc", + "duration": "1 round", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, you can roll an additional d20 as part of your advantage roll. If you cast this at the 5th level or higher, it grants immunity to Psychic and Force damage for the duration.\n\n ", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Nullify Effect", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": "which you take when you are forced to make an Intelligence, a Wisdom, or a Charisma saving throw", + "ritual": false, + "school": "psionics", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kccc_nullify-effect" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "3d10", + "damage_types": [ + "bludgeoning" + ], + "desc": "You lift three inanimate Small or Medium sized rocks or similar objects from within 10 feet of you, causing them to defy gravity and slowly circle you. With all three stones orbiting, you have three quarters cover. With at least one stone remaining, you have half cover.\n\nAs a bonus action while at least one stone remains in orbit, you can magically fling a stone at target within 60 feet. Make a ranged spell attack roll. On hit, the target takes 3d10 damage and is knocked backward 5 feet.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Orbital Stones", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_orbital-stones" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "action", + "classes": [ + "srd_sorcerer", + "srd_warlock", + "srd_wizard", + "kt_occultist" + ], + "concentration": false, + "damage_roll": "3d12", + "damage_types": [ + "poison" + ], + "desc": "You conjure a dart of pure poison and hurl it at a creature you can see within range. Make a ranged spell attack. On a hit, the target takes 3d12 poison damage and must succeed a Constitution saving throw or become poisoned until the start of your next turn.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d12 for each slot level above 2nd.", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Poison Dart", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "constitution", + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_poison-dart" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_druid", + "srd_warlock", + "srd_wizard", + "kt_occultist" + ], + "concentration": false, + "damage_roll": "4d12", + "damage_types": [ + "poison" + ], + "desc": "You exhale a cloud of poison that magically expands to fill a 30 foot cone. Each creature in the area must make a Constitution saving throw. On a failure, it takes 4d12 poison damage and becomes _poisoned_ until the start of its next turn. On a success, it takes half as much damage and is not poisoned.\n\nThe area is lightly obscured until the start of your turn, and any creature that ends its turn within the area takes 2d4 poison damage.", + "document": "kccc", + "duration": "1 round", + "higher_level": "", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Poison Puff", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "transmutation", + "shape_size": 30, + "shape_size_unit": "ft", + "shape_type": "cone", + "somatic": true, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_poison-puff" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "10d6", + "damage_types": [ + "slashing" + ], + "desc": "You unleash a blast of highly pressurized water in a 60-foot-long 15-foot-wide line, slashing through everything in its path. Each creature in the line must make a Dexterity saving throw, taking 10d6 damage on a failure. On a successful save, a creature takes half as much damage.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell lot of 6th level or higher, the damage increases by 1d6 for each level above 5th.", + "level": 5, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Pressure Cutter", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dex", + "school": "conjuration", + "somatic": true, + "target_count": 60, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_pressure-cutter" +}, +{ + "fields": { + "casting_time": "action", + "classes": [], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "A weapon you touch is infused with elemental power, becoming a magical weapon. Choose of the following damage types: acid, cold, fire, lightning, poison, or thunder. The weapon deals 1d6 damage of the chosen weapon type, and if it doesn’t already have a bonus to attack and damage, it gains a +1 bonus to attack and damage rolls.", + "document": "kccc", + "duration": "1 hour", + "higher_level": "When you cast this spell with a 4th- or 5th-level spell slot, the damage increases by 1d6 (to 2d6). When you use a spell slot of 6th level or higher, the damage increases by 2d6 (to 3d6).", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Prismatic Weapon", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "object", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_prismatic-weapon" +}, +{ + "fields": { + "casting_time": "action", + "classes": [], + "concentration": false, + "damage_roll": "3d8", + "damage_types": [ + "psychic" + ], + "desc": "You draw on the psychic energy of another creature you can see to sustain yourself. The target must make a Charisma saving throw. On failure it takes 3d8 damage and you gain temporary hit points equal to half the amount of psychic damage dealt and regain one expended psi point.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the spell deals an additional 1d8 damage.", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Psychic Drain", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "cha", + "school": "psionics", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kccc_psychic-drain" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "srd_warlock", + "srd_wizard", + "kt_occultist" + ], + "concentration": false, + "damage_roll": "4d4", + "damage_types": [ + "piercing" + ], + "desc": "A vertical column of spiders begins to rain down in 20 foot radius, 40 foot high cylinder, centered on a location you specify. A **Swarm of Spiders** (Basic Rules , pg. 391) descends onto each creature within the cylinder when the spell is cast.\n\nThis swarm is considered to be climbing on the target creature and moves with it, even if they leave the affected area, and takes its turn immediately after that creature's turn. A creature can make use its action to attempt to remove the spiders, making a Strength (Athletics) or Dexterity (Acrobatics) check against the spell save DC of the caster.\n\nThe swarm uses the caster's spell attack modifier when attacking (if it is higher than their attack modifier). A swarm will attack the creature it fell on if it can, or move to chase the creature if it has been knocked off of them. Any spiders that remain when the spell ends disappear.\n\n ", + "document": "kccc", + "duration": "1 minute", + "higher_level": "", + "level": 3, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a spider leg", + "name": "Rain of Spiders", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "conjuration", + "shape_size": 20, + "shape_size_unit": "ft", + "shape_type": "cylinder", + "somatic": true, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_rain-of-spiders" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "kt_inventor" + ], + "concentration": false, + "damage_roll": "10d6", + "damage_types": [ + "healing" + ], + "desc": "You touch a construct or inanimate object, causing it to regain 10d6 hit points. This causes any parts or material that has broken away from the construct or object to reattach, repairing it to the condition it was in before losing those hit points.\n\nIf the construct or object's damaged state is the result of age, you can instead repair to the condition it was in 10d6 years ago, if it was previously in a better condition during that time (the condition can only improve or not change).", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "The hit points restored increases by 2d6 (or the years restored) for each slot above 4th.", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Repair", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_repair" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "kt_inventor" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You touch a weapon granting it the throwing 20/60 property. If it already has the thrown property, it's range increases by 20/60. It also gains the \"returning\" property. After being thrown it automatically reappears in the throwers hand.", + "document": "kccc", + "duration": "24 hours", + "higher_level": "", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Returning Weapon", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "object", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_returning-weapon" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "kt_occultist" + ], + "concentration": true, + "damage_roll": "1d4", + "damage_types": [ + "necrotic" + ], + "desc": "You inflict a rotting decay on a creature, causing it to to begin to rot. For the duration of the spell, every time the creature takes damage, it takes an additional 1d4 damage, and the effect of all healing on the creature is reduced by half.\n\nThe target creature has disadvantage on any Charisma checks for social interaction during the effect of the spell.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "", + "level": 1, + "material": true, + "material_consumed": true, + "material_cost": 0, + "material_specified": "something from the target creature (such as blood, hair, or scales) which the spell consumes", + "name": "Rotting Curse", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "necromancy", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_rotting-curse" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_sorcerer", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "6d4", + "damage_types": [ + "force" + ], + "desc": "You create a Tiny orb of pure arcane energy that hovers within range, and designate a target creature within 120 feet. For the duration of the spell, at the end of each of your turns, the orb grows larger and moves 30 feet directly toward the creature. If the orb reaches the target, it will detonate dealing 6d4 damage and an additional 1d4 damage for each round since you cast the spell to the target. The spell ends after it deals damage. If the orb does not reach the target before the spell ends, it fades away without dealing damage.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Seeking Orb", + "range": 5.0, + "range_text": "5 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_seeking-orb" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "kt_inventor", + "srd_ranger" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You touch a piece of ammunition or weapon with the thrown property imbuing it with the property of seeking its target. When a ranged attack roll is made with that weapon, the attack roll can add your spell casting modifier to the value on the dice. If that makes the value on the die a 20 or more, the attack is a critical hit as if a 20 was rolled. After making the attack roll, the spell ends.", + "document": "kccc", + "duration": "10 minutes", + "higher_level": "", + "level": 1, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "", + "name": "Seeking Projectile", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "object", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_seeking-projectile" +}, +{ + "fields": { + "casting_time": "action", + "classes": [], + "concentration": true, + "damage_roll": "8d6", + "damage_types": [ + "bludgeoning" + ], + "desc": "You unleash a burst of telekinetic force in all directions. Each creature of your choice within 30 feet of you is knocked 5 feet back and must succeed on a Strength saving throw or take 8d6 damage and be knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn't knocked prone.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "", + "level": 5, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "", + "name": "Shockwave", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": true, + "saving_throw_ability": "str", + "school": "psionics", + "shape_size": 30, + "shape_size_unit": "ft", + "shape_type": "radius", + "somatic": true, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_shockwave" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "4d12", + "damage_types": [ + "lightning" + ], + "desc": "Five bolts of lightning strike five points of your choice that you can see within range. Each creature within 5 feet of the chosen points must make a Dexterity saving throw. A creature takes 4d12 damage on a failed save, or half as much on a successful one. A creature in the area of more than one lightning burst is affected only once.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 6th level or higher, you can call down an additional bolt of lightning targeting another point within range for each slot level above 5th.", + "level": 5, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Sky Burst", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dex", + "school": "evocation", + "shape_size": 5, + "shape_size_unit": "", + "shape_type": "radius", + "somatic": true, + "target_count": 1, + "target_type": "point", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_sky-burst" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_bard", + "srd_sorcerer", + "srd_wizard", + "kt_occultist" + ], + "concentration": false, + "damage_roll": "6d8", + "damage_types": [ + "thunder" + ], + "desc": "You emit a sonic blast covering a huge area. Each creature in a 120-foot cone must make a Constitution saving throw. On a failed save, a creature takes 6d8 damage. On a successful save, a creature takes half as much damage. A creature automatically succeeds on its saving throw if it is more than 60 feet from you.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.", + "level": 5, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Sonic Shriek", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "evocation", + "shape_size": 120, + "shape_size_unit": "ft", + "shape_type": "cone", + "somatic": true, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_sonic-shriek" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You can swap the position two creatures you can see within range. An unwilling creature can make a Charisma saving throw, preventing the swap on success.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 6th level or higher, you can swap an additional set of creatures of each level about 5th.", + "level": 5, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Spatial Manipulation", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "cha", + "school": "conjuration", + "somatic": true, + "target_count": 2, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_spatial-manipulation" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "action", + "classes": [ + "srd_druid", + "srd_warlock", + "srd_wizard", + "kt_occultist" + ], + "concentration": false, + "damage_roll": "4d12", + "damage_types": [ + "poison" + ], + "desc": "You prick a target with a tiny magical fang of venom. Make a melee spell attack against a creature within reach. On a hit, the target takes 4d12 damage and must succeed on a Constitution saving throw or becoming poisoned for 1 minute. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the target is no longer poisoned.\n\nIf you miss your melee attack roll, you can concentrate (as if concentrating on a spell) to maintain the attack for another attempt until the end of your next turn. (You may make subsequent attempts until you hit or lose concentration)", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d12 for each slot level above 3rd.\n\n ", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Spider Bite", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "constitution", + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_spider-bite" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "3d4", + "damage_types": [ + "force" + ], + "desc": "You evoke a burst of brilliant particles of force energy sweeping out in a 30-cone originating from you. Creatures in the radius take 3d4 damage and the next attack roll made against them before the start of your next turn has advantage.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Star Dust", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "shape_size": 30, + "shape_size_unit": "ft", + "shape_type": "cone", + "somatic": true, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_star-dust" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_druid", + "srd_warlock", + "srd_wizard", + "kt_occultist" + ], + "concentration": true, + "damage_roll": "2d4", + "damage_types": [ + "piercing", + "poison" + ], + "desc": "You conjure a magical swarm of flying insects that fill a 5 foot cube within range. For the duration of the spell, the swarm is magically replenished and cannot be destroyed. As a bonus action, you can direct the swarm to move up to 30 feet. If the swarm enters another creature's space, it stops and swarms them, stinging repeatedly, and cannot be moved until the start of your next turn. The creature takes 2d4 damage and must make a Constitution saving throw, taking 2d12 damage on failure.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Stinging Swarm", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "conjuration", + "shape_size": 5, + "shape_size_unit": "ft", + "shape_type": "cube", + "somatic": true, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_stinging-swarm" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "srd_warlock", + "srd_wizard", + "kt_occultist" + ], + "concentration": false, + "damage_roll": "2d10", + "damage_types": [ + "bludgeoning" + ], + "desc": "You turn your hand and forearm (or similar appendage) to stone until the start of your next turn. As part of casting the spell, you can make a melee spell attack against one creature you can reach. On a hit, the target takes 2d10 damage.\n\nUntil the start of your next turn, you can use your reaction when you take slashing or piercing damage from an attack to gain resistance to damage from that attack.", + "document": "kccc", + "duration": "1 round", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Stone Fist", + "range": 5.0, + "range_text": "5 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_stone-fist" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_sorcerer", + "srd_wizard", + "kt_occultist" + ], + "concentration": true, + "damage_roll": "5d8", + "damage_types": [ + "" + ], + "desc": "You create a whirling sphere of air around a creature that causes them to struggle to breathe. The target must make a Constitution saving throw. On a failure, the target loses 5d8 hit points due to lack of air, has disadvantage on all ability checks, and cannot speak. On a success, the target takes half as much damage and suffers no other effects. For the duration, as an action, you can force the creation to make a saving throw against the ability again.\n\nIf a target fails their saving throw against this spell 3 times in a row, they become incapacitated until they succeed on a save or the spell ends. If you don’t use your action to force the target to make a save, it counts as a success.\n\nA creature that does not need to breathe is unaffected by this spell.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Suffocate", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_suffocate" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_warlock", + "srd_wizard", + "kt_occultist" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You call forth a twisted horror. It manifests in an unoccuptied space that you can see within Range. This manifested form uses the Horror Spirit stat block. When you cast the spell, choose Star, Sea, or Void. The creature takes on elements of the selected type, which determine certain traits in its stat block. The creature disappears when it drops to 0 hit points or the spell ends. \n\nThe creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.", + "document": "kccc", + "duration": "1 hour", + "higher_level": "When you cast this spell using a spell of 5th level or higher, use the higher level whenever the spell’s level appears in the stat block.\n\n## Horror Spirit\n\nMedium aberration, unaligned\n\n* * *\n\n - **Armor Class** 11 + the level of the spell (natural armor)\n- **Hit Points** 25 + 5 for each spell level above 4th\n- **Speed** 30 ft., swim 30 ft., fly 30 ft. (Star and Void Only; hover).\n\n* * *\n\n| STR | DEX | CON | INT | WIS | CHA |\n| --- | --- | --- | --- | --- | --- |\n| 16 (+3) | 12 (+1) | 15 (+2) | 16 (+3) | 8 (-1) | 6 (-2) |\n\n* * *\n\n - **Damage Resistances** bludgeoning, piercing, and slashing from nonmagical attacks\n- **Damage Immunities** poison, psychic\n- **Condition Immunities** blinded, charmed, frightened\n- **Senses** darkvision 60 ft., passive Perception 9\n- **Languages** understands the languages you speak\n- **Proficiency** equals your bonus\n\n* * *\n \n\n_**Grasping Tentacles (Sea Only).**_ If the aberration hits the same creature two or more times on its turn, the target is grappled (escape DC equals your spell save DC). Creatures that start their turns grappled by the aberration take 7 (2d6) acid damage. It can grapple a number of creatures this way equal to your proficiency bonus.\n\n \n\n_**Fatal Destiny (Star Only)**_ Creatures of your choice that start their turns within 5 feet of the aberration must succeed on a Wisdom saving throw against your spell save DC or become transfixed by the aberration, unable to move away, and have disadvantage on attacks against creatures other than the aberration.\n\n \n* * *\n\n

Actions

\nMultiattack. The aberration makes a number of attacks equal to half this spell's level (rounded down). The aberration can use Fold Space in place of one attack (Void Only).\nTentacle. Melee Weapon Attack: your spell attack modifier to hit, reach 10 ft., one target. Hit: 1d8 + 3 + the spell's level bludgeoning damage.\nFold Space (Void Only). The aberration teleports up to 30 feet. Creatures within 5 feet of its destination take 7 (2d6) force damage. It can bring one willing creature within 5 feet of it with it when teleporting this way, but that creature takes 1d6 psychic damage if it does so.", + "level": 4, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a book with an ornate cover filled with the records of madmen worth at least 400 gp", + "name": "Summon Horror", + "range": 90.0, + "range_text": "90 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "conjuration", + "shape_size": 5, + "shape_size_unit": "ft", + "shape_type": "cube", + "somatic": true, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_summon-horror" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_wizard", + "kt_occultist" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You call forth a magical ooze. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Ooze Spirit stat block. When you cast the spell, choose from Green, Red, or Yellow. The creature resembles the creature of your choice, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.\n\nThe creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.", + "document": "kccc", + "duration": "1 hour", + "higher_level": "When you cast this spell using a spell of 2nd level or higher, use the higher level whenever the spell's level appears in the stat block.\n\n \n\n## Ooze Spirit\n\nSmall ooze, unaligned\n\n* * *\n\n - **Armor Class** 6 + the level of the spell (natural armor)\n- **Hit Points** 5 + 10 for each spell level above 1st\n- **Speed** 10 ft.\n\n* * *\n\n| STR | DEX | CON | INT | WIS | CHA |\n| --- | --- | --- | --- | --- | --- |\n| 12 (+1) | 6 (-2) | 12 (+1) | 1 (-5) | 1 (-5) | 1 (-5) |\n\n* * *\n\n - **Damage Resistances** bludgeoning, piercing, and slashing from nonmagical attacks\n- **Damage Immunities** acid, fire (Red only), lightning (Yellow only), poison (Green only)\n- **Condition Immunities** blinded, charmed, deafened, exhaustion, frightened, prone\n- **Senses** blindsight 10 ft. (blind beyond this radius), passive Perception 5\n- **Languages** understands the languages you speak\n- **Proficiency** equals your bonus\n\n* * *\n\n

Actions

\nMultiattack. The ooze makes a number of attacks equal to half this spell's level (rounded down).\nPseudopod. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d4 + 3 + the spell's level acid damage.", + "level": 3, + "material": true, + "material_consumed": false, + "material_cost": 100, + "material_specified": "a statuette carved from a monster bone or fang worth at least 100 gp", + "name": "Summon Ooze", + "range": 30.0, + "range_text": "30 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "conjuration", + "shape_size": 5, + "shape_size_unit": "ft", + "shape_type": "cube", + "somatic": true, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_summon-ooze" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_bard" + ], + "concentration": false, + "damage_roll": "3d6", + "damage_types": [ + "psychic" + ], + "desc": "You instil a vision of terrifying hallucinations into the mind of a target you can see. The target must make a Wisdom saving throw. On failure, it takes 3d6 damage and must immediately use its reaction to move to move it's movement speed directly away from you. This movement does not force the creature to move into any hazard or take movements that cause it to take damage (such as jumping off a cliff or moving into a spell effect). On a successful save, the target takes half as much damage and isn't forced to move.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Terrifying Visions", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "wis", + "school": "illusion", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_terrifying-visions" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_bard" + ], + "concentration": false, + "damage_roll": "1d8", + "damage_types": [ + "thunder" + ], + "desc": "You emit a crashing bang with a localized point of intensity targeting a creature within range. The target must succeed on a Constitution saving throw or take 1d8 damage and become deafened until the start of their next turn. Constitution saving throws to maintain concentration on spells triggered by this damage are made with disadvantage.\n\nThis spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Thunder Note", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "abjuration", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_thunder-note" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_bard", + "srd_sorcerer", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "3d8", + "damage_types": [ + "" + ], + "desc": "You gather sonic energy and can expel as a shockwave in a 15 foot cone. Each creature in that area must make a Constitution saving throw. On a failed save, a creature takes 3d8 damage is knocked 10 feet away. On a successful save, the creature takes half as much damage and not being knocked away.\n\nYou can create a new shockwave as your action on subsequent turn until the spell ends.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Thunder Pulse", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "evocation", + "shape_size": 15, + "shape_size_unit": "ft", + "shape_type": "cone", + "somatic": true, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_thunder-pulse" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "action", + "classes": [ + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "3d8", + "damage_types": [ + "thunder" + ], + "desc": "You charge your hand (or similar appendage) with thunder power. Make a melee spell attack against a creature. On a hit, there is a thunderous crash audible from up to 300 feet of you and the target takes 3d8 damage, and is knocked 10 feet away from you.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Thunder Punch", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_thunder-punch" +}, +{ + "fields": { + "casting_time": "minute", + "classes": [ + "kt_inventor" + ], + "concentration": false, + "damage_roll": "3d8", + "damage_types": [ + "thunder" + ], + "desc": "You can set a magical trap by infusing explosive magic into an item. You can set this item to detonate when someone comes within 5 feet of it, or by a verbal command using your reaction (one or more mines can be detonated).\n\nWhen the magic trap detonates, each creature in a 10-foot-radius sphere centered on the item must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. If a creature is in the area of effect of more than one thunderburst mine during a turn, they take half damage from any mines beyond the first.\n\nA magical mine must be set 5 feet or more from another mine, and can’t be moved once placed; any attempt to move it results in it detonating unless the casterer that set it disarms it with an action.", + "document": "kccc", + "duration": "8 hours", + "higher_level": "", + "level": 2, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "any Tiny nonmagical item, which is destroyed by the activation of the spell", + "name": "Thunderburst Mine", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "abjuration", + "somatic": true, + "target_count": 1, + "target_type": "object", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_thunderburst-mine" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "4d8", + "damage_types": [ + "bludgeoning" + ], + "desc": "A whirling tornado erupts, filling a 20-foot-radius, 40-foot-high cylinder centered on a point within range.\n\nAny creature that starts its turn within the tornado must make a Strength saving throw. On a failed save, the creature takes 4d8 damage and is pushed 10 feet away and 40 feet up. On a successful save, the creature takes half as much damage and isn't pushed.\n\nAs a bonus action, you can move the tornado up to 30 feet in any direction. Any ranged weapon attack against a target within 20 feet of the tornado has disadvantage, and any ranged attack that passes through it automatically misses.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "", + "level": 5, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Tornado", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "str", + "school": "transmutation", + "shape_size": 20, + "shape_size_unit": "", + "shape_type": "cylinder", + "somatic": true, + "target_count": 1, + "target_type": "point", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_tornado" +}, +{ + "fields": { + "casting_time": "bonus", + "classes": [ + "kt_inventor", + "srd_ranger", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You magically bind a willing creature within range into a piece of ammunition. When the piece of ammunition is fired, the creature bound to the piece of ammunition is teleported to the target destination. You can fire the ammunition at a creature, object, or point within the normal range of the weapon. When attacking a creature or object, the target is teleported to within 5 feet of the target hit or miss.\n\nWhen you cast this spell, if you cast it a Large or larger piece of ammunition, you can bind up to 4 creatures to the piece of ammunition.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "When you using 6th-level slot or higher, you can cast it on a Huge piece of ammunition, binding up to nine creatures to the piece of ammunition.", + "level": 4, + "material": true, + "material_consumed": true, + "material_cost": 0.01, + "material_specified": "a piece of ammunition worth at least 1 cp", + "name": "Translocating Shot", + "range": 5.0, + "range_text": "5 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "conjuration", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_translocating-shot" +}, +{ + "fields": { + "casting_time": "minute", + "classes": [ + "kt_inventor", + "srd_wizard", + "kt_occultist" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You weave an enchantment that conjures compresses all objects of your choice within range into a the satchel or bag used in casting the spell. The contents become harmlessly compressed and stored in an magical state of miniaturized suspension within the container. The weight of miniaturized stored items is the weight of the item divided by one hundred. The bag can store all items that fit in the radius when the spell is cast, but can’t store any individual item larger than Medium. Items can’t be individually removed from the bag, but the process can be reversed by casting the spell again, at which point all items are deposited from the bag in the arrangement they were before being stored.\n\nIf the bag is destroyed or placed into an interdimensional space, the contents of the bag are instantly emptied onto the ground in a chaotic manner, each item taking 4d4 damage, but dealing no damage to anything else. If the bag is broken, the key used as a material in casting the spell breaks.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "", + "level": 3, + "material": true, + "material_consumed": false, + "material_cost": 100, + "material_specified": "an ornate brass key worth at least 100 gp, and a satchel or bag worth at least 1 sp", + "name": "Trary’s Terrific Transposition", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "conjuration", + "shape_size": 10, + "shape_size_unit": "ft", + "shape_type": "sphere", + "somatic": true, + "target_count": 1, + "target_type": "point", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_trarys-terrific-transposition" +}, +{ + "fields": { + "casting_time": "action", + "classes": [], + "concentration": false, + "damage_roll": "5d4", + "damage_types": [ + "force" + ], + "desc": "You teleport yourself to an unoccupied space you can see within range, leaving behind a spatial distortion. Each creature within 10 feet of the space you left must make a Charisma saving throw. On a failure, they take 5d4 damage and are teleported to an empty space of your choice within 5 feet of where they were. On success they take half as much damage and are not teleported.\n\nYou can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in; otherwise, the creature is left behind.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 2d4 for each slot level above 3rd.", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Turbulent Warp", + "range": 90.0, + "range_text": "90 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "cha", + "school": "psionics", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kccc_turbulent-warp" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "kt_inventor" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "A creature you touch no longer suffers the penalties to movement speed or to their Dexterity (Stealth) checks from wearing medium or heavy armor, and is no longer encumbered from carry weight unless they are carrying more than twice the weight that would encumber them.\n\n ", + "document": "kccc", + "duration": "1 hour", + "higher_level": "", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Unburden", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_unburden" +}, +{ + "fields": { + "casting_time": "action", + "classes": [], + "concentration": false, + "damage_roll": "1d4", + "damage_types": [ + "" + ], + "desc": "You unlock the potential of a creature's mind, allowing it to fully reach its limits. For the duration, once per turn the creature can add 1d4 to any attack roll, damage roll, or saving throw it makes. Each time it adds the additional 1d4, it takes 1 psychic damage as it pushes beyond its natural limitations.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Unlocked Potential", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "psionics", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kccc_unlocked-potential" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "d0", + "damage_types": [ + "fire" + ], + "desc": "You cause an unstable explosion to erupt at a point of your choice within range, rolling 3d6. For each die that rolls a 6, roll an additional d6 and the radius of the spell expands by 5 feet. Each creature within the final range of the spell must make a Dexterity saving throw. On a failed save, they take fire damage equal to the total value of the rolled dice. On a success the target, the target takes half as much fire damage.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.", + "level": 2, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "", + "name": "Unstable Explosion", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": true, + "saving_throw_ability": "dex", + "school": "evocation", + "shape_size": 10, + "shape_size_unit": "ft", + "shape_type": "radius", + "somatic": true, + "target_count": 1, + "target_type": "point", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_unstable-explosion" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_druid", + "srd_warlock", + "srd_wizard", + "kt_occultist" + ], + "concentration": false, + "damage_roll": "1d12", + "damage_types": [ + "poison" + ], + "desc": "You fill the air with poisonous vapors in a cube 5 feet on each side. A creature must make a Constitution saving throw when it enters the spell's area for the first time on their turn or starts its turn there. On a failed save, they take 1d12 damage and become poisoned until the end of their next turn. On a successful save, they take half as much damage and do not become poisoned.\n\nYou can move the cloud of vapors up to 20 feet as a bonus action during your turn.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Vicious Vapors", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "transmutation", + "shape_size": 5, + "shape_size_unit": "ft", + "shape_type": "cube", + "somatic": true, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_vicious-vapors" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "kt_inventor" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You touch a weapon and imbue it with power. Until the spell ends, the weapon becomes indescribably sharp, ignoring resistance to slashing damage, and gains the Siege property, dealing double damage to inanimate objects such as structures. If a weapon has a modifier of less than +3 to attack and damage rolls, its modifier becomes +3 to attack and damage rolls for the duration of the spell.\n\nAdditionally, if a critical strike of this weapon would leave a creature with less than 50 hit points, the target creature is decapitated, killing it.", + "document": "kccc", + "duration": "1 minute", + "higher_level": "", + "level": 5, + "material": true, + "material_consumed": false, + "material_cost": 0.01, + "material_specified": "a weapon worth at least 1 cp", + "name": "Vorpal Weapon", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "object", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_vorpal-weapon" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "srd_wizard", + "kt_occultist" + ], + "concentration": false, + "damage_roll": "2d6", + "damage_types": [ + "bludgeoning" + ], + "desc": "You create a sudden violent vortex that blasts outwards in a 30-foot cone, tossing characters and objects within the area. Creatures in the area take 2d6 damage and must succeed a Strength saving throw or be knocked 20 feet backward and 40 feet upward.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.\n\n ", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Vortex Blast", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "", + "school": "evocation", + "shape_size": 30, + "shape_size_unit": "ft", + "shape_type": "cone", + "somatic": true, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_vortex-blast" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "srd_warlock", + "srd_wizard", + "kt_occultist" + ], + "concentration": false, + "damage_roll": "3d6", + "damage_types": [ + "bludgeoning" + ], + "desc": "You conjure a ball of water before hurling it at a target. Make a ranged spell attack against the target. On a hit, the target takes 3d6 bludgeoning damage and if it is Large or smaller must make a Strength saving throw or be knocked prone.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell lot of 2nd level or higher, the damage increases by 1d6 for each level above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Water Blast", + "range": 30.0, + "range_text": "30 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "strength", + "school": "conjuration", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_water-blast" +}, +{ + "fields": { + "casting_time": "action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "6d6", + "damage_types": [ + "bludgeoning" + ], + "desc": "You unleash a spout of water that blasts out in a line 30-foot-long and 5 foot-wide-line. Creatures in the area must make a Strength saving throw, or take 6d6 damage and be pushed to an open space at the end of the line away from you. If there is no open space to move to (for example they would move into a wall or another creature), they are pushed to the closest space and take an additional 2d6 damage and are knocked prone. On a successful save, they take half as much damage and are not pushed.", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Water Cannon", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "str", + "school": "evocation", + "somatic": true, + "target_count": 30, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_water-cannon" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "1d8", + "damage_types": [ + "piercing" + ], + "desc": "Make an attack using this spell's material component as part of the action used to cast this spell, turning it into a ranged spell attack. This attack ignores cover. On hit, it deals 1d8 damage of the weapon's damage type.\n\nAt higher levels: This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).", + "document": "kccc", + "duration": "instantaneous", + "higher_level": "", + "level": 0, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a piece of ammunition or weapon with the thrown property worth at least 1 cp", + "name": "Windborne Weapon", + "range": 150.0, + "range_text": "150 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kccc_windborne-weapon" +} +] \ No newline at end of file diff --git a/data/v2/kibblestasty/kccc/SpellSchool.json b/data/v2/kibblestasty/kccc/SpellSchool.json new file mode 100644 index 00000000..f5db80f1 --- /dev/null +++ b/data/v2/kibblestasty/kccc/SpellSchool.json @@ -0,0 +1,11 @@ +[ + { + "fields": { + "desc": "**Psionic** abilities are comparable to magic, but created and controlled with mysterious mental powers. They can directly affect a creature's mind, foretell the future, or allow a creature to transcend its physical limits.", + "document": "kccc", + "name": "Psionics" + }, + "model": "api_v2.spellschool", + "pk": "psionics" + } +] diff --git a/data/v2/kibblestasty/krd/CharacterClass.json b/data/v2/kibblestasty/krd/CharacterClass.json new file mode 100644 index 00000000..e09e06aa --- /dev/null +++ b/data/v2/kibblestasty/krd/CharacterClass.json @@ -0,0 +1,132 @@ +[ +{ + "fields": { + "caster_type": null, + "document": "kibblestasty-krd", + "hit_dice": "D8", + "name": "Inventor", + "primary_abilities": [], + "saving_throws": [ + "con", + "int" + ], + "subclass_of": null + }, + "model": "api_v2.characterclass", + "pk": "kt_inventor" +}, +{ + "fields": { + "caster_type": null, + "document": "kibblestasty-krd", + "hit_dice": "D6", + "name": "Occultist", + "primary_abilities": [], + "saving_throws": [ + "cha", + "wis" + ], + "subclass_of": null + }, + "model": "api_v2.characterclass", + "pk": "kt_occultist" +}, +{ + "fields": { + "caster_type": null, + "document": "kibblestasty-krd", + "hit_dice": "D8", + "name": "Psion", + "primary_abilities": [], + "saving_throws": [ + "int", + "wis" + ], + "subclass_of": null + }, + "model": "api_v2.characterclass", + "pk": "kt_psion" +}, +{ + "fields": { + "caster_type": null, + "document": "kibblestasty-krd", + "hit_dice": "D8", + "name": "Spellblade", + "primary_abilities": [], + "saving_throws": [ + "con", + "int" + ], + "subclass_of": null + }, + "model": "api_v2.characterclass", + "pk": "kt_spellblade" +}, +{ + "fields": { + "caster_type": null, + "document": "kibblestasty-krd", + "hit_dice": "D12", + "name": "Warden", + "primary_abilities": [], + "saving_throws": [ + "str", + "wis" + ], + "subclass_of": null + }, + "model": "api_v2.characterclass", + "pk": "kt_warden" +}, + +{ + "fields": { + "caster_type": null, + "document": "kibblestasty-krd", + "hit_dice": "D8", + "name": "Warlord", + "primary_abilities": [], + "saving_throws": [ + "cha", + "wis" + ], + "subclass_of": null + }, + "model": "api_v2.characterclass", + "pk": "kt_warlord" +}, + +{ + "fields": { + "caster_type": null, + "document": "kibblestasty-krd", + "hit_dice": "D8", + "name": "Summoner", + "primary_abilities": [], + "saving_throws": [ + "con", + "int" + ], + "subclass_of": null + }, + "model": "api_v2.characterclass", + "pk": "kt_summoner" +}, +{ + "fields": { + "caster_type": null, + "document": "kibblestasty-krd", + "hit_dice": "D10", + "name": "Paragon", + "primary_abilities": [], + "saving_throws": [ + "con", + "cha" + ], + "subclass_of": null + }, + "model": "api_v2.characterclass", + "pk": "kt_paragon" +} +] diff --git a/data/v2/kibblestasty/krd/Document.json b/data/v2/kibblestasty/krd/Document.json new file mode 100644 index 00000000..fe95ea0c --- /dev/null +++ b/data/v2/kibblestasty/krd/Document.json @@ -0,0 +1,22 @@ +[ +{ + "fields": { + "author": "KibblesTasty", + "desc": "The Kibbles Reference Document is all of KibblesTasty's free and CC-BY material.", + "display_name": "Kibbles Reference Document", + "distance_unit": "feet", + "gamesystem": "5e-2014", + "licenses": [ + "cc-by-40" + ], + "name": "Kibbles Reference Document", + "permalink": "https://www.kthomebrew.com/krd", + "publication_date": "2025-03-30T00:00:00", + "publisher": "kibblestasty", + "weight_unit": "lb" + }, + "model": "api_v2.document", + "pk": "kibblestasty-krd" +} +] + From cd1b2a6047795d0720f30fa348d2ec04eb42e332 Mon Sep 17 00:00:00 2001 From: Somanyrobots Date: Sun, 11 Jan 2026 22:35:49 -0800 Subject: [PATCH 2/4] various fixes to kcll spells --- data/v2/kibblestasty/kccc/Document.json | 2 +- data/v2/kibblestasty/kcll/Document.json | 22 + data/v2/kibblestasty/kcll/Spell-vol-1.json | 3666 ++++++++++ data/v2/kibblestasty/kcll/Spell-vol-2.json | 7366 ++++++++++++++++++++ 4 files changed, 11055 insertions(+), 1 deletion(-) create mode 100644 data/v2/kibblestasty/kcll/Document.json create mode 100644 data/v2/kibblestasty/kcll/Spell-vol-1.json create mode 100644 data/v2/kibblestasty/kcll/Spell-vol-2.json diff --git a/data/v2/kibblestasty/kccc/Document.json b/data/v2/kibblestasty/kccc/Document.json index 812226e1..2a63c4dc 100644 --- a/data/v2/kibblestasty/kccc/Document.json +++ b/data/v2/kibblestasty/kccc/Document.json @@ -2,7 +2,7 @@ { "fields": { "author": "KibblesTasty", - "desc": "Kibbles' Compendium of Craft and Creation is full-length book containing two new classes, the Inventor and Psion, numerous subclasses, and a full-featured crafting system.", + "desc": "Kibbles' Compendium of Craft and Creation is a full-length book containing two new classes, the Inventor and Psion, numerous subclasses, and a full-featured crafting system.", "display_name": "Kibbles' Compendium of Craft and Creation", "distance_unit": "feet", "gamesystem": "5e-2014", diff --git a/data/v2/kibblestasty/kcll/Document.json b/data/v2/kibblestasty/kcll/Document.json new file mode 100644 index 00000000..5715ccd8 --- /dev/null +++ b/data/v2/kibblestasty/kcll/Document.json @@ -0,0 +1,22 @@ +[ +{ + "fields": { + "author": "KibblesTasty", + "desc": "Kibbles' Compendium of Legends and Legacies is a full-length book containing four new classes, the Occultist, Spellblade, Warden, and Warlord, numerous subclasses, and a detailed mass-combat system.", + "display_name": "Kibbles' Compendium of Legends and Legacies", + "distance_unit": "feet", + "gamesystem": "5e-2014", + "licenses": [ + "cc-by-40" + ], + "name": "Kibbles' Compendium of Legends and Legacies", + "permalink": "https://www.kthomebrew.com/shop/kibbles-compendium-of-legends-and-legacies-hardcover", + "publication_date": "2025-03-30T00:00:00", + "publisher": "kibblestasty", + "weight_unit": "lb" + }, + "model": "api_v2.document", + "pk": "kcll" +} +] + diff --git a/data/v2/kibblestasty/kcll/Spell-vol-1.json b/data/v2/kibblestasty/kcll/Spell-vol-1.json new file mode 100644 index 00000000..7ef8b2d6 --- /dev/null +++ b/data/v2/kibblestasty/kcll/Spell-vol-1.json @@ -0,0 +1,3666 @@ +[ +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_occultist", + "kt_spellblade", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "6d4", + "damage_types": [ + "acid" + ], + "desc": "Acid rain begins falling within a 40-foot-radius 60-foot-high cylinder centered on a point you choose within range. When a creature moves into the spell's area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 6d4 acid damage, and become covered in acid. On a successful save, a creature takes half the initial damage and is not covered in acid.\n\nA creature takes 3d4 acid damage if it ends its turn while covered with acid. The target or a creature within 5 feet of it can end this damage by using its action to clear away the acid.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 5, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Acid Rain", + "range": 300.0, + "range_text": "300 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dex", + "school": "conjuration", + "shape_size": 40, + "shape_size_unit": "ft", + "shape_type": "cylinder", + "somatic": true, + "target_count": 1, + "target_type": "point", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_acid-rain" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "2d8", + "damage_types": [ + "slashing" + ], + "desc": "You create four lances of rapidly spinning condensed wind and hurl them at targets within range. You can hurl them at one target or several.\n\nMake a ranged spell attack for each lance. On a hit, the target takes 2d8 damage and is knocked 10 feet backwards.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "When you cast this spell using a spell slot of 5th level or higher, you create one additional lance for each slot level above 4th.\n\n ", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Aero Barrage", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_aero-barrage" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "8d4", + "damage_types": [ + "force" + ], + "desc": "You gather a raw aether in your hand and expel it in a lance of raw power forming a line 30 feet long and 5 feet wide. Each creature in a line takes 8d4 damage.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d4 for each slot level above 3rd.", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Aether Lance", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "somatic": true, + "target_count": 30, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_aether-lance" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "8d4", + "damage_types": [ + "force" + ], + "desc": "You conjure a storm of aether erupting from a point of your choice within range. The aether storm fills a 10-foot radius, 40-foot-high cylinder. When the storm appears, each creature within its area takes 8d4 force damage.\n\nA creature takes 1d4 damage for each 5 feet they move through the storm, and if a creature ends their turn within the aether storm, they take 8d4 damage. On your turn, you can move the storm 10 feet in any direction as a bonus action.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d4 for each slot level above 5th.", + "level": 5, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Aether Storm", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "shape_size": 10, + "shape_size_unit": "ft", + "shape_type": "cylinder", + "somatic": true, + "target_count": 1, + "target_type": "point", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_aether-storm" +}, +{ + "fields": { + "casting_time": "1 bonus action", + "classes": [ + "srd_bard", + "kt_occultist", + "srd_ranger", + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "Until the start of your next turn, your speed is doubled, you gain a +2 bonus to AC, you have advantage on Dexterity saving throws, and you gain an additional action. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.\n\nIf you are under the effect of _haste_, you gain no benefit from this spell.", + "document": "kcll", + "duration": "1 round", + "higher_level": "", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Alacrity", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_alacrity" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_inventor", + "kt_spellblade" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [ + "temphp" + ], + "desc": "You touch a piece of worn armor or clothing and imbue it with magic. The creature wearing this imbued item gains 4 temporary hit points. When these temporary hit points are exhausted, at the start of the creature's next turn it will gain hit points equal to 1 hit point less than the previous amount gained from this spell (for example, from 4 to 3), until no temporary hit points would be gained and the spell ends. Temporary hit points from this spell are lost when this spell ends", + "document": "kcll", + "duration": "1 hour", + "higher_level": "The initial temporary hit points increases by 1 for each slot level above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Arcane Ablation", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "abjuration", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_arcane-ablation" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_inventor", + "kt_spellblade" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You touch a weapon and imbue it with magic. For the duration the weapon counts as a magical weapon and any damage dealt by it is Force damage. When casting this one a weapon with the ammunition property, it no longer consumes ammunition when fired, and does not need to be reloaded.", + "document": "kcll", + "duration": "1 hour", + "higher_level": "When you cast this spell using a spell slot of 3rd or 4th level, the duration becomes 8 hours. When you use a spell slot of 5th level or higher, the duration becomes 24 hours.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Arcane Weapon", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "object", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_arcane-weapon" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "2d8", + "damage_types": [ + "cold" + ], + "desc": "A line of freezing arctic wind 30 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. On a failed save, a creature takes 2d8 damage and their movement speed is reduced by 10 feet until the end of their next turn. On a successful save, a creature takes half as much damage and isn't slowed.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Arctic Breath", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dex", + "school": "conjuration", + "somatic": true, + "target_count": 30, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_arctic-breath" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_bard", + "kt_inventor", + "kt_occultist", + "srd_ranger", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "As an action, you can touch a rope 10 to 60 feet long and issue a single command to it, selecting from the following options:\n\n - **Bind.** The rope attempts to bind a creature of your choice within 20 feet of you. The creature must make a Dexterity saving throw or become restrained until it is freed. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the rope (AC 10) also frees the creature without harming it, ending the effect and destroying the rope.\n- **Fasten.** The rope flies up 60 feet and ties one end to an object or surface that a rope could be tied to, before becoming inanimate again, hanging from the object.\n- **Grab.** The rope lashes out grabs one Small or smaller object that is not being worn by a creature within a range equal to the length of the rope and pulls that object back to your hand. If that object is being carried by a creature, it must make a Strength saving throw. On success, it retains the object, and on failure the object is pulled from the creature.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, you can target a chain instead of a rope. It has the same available actions, but it has a DC 15, an AC of 15, and resistance to slashing damage when taking the Bind action. When cast with a spell slot of 3rd level or higher targeting a rope, that rope is magically imbued for 1 minute, gaining an DC of 15, an AC 20, and 20 hit points.", + "level": 1, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "10 to 60 feet of cord or rope, worth at least 1 cp", + "name": "Awaken Rope", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "object", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_awaken-rope" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_occultist", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "1d12", + "damage_types": [ + "poison" + ], + "desc": "Targeting a creature you can see within range, you attempt to corrupt its blood. Creatures without blood are immune to this effect. The target must make a Constitution saving throw. On failure, they take 1d12 damage and become poisoned for the duration.\n\nAt the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends on the target, on failure; they take an additional 1d4 poison as the poison continues to ravage them.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, you can target one additional target for each slot level above 2nd. The targets must be within 30 feet of each other when you target them.", + "level": 1, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a piece of rotten meat", + "name": "Bad Blood", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "necromancy", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_bad-blood" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "8d8", + "damage_types": [ + "fire" + ], + "desc": "You unleash a beam of pure energy, selecting cold, fire, force, or lightning energy when you cast this spell and blasting it outward in a line that is 60 feet long and 10 feet wide that persists until the start of your next turn. Any creature that starts their turn in this beam must make a Dexterity saving throw. On a failed save they take 8d8 damage of the beam's energy type, or taking half as much on a successful save.\n\nWhile you are concentrating on this spell, your movement speed is zero. At the start of each of your turns, you can use your action to maintain the beam or redirect it, rotating it up to 90 degrees in any direction. Any creature the beam passes through while rotating (if the beam passes completely through them and they will not start their turn inside of it) must make a Dexterity saving throw or, take 4d8 damage of the beams energy type on a failed save, and taking no damage on a successful save.\n\nIf you do not use your action maintain or redirect it, the spell ends early.", + "document": "kcll", + "duration": "3 rounds", + "higher_level": "", + "level": 6, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Beam of Annihilation", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dex", + "school": "evocation", + "somatic": true, + "target_count": 60, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_beam-of-annihilation" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You befuddle a creature's mind, swapping the position of two things it can see that are of the same size and category (for example, two medium creatures or two gargantuan buildings). The target creature must make a Wisdom saving throw. On failure, it is unaware the two things have been swapped.\n\nEach time the creature interacts with, attacks, or is attacked by a swapped targets, it can repeat its saving throw against the effect.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 1, + "material": true, + "material_consumed": true, + "material_cost": 0, + "material_specified": "something from the target creature (such as blood, hair, or scales) which the spell consumes", + "name": "Befuddling Curse", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "wis", + "school": "enchantment", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_befuddling-curse" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You bind a creature to a point within 5 feet of it, causing a glowing chains of light to connect it to that point. For the duration of the spell, if the creature attempts to move away from that point, the must make a Wisdom saving throw, or be unable to move more than 5 feet away from from that point until the start of their next turn.\n\nIf a creature starts its turn more than 10 feet from the binding point, they must make a Strength saving throw or be dragged 5 feet toward the binding point.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 1, + "material": true, + "material_consumed": true, + "material_cost": 0, + "material_specified": "something from the target creature (such as blood, hair, or scales) which the spell consumes", + "name": "Binding Curse", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "wis", + "school": "enchantment", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_binding-curse" +}, +{ + "fields": { + "casting_time": "1 minute", + "classes": [ + "kt_inventor" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You touch an item weighing no more than 100 pounds and form a link between you and it. Until the spell ends, you can recall it to your hand as a bonus action.\n\nIf another creature is holding or wearing the item when you try to recall it, they make a Charisma saving throw to retain possession of the item, and if they succeed, the spell fails. They make this save with advantage if they have had possession of the item for more than 1 minute.", + "document": "kcll", + "duration": "8 hours", + "higher_level": "", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Bond Item", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "charisma", + "school": "conjuration", + "somatic": true, + "target_count": 1, + "target_type": "object", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_bond-item" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_sorcerer", + "srd_warlock" + ], + "concentration": false, + "damage_roll": "1d12", + "damage_types": [ + "fire" + ], + "desc": "You ignite a brilliant flame around your hand that sears anything you touch. Make a melee spell attack against the a creature or object within range. On hit, the target takes 1d12 damage.\n\nThe spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "", + "level": 0, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Burn", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_burn" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "3d8", + "damage_types": [ + "cold" + ], + "desc": "With a snap of your fingers a swirling burst of freezing wind erupts at a point you choose within range. Each creature in a 5-foot-radius sphere centered on that point must make a Constitution saving throw. On a failed save, a creature takes 3d8 damage and becomes stuck in the ice, reducing their movement speed by 10 feet until the start of your next turn. On a success, the target takes half as much damage and is not stuck in ice.\n\nThe ground in the area is covered with slick ice and snow, making it difficult terrain until the start of your next turn.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.\n\n ", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Cold Snap", + "range": 90.0, + "range_text": "90 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "evocation", + "shape_size": 5, + "shape_size_unit": "ft", + "shape_type": "radius", + "somatic": true, + "target_count": 1, + "target_type": "point", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_cold-snap" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You focus your telepathic powers on a creature and ask it a simple question. It must make an Intelligence saving throw, or it conjures a short mental thought or image that answers your question to the best of its ability that you can perceive telepathically. A creature gains a +5 to the saving throw against this spell for each time it has been used on them in the past 24 hours.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Compelled Query", + "range": 30.0, + "range_text": "30 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "psionics", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_compelled-query" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_sorcerer", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "1d12", + "damage_types": [ + "lightning" + ], + "desc": "You create three arcs of lightning striking targets in range. You can direct them at one target or several.\n\nMake a ranged spell attack for each arc. On a hit, the target takes 1d12 damage. If three or more arcs hit a single target, they must make a Constitution saving throw or become shocked, stunning them until the start of their next turn.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, you create one additional arc for each slot level above 2nd.", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Crackle", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_crackle" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "2d6", + "damage_types": [ + "bludgeoning" + ], + "desc": "A wave of water sweeps out from you. Each creature in a 15-foot cone must make a Strength saving throw. On a failed save, a creature takes 2d6 bludgeoning damage and is knocked 10 feet away from you. If a creature is knocked into a wall, another creature, or fails by 5 or more, it is additionally knocked prone. On a successful save, the creature takes half as much damage and is not knocked back. If there is a source of water of at least 5 cubic feet within 5 feet of you when you cast the spell, you can displace that water, increasing the range of the spell to a 25 foot cone.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "When you cast this spell using a spell lot of 2nd level or higher, the damage increases by 1d6 for each level above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Crashing Wave", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "str", + "school": "conjuration", + "shape_size": 15, + "shape_size_unit": "ft", + "shape_type": "cone", + "somatic": true, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_crashing-wave" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "kt_spellblade" + ], + "concentration": true, + "damage_roll": "1d6", + "damage_types": [ + "necrotic" + ], + "desc": "You can inflict crippling agony on a foe. Choose one creature that you can see within range to make a Constitution saving throw. If the target fails, it becomes crippled with horrific pain. Whenever the creation moves more than half of it's movement speed or takes an action, the crippling pain causes it to take 1d6 damage.\n\nIt can repeat the saving throw at the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 1, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a joint bone", + "name": "Crippling Agony", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "necromancy", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_crippling-agony" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You attempt to bind a creatures soul to a doll, linking the creature to the doll in a sympathetic link. The target must make a Charisma saving throw. On failure, the creature becomes bound to the doll. On a successful save, the creature is not bound and the spell ends.\n\nAs part of casting the spell when the creature fails the save, and on subsequent turns using your action until the spell ends, you can perform one of the following actions:\n\n - Hold the doll still, causing the creature to be Restrained until start of your next turn.\n- Force the doll to move, causing the creature to move 15 feet in a direction of your choice that it can move.\n- Stab the doll, causing the creature take 4d6 piercing damage.\n- Rip the doll in half, ending the spell, destroying the doll, and dealing 4d12 necrotic damage to the creature.\n- Each time after the first you use an action to manipulate the doll, after the effect takes place, the creature can repeat the Charisma with disadvantage, ending the effect on a successful save.\n\nOnce a creature has been targeted by this spell, they cannot be targeted again for 24 hours.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "When cast with a 5th level spell slot or above, the range of the spell becomes unlimited, as long as the target is on the same plane as the caster.", + "level": 3, + "material": true, + "material_consumed": true, + "material_cost": 5, + "material_specified": "a small humanoid doll worth at least 5 gp and something from the target creature (such as blood, hair, or scales) both of which the spell consumes", + "name": "Cruel Puppetry", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "cha", + "school": "necromancy", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_cruel-puppetry" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "3d6", + "damage_types": [ + "bludgeoning" + ], + "desc": "You create an overwhelming gravitational singularity at a point within range that lasts until the start of your next turn. When you cast this spell, any creature within 15 feet of the point must make a Strength saving throw. Creatures that fail their saving throw are moved to the closest available space adjacent to the singularity and take 3d6 damage, and an additional 1d6 damage for each other creature that fails the saving throw, up to a maximum of 6d6 bludgeoning damage.\n\nWhile within 15 feet of the singularity, moving away from the singularity requires twice as much movement. If a creature ends its turn within 15 feet of the singularity, it must make a Strength saving throw. On failure, they take 2d6 damage are dragged back to the closest available spot to the center of the singularity.", + "document": "kcll", + "duration": "1 round", + "higher_level": "", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Crushing Singularity", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "str", + "school": "transmutation", + "shape_size": 15, + "shape_size_unit": "ft", + "shape_type": "sphere", + "somatic": true, + "target_count": 1, + "target_type": "point", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_crushing-singularity" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_sorcerer", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "1d6", + "damage_types": [ + "bludgeoning" + ], + "desc": "You summon a surging mass of water into existence at a point on the ground within range. The mass of water remains cohesive filling a 5 foot radius, though only rises 3 feet from the ground. The area is difficult terrain for any creature without a swimming speed.\n\nFor the duration of the spell, as a bonus action you can move the wave of water up to 30 feet along a surface in any direction. The first time the wave enters any creature's space during a your turn, they must make a Strength saving throw or take 1d6 damage and be knocked prone. A creature automatically fails this saving throw if they are prone.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Dancing Wave", + "range": 30.0, + "range_text": "30 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "str", + "school": "conjuration", + "shape_size": 5, + "shape_size_unit": "ft", + "shape_type": "radius", + "somatic": true, + "target_count": 1, + "target_type": "point", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_dancing-wave" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You delve into a creature's mind, forcing it to make an Intelligence saving throw. On a failure, for the duration or until you end the spell you gain access to its memories from the past 12 hours, and are able to recall things it remembers as if they are your own memories, but these memories contain only things the target creature remembers.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, you can delve an additional 12 hours further back in the creature's memories for each slot level above 3rd.", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Delve Mind", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "int", + "school": "psionics", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_delve-mind" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "kt_spellblade" + ], + "concentration": false, + "damage_roll": "6d8", + "damage_types": [ + "necrotic" + ], + "desc": "Dark tendrils burst out from you in all directions. Creatures of your choice within must make a Constitution saving throw. On failure, they take 6d8 damage, and you can move them in a straight line to within 5 feet of you if there is an empty space they can be pulled to. On success, they take half as much damage and are not moved.\n\nYou regain hit points equal to one quarter (rounded down) of the necrotic damage taken by all targets effected by the spell.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.", + "level": 5, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Devouring Darkness", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "necromancy", + "shape_size": 20, + "shape_size_unit": "ft", + "shape_type": "radius", + "somatic": true, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_devouring-darkness" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_ranger", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "6d6", + "damage_types": [ + "force" + ], + "desc": "You flourish a weapon weapon you are proficient with used in the casting and sweep through the air, slashing apart the dimensional space. Each creature in a 15-foot cone takes 6d6 damage.\n\n ", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "", + "level": 4, + "material": true, + "material_consumed": false, + "material_cost": 0.01, + "material_specified": "a melee weapon you are proficient with worth at least 1 cp", + "name": "Dimension Cutter", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "conjuration", + "shape_size": 15, + "shape_size_unit": "ft", + "shape_type": "cone", + "somatic": false, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_dimension-cutter" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_bard", + "kt_occultist", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "Targeting a creature with you can see, you flip their perception of reality. The target creature must pass a Wisdom saving throw or become disoriented. A disoriented creature has disadvantage on all attack rolls and at the start of their turn moves 10 feet (up to its speed) in a random direction before their speed becomes zero until the start of their next turn.\n\nAt the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends, but if the target fails by 5 or more, it fails _prone_.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 2, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a mobius strip", + "name": "Disorient", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "wis", + "school": "illusion", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_disorient" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_inventor" + ], + "concentration": false, + "damage_roll": "4d10", + "damage_types": [ + "force" + ], + "desc": "You can attempt to purge the magic animating a construct within range, rendering it inert. The target takes 4d10 damage and must succeed on a Constitution saving throw or become stunned for 1 minute. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends on the target. If the target has less than 50 hit points remaining when it fails, it is reduced to zero hit points.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Dispel Construct", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "abjuration", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_dispel-construct" +}, +{ + "fields": { + "casting_time": "1 bonus action", + "classes": [ + "kt_occultist" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You you create an exact duplicate of yourself in an empty space you can see within 30 feet of you. When you cast this spell at the start of each of your turns for the duration, you can switch places with your duplicate.\n\nThe duplicate has all of your stats, abilities, and equipment (including magic items). It acts on your initiative, and has its own actions, though it shares its concentration on this spell, and if either of you lose concentration, the spell ends.\n\nYour current hit points are divided between you and the duplicate and shares all other resources and abilities with you (including limited use magic items), with any usage by either you or the duplicate depleting the resource for both of you.\n\nYour duplicate can take any action you can take, but it can deal a maximum of 15 damage on its turn (any additional damage dealt deals no further damage, when dealing area of effect damage, damage is split between all targets equally up to the maximum).\n\nIf either you or the duplicate is reduced to zero hit points, the spell ends and you become the copy that was not reduced to zero hit points. When the spell ends, if both you and the duplicate are still present, decide which is you, and the other vanishes. Anything that was copied during the spell has the copied version vanish.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "When you cast this spell using a spell slot of 6th level or higher, the starting hit points of you and the duplicate both increase by 15 (up to a maximum of you and the duplicate starting with your current hit points) and the maximum damage the duplicate can do during its turn increases by 10 for each slot level above 5th", + "level": 5, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Divide Self", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "illusion", + "somatic": false, + "target_count": 1, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_divide-self" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "1d8", + "damage_types": [ + "bludgeoning", + "piercing" + ], + "desc": "You cause the earth to deform and ripple, a target creature within 10 feet of the ground must make a Dexterity saving throw or suffer one of the following effects (your choice):\n\n - It is pulled into the earth, taking 1d8 damage and reducing its movement speed to zero until a creature spends an action to dig it free.\n- It is slammed 5 feet in a direction of your choice by a wave of earth, taking 2d8 damage and being knocked prone.\n- It is impaled by a spike of earth, taking 4d8 damage.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Earth Ripple", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dex", + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_earth-ripple" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_bard", + "kt_occultist", + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "3d8", + "damage_types": [ + "thunder" + ], + "desc": "You emit a targeted burst of intense sonic energy at a creature within range. The target must make a Constitution saving throw. On a failure, they take 3d8 damage and become stunned for the duration by the intense sound. On a successful save, the target takes half as much damage and isn't stunned.\n\nAt the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends, on failure, they take an additional 1d8 thunder from the echoes within their mind.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Echoing Lance", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "evocation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_echoing-lance" +}, +{ + "fields": { + "casting_time": "1 bonus action", + "classes": [ + "kt_occultist", + "srd_ranger", + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "1d12", + "damage_types": [ + "lightning" + ], + "desc": "You channel lightning into your hands. The next time you hit a creature with a melee attack (including a melee spell attack) before the start of your next turn, the target takes 1d12 damage and must make a Constitution saving throw. On a failed save, the target becomes stunned until the start of their next turn.\n\nThe spell ends after dealing damage, or at the start of your next turn, whichever occurs first.\n\n ", + "document": "kcll", + "duration": "1 round", + "higher_level": "", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Electrify", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "evocation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_electrify" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "4d12", + "damage_types": [ + "lightning" + ], + "desc": "A massive arc of lightning leaps from your hand to a target you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 4d12 damage and is stunned until the start of your next turn. On a successful save, the target takes half as much damage and isn't stunned.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d12 for each slot level above 3rd.", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Electrocute", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "evocation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_electrocute" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_spellblade", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "1d8", + "damage_types": [ + "cold" + ], + "desc": "You attempt to encase a Medium or smaller creature you can see within ice. The creature must make a Strength saving throw or become restrained by ice for the duration. At the end of each of its turns, the target takes 1d8 damage and can make another Strength saving throw. On success, the spell ends on the target.\n\nIf the creature takes more than 5 fire or bludgeoning damage from a single damage roll while restrained, the ice breaks and the target is freed, ending the spell for the target.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Entomb", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "str", + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_entomb" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "8d4", + "damage_types": [ + "acid" + ], + "desc": "You blast a target with a glob of acid. The target must make a Dexterity saving throw. On failure, the target takes 8d4 damage immediately and becomes covered in acid. On a success, the target takes half as much damage and is not covered in acid. While covered in acid, the target takes 2d4 damage at the end of each of its turns. The target or a creature within 5 feet of it can end this damage by using its action to clear away the acid.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 3rd.", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Erode", + "range": 20.0, + "range_text": "20 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dex", + "school": "conjuration", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_erode" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_inventor", + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You alter gravity for yourself, causing you to reorient which way is down for you until the end of your turn. You can pick any direction to fall as if under the effect of gravity, falling up to 500 feet before the spell ends.\n\nIf you collide with something during this time, you take falling damage as normal, but you can control your fall as you could under normal conditions by holding onto objects or move along a surface according to your new orientation as normal until your turn ends and gravity returns to normal.\n\nIf you collide with something during this time, you take falling damage as normal, but you can control your fall as you could under normal conditions by holding onto objects or move along a surface according to your new orientation as normal until your turn ends and gravity returns to normal.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Fall", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_fall" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "3d6", + "damage_types": [ + "fire" + ], + "desc": "Targeting a point you can see, you cause a cyclone made of whipping flames with a radius of 5 feet and height of 30 feet to form.\n\nWhen a creature starts its turn inside the cyclone's radius or enters it for the first time during a turn, it must make a Strength saving throw. On a failed saving throw, it takes 3d6 damage and, if it is entirely inside the cyclone's area, it's also flung 15 feet upwards and lands 15 feet in a randomly determined horizontal direction. On a successful save, the creature takes half as much damage and is not flung.\n\nWhen a creature is not entirely inside the cyclone's radius but within 30 feet of its center at the start of its turn, it still feels the intense draw of the raging cyclone, and must spend 2 feet (or 3 feet if it is flying) of movement for every 1 foot it moves away from the cyclone. If a creature starts its turn outside of the cyclone's radius but within 10 feet of its center, it must make a Strength saving throw or be pulled 5 feet toward the center of it.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 and the height of the cyclone as well as the distance a creature is thrown upward increases by 5 feet for each level above 3rd.", + "level": 3, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a pinch of ashes from a forest fire", + "name": "Fire Cyclone", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "str", + "school": "conjuration", + "shape_size": 5, + "shape_size_unit": "ft", + "shape_type": "cylinder", + "somatic": true, + "target_count": 1, + "target_type": "point", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_fire-cyclone" +}, +{ + "fields": { + "casting_time": "1 minute", + "classes": [ + "kt_inventor" + ], + "concentration": false, + "damage_roll": "5d8", + "damage_types": [ + "fire" + ], + "desc": "You can set a magical trap by infusing explosive magic into an item. You can set this item to detonate when someone comes within 5 feet of it, or by a verbal command using your reaction (one or more mines can be detonated).\n\nWhen the magic trap detonates, each creature in a 20-foot-radius sphere centered on the item must make a Dexterity saving throw. A creature takes 5d8 damage on a failed save, or half as much damage on a successful one. If a creature is in the area of effect of more than one fireburst mine during a turn, they take half damage from any mines beyond the first.\n\nA magical mine must be set 5 feet or more from another mine, and cannot be moved once placed; any attempt to move it results in it detonating unless the caster that set it disarms it with an action.", + "document": "kcll", + "duration": "8 hours", + "higher_level": "", + "level": 3, + "material": true, + "material_consumed": true, + "material_cost": 0, + "material_specified": "Any tiny nonmagical item, which is destroyed by the activation of the spell", + "name": "Fireburst Mine", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dex", + "school": "abjuration", + "shape_size": 20, + "shape_size_unit": "ft", + "shape_type": "sphere", + "somatic": true, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_fireburst-mine" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "6d10", + "damage_types": [ + "bludgeoning" + ], + "desc": "You rend asunder the earth in a 60-foot-long 5-foot-wide line, targeting an area of dirt, sand, or rock at least 10 feet deep.\n\nCreatures in that line must make a Dexterity saving throw. On a failure, a creature falls into a suddenly opened crevice in the ground, falling into it before it snaps shut, crushing them. Creatures that fail the saving throw take 6d10 damage from the fall and crushing. The creature is buried in 10 feet of rubble, and creatures without a burrowing speed require 25 feet of movement to extract themselves from the loose rubble to return to where they failed the saving throw. If they end their turn while buried, they take an additional 1d10 bludgeoning damage.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "", + "level": 5, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Fissure", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dex", + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_fissure" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "4d8", + "damage_types": [ + "cold" + ], + "desc": "A freezing wind ripples outward. Each creature in a 30-foot cone must make a Constitution saving throw. On a failed save, a creature takes 4d8 cold damage and is restrained by ice until the start of your next turn. On a successful save, the target takes half as much damage and isn't restrained.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Flash Freeze", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "evocation", + "shape_size": 30, + "shape_size_unit": "ft", + "shape_type": "cone", + "somatic": true, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_flash-freeze" +}, +{ + "fields": { + "casting_time": "1 reaction", + "classes": [], + "concentration": false, + "damage_roll": "d", + "damage_types": [ + "" + ], + "desc": "You flicker between the material and ethereal plane. Until the start of your next turn, each time you would take damage, including the triggering attack, roll a d4. On a 2, you gain resistance to that instance of damage. On a 4, you don't take any damage.", + "document": "kcll", + "duration": "1 round", + "higher_level": "", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Flicker", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": "when you would take damage", + "ritual": false, + "school": "psionics", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_flicker" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "srd_ranger", + "kt_spellblade" + ], + "concentration": false, + "damage_roll": "d", + "damage_types": [ + "piercing" + ], + "desc": "You flourish a weapon weapon you are proficient with used in the casting and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee weapon attack against each target. On hit, a target takes the weapon damage from the attack + 6d6 damage.\n\nYou can then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or missed.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "", + "level": 5, + "material": true, + "material_consumed": false, + "material_cost": 0.1, + "material_specified": "a melee weapon you are proficient with worth at least 1 sp", + "name": "Flickering Strikes", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "conjuration", + "shape_size": 30, + "shape_size_unit": "ft", + "shape_type": "radius", + "somatic": true, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_flickering-strikes" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "4d6", + "damage_types": [ + "bludgeoning" + ], + "desc": "You manipulate gravity around one large or smaller creature. The target creature makes a Strength saving throw. On failure, you can fling them 40 feet straight up or 20 feet in any direction.\n\nIf you fling them straight up they immediately fall, taking 4d6 damage falling damage, and fall prone. If you fling them any other direction, they take 2d6 damage and fall prone. If their movement would be stopped early by a creature or object, both the target and creature or object takes 3d6 damage.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Fling", + "range": 30.0, + "range_text": "30 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "str", + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_fling" +}, +{ + "fields": { + "casting_time": "1 bonus action", + "classes": [ + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "2d12", + "damage_types": [ + "force" + ], + "desc": "You create an oversized blade of pure scintillating force energy in your hand. For the duration of the spell, as an action, you can sweep the blade through up to two creatures are within 5 feet of each other and within reach, dealing 2d12 + your spell casting modifier force damage to each.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "When you cast it using a 5th- or 6th-level spell slot, the damage increases to 3d12. When you cast it using a spell slot of 7th level or higher, the damage increases to 4d12.", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Force Blade", + "range": 10.0, + "range_text": "10 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_force-blade" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "kt_spellblade" + ], + "concentration": false, + "damage_roll": "2d4", + "damage_types": [ + "force" + ], + "desc": "You hurl a mote of arcane energy at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 2d4 damage.\n\nThis spell's damage increases by 2d4 when you reach 5th level (4d4), 11th level (6d4), and 17th level (8d4).", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "", + "level": 0, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Force Bolt", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_force-bolt" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "Your roll 3d4 or 1d12 (your choice) and record the results. During the duration, you can expend one of these dice to add or subtract them dice you rolled from any attack roll, saving throw, or ability check made by a creature within 60 feet of you until the dice are exhausted or the spell ends. You must expend the die after the roll is made, but before you know the outcome of the roll.", + "document": "kcll", + "duration": "10 minutes", + "higher_level": "", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Future Insight", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "psionics", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_future-insight" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_ranger", + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "2d8", + "damage_types": [ + "bludgeoning" + ], + "desc": "A blast of concentrated wind streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 damage and if it is Large or smaller is knocked 10 feet away from you.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "When you cast this spell using a spell lot of 2nd level or higher, the damage increases by 1d8 for each level above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Gale Bolt", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_gale-bolt" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "4d6", + "damage_types": [ + "bludgeoning" + ], + "desc": "You cause a massive eruption of water to blast upwards from the ground at a point within range. Creatures within 10 feet of the point must make a Dexterity saving throw or take 4d6 damage and be knocked 60 feet into the air. On a successful save, creatures take half as much damage, and are instead knocked their choice of 10 feet away from the point or 10 feet upward.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Geyser", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dex", + "school": "conjuration", + "shape_size": 10, + "shape_size_unit": "ft", + "shape_type": "radius", + "somatic": true, + "target_count": 1, + "target_type": "point", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_geyser" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [], + "concentration": false, + "damage_roll": "d", + "damage_types": [ + "" + ], + "desc": "You give a creature within range a glimpse of their future. Roll a d4 to determine outcome:\n\n| **d4** | **Effect** |\n| --- | :---: |\n| 1 | The target foresees an action to come. Roll a d20 and record the value. Until the duration of the spell ends, they can replace one of their d20 rolls with the value rolled. |\n| 2 | The target sees their own death. If they are reduced to zero hit points by an attack or failing a save throw during the duration, they instead evade the attack or pass the saving throw if they are not otherwise incapacitated prior to being reduced to zero. |\n| 3 | They see a future victory, growing confident. They gain 10 temporary hit points and are immune to the frightened condition for the duration of the spell. |\n| 4 | The target sees an ambush or surprise, the first time they would be surprised they are not, or the first time an attack would be made against them with advantage, it is instead made with disadvantage. |\n\nOnce any of the events foreseen occur, the spell ends.", + "document": "kcll", + "duration": "10 minutes", + "higher_level": "When cast using 3 or more psi points, you can select the effect instead of rolling a d4.", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Glimpse the Future", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "psionics", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_glimpse-the-future" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "kt_spellblade" + ], + "concentration": true, + "damage_roll": "1d8", + "damage_types": [ + "necrotic" + ], + "desc": "You channel unholy strength into you hand, and reach out to grab a creature. The creature must make a Strength saving throw or become restrained by your deathly iron grasp. As an action on its turn, the creature can attempt to escape using a Strength (Athletics) or Dexterity (Acrobatics) check against your Spell Save DC.\n\nAt the start of the creatures turn while you maintain the grip and the spell, it takes 1d8 damage as you drain the life from it, and regain hit points equal to half the damage dealt.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Grip of the Dead", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "str", + "school": "necromancy", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_grip-of-the-dead" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_ranger", + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "3d8", + "damage_types": [ + "slashing" + ], + "desc": "You condense wind into a razor sharp blast that shreds a 30-foot-long 5-foot-wide line. Creatures in the area must make a Dexterity saving throw. A creature takes 3d8 damage on a failed save or half as much on a success.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, you can create an additional line of effect. A creature in the area of more than one slash is affected only once.", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Hurricane Slash", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dex", + "school": "evocation", + "somatic": true, + "target_count": 30, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_hurricane-slash" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "4d8", + "damage_types": [ + "piercing", + "cold" + ], + "desc": "You create a lance of ice that shoots up from the ground to impale a creature within range. The target must make a Dexterity saving throw. The target takes 4d8 piercing damage and 4d8 cold damage on a failed save. The target takes only the 4d8 cold damage on a successful save.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "When you cast this spell using a spell slot of 6th or 7th level, you can create a second spike. When you cast this spell using a spell slot of 8th or 9th level, you can create a third spike. Additional spikes can target the same or different creatures.", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Ice Spike", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dex", + "school": "evocation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_ice-spike" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_inventor", + "kt_occultist" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You touch a weapon or worn item and imbue luck into it. If imbued on a weapon, for the duration, on an attack roll, the wielder can roll an additional d20 (they can choose to do this after they roll, but before the outcome is determined). The creature can choose which of the d20s is used for the attack roll.\n\nIf imbued into a worn item, they can roll a d20 when attacked, then choose whether the attack uses the attacker's roll or theirs.\n\nWith either use, the spell immediately ends upon rolling the extra d20.", + "document": "kcll", + "duration": "1 hour", + "higher_level": "", + "level": 1, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a four leaf clover", + "name": "Imbue Luck", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "object", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_imbue-luck" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "As an action, you create and enter an imaginary world. All other creatures within 120 feet are pulled this world with you. This world is centered on you, and extends in 120 feet in all directions.\n\nA creature that reaches the edge of this world can make a Charisma saving throw to attempt to exit, spending 5 feet of movement to return where they were before being pulled into the world on success, and being unable to move out the world until the start of their next turn on failure. A creature outside the world can attempt to enter it by moving to where you cast the spell (which is marked by a glowing psionic rift) and making a Charisma saving throw to enter the world. You can allow a creature to automatically pass their save to enter or exit the world.\n\nWhen you create this world, you can create obstacles and terrain of your choice, creating walls, pillars, and other obstacles that take up to twenty 5 by 5 square foot areas (stylistically, these can appear however you choose). These can be placed consecutively or spread out in any method of your choosing, but any area with a creature must contain a path that creature can fit through to both you and the edge of the of the world.\n\nYou can additionally create up to five hazardous spaces on the ground that are 5 foot squares. These can be fires, spikes, biting mouthes, or whatever you choose, but regardless of its form if a creature takes 4d4 + 4 psychic damage when it enters the effect's area for the first time on a turn or starts its turn there. Each of these hazards must be at least 20 feet from another hazard.\n\nWhile in this inner world, if you fail saving throw, you choose to succeed instead. You can do up to 3 times during the duration of the spell. All spells and powers have their psi point cost reduced by one.\n\nDuring the spell, as an action, you can attempt to destroy a creature within the world. The target must make an Intelligence saving throw. On failure, it takes 8d8 + 8 psychic damage and is removed from the imaginary world, returning to where they were before being pulled into it.\n\nThe world can be brightly or dimly lit, and you control the weather within it.\n\nWhen the spell ends, you and any creature that remains in the world exit the world returning to space you entered the world from.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 8, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Inner World", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "psionics", + "shape_size": 120, + "shape_size_unit": "ft", + "shape_type": "radius", + "somatic": true, + "target_count": 1, + "target_type": "point", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_inner-world" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [], + "concentration": false, + "damage_roll": "4d8", + "damage_types": [ + "necrotic" + ], + "desc": "You invest some of your vital essence into another creature you can see within range. You take 4d8 damage, which can’t be reduced in any way, and one creature of your choice that you can see within range regains a number of hit points equal to twice the necrotic damage you take.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Invest Life", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_invest-life" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "4d12", + "damage_types": [ + "lightning" + ], + "desc": "You release an arc of lighting at a creature within range. Make a ranged spell attack roll against the target. On hit, the target takes 4d12 lightning damage, and you can cause the spell to jump to another target within 20 feet of the first target making a new attack roll for each target. The spell cannot hit the same target twice, or jump to a target out of the spells range. The spell can jump a maximum of five times.\n\nOn a miss, the target takes half as much damage and the spell does not jump to a new target.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "When you cast this spell using a spell slot of 5th level or higher, the starting damage increases by 1d12 for each slot level above 4th.", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Jumping Jolt", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_jumping-jolt" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [], + "concentration": true, + "damage_roll": "3d10", + "damage_types": [ + "" + ], + "desc": "You curse a target to die. The targets current and maximum hit points are reduced by 3d10 + 10. If this causes a creatures to have zero hit points, the creature dies.\n\nFor the duration of the spell, the target cannot regain hit points unless from a spell cast using a spell slot of higher level than the spell slot this curse was cast with, and any death saving throw they roll is automatically considered a 1.\n\nAt the start of a creatures turn while they are under the effect of this spell, they make a Charisma saving throw. On failure, their current and maximum hit points is reduced by 1d10 + 10. On a successful save, the spell ends. A creature's maximum hit points are restored when it takes a long rest.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 5, + "material": true, + "material_consumed": true, + "material_cost": 0, + "material_specified": "something from the target creature (such as blood, hair, or scales) which the spell consumes", + "name": "Killing Curse", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "cha", + "school": "enchantment", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_killing-curse" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_inventor" + ], + "concentration": false, + "damage_roll": "1d6", + "damage_types": [ + "lightning" + ], + "desc": "You channel lightning energy into a creature. The energy is harmless to the creature, but escapes in dangerous bursts to other nearby creatures.\n\nEvery time that creature strikes another creature with a melee attack, a spell with a range of touch, is struck by another creature with a melee attack, or ends their turn while grappling or being grappled by another creature, they deal 1d6 damage to that creature.\n\nOnce this spell has discharged 6 times (dealing up to 6d6 damage), the spell ends.", + "document": "kcll", + "duration": "10 minutes", + "higher_level": "The spell can discharge damage 2 additional times (dealing 2d6 more total damage) before the spell ends for each slot level above 2nd.", + "level": 2, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a piece of metal once used in a lightning rod", + "name": "Lightning Charged", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_lightning-charged" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_sorcerer", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "1d12", + "damage_types": [ + "lightning" + ], + "desc": "Crackling beams of blue energy leap from your hands. For the duration of the spell, as an action, you can direct them toward a creature within range, dealing 1d12 damage to that creature.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "When you cast this spell using a 2nd- or 3rd-level spell slot, the damage increases to 2d12 and the range increases to 30 feet. When you cast it using a 4th- or 5th-level spell slot, the damage increases to 3d12 and the range increases to 60 feet. When you cast it using a spell slot of 6th level or higher, the damage increases to 4d12 and the range increases to 120 feet.", + "level": 1, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "", + "name": "Lightning Tendril", + "range": 20.0, + "range_text": "20 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_lightning-tendril" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [ + "temphp" + ], + "desc": "You endow yourself with endurance and martial prowess fueled by magic. Until the spell ends, you can't cast spells or concentrate them, and you gain the following benefits:\n\n - You gain 50 temporary hit points. If any of these remain when the spell ends, they are lost.\n- You have advantage on attack rolls that you make with simple and martial weapons.\n- When you hit a target with a weapon attack, that target takes an extra 2d12 damage.\n- You have proficiency with all armor, shields, simple weapons, and martial weapons.\n- You have proficiency in Strength and Constitution saving throws.\n- You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you extra attacks.\n- You can conjure and equip (as part of the action used to cast the spell) and set of heavy or medium armor and any simple or martial weapon of your choice. These items have no strength requirements and are magical in nature though have the same properties as their nonmagical counterparts, vanishing when the spell ends.\n\nImmediately after the spell ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion.", + "document": "kcll", + "duration": "10 minutes", + "higher_level": "", + "level": 6, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a few hairs from a bull", + "name": "Martial Transformation", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_martial-transformation" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [], + "concentration": false, + "damage_roll": "6d8", + "damage_types": [ + "psychic" + ], + "desc": "You emit a blast of psychic energy. Each creature in a 60-foot cone must make an Intelligence saving throw. A creature takes 6d8 damage and is stunned until the end of their next turn on a failed save. A creature takes half as much damage and is not stunned on a successful save.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "", + "level": 6, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Mind Blast", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "int", + "school": "psionics", + "shape_size": 60, + "shape_size_unit": "ft", + "shape_type": "cone", + "somatic": true, + "target_type": "area", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_mind-blast" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You manipulate the nature of your body with magic temporarily giving it new properties. You can select three of the following properties:\n\n - Your body becomes malleable and amorphous. You have advantage on saves and checks against grapples and the restrained condition, you do not suffer disadvantage from squeezing into smaller spaces, and you can squeeze through openings two sizes smaller than you.\n- You grow one additional appendage. This appendage serves as an arm and a hand, though it can take the shape of an arm, tentacle, or similar appendage.\n- You extend the length of your limbs, increasing the reach on melee attacks, touch spells, and object interactions by 5 feet.\n- Your flesh hardens, your base AC becomes 14 + your dexterity modifier if it is not already higher.\n- You grow more resilient, adapting against one external threat. You gain advantage on one type of saving throw of your choice.\n- You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.\n- Your body grows ablative armor. You gain temporary hit points equal to your spellcasting ability modifier at the start of each of your turns.\n- You can grow one size larger or smaller.\n- You sprout wings. You gain a flying speed of 30 feet.\n- You grow a natural weapon; this weapon can have the statistics of any martial melee weapon without the thrown property, and takes on a form vaguely reminiscent of it. You have proficiency with this weapon, and are considered to be holding it. You can use your spellcasting modifier in place of your Strength or Dexterity modifier for attack and damage rolls with this natural weapon. The natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.\n\nFor the duration of the spell, you can use an action to change one or all of the properties, losing the benefits of your previously selected properties and gaining the benefits of the new selected properties.", + "document": "kcll", + "duration": "10 minutes", + "higher_level": "When you cast this spell using a spell slot of 4th or higher, you can select one additional property from the list of options, with one additional property per spell level above 3rd.\n\n ", + "level": 3, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "something from an extinct animal", + "name": "Mutate", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_mutate" +}, +{ + "fields": { + "casting_time": "1 bonus action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_warlock" + ], + "concentration": false, + "damage_roll": "1d12", + "damage_types": [ + "poison" + ], + "desc": "You shroud your hand, a weapon you are holding, or a natural weapon in dark ichorous miasma. The next time you hit a creature with a melee attack (including a melee spell attack) before the start of your next turn, the attack deals an extra 1d12 damage and the target must succeed on a Constitution saving throw or be poisoned until the end of your next turn.\n\nThe spell ends after dealing damage, or at the start of your next turn, whichever occurs first.", + "document": "kcll", + "duration": "1 round", + "higher_level": "", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Nauseating Poison", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "constitution", + "school": "necromancy", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_nauseating-poison" +}, +{ + "fields": { + "casting_time": "1 reaction", + "classes": [], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You gain advantage on Intelligence, Wisdom, and Charisma saving throws (Including the triggering save) until the start of your next turn. You also gain resistance to Psychic and Force damage until the start of your next turn.", + "document": "kcll", + "duration": "1 round", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, you can roll an additional d20 as part of your advantage roll. If you cast this at the 5th level or higher, it grants immunity to Psychic and Force damage for the duration.\n\n ", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Nullify Effect", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": "which you take when you are forced to make an Intelligence, a Wisdom, or a Charisma saving throw", + "ritual": false, + "school": "psionics", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_nullify-effect" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "3d10", + "damage_types": [ + "bludgeoning" + ], + "desc": "You lift three inanimate Small or Medium sized rocks or similar objects from within 10 feet of you, causing them to defy gravity and slowly circle you. With all three stones orbiting, you have three quarters cover. With at least one stone remaining, you have half cover.\n\nAs a bonus action while at least one stone remains in orbit, you can magically fling a stone at target within 60 feet. Make a ranged spell attack roll. On hit, the target takes 3d10 damage and is knocked backward 5 feet.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Orbital Stones", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_orbital-stones" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_sorcerer", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "3d12", + "damage_types": [ + "poison" + ], + "desc": "You conjure a dart of pure poison and hurl it at a creature you can see within range. Make a ranged spell attack. On a hit, the target takes 3d12 poison damage and must succeed a Constitution saving throw or become poisoned until the start of your next turn.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d12 for each slot level above 2nd.", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Poison Dart", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "constitution", + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_poison-dart" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "10d6", + "damage_types": [ + "slashing" + ], + "desc": "You unleash a blast of highly pressurized water in a 60-foot-long 15-foot-wide line, slashing through everything in its path. Each creature in the line must make a Dexterity saving throw, taking 10d6 damage on a failure. On a successful save, a creature takes half as much damage.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "When you cast this spell using a spell lot of 6th level or higher, the damage increases by 1d6 for each level above 5th.", + "level": 5, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Pressure Cutter", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dex", + "school": "conjuration", + "somatic": true, + "target_count": 60, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_pressure-cutter" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [], + "concentration": false, + "damage_roll": "3d8", + "damage_types": [ + "psychic" + ], + "desc": "You draw on the psychic energy of another creature you can see to sustain yourself. The target must make a Charisma saving throw. On failure it takes 3d8 damage and you gain temporary hit points equal to half the amount of psychic damage dealt and regain one expended psi point.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the spell deals an additional 1d8 damage.", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Psychic Drain", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "cha", + "school": "psionics", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_psychic-drain" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_ranger", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "4d4", + "damage_types": [ + "piercing" + ], + "desc": "A vertical column of spiders begins to rain down in 20 foot radius, 40 foot high cylinder, centered on a location you specify. A **Swarm of Spiders** (Basic Rules , pg. 391) descends onto each creature within the cylinder when the spell is cast.\n\nThis swarm is considered to be climbing on the target creature and moves with it, even if they leave the affected area, and takes its turn immediately after that creature's turn. A creature can make use its action to attempt to remove the spiders, making a Strength (Athletics) or Dexterity (Acrobatics) check against the spell save DC of the caster.\n\nThe swarm uses the caster's spell attack modifier when attacking (if it is higher than their attack modifier). A swarm will attack the creature it fell on if it can, or move to chase the creature if it has been knocked off of them. Any spiders that remain when the spell ends disappear.\n\n ", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 3, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a spider leg", + "name": "Rain of Spiders", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "conjuration", + "shape_size": 20, + "shape_size_unit": "ft", + "shape_type": "cylinder", + "somatic": true, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_rain-of-spiders" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_inventor" + ], + "concentration": false, + "damage_roll": "10d6", + "damage_types": [ + "healing" + ], + "desc": "You touch a construct or inanimate object, causing it to regain 10d6 hit points. This causes any parts or material that has broken away from the construct or object to reattach, repairing it to the condition it was in before losing those hit points.\n\nIf the construct or object's damaged state is the result of age, you can instead repair to the condition it was in 10d6 years ago, if it was previously in a better condition during that time (the condition can only improve or not change).", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "The hit points restored increases by 2d6 (or the years restored) for each slot above 4th.", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Repair", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_repair" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_inventor" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You touch a weapon granting it the throwing 20/60 property. If it already has the thrown property, it's range increases by 20/60. It also gains the \"returning\" property. After being thrown it automatically reappears in the throwers hand.", + "document": "kcll", + "duration": "24 hours", + "higher_level": "", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Returning Weapon", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "object", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_returning-weapon" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [], + "concentration": true, + "damage_roll": "1d4", + "damage_types": [ + "necrotic" + ], + "desc": "You inflict a rotting decay on a creature, causing it to to begin to rot. For the duration of the spell, every time the creature takes damage, it takes an additional 1d4 damage, and the effect of all healing on the creature is reduced by half.\n\nThe target creature has disadvantage on any Charisma checks for social interaction during the effect of the spell.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 1, + "material": true, + "material_consumed": true, + "material_cost": 0, + "material_specified": "something from the target creature (such as blood, hair, or scales) which the spell consumes", + "name": "Rotting Curse", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "necromancy", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_rotting-curse" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "6d4", + "damage_types": [ + "force" + ], + "desc": "You create a Tiny orb of pure arcane energy that hovers within range, and designate a target creature within 120 feet. For the duration of the spell, at the end of each of your turns, the orb grows larger and moves 30 feet directly toward the creature. If the orb reaches the target, it will detonate dealing 6d4 damage and an additional 1d4 damage for each round since you cast the spell to the target. The spell ends after it deals damage. If the orb does not reach the target before the spell ends, it fades away without dealing damage.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Seeking Orb", + "range": 5.0, + "range_text": "5 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_seeking-orb" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_inventor", + "srd_ranger" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You touch a piece of ammunition or weapon with the thrown property imbuing it with the property of seeking its target. When a ranged attack roll is made with that weapon, the attack roll can add your spell casting modifier to the value on the dice. If that makes the value on the die a 20 or more, the attack is a critical hit as if a 20 was rolled. After making the attack roll, the spell ends.", + "document": "kcll", + "duration": "10 minutes", + "higher_level": "", + "level": 1, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "", + "name": "Seeking Projectile", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "object", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_seeking-projectile" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [], + "concentration": true, + "damage_roll": "8d6", + "damage_types": [ + "bludgeoning" + ], + "desc": "You unleash a burst of telekinetic force in all directions. Each creature of your choice within 30 feet of you is knocked 5 feet back and must succeed on a Strength saving throw or take 8d6 damage and be knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn't knocked prone.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "", + "level": 5, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "", + "name": "Shockwave", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": true, + "saving_throw_ability": "str", + "school": "psionics", + "shape_size": 30, + "shape_size_unit": "ft", + "shape_type": "radius", + "somatic": true, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_shockwave" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "4d12", + "damage_types": [ + "lightning" + ], + "desc": "Five bolts of lightning strike five points of your choice that you can see within range. Each creature within 5 feet of the chosen points must make a Dexterity saving throw. A creature takes 4d12 damage on a failed save, or half as much on a successful one. A creature in the area of more than one lightning burst is affected only once.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "When you cast this spell using a spell slot of 6th level or higher, you can call down an additional bolt of lightning targeting another point within range for each slot level above 5th.", + "level": 5, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Sky Burst", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dex", + "school": "evocation", + "shape_size": 5, + "shape_size_unit": "", + "shape_type": "radius", + "somatic": true, + "target_count": 1, + "target_type": "point", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_sky-burst" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_bard", + "kt_occultist", + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "6d8", + "damage_types": [ + "thunder" + ], + "desc": "You emit a sonic blast covering a huge area. Each creature in a 120-foot cone must make a Constitution saving throw. On a failed save, a creature takes 6d8 damage. On a successful save, a creature takes half as much damage. A creature automatically succeeds on its saving throw if it is more than 60 feet from you.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.", + "level": 5, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Sonic Shriek", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "evocation", + "shape_size": 120, + "shape_size_unit": "ft", + "shape_type": "cone", + "somatic": true, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_sonic-shriek" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_occultist", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "4d12", + "damage_types": [ + "poison" + ], + "desc": "You prick a target with a tiny magical fang of venom. Make a melee spell attack against a creature within reach. On a hit, the target takes 4d12 damage and must succeed on a Constitution saving throw or becoming poisoned for 1 minute. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the target is no longer poisoned.\n\nIf you miss your melee attack roll, you can concentrate (as if concentrating on a spell) to maintain the attack for another attempt until the end of your next turn. (You may make subsequent attempts until you hit or lose concentration)", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d12 for each slot level above 3rd.\n\n ", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Spider Bite", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "constitution", + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_spider-bite" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "3d4", + "damage_types": [ + "force" + ], + "desc": "You evoke a burst of brilliant particles of force energy sweeping out in a 30-cone originating from you. Creatures in the radius take 3d4 damage and the next attack roll made against them before the start of your next turn has advantage.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Star Dust", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "shape_size": 30, + "shape_size_unit": "ft", + "shape_type": "cone", + "somatic": true, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_star-dust" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_warlock", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "2d4", + "damage_types": [ + "piercing", + "poison" + ], + "desc": "You conjure a magical swarm of flying insects that fill a 5 foot cube within range. For the duration of the spell, the swarm is magically replenished and cannot be destroyed. As a bonus action, you can direct the swarm to move up to 30 feet. If the swarm enters another creature's space, it stops and swarms them, stinging repeatedly, and cannot be moved until the start of your next turn. The creature takes 2d4 damage and must make a Constitution saving throw, taking 2d12 damage on failure.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Stinging Swarm", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "conjuration", + "shape_size": 5, + "shape_size_unit": "ft", + "shape_type": "cube", + "somatic": true, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_stinging-swarm" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "2d10", + "damage_types": [ + "bludgeoning" + ], + "desc": "You turn your hand and forearm (or similar appendage) to stone until the start of your next turn. As part of casting the spell, you can make a melee spell attack against one creature you can reach. On a hit, the target takes 2d10 damage.\n\nUntil the start of your next turn, you can use your reaction when you take slashing or piercing damage from an attack to gain resistance to damage from that attack.", + "document": "kcll", + "duration": "1 round", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Stone Fist", + "range": 5.0, + "range_text": "5 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_stone-fist" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "5d8", + "damage_types": [ + "" + ], + "desc": "You create a whirling sphere of air around a creature that causes them to struggle to breathe. The target must make a Constitution saving throw. On a failure, the target loses 5d8 hit points due to lack of air, has disadvantage on all ability checks, and cannot speak. On a success, the target takes half as much damage and suffers no other effects. For the duration, as an action, you can force the creation to make a saving throw against the ability again.\n\nIf a target fails their saving throw against this spell 3 times in a row, they become incapacitated until they succeed on a save or the spell ends. If you don’t use your action to force the target to make a save, it counts as a success.\n\nA creature that does not need to breathe is unaffected by this spell.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Suffocate", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_suffocate" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_wizard" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You call forth a magical ooze. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Ooze Spirit stat block. When you cast the spell, choose from Green, Red, or Yellow. The creature resembles the creature of your choice, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.\n\nThe creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.", + "document": "kcll", + "duration": "1 hour", + "higher_level": "When you cast this spell using a spell of 2nd level or higher, use the higher level whenever the spell's level appears in the stat block.", + "level": 3, + "material": true, + "material_consumed": false, + "material_cost": 100, + "material_specified": "a statuette carved from a monster bone or fang worth at least 100 gp", + "name": "Summon Ooze", + "range": 30.0, + "range_text": "30 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "conjuration", + "shape_size": 5, + "shape_size_unit": "ft", + "shape_type": "cube", + "somatic": true, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_summon-ooze" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_bard" + ], + "concentration": false, + "damage_roll": "1d8", + "damage_types": [ + "thunder" + ], + "desc": "You emit a crashing bang with a localized point of intensity targeting a creature within range. The target must succeed on a Constitution saving throw or take 1d8 damage and become deafened until the start of their next turn. Constitution saving throws to maintain concentration on spells triggered by this damage are made with disadvantage.\n\nThis spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Thunder Note", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "abjuration", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_thunder-note" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_bard", + "srd_sorcerer", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "3d8", + "damage_types": [ + "" + ], + "desc": "You gather sonic energy and can expel as a shockwave in a 15 foot cone. Each creature in that area must make a Constitution saving throw. On a failed save, a creature takes 3d8 damage is knocked 10 feet away. On a successful save, the creature takes half as much damage and not being knocked away.\n\nYou can create a new shockwave as your action on subsequent turn until the spell ends.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Thunder Pulse", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "evocation", + "shape_size": 15, + "shape_size_unit": "ft", + "shape_type": "cone", + "somatic": true, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_thunder-pulse" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "srd_bard", + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "3d8", + "damage_types": [ + "thunder" + ], + "desc": "You charge your hand (or similar appendage) with thunder power. Make a melee spell attack against a creature. On a hit, there is a thunderous crash audible from up to 300 feet of you and the target takes 3d8 damage, and is knocked 10 feet away from you.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Thunder Punch", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_thunder-punch" +}, +{ + "fields": { + "casting_time": "1 minute", + "classes": [ + "kt_inventor" + ], + "concentration": false, + "damage_roll": "3d8", + "damage_types": [ + "thunder" + ], + "desc": "You can set a magical trap by infusing explosive magic into an item. You can set this item to detonate when someone comes within 5 feet of it, or by a verbal command using your reaction (one or more mines can be detonated).\n\nWhen the magic trap detonates, each creature in a 10-foot-radius sphere centered on the item must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. If a creature is in the area of effect of more than one thunderburst mine during a turn, they take half damage from any mines beyond the first.\n\nA magical mine must be set 5 feet or more from another mine, and can’t be moved once placed; any attempt to move it results in it detonating unless the casterer that set it disarms it with an action.", + "document": "kcll", + "duration": "8 hours", + "higher_level": "", + "level": 2, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "any Tiny nonmagical item, which is destroyed by the activation of the spell", + "name": "Thunderburst Mine", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "abjuration", + "somatic": true, + "target_count": 1, + "target_type": "object", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_thunderburst-mine" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "4d8", + "damage_types": [ + "bludgeoning" + ], + "desc": "A whirling tornado erupts, filling a 20-foot-radius, 40-foot-high cylinder centered on a point within range.\n\nAny creature that starts its turn within the tornado must make a Strength saving throw. On a failed save, the creature takes 4d8 damage and is pushed 10 feet away and 40 feet up. On a successful save, the creature takes half as much damage and isn't pushed.\n\nAs a bonus action, you can move the tornado up to 30 feet in any direction. Any ranged weapon attack against a target within 20 feet of the tornado has disadvantage, and any ranged attack that passes through it automatically misses.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 5, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Tornado", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "str", + "school": "transmutation", + "shape_size": 20, + "shape_size_unit": "", + "shape_type": "cylinder", + "somatic": true, + "target_count": 1, + "target_type": "point", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_tornado" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [], + "concentration": false, + "damage_roll": "5d4", + "damage_types": [ + "force" + ], + "desc": "You teleport yourself to an unoccupied space you can see within range, leaving behind a spatial distortion. Each creature within 10 feet of the space you left must make a Charisma saving throw. On a failure, they take 5d4 damage and are teleported to an empty space of your choice within 5 feet of where they were. On success they take half as much damage and are not teleported.\n\nYou can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in; otherwise, the creature is left behind.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 2d4 for each slot level above 3rd.", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Turbulent Warp", + "range": 90.0, + "range_text": "90 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "cha", + "school": "psionics", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_turbulent-warp" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_inventor" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "A creature you touch no longer suffers the penalties to movement speed or to their Dexterity (Stealth) checks from wearing medium or heavy armor, and is no longer encumbered from carry weight unless they are carrying more than twice the weight that would encumber them.\n\n ", + "document": "kcll", + "duration": "1 hour", + "higher_level": "", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Unburden", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_unburden" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [], + "concentration": false, + "damage_roll": "1d4", + "damage_types": [ + "" + ], + "desc": "You unlock the potential of a creature's mind, allowing it to fully reach its limits. For the duration, once per turn the creature can add 1d4 to any attack roll, damage roll, or saving throw it makes. Each time it adds the additional 1d4, it takes 1 psychic damage as it pushes beyond its natural limitations.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Unlocked Potential", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "psionics", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_unlocked-potential" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "d0", + "damage_types": [ + "fire" + ], + "desc": "You cause an unstable explosion to erupt at a point of your choice within range, rolling 3d6. For each die that rolls a 6, roll an additional d6 and the radius of the spell expands by 5 feet. Each creature within the final range of the spell must make a Dexterity saving throw. On a failed save, they take fire damage equal to the total value of the rolled dice. On a success the target, the target takes half as much fire damage.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.", + "level": 2, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "", + "name": "Unstable Explosion", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": true, + "saving_throw_ability": "dex", + "school": "evocation", + "shape_size": 10, + "shape_size_unit": "ft", + "shape_type": "radius", + "somatic": true, + "target_count": 1, + "target_type": "point", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_unstable-explosion" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "1d12", + "damage_types": [ + "poison" + ], + "desc": "You fill the air with poisonous vapors in a cube 5 feet on each side. A creature must make a Constitution saving throw when it enters the spell's area for the first time on their turn or starts its turn there. On a failed save, they take 1d12 damage and become poisoned until the end of their next turn. On a successful save, they take half as much damage and do not become poisoned.\n\nYou can move the cloud of vapors up to 20 feet as a bonus action during your turn.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Vicious Vapors", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "con", + "school": "transmutation", + "shape_size": 5, + "shape_size_unit": "ft", + "shape_type": "cube", + "somatic": true, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_vicious-vapors" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_inventor" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You touch a weapon and imbue it with power. Until the spell ends, the weapon becomes indescribably sharp, ignoring resistance to slashing damage, and gains the Siege property, dealing double damage to inanimate objects such as structures. If a weapon has a modifier of less than +3 to attack and damage rolls, its modifier becomes +3 to attack and damage rolls for the duration of the spell.\n\nAdditionally, if a critical strike of this weapon would leave a creature with less than 50 hit points, the target creature is decapitated, killing it.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 5, + "material": true, + "material_consumed": false, + "material_cost": 0.01, + "material_specified": "a weapon worth at least 1 cp", + "name": "Vorpal Weapon", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "object", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_vorpal-weapon" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "2d6", + "damage_types": [ + "bludgeoning" + ], + "desc": "You create a sudden violent vortex that blasts outwards in a 30-foot cone, tossing characters and objects within the area. Creatures in the area take 2d6 damage and must succeed a Strength saving throw or be knocked 20 feet backward and 40 feet upward.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.\n\n ", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Vortex Blast", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "", + "school": "evocation", + "shape_size": 30, + "shape_size_unit": "ft", + "shape_type": "cone", + "somatic": true, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_vortex-blast" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_sorcerer", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "3d6", + "damage_types": [ + "bludgeoning" + ], + "desc": "You conjure a ball of water before hurling it at a target. Make a ranged spell attack against the target. On a hit, the target takes 3d6 bludgeoning damage and if it is Large or smaller must make a Strength saving throw or be knocked prone.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "When you cast this spell using a spell lot of 2nd level or higher, the damage increases by 1d6 for each level above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Water Blast", + "range": 30.0, + "range_text": "30 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "strength", + "school": "conjuration", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_water-blast" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "6d6", + "damage_types": [ + "bludgeoning" + ], + "desc": "You unleash a spout of water that blasts out in a line 30-foot-long and 5 foot-wide-line. Creatures in the area must make a Strength saving throw, or take 6d6 damage and be pushed to an open space at the end of the line away from you. If there is no open space to move to (for example they would move into a wall or another creature), they are pushed to the closest space and take an additional 2d6 damage and are knocked prone. On a successful save, they take half as much damage and are not pushed.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Water Cannon", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "str", + "school": "evocation", + "somatic": true, + "target_count": 30, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_water-cannon" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "1d8", + "damage_types": [ + "piercing" + ], + "desc": "Make an attack using this spell's material component as part of the action used to cast this spell, turning it into a ranged spell attack. This attack ignores cover. On hit, it deals 1d8 damage of the weapon's damage type.\n\nAt higher levels: This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "", + "level": 0, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a piece of ammunition or weapon with the thrown property worth at least 1 cp", + "name": "Windborne Weapon", + "range": 150.0, + "range_text": "150 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_windborne-weapon" +} +] diff --git a/data/v2/kibblestasty/kcll/Spell-vol-2.json b/data/v2/kibblestasty/kcll/Spell-vol-2.json new file mode 100644 index 00000000..6beef654 --- /dev/null +++ b/data/v2/kibblestasty/kcll/Spell-vol-2.json @@ -0,0 +1,7366 @@ +[ +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_sorcerer", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "3d4", + "damage_types": [ + "acid" + ], + "desc": "You create a bubble of acid that floats to the target point before bursting in a shower of acid. Each creature and object within 5 feet must make a Dexterity saving throw. On a failure, it takes 3d4 acid damage, or half as much on a success.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d4 for each slot level above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Acid Bubble", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "conjuration", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_acid-bubble" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_sorcerer", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "6d4", + "damage_types": [ + "acid" + ], + "desc": "You open a pit filled with acid at a point within range. Each creature within 10 feet of the point must make a Dexterity saving throw. On a failure, it falls 5 feet into a pit of acid below, taking 6d4 + 6 acid damage. On a success, a creature takes half as much damage from the flooding acid and can use its reaction to move up to its movement speed to the closest point outside of the area. If it cannot take a reaction or reach a safe space, it automatically fails its saving throw.\n\nWhen a creature ends its turn in the pit, it takes 2d4 acid damage. The acid in the pit remains potent for 1 minute, after which it turns to vile sludge that deals no further damage. The pit remains filled with sludge until filled or cleared.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Acidic Pit", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_acidic-pit" +}, +{ + "fields": { + "casting_time": "1 reaction", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_ranger", + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "1d8", + "damage_types": [ + "acid", + "cold", + "fire", + "lightning", + "thunder" + ], + "desc": "You manipulate some of the incoming elemental energy, harnessing its power in your hand. The damage you take from the triggering attack or effect is cut in half. You can then hurl the energy back at the creature that damaged you if it is within 60 feet of you. The creature must make a Dexterity saving throw, taking 1d8 damage of the triggering type on a failed save, or half as much damage on a successful one.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Aldricor's Elemental Rebuke", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": "which you take when you take acid, cold, fire, lightning, or thunder damage", + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "evocation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_aldricors-elemental-rebuke" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_cleric", + "srd_paladin" + ], + "concentration": false, + "damage_roll": "5d8", + "damage_types": [ + "radiant" + ], + "desc": "You summon a giant spectral angel that appears around you before crashing its greatsword down in a line. All creatures in a line 30 feet long and 5 feet wide in a direction of your choice must make a Dexterity saving throw. A target takes 5d8 radiant damage on a failed save, or half as much damage on a successful one. A creature takes an additional 1d8 damage if it is undead or a fiend.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each level above 3rd.", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Angelic Slash", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "evocation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_angelic-slash" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "Targeting a creature you can see within range, you bring its shadow to life under your control. If the creature has a challenge rating above 3 or has no shadow (either due to its nature or from the lack of a light source to cast one) the spell fails. Creatures without a challenge rating are immune to this spell.\n\nOtherwise, a copy of the creature is created using its game statistics in a space adjacent to the creature (on the opposite side as the nearest bright light). The shadow has no legendary actions, legendary resistance, and cannot cast spells. The shadow has hit points equal to half the target’s hit points, and it looks like a mirrored version of the creature it was summoned from, formed from inky black smoke. The shadow is resistant to bludgeoning, piercing, and slashing damage from non-magical sources while in darkness. The shadow is vulnerable to all damage while in bright light, and always vulnerable to fire, lightning, and radiant damage. If the shadow is killed, the target creature it was summoned from casts no shadows for the next 8 hours.\n\nThe shadow acts immediately after the target's turn, and without further direction it attempts to follow and takes the Attack action against the target. As a reaction to the shadow starting its turn, you can exert control over it and cause it to move and take its action as you direct.", + "document": "kcll", + "duration": "1 hour", + "higher_level": "When you cast this spell using a 5th- or 6th-level spell slot, the maximum challenge rating of the target increases to 4. When you cast it using a 7th- or 8th-level spell slot, the maximum challenge rating increases to 5. When you cast it using a 9th-level spell slot, the maximum challenge rating increases to CR 6.", + "level": 3, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a smoke stained mirror", + "name": "Animate Shadow", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "illusion", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_animate-shadow" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "10d10", + "damage_types": [ + "bludgeoning" + ], + "desc": "You conjure an anvil 500 feet above a point you can see. At initiative count 0 (losing ties) on the next round, the anvil hits the ground. Each creature within 5 feet of the target point must make a Dexterity saving throw. On a success, it moves to the closest unoccupied space outside of the radius. If no space is available or a creature cannot move, it automatically fails. On a failure, a creature takes 10d10 + 10 bludgeoning damage. Creatures within 20 feet of the target point take 4d4 thunder damage.\n\nIf the path of the anvil (directly above the target point) is interrupted, the creature or object above it is hit first. If the creature or object is killed or destroyed, the anvil continues, though the damage dealt is subtracted from the final impact damage of the anvil. If the anvil deals less than 80 damage, the anvil survives the impact, and is an anvil of moderate quality.", + "document": "kcll", + "duration": "1 round", + "higher_level": "When cast with a 9th-level spell slot, the range of the spell becomes 120 miles, though you must still be able to see the target (such as via scrying).", + "level": 5, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Anvil Drop", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "conjuration", + "somatic": true, + "target_count": 0, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_anvil-drop" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer" + ], + "concentration": true, + "damage_roll": "1d6", + "damage_types": [ + "force" + ], + "desc": "You tap directly into the arcane weave. For the duration, you have resistance to all damage from magical sources besides force damage.\n\nAt the start of each of your turns while tapped into this power, you and all creatures with 5 feet of you take 1d6 Force damage. The damage increases by 1d6 each turn to a maximum of 4d6 damage.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Arcane Conduit", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_arcane-conduit" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "srd_bard", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "3d10", + "damage_types": [ + "force" + ], + "desc": "You create a glowing sword-shaped plane of force that hovers within range for the duration. When the sword appears and as a bonus action on subsequent turns, you can give the sword one of the following commands.\n\n - **Attack:** The sword moves up to 20 feet toward a creature and makes a melee spell attack against it. On a hit, the target takes force damage equal to 3d10 + your spellcasting ability modifier.\n- **Guard:** The sword moves up 20 feet into a creature’s space and grants the creature half cover as it attempts to deflect incoming attacks. The first time a hostile creature comes within 5 feet of the sword, the sword makes a melee spell attack against that creature. On a hit, the target takes force damage equal to 3d10 + your spellcasting ability modifier. The sword cannot attack again until you command it again\n- **Whirl:** The sword moves up to 20 feet toward a point and then begins to spin in a deadly whirl. A creature that starts in the sword’s space or passes within 5 feet of the sword on its turn must succeed on a Dexterity saving throw or take 3d10 force damage.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 7, + "material": true, + "material_consumed": false, + "material_cost": 250, + "material_specified": "a miniature platinum sword with a grip and pommel of copper and zinc, worth 250 gp", + "name": "Arcanist's Sword", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "conjuration", + "somatic": true, + "target_count": 0, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_arcanists-sword" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "2d8", + "damage_types": [], + "desc": "For the duration you unleash a freezing aura. Any creature starting its turn within 20 feet of you must make a Constitution saving throw. On a failure, it takes 2d8 cold damage and its speed is reduced to 0 until the start of its next turn. On a success, a creature takes half as much damage and its speed halved.\n\nAs a bonus action on each of your turns for the duration, you can actively control the aura, excluding a number of creatures in the area up to your spellcasting modifier from the effects until the end of your next turn.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Arctic Aura", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "constitution", + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_arctic-aura" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "6d10", + "damage_types": [ + "bludgeoning" + ], + "desc": "You cause the earth to ripple, triggering an avalanche of rock and stone to surge forward in a line 60 feet long and 15 feet wide. The length of the line is doubled if cast on a steeply sloped surface. Each creature caught in the surging tumble of rocks must make a Dexterity saving throw. On a failure, a creature takes 6d10 bludgeoning damage and is knocked _prone_. On a failure by 5 or more, it is _stunned_ until the end of its next turn, and on a failure by 10 or more it is moved to the closest free space at the end of the line created by the spell. On a successful save, a creature takes half as much damage and suffers none of the spell’s other effects. The spell creates a 15 by 15 foot area of difficult terrain at the end of the line created by the spell.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d10 for each slot level above 6th.", + "level": 6, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Avalanche", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_avalanche" +}, +{ + "fields": { + "casting_time": "10 minutes", + "classes": [ + "kt_occultist" + ], + "concentration": false, + "damage_roll": "2d10", + "damage_types": [ + "bludgeoning" + ], + "desc": "You touch a hut, cabin, or other building no more than 15 feet by 15 feet by 10 feet. On completion of the spell, the building grows legs large enough to support it, as well as the structural integrity needed stand and move, and becomes a gargantuan creature. It has 250 hit points, an AC of 12, and a walking speed of 20 feet. If it drops to 0 hit points, the spell ends.\n\nOn your turn, you can direct it to move (no action required) and it will continue to move as directed until you direct it to stop or reaches its destination. It can take no actions, but if it walks over a Large or smaller creature, you can direct it to attempt to step on that creature, and that creature must succeed a Dexterity saving throw, or take 2d10 bludgeoning damage and be knocked _prone_.\n\nIf you cast this spell on the same building every day for a year, the spell lasts until dispelled, or you cast it on another building.", + "document": "kcll", + "duration": "24 hours", + "higher_level": "", + "level": 6, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a chicken leg", + "name": "Baba's Walking Hut", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_babas-walking-hut" +}, +{ + "fields": { + "casting_time": "1 bonus action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_sorcerer", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "1d6", + "damage_types": [ + "fire" + ], + "desc": "You become a burst of elemental flames. Until the start of your next turn, you gain the following benefits:\n\n - You gain resistance to fire damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks.\n- You can move through the space of other creatures and ignore difficult terrain. The first time you enter another creature’s space on a turn, it takes 1d6 fire damage.\n- Any time you are hit by a melee attack, the attacker takes 1d6 fire damage.", + "document": "kcll", + "duration": "1 round", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, it lasts for 1 additional round for each level above 2nd.", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Become Fire", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_become-fire" +}, +{ + "fields": { + "casting_time": "1 bonus action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_sorcerer", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You solidify into stone. Until the start of your next turn, you gain the following benefits.\n\n - You are _petrified_ (granting you resistance to all damage).\n- Your AC becomes 20.\n- You gain 15 temporary hit points. Any remaining temporary hit points fade when the spell ends.", + "document": "kcll", + "duration": "1 round", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, you gain an additional 5 temporary hit points for each level above 2nd.", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Become Stone", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_become-stone" +}, +{ + "fields": { + "casting_time": "1 bonus action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_sorcerer", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You become a burst of elemental water. Until the start of your next turn, you gain the following benefits.\n\n - You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.\n- You can move through the space of other creatures and ignore difficult terrain. The first time you move through a Large or smaller creature on a turn, it must succeed on a Strength saving throw or be knocked _prone_.", + "document": "kcll", + "duration": "1 round", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, it lasts for 1 additional round for each level above 2nd.", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Become Water", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "strength", + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_become-water" +}, +{ + "fields": { + "casting_time": "1 bonus action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_sorcerer", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You become a burst of elemental wind. Until the start of the next turn, you gain the following benefits.\n\n - You gain resistance to lightning damage and bludgeoning, piercing, and slashing damage from nonmagical attacks.\n- You gain a flying speed of 30 feet, can move through the space of other creatures, and ignore difficult terrain, but will fall if you are in the air when the spell ends.", + "document": "kcll", + "duration": "1 round", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, it lasts for 1 additional round for each level above 2nd.", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Become Wind", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_become-wind" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "12d4", + "damage_types": [ + "acid" + ], + "desc": "You unleash a beam of acid in a line 5 feet wide and 100 feet long, which stops early if it impacts a creature, Large or larger object, or solid surface. If the beam hits a creature, the creature must make a Dexterity saving throw. On a failure, it takes 12d4 acid damage and an additional 4d4 acid damage at the end of its next turn. On a success, it takes half as much initial acid damage and no additional damage.\n\nIf a creature or object is killed or destroyed by the beam, the beam continues until it impacts another creature or object.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast the spell using a spell slot of 5th level or higher, the initial damage increases by 1d4 for each level above 4th.", + "level": 4, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "", + "name": "Bile Beam", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "evocation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_bile-beam" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "12d12", + "damage_types": [ + "bludgeoning" + ], + "desc": "You create a miniature black hole at a point within range. An event horizon forms in a 15-foot radius around the point, engulfing anything (including light, sound, and magical effects) in the area.\n\nWhen the black hole appears, each creature within 15 feet of the point must make a Dexterity saving throw to avoid being engulfed. On a success, it can move up to its movement speed out of the event horizon of the black hole. If it cannot move to a safe space outside of the event horizon, it automatically fails the save and is engulfed.\n\nAn engulfed creature is compressed into the point at the center of the spell, taking 12d12 bludgeoning damage at the start of each of its turns while engulfed. Its speed is 0, and it is blinded, deafened, and restrained while engulfed. As an action, an engulfed creature can attempt to forcibly exit the black hole by making a Strength ability check against your spell save DC. On a success, the creature appears in an empty space at the edge of the event horizon.\n\nAny spells, effects, terrain, or items that are not being worn or carried that are engulfed within the event horizon vanish and are destroyed. Magical items of Legendary or Artifact rarity are not destroyed, instead reappearing on the ground where the sphere was when the spell ends.\n\nWhile the spell persists, all movement away from it while within 120 feet of it is considered difficult terrain. All ranged attacks that pass within 120 feet of it have disadvantage. When a creature starts its turn within 120 feet of the black hole, it is pulled 5 feet toward the black hole. At the start of the caster’s turn, all objects within 120 feet of the black hole that weigh less than 1000 pounds, are not being worn or carried, and are not attached to the ground are pulled 20 feet toward the black hole.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 9, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Blackhole", + "range": 300.0, + "range_text": "300 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_blackhole" +}, +{ + "fields": { + "casting_time": "1 bonus action", + "classes": [ + "srd_bard", + "kt_occultist", + "srd_ranger", + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You twist illusions around a melee weapon you are holding. When you cast the spell, and as a bonus action on your subsequent turns for the duration, you can feint with the illusory blades, distracting a creature within 5 feet of you and giving you advantage on the next weapon attack against it before the end of the turn. The spell ends early if you let go of the weapon.\n\nAs an action, a creature that can see you can make an Intelligence (Investigation) check against your spell save DC. On a success, it becomes immune to the spell's effects.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 1, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a melee weapon worth at least 1 sp", + "name": "Blade Mirage", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "illusion", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_blade-mirage" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "4d4", + "damage_types": [ + "slashing" + ], + "desc": "You fill the air in a 10-foot radius around you with spinning blades until the start of your next turn. When the creature enters the area for the first time on a turn or starts its turn there, it takes 4d4 slashing damage. Until the spell ends, you have half cover against all ranged attacks.", + "document": "kcll", + "duration": "1 round", + "higher_level": "When you cast this spell using a spell slot of 4th level higher, the damage increases by 1d4 for each level above 3rd.", + "level": 3, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a spinning top", + "name": "Blade Vortex", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "conjuration", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_blade-vortex" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_spellblade" + ], + "concentration": false, + "damage_roll": "4d8 + 4d8", + "damage_types": [ + "fire", + "thunder" + ], + "desc": "You unleash a fiery blast of power outward in all directions. Each creature of your choice within 30 feet of you must make a Dexterity saving throw. On a failure, a creature takes 4d8 thunder damage and 4d8 fire damage and is knocked back 10 feet. On a success, it takes half as much and is not knocked back", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "", + "level": 5, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Blastwave", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "evocation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_blastwave" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_cleric", + "srd_paladin", + "srd_warlock" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You are bathed in holy light, shedding bright light up to 30 feet and dim light for additional 30 feet.\n\nAny creature that targets you with an attack roll or spell that requires them to see you must make a Constitution saving throw. On a failure, they are _blinded_ until the start of their next turn. A creature with darkvision makes this roll with disadvantage. A creature without eyes automatically passes their saving throw.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Blazing Beacon", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "constitution", + "school": "evocation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_blazing-beacon" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "6d8", + "damage_types": [ + "cold" + ], + "desc": "You conjure a howling blizzard of swirling clouds of ice and snow which fills a 30-foot-radius, 40-foot-high cylinder centered at a point you can see within range. The area becomes heavily obscured and difficult terrain. Any creature that starts its turn within the area or enters it for the first time on its turn must make a Constitution saving throw. A creature takes 6d8 cold damage on a failed saving throw, or half as much on a successful one.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d8 for each slot level above 6th.", + "level": 6, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Blizzard", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "constitution", + "school": "evocation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_blizzard" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "1d6 + 1d6", + "damage_types": [ + "piercing", + "necrotic" + ], + "desc": "You transmute a drop of blood into a crimson dart and launch it at creatures within range, making a ranged spell attack. On hit, the target takes 1d6 piercing damage and 1d6 necrotic damage.\n\nThe piercing and necrotic damage both increase by 1d6 at 5th level (2d6), 11th level (3d6), and 17th level (4d6). The blood consumed also increases when the damage increases at 5th (2), 11th (3), and 17th (4).", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "", + "level": 0, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a drop of your blood worth at least 1 hit point, which the spell consumes", + "name": "Blood Bolt", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_blood-bolt" +}, +{ + "fields": { + "casting_time": "1 minute", + "classes": [ + "kt_occultist", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You spill a drop of your blood and mix it with a sample of any creature's blood. You learn the following information about the sample:\n\n - The type of creature it came from \n\n - If that creature was poisoned or diseased when the blood sample was given \n\n - Any medical information related to the creature's blood (blood type, general health, malnutrition, etc.) \n\n - If the creature is a blood relative of any other creature whose blood you've previously cast this spell on", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "", + "level": 1, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a drop of your blood worth 1 hit point and a drop of any creature's blood, both of which the spell consumes", + "name": "Blood Diagnosis", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": true, + "school": "divination", + "somatic": true, + "target_count": 1, + "target_type": "object", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_blood-diagnosis" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You mix a drop of your blood into a bloodstain or blood sample from another creature and create a magical resonance. You learn the creature’s current condition (alive, wounded, or dead), its creature type, its general distance from you (nearby, distant, or very far), and its general direction.\n\nIf the blood is more than 24 hours old, the spell becomes more difficult, and you must succeed on a DC 10 spellcasting check to gain any information. The DC increases to 15 if the blood is more than a week old, and 20 if the blood is more than a month old.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "", + "level": 2, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a drop of your blood worth at least 2 hit points which the spell consumes, and another creature’s blood", + "name": "Blood Divination", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "divination", + "somatic": true, + "target_count": 1, + "target_type": "object", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_blood-divination" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You touch a willing creature, launching it into an empowered frenzy. For the duration, all attacks against the target creature have advantage, but the target gains the following benefits:\n\n - The target is immune to the charmed and frightened conditions.\n\n - The target has advantage on its melee weapon attacks.\n\n - When taking damage would reduce the creature to 0 hit points, it must make a Constitution saving throw with the DC equal to half the damage taken. On a success, it is reduced to 1 hit point instead. \n\nIf you target yourself, you cannot lose concentration on this spell as a result of taking damage.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 4, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a splash of your blood worth at least 4 hit points, which the spell consumes", + "name": "Blood Frenzy", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "enchantment", + "somatic": true, + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_blood-frenzy" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "2d6 + 2d6", + "damage_types": [ + "slashing", + "necrotic" + ], + "desc": "You create a blade of blood and fling it at a creature you can see within range. \nMake a ranged spell attack. On a hit, the creature takes 2d6 slashing damage and 2d6 necrotic damage.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the slashing damage increases by 1d6 for each slot level above 1st.", + "level": 1, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a splash of your blood worth up to 2 hit points, which the spell consumes", + "name": "Blood Slash", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_blood-slash" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "3d8", + "damage_types": [ + "slashing" + ], + "desc": "You create a slicing vortex of swirling blood in a 15-foot radius around you or a point you choose within range. Each creature in the area must make a Dexterity saving throw. On failure, it takes 3d8 slashing damage. On a success, it takes half as much damage. If you center the spell on yourself, you are immune to its effects.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.", + "level": 2, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a splash of your blood worth at least 2 hit points, which the spell consumes", + "name": "Blood Storm", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_blood-storm" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You infuse a creature you touch with life drawn from the blood used in the material component of the spell. The target regains hit points equal to twice the amount expended.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the amount of hit points consumed by the spell increases by 5 for each slot level above 1st.", + "level": 1, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a splash of your blood worth 5 hit points, which the spell consumes", + "name": "Blood Transfusion", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "necromancy", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_blood-transfusion" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_sorcerer", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "2d6 + 2d6", + "damage_types": [ + "bludgeoning", + "necrotic" + ], + "desc": "You release a wave of magical blood that spreads out in a 15-foot cone. Creatures in the area must make a Strength saving throw. On a failure, a creature takes 2d6 bludgeoning damage and 2d6 necrotic damage and is knocked _prone_. On a success, it takes half as much damage and is not knocked prone.\n\nIf the wave kills a creature or passes over a corpse that has died within the last minute, it grows, increasing its size by 5 feet (e. g. it becomes a 20-foot cone). It can increase to up to twice its original size. Creatures without blood don't trigger this effect.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the spell’s range increases by 5 feet and the necrotic damage increases by 1d6 damage for each slot level above 2nd.", + "level": 2, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a splash of your blood worth at least 4 hit points, which the spell consumes", + "name": "Blood Wave", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "strength", + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_blood-wave" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [], + "concentration": true, + "damage_roll": "5d6", + "damage_types": [ + "necrotic" + ], + "desc": "You invoke a curse on a creature’s bloodline. Up to 5 creatures of your choice (other than the target) of the same creature type within range are bound to that creature by a magical curse. If a creature is directly related (ancestor, descendant, or sibling) to the target creature, the range at which they can be cursed with this bond increases to 1 mile.\n\nWhen that creature becomes bloodied (reduced to less than half its maximum hit points) and again if that creature dies, all creatures effected by the curse must make a Charisma saving throw, taking 5d6 + twice the cursed creature’s CR (or level) necrotic damage on failed save, or half as much on success. This curse has no effect on creatures without blood.", + "document": "kcll", + "duration": "1 hour", + "higher_level": "When you cast this spell with a 6th level slot or higher, the number of creatures you can target increases by 1 for each level above 5th. When using a 9th-level spell slot, the range at which you can target a related creature can be unlimited, though you must be aware of the target’s existence.", + "level": 5, + "material": true, + "material_consumed": true, + "material_cost": 0, + "material_specified": "something from the target creature—such as blood, hair, or scales—which the spell consumes and a drop of your blood worth at least 5 hit point, which the spell consumes", + "name": "Bloodline Curse", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "charisma", + "school": "necromancy", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_bloodline-curse" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "4d6", + "damage_types": [ + "necrotic" + ], + "desc": "You cause a creature’s blood to erupt outward in a violent spray. The target must make a Constitution saving throw. On a failure, it takes 4d6 necrotic damage, and every other creature within 10 feet of the target must succeed on a Dexterity saving throw or take 2d6 necrotic damage from the blood spray. On a successful save, the target takes half as much damage and the blood spray does not occur. A creature without blood is immune to this spell.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, both the damage against the main target increase by 2d6 as well as the spray increasing by 1d6 for each spell level above 2nd.", + "level": 2, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a drop of your blood worth at least 2 hit points, which the spell consumes", + "name": "Bloody Burst", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "constitution", + "school": "necromancy", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_bloody-burst" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "kt_spellblade" + ], + "concentration": true, + "damage_roll": "3d4", + "damage_types": [ + "fire" + ], + "desc": "You point at a creature that has taken slashing or piercing damage within the last minute and make its blood heat to boiling. The target must succeed on a Constitution saving throw or its blood overheats. At the start of each of its turns, it takes 3d4 fire damage and is crippled with agony, turning all terrain into difficult terrain for it.\n\nAt the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends on the target.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot level above 2nd.", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Boil Blood", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "constitution", + "school": "necromancy", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_boil-blood" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_ranger" + ], + "concentration": false, + "damage_roll": "4d4", + "damage_types": [ + "piercing" + ], + "desc": "You create a line of low brambles that erupts from a space on the ground you can see within range. This line is 30 feet long and 5 feet wide, made up of six 5-foot squares of brambles. Each patch must connect to another patch and be placed on the ground. The bramble patches are difficult terrain and any creature entering a square of brambles takes 4d4 piercing damage and must make a Constitution saving throw. On a failure, its speed becomes 0 until the end of its turn.\n\nThe brambles wither and die after 1 day if the area isn’t suitable for them to grow. A creature can clear a 5-foot square with 1 minute of labor, or instantly by inflicting at least 5 points of fire damage. The brambles crumble to dust immediately if you cast this spell again.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, you can create two additional 5-foot squares of brambles for each slot level above 3rd.", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Bramble Barrier", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_bramble-barrier" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_ranger" + ], + "concentration": false, + "damage_roll": "4d4", + "damage_types": [ + "piercing" + ], + "desc": "Brambles burst from your hand, lashing out at a target within range. The target must make a Dexterity saving throw. On a failure, it takes 4d4 piercing damage and, if it is Large or smaller, becomes entangled by brambles. While entangled by brambles, it can’t move, but it can free itself as an action (taking no additional damage) or rip itself free using half of its movement and taking an additional 2d4 piercing damage. On a success, it takes half as much damage and isn't entangled by brambles.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, both the initial damage and the damage taken ripping free of the brambles increases by 1d4 for each slot level above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Bramble Binding", + "range": 30.0, + "range_text": "30 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_bramble-binding" +}, +{ + "fields": { + "casting_time": "1 bonus action", + "classes": [ + "srd_cleric", + "srd_paladin" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You brandish the weapon used in this spell’s casting, holding it aloft as it flashes with brilliant light. Each creature within 20 feet of you must make a Constitution saving throw. On a failure, a creature is _blinded_ until the end of your next turn. On a success, it is blinded until the end of your current turn.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "", + "level": 3, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a melee weapon worth at least 1 sp", + "name": "Brilliant Blade", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "constitution", + "school": "evocation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_brilliant-blade" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "kt_spellblade", + "srd_warlock" + ], + "concentration": false, + "damage_roll": "1d12", + "damage_types": [ + "bludgeoning" + ], + "desc": "You unearth five heavy chunks of earth or stone and hurl them at targets within range. You can hurl them at one target or several. Make a ranged spell attack for each hurled object. On a hit, a target takes 1d12 + 1 bludgeoning damage, and if it is Large or smaller, falls _prone_. Attacks made as part of this spell have advantage against prone targets, and ignore disadvantage for making a ranged attack against a prone target farther than 5 feet away.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 6th level or higher, you can hurl one additional object for each slot level above 5th.", + "level": 5, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Burial Barrage", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_burial-barrage" +}, +{ + "fields": { + "casting_time": "1 bonus action", + "classes": [ + "srd_paladin", + "srd_ranger", + "kt_spellblade" + ], + "concentration": false, + "damage_roll": "4d4", + "damage_types": [ + "fire" + ], + "desc": "You touch a weapon or a piece of ammunition, imbuing it with licking flames. The next time you attack with the empowered item, it bursts into brilliant fire. On a hit, the target takes an additional 4d4 fire damage and begins to burn. On a miss, the target takes half as much damage and does not start to burn. A burning target sheds bright light in a 10-foot radius and dim light for an additional 10 feet, and takes 1d4 fire damage at the end of each of its turns. The target or another creature within 5 feet can use an action to extinguish the flames.\n\nIf you target a weapon with the light property, you can immediately make a single weapon attack with it as part of the same action as casting the spell. Once you make one attack with the targeted item, the spell ends.", + "document": "kcll", + "duration": "1 round", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, both the initial and ongoing burn damage are increased by 1d4 damage.", + "level": 2, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a piece of ammunition or a weapon worth at least 1 cp", + "name": "Burning Strike", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_burning-strike" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "srd_druid" + ], + "concentration": true, + "damage_roll": "2d8", + "damage_types": [ + "piercing" + ], + "desc": "You summon clinging plant growth in four 15-foot squares you can see within range, and a snarling carnivorous plant in the central space of each area. Each 15-foot square is difficult terrain. When you cast the spell, each plant makes one attack against a creature of your choice within 5 feet of it. The plants make melee spell attacks with your spell attack modifier, dealing 2d8 piercing damage on hit.\n\nIf a creature ends its turn within 5 feet of one or more of the carnivorous plants, the plants automatically attack that creature unless you use your reaction to prevent them from doing so.\n\nThe plants have AC 14 and 30 hit points, and have vulnerability to fire and slashing damage. Each plant regains all its hit points at the start of your turn if it has at least 1 hit point, and dies if it is reduced to zero hit points. When the spell ends, the difficult terrain disappears, except where the plants themselves were. This difficult terrain also disappears if the plant was killed with fire damage.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "When you cast this spell using a spell slot of 5th level or higher, you can summon 1 additional carnivorous plant for each slot level above 4th.", + "level": 4, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a dried carnivorous plant", + "name": "Carnivorous Garden", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_carnivorous-garden" +}, +{ + "fields": { + "casting_time": "1 bonus action", + "classes": [ + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "3d6", + "damage_types": [ + "acid", + "cold", + "fire", + "lightning", + "poison" + ], + "desc": "You touch a willing creature that has a mouth and can breathe, imbuing it with the power to expel elemental energy. When you cast the spell, select one of the following damage types: acid, cold, fire, lightning, or poison. Until the spell ends, the target can use its action to exhale a powerful elemental gust in a 15-foot cone. Each creature in that cone must make a Dexterity saving throw. On a failure, a creature takes 3d6 damage of the selected type. On a success, it takes half as much damage.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each level above 2nd.", + "level": 2, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a fragment of a dragon’s scale", + "name": "Chromatic Breath", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_chromatic-breath" +}, +{ + "fields": { + "casting_time": "1 reaction", + "classes": [ + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "As a reaction to a creature rolling a save, ability check, or attack roll, you search all possible timelines and merge the outcome you desire with reality. Select a value from 1 to 20 as the outcome of the roll. An unwilling creature can attempt to resist by making a Charisma saving throw; on a success, the spell has no effect.\n\nOnce you cast this spell, you cannot cast it again until 24 hours have passed.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "", + "level": 6, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "something from the past or future", + "name": "Chrono Conjunction", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": "which you take when a creature you can see within 60 feet rolls a save, ability check, or attack roll.", + "ritual": false, + "saving_throw_ability": "charisma", + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_chrono-conjunction" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_inventor", + "kt_occultist", + "srd_ranger", + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You reach to a creature within range and attempt to turn its armor to soft clay. The target must make a Dexterity saving throw. On a failure, the target’s armor (including natural or magical defenses) becomes soft and malleable, though retaining its form, and provides no protection against attacks, reducing the target’s AC to 10 + its Dexterity modifier for the duration.\n\nAlternatively, you can touch a nonmagical object that isn’t being worn or carried and is no larger than 2 feet in any dimension, reducing its AC and the DCs of any Strength checks to damage it to 5 for the duration of the spell.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 2, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a small clump of clay", + "name": "Clay Touch", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_clay-touch" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_cleric", + "srd_paladin" + ], + "concentration": true, + "damage_roll": "4d6", + "damage_types": [ + "radiant" + ], + "desc": "You issue a divine order to another creature you can see within range that can hear and understand you, invoking divine authority to compel them. If the target intentionally violates the issued order, it takes 4d6 radiant damage. Once a creature takes damage this way, they cannot take damage again from it until the start of your next turn.\n\nSome examples of orders you can issue would include ordering the target not to attack, not to move, or not to breathe. If you issue an impossible order, the spell ends immediately.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Commandment", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "enchantment", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_commandment" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You attempt to briefly take control of the blood of a creature you can see within range. The target must make a Constitution saving throw. On a failure, you can force it to use its reaction to move up to 15 feet (or its movement speed, whichever is less) and make a single weapon attack against a target of your choice within reach. Creatures without blood are immune to this effect.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, you can target an additional creature for each level above 2nd level.", + "level": 2, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a drop of your blood worth at least 2 hit points, which the spell consumes", + "name": "Compelled Convulsion", + "range": 30.0, + "range_text": "30 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "constitution", + "school": "necromancy", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_compelled-convulsion" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "3d8 + 3d8", + "damage_types": [ + "necrotic", + "thunder" + ], + "desc": "You cause an eruption of blood from the corpse of a Small or larger creature that had blood and was slain within the last minute. Each creature within 15 feet of the corpse must make a Dexterity saving throw. On a failure, it takes 3d8 necrotic damage and 3d8 thunder damage. On a success, it takes half as much damage.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, you can target one additional corpse for each slot level above 3rd. A creature affected by multiple corpse explosions makes its saving throw at disadvantage, but only takes damage once.", + "level": 3, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a splash of your blood worth at least 3 hit points, which the spell consumes", + "name": "Corpse Explosion", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "necromancy", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_corpse-explosion" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "1d6", + "damage_types": [ + "bludgeoning" + ], + "desc": "You choose a 10-foot square area on the ground in an area of dirt or natural stone you can see. The ground buckles and opens into a 10-foot deep pit. If the surface is not large enough to contain the pit, the spell fails. Each creature in the area must make a Dexterity saving throw. On a success, a creature jumps to a space 5 feet outside the spell's radius. On a failure, a creature falls to the bottom of the pit (taking normal _falling_ damage). The sides of the pit are rough, and can be climbed. A creature that saves but cannot locate an empty space to move to falls _prone_, hanging from the edge of the pit, and cannot stand until it moves out of the pit area or drops into it. The pit remains until filled.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the pit is 5 feet deeper for each slot level above 1st, to a maximum of 20 feet deep.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Create Pit", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_create-pit" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "srd_bard", + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "1d6", + "damage_types": [ + "slashing" + ], + "desc": "You make a series of three slashes, each one magically releasing a razor-sharp blast of wind at a target within range. You can launch them at one target or several.\n\nMake a weapon attack with the weapon used in the casting of this spell for each slash. On hit, the target takes slashing damage equal to 1d6 + the ability modifier used for the attack.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, you can create one additional slash for each slot level above 2nd.", + "level": 2, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a melee weapon worth at least 1 sp", + "name": "Crescent Wind Slash", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "somatic": true, + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_crescent-wind-slash" +}, +{ + "fields": { + "casting_time": "1 bonus action", + "classes": [ + "kt_occultist", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "d0", + "damage_types": [ + "acid" + ], + "desc": "You invest your life force into an ichorous crimson coating on a weapon you are holding. The next 3 times you hit a creature with the weapon, you deal additional acid damage equal to the hit points expended. The spell then ends. If you don't hit a creature 3 times within the spell's duration, the blood dries, becoming nonmagical and harmless.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, you can expend 1 additional point for each slot level above 1st, up to a maximum of 10 hit points at 6th level.", + "level": 1, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a melee weapon worth at least 1 sp and a splash of your blood worth up to 5 hit points, which the spell consumes", + "name": "Crimson Poison", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "object", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_crimson-poison" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "6d6", + "damage_types": [ + "necrotic" + ], + "desc": "You unleash a sweeping tide of blood along the ground, transforming the terrain in a 15-foot radius around you into difficult terrain for all creatures but yourself until the start of your next turn. Each creature in the area when you cast the spell must make a Dexterity saving throw. A creature takes 6d6 necrotic damage on a failure or half as much on a success.\n\nAt the start of your next turn, the tide recedes as the spell ends, collecting the blood and returning it to you, restoring the 10 hit points used to cast the spell.", + "document": "kcll", + "duration": "1 round", + "higher_level": "", + "level": 3, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a splash of your blood worth at least 10 hit points, which the spell consumes", + "name": "Crimson Tide", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "conjuration", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_crimson-tide" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You curse a creature within range, dooming it. The next attack roll that hits the target creature becomes a critical hit, after which the spell ends.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 3, + "material": true, + "material_consumed": true, + "material_cost": 0, + "material_specified": "something from the target creature—such as blood, hair, or scales—which the spell consumes", + "name": "Curse Of Doom", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "enchantment", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_curse-of-doom" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You curse a creature within range, bringing it bad luck. When you place this curse, pick a number from 2 to 19. Whenever the target rolls the chosen number on an attack roll, saving throw, or ability check, that number is treated as 1.\n\nAdditionally, once during the effect you can use your reaction when the target rolls an attack roll, saving throw, or ability check to force to reroll the d20 and use the lower roll. You regain the ability to do this each time the target rolls your chosen number.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 3, + "material": true, + "material_consumed": true, + "material_cost": 0, + "material_specified": "something from the target creature—such as blood, hair, or scales—which the spell consumes) .You curse a cre", + "name": "Curse Of Misfortune", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": "", + "ritual": false, + "school": "enchantment", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_curse-of-misfortune" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You curse a target creature, causing an overwhelming sense of powerlessness to wash over it. Any time it attempts any action which would deal damage, it must make a Wisdom saving throw. On a success, it takes action as normal. On a failure, it completes the action, but the action deals no damage to any targets.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 5, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "something from the target creature—such as blood, hair, or scales—which the spell consumes", + "name": "Curse of Impotence", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "wisdom", + "school": "enchantment", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_curse-of-impotence" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_bard", + "kt_inventor", + "kt_occultist", + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You bring a Tiny nonmagical object that is not being worn or carried to life. The object uses the following stats:\n\n

Dancing Object

\n\nTiny Construct\n\n* * *\n\n - **Armor Class** 18\n- **Hit Points** 20\n- **Speed** 30 ft., fly 30 ft. (hover)\n\n* * *\n\n| STR | DEX | CON | INT | WIS | CHA |\n| --- | --- | --- | --- | --- | --- |\n| 4 (-3) | 18 (+4) | 10 (+0) | 3 (-4) | 3 (-4) | 1 (-5) |\n\n* * *\n\n

Actions

\nSlam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d4 + your spellcasting ability modifier bludgeoning damage.\n\n* * *\n\nIf the object is a weapon, it deals the weapon’s damage dice + your Spellcasting modifier of the weapon’s damage type instead. The spell can only animate one-handed weapons without the special property this way.\n\nAs a bonus action, you can mentally command the animated object as long as it is within 60 feet of you. You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.\n\nIf the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Dancing Object", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": false, + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_dancing-object" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_sorcerer", + "kt_spellblade", + "srd_warlock" + ], + "concentration": false, + "damage_roll": "1d6", + "damage_types": [ + "necrotic" + ], + "desc": "You wreath your hand in necrotic decay, causing anything you touch to wither and die. Make a melee spell attack against a creature or object within range. On a hit, the target takes 1d6 necrotic damage and starts to flake and decay. The first time it takes damage from another source before the start of your next turn, it takes an additional 1d6 necrotic damage. Targets immune to diseases are immune to this effect.\n\nThe both the initial and secondary damage of the spell increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "", + "level": 0, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "powdered remains of a dead animal", + "name": "Decaying Touch", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "necromancy", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_decaying-touch" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "kt_spellblade" + ], + "concentration": false, + "damage_roll": "7d10", + "damage_types": [ + "necrotic" + ], + "desc": "You point at a creature within range, and attempt to make its skeleton rip free of its body. The creature must make a Constitution saving throw. The target takes 7d10 + 7 necrotic damage on a failed save, or half as much damage on a successful one.\n\nIf this damage kills the target, its flesh sloughs of its skeleton, collapsing into a pile. Its skeleton emerges and becomes a _Skeleton_, hostile to all living creatures, and attacks the closest target.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "", + "level": 5, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a finger bone", + "name": "Deglove Creature", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "constitution", + "school": "necromancy", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_deglove-creature" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "6d6", + "damage_types": [ + "necrotic" + ], + "desc": "Your shadow elongates into a horrifying abomination and attempts to consume the shadow of a creature you choose in range. The target must make a Charisma saving throw. On a failure, the target's shadow is devoured. It takes 6d6 necrotic damage and is magically weakened, subtracting 1d4 from its attack rolls, saving throws, and ability checks for the duration, and adding 1d4 to your attack rolls, saving throws, and ability checks for the duration. On a success, the target takes half as much damage and suffers no other effects.\n\nIf either you or the target has no shadow, the spell fails. If the target's shadow is consumed, they have no shadow until the spell ends.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "When you cast this spell with a 5th-level spell slot or higher, you can target an additional creature for each spell slot level above 4th. The bonus you gain from consuming shadows does not increase beyond 1d4, even if you consume multiple shadows.", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Devour Shadow", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "charisma", + "school": "necromancy", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_devour-shadow" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "6d8", + "damage_types": [ + "necrotic" + ], + "desc": "You transform into a swirling mist of blood with a 15-foot radius. While in this form, you cannot take any actions, but you gain the following benefits:\n\n - You have a flying speed of 60 feet, with hover.\n\n - You can enter and occupy other creatures' spaces, and do not treat them as difficult terrain.\n\n - You can pass through small gaps and cracks without squeezing.\n\n - You have resistance to all damage except radiant, force, and psychic damage. \n\nThe first time you move into a creature's space, it must make a Constitution saving throw. On a failure, it takes 6d8 necrotic damage and you regain 10 hit points. On a success, it takes half as much damage, and you regain only 5 hit points. You can regain a total of 50 hit points through this spell, after which you no longer regain hit points from this effect.\n\nAt the start of your next turn, you return to your previous form. You fall if still aloft unless you have a way to stop your fall.", + "document": "kcll", + "duration": "1 round", + "higher_level": "", + "level": 7, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a splash of your blood worth at least 15 hit points, which the spell consumes", + "name": "Devouring Mist", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "constitution", + "school": "necromancy", + "somatic": true, + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_devouring-mist" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "Until the end of your turn, you gain a burrowing speed of 30 feet. You can move through dirt, sand, or clay with this movement, and leave behind a tunnel equal to your size that remains stable for 1 minute (after which it may remain or collapse based on the properties of the ground moved through). You cannot move through stone (natural or constructed) with this movement.", + "document": "kcll", + "duration": "1 round", + "higher_level": "", + "level": 3, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a mole's claw", + "name": "Dig", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_dig" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_cleric" + ], + "concentration": true, + "damage_roll": "4d8", + "damage_types": [ + "radiant" + ], + "desc": "You call down a spectral angelic avatar which slowly descends from the sky toward a target point within range. The avatar fills a 30-foot-radius, 60-foot high cylinder with bright light. When you cast the spell and at the start of your next turn, you can choose to either heal all creatures within the light, restoring 4d8 hit points to creatures of your choice that are not undead or fiends within it, or burn all creatures within the light, forcing each one to make a Constitution saving throw, taking 4d8 radiant damage on a failed save or half as much on a success.\n\nAt the start of your turn on the third and final turn of the spell, the spell's effects are doubled, either restoring 8d8 hit points or dealing 8d8 radiant damage.", + "document": "kcll", + "duration": "3 rounds", + "higher_level": "", + "level": 8, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Divine Descent", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "constitution", + "school": "evocation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_divine-descent" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_cleric", + "srd_paladin" + ], + "concentration": false, + "damage_roll": "2d8", + "damage_types": [ + "radiant" + ], + "desc": "A brilliant sword of radiant energy forms above the target point and slams down in an explosion of divine power. Each creature in a 10-foot-radius, 30-foot high cylinder centered on the target point must make a Dexterity saving throw. On a failure, a creature takes 2d8 radiant damage, and 2d8 additional radiant damage if it is an undead or fiend. On a success, it takes half as much damage.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the base damage increases by 1d8 for each slot level above 2nd.\n\n> ##### Alignment Powers\n> \n> If your DM uses alignment for creatures, they can optionally rule that the bonus damage applies all creature types as long as the creature is of the opposite moral alignment of the caster (evil to good or good to evil). As not all settings use strict alignment, this is a variant rule at the GM’s discretion.", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Divine Judgment", + "range": 30.0, + "range_text": "30 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "evocation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_divine-judgment" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "2d8", + "damage_types": [ + "acid", + "cold", + "fire", + "lightning", + "poison" + ], + "desc": "You channel elemental power to form draconic wings, selecting one of the following damage types: acid, cold, fire, lightning, or poison. Each creature within 10 feet of you must make a Dexterity saving throw as the wings manifest, taking 2d8 damage of that chosen type on a failure, or half as much on a success. You gain a flying speed of 30 feet until the end of your turn, after which the wings fade away.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 and the flying speed increases by 10 feet for each slot level above 2nd.", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Dragon Surge", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_dragon-surge" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "srd_ranger", + "srd_sorcerer", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "1d12", + "damage_types": [ + "bludgeoning" + ], + "desc": "A small cyclone whips up at a point you can see on the ground within range. The cyclone is a 5-foot-radius, 30-foot-high cylinder centered on that point.\n\nAny creature that starts its turn within the radius of the dust cyclone or enters its radius for the first time during its turn must make a Strength saving throw. On a failed save, the creature takes 1d12 bludgeoning damage is pushed 5 feet away from the center. On a successful save, the creature takes half as much damage isn’t pushed.\n\nAs a bonus action, you can move the dust cyclone up 30 feet in any direction. The first time you pass the dust cyclone’s radius through a creature, that creature must make the saving throw against the dust cyclone’s damage and are pushed out its way on failure. You can continue to move the dust cyclone, but its strength is exhausted until the end of your turn and subsequent creatures an unaffected by it passing through them.\n\nIf the dust cyclone moves over sand, dust, loose dirt, or small gravel, it sucks up the material and heavily obscures its radius until the start of your next turn.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 2, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a pinch of dust", + "name": "Dust Cyclone", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "strength", + "school": "conjuration", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_dust-cyclone" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "1d8", + "damage_types": [ + "lightning" + ], + "desc": "You shoot a jolt of lightning at a creature you can see within range. Make a ranged spell attack against the target. On hit, the target takes 1d8 primary lightning damage and an arc of lightning jumps from the target to another creature within 15 feet, using the same attack roll, dealing 1d4 secondary lightning damage on hit.\n\nThis spell’s damage increases by 1d8 primary and 1d4 secondary damage when you reach 5th level (2d8 and 2d4), 11th level (3d8 and 3d4), and 17th level (4d8 and 4d4).", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "", + "level": 0, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Electric Arc", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_electric-arc" +}, +{ + "fields": { + "casting_time": "1 bonus action", + "classes": [ + "srd_ranger" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You touch of piece of ammunition and infuse it with chaotic elemental power. If that piece of ammunition is fired before the start of your next turn, it transforms into three elemental bolts, one each dealing fire, cold, and lightning damage.\n\nMake a weapon attack roll for each elemental bolt. You can fire all three at the same target or at different targets within the weapon's range. On a hit, each bolt deals elemental damage equal to the attack's normal damage, but of its elemental damage type.", + "document": "kcll", + "duration": "1 round", + "higher_level": "", + "level": 2, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a piece of ammunition", + "name": "Elemental Barrage", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": false, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_elemental-barrage" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "3d8", + "damage_types": [ + "acid", + "cold", + "fire", + "lightning", + "poison" + ], + "desc": "You gather elemental power in your lungs, selecting one damage type out of acid, cold, fire, lightning, or poison, and then exhale it in a mighty gust of energy. Each creature in a 20-foot cone must make a Dexterity saving throw. On a failed save, a creature takes 3d8 damage of the chosen type, or half as much damage on a successful save.\n\nIf you cannot breathe, have no mouth, or your mouth is currently covered, the spell fails.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each level above 2nd.", + "level": 2, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a fragment of a dragon's scale", + "name": "Elemental Exhalation", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "evocation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_elemental-exhalation" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "3d8", + "damage_types": [ + "acid", + "cold", + "fire", + "lightning", + "poison" + ], + "desc": "You form an orb of power, molding it into an element of your choice. Select one damage type from acid, cold, fire, lightning, or poison. Make a ranged spell attack against a target you can see within range. On hit, the target takes 3d8 damage of the selected damage type.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Elemental Orb", + "range": 90.0, + "range_text": "90 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_elemental-orb" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You curse a target creature, causing an overwhelming sense of powerlessness to wash over it. Any time it attempts any action which would deal damage, it must make a Wisdom saving throw. On a success, it takes action as normal. On a failure, it completes the action, but the action deals no damage to any targets.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 5, + "material": true, + "material_consumed": true, + "material_cost": 0, + "material_specified": "something from the target creature—such as blood, hair, or scales—which the spell consumes", + "name": "Enfeebling Curse", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "wisdom", + "school": "enchantment", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_enfeebling-curse" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_sorcerer", + "kt_spellblade" + ], + "concentration": true, + "damage_roll": "2d4", + "damage_types": [ + "fire" + ], + "desc": "You shroud a target in a luminous ethereal shroud which reacts violently to the presence of magic. For the duration, if the target casts a spell, it takes 2d4 force damage. This damage increases by 1d4 for each spell level of the spell cast (no additional damage for cantrips).\n\nAdditionally, if the target ends its turn while concentrating on a spell, it takes 1d4 force damage.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Ethereal Immolation", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_ethereal-immolation" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "10d4", + "damage_types": [ + "necrotic" + ], + "desc": "You point at a creature and attempt to make its heart explode in a violent spasm. If the target has fewer than 20 hit points, its heart explodes and it immediately dies. If it has more than 20 hit points, it must make a Constitution saving throw. On a failure, it takes 10d6 necrotic damage and is _stunned_ until the start of your next turn. On a success, it takes half as much damage and is not stunned. If this damage reduces the target to 0 hit points, it dies.\n\nCreatures without a heart are immune to this spell, though at your DM’s discretion similar organs or components (for example, a golem’s magic core) may qualify as a heart.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "", + "level": 5, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a splash of your blood worth at least 6 hit points, which the spell consumes", + "name": "Explode Heart", + "range": 30.0, + "range_text": "30 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "constitution", + "school": "necromancy", + "somatic": true, + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_explode-heart" +}, +{ + "fields": { + "casting_time": "1 reaction", + "classes": [ + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "2d6", + "damage_types": [ + "thunder" + ], + "desc": "You release an explosive blast of energy to deflect an attack. Roll 2d6 and reduce the attack's damage by the result. If the attack's damage was reduced to 0, and it was a melee attack, the attacker takes the remainder of your dice roll as thunder damage.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the dice rolled increase by 1d6 for each slot level above 2nd.", + "level": 1, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a pinch of black powder", + "name": "Explosive Deflection", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": "which you take when you are hit by an attack", + "ritual": false, + "school": "evocation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_explosive-deflection" +}, +{ + "fields": { + "casting_time": "1 reaction", + "classes": [ + "srd_cleric", + "kt_occultist", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "d0", + "damage_types": [ + "necrotic" + ], + "desc": "You point at a willing creature that has just become poisoned, and expel its tainted blood. The target takes 5 necrotic damage and is no longer poisoned.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "", + "level": 1, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a splash of your blood worth at least 1 hit points, which the spell consumes", + "name": "Expunge Poison", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": "which you can take when a creature within range fails a saving throw against becoming poisoned", + "ritual": false, + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_expunge-poison" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "6d6", + "damage_types": [], + "desc": "You drain a creature of blood, tearing its vital energy away. The target must make a Constitution saving throw. On a failure, its current and maximum hit points are reduced by 6d6. On a success, its current hit points are reduced by half as much, and its maximum hit points are not reduced. If the target was below half its maximum hit points before the spell was cast, its current hit points are reduced by an additional 6d6 hit points, regardless of the save result.\n\nAny maximum hit point reduction caused by this spell lasts until the target finishes a long rest or is targeted with greater restoration. A creature without blood is immune to this spell.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 5th level or higher, the hit point reduction on a failed saving throw is increased by 1d6 for each level over 4th.", + "level": 4, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a splash of your blood worth at least 4 hit points, which the spell consumes", + "name": "Exsanguinate", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "constitution", + "school": "necromancy", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_exsanguinate" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "3d6", + "damage_types": [ + "fire" + ], + "desc": "Your eyes glow with fiery light before focusing on a creature you can see within range, causing a beam of fire to shoot from your eyes. The target creature must make a Dexterity saving throw. On a failed save, it takes 3d6 fire damage and is set ablaze, taking 1d6 damage at the end of each of its turns until it or another creature within 5 feet of it spends an action to douse the flames. On a successful save, the creature takes half as much damage and is not set ablaze.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d6 for each slot level above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Eyes of Immolation", + "range": 30.0, + "range_text": "30 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "evocation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_eyes-of-immolation" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_sorcerer", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "4d12", + "damage_types": [ + "radiant" + ], + "desc": "You cause 5 star-like motes of light to spring forth at points you can see within range. Each mote of light sheds bright light in a 10-foot radius and dim light for an additional 10 feet. If a creature moves within 5 feet of a mote on a turn or ends its turn within 5 feet of one, the mote explodes in a brilliant flash, dealing 4d12 radiant damage to all creatures within 5 feet of it before fading away. If multiple motes explode at once, a creature hit by more than one only takes damage once.\n\nFor the duration of the spell, while you have any motes of light remaining, you can use your action to rearrange the remaining motes, placing them anywhere within range. This movement cannot cause them to detonate.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "When you cast this spell using a spell slot of 6th level or higher, the range increases by 10 feet and you create one additional mote of light for each slot level about 5th.", + "level": 5, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Field of Stars", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "somatic": true, + "target_count": 0, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_field-of-stars" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_cleric" + ], + "concentration": false, + "damage_roll": "8d6", + "damage_types": [ + "radiant" + ], + "desc": "You place an ember of divine flame within a creature, which lies dormant until it is triggered. It activates if its carrier is reduced to 0 hit points or uses its bonus action to activate it.\n\nWhen the ember is activated, it explodes, causing all creatures within 20 feet except the carrier to make a Dexterity saving throw. On a failure, a creature takes 8d6 radiant damage. On a success, it takes half as much damage. The ember's carrier regains 8d6 hit points.", + "document": "kcll", + "duration": "8 hours", + "higher_level": "", + "level": 6, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a phoenix's feather", + "name": "Final Flame", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "evocation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_final-flame" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 bonus action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_sorcerer", + "srd_warlock" + ], + "concentration": false, + "damage_roll": "1d6", + "damage_types": [ + "fire" + ], + "desc": "You cause your fists to erupt in flames. For the duration, your fists become a set of simple natural weapons that deal 1d6 fire damage. You are proficient in these weapons, and they have the Light property. For the duration, any flammable object you attempt to hold catches fire. If you end your turn grappling another creature with your hands, it takes 1d4 fire damage. You can end the spell early (no action required).\n\nThe damage this spell does to grappled targets increases by 1d4 at 5th level (2d4), 11th level (3d4), and 17th level (4d4)", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 0, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Fists of Fire", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_fists-of-fire" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "4d6", + "damage_types": [ + "fire" + ], + "desc": "You release a stream of fire from your hands, filling a 30-foot long, 10-foot wide line with a continual gout of flame. Any creature in the area when you cast the spell or entering the area before the start of your next turn must make a Dexterity saving throw, taking 4d6 fire damage on a failure or half as much on a success. As an action on your subsequent turns for the duration, you can release a new line of fire with the same effect.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Flamethrower", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "evocation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_flamethrower" +}, +{ + "fields": { + "casting_time": "1 minute", + "classes": [ + "kt_occultist", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You assume the form of the familiar that provided the material component to the spell. This transformation lasts for the duration or until you drop to 0 hit points or die. Your game statistics are replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores.\n\nYou assume the hit points and hit dice of the new form. When you revert to your normal form, you return to the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious. You can use an action to revert to your normal form at any time.\n\nYou are limited in the actions you can perform by the nature of your new form, and you can’t speak, cast spells, or take any other action that requires hands or speech. Your gear melds into the new form. You cannot activate, use, wield, or otherwise benefit from any of your equipment.", + "document": "kcll", + "duration": "1 hour", + "higher_level": "", + "level": 2, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a piece of your familiar such as fur, feathers, or scales, which the spell consumes", + "name": "Form of Familiar", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_form-of-familiar" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "2d6", + "damage_types": [ + "fire" + ], + "desc": "You become elemental fire, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Until the spell ends, you gain the following benefits:\n\n - You are immune to fire damage.\n- You can move through the space of other creatures and ignore difficult terrain. The first time on a turn you enter the space of another creature, it takes 2d6 fire damage.\n- If a creature within 5 feet hits you with a melee attack, it takes 2d6 fire damage.\n- You can use your action to create a line of fire 30 feet long and 5 feet wide extending from you in a direction of your choice. Each creature in the line must make a Dexterity saving throw. A creature takes 6d6 fire damage on a failed save, or half as much damage on a successful one.\n- During your turn, if you roll fire damage, you can maximize one die of the fire damage dealt.", + "document": "kcll", + "duration": "10 minutes", + "higher_level": "", + "level": 6, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Form of Fire", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_form-of-fire" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "4d8", + "damage_types": [ + "cold" + ], + "desc": "You freeze over, taking on a form of elemental ice. Until the spell ends, you gain the following benefits:\n\n - You are immune to cold damage.\n- You can move across difficult terrain created by ice or snow without spending extra movement.\n- The ground in a 15-foot radius around you is icy and is difficult terrain for creatures other than you. The radius moves with you.\n- You can use your action to create a 30-foot cone of freezing wind extending from your outstretched hand in a direction you choose. Each creature in the cone must make a Constitution saving throw. A creature takes 4d8 cold damage on a failed save, or half as much damage on a successful one. A creature that fails its save against this effect has its speed halved until the start of your next turn.\n- During your turn, if you roll cold damage, you gain temporary hit points equal to one die rolled (your choice).", + "document": "kcll", + "duration": "10 minutes", + "higher_level": "", + "level": 6, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Form of Ice", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "constitution", + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_form-of-ice" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "4d8", + "damage_types": [ + "piercing" + ], + "desc": "You become made of stone. Until the spell ends, you gain the following benefits:\n\n - You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.\n\n - You can move across difficult terrain made of earth or stone without spending extra movement. You can move through solid earth or stone as if it was air and without destabilizing it, but you can’t end your movement there. If you do so, you are ejected to the nearest unoccupied space, this spell ends, and you are stunned until the end of your next turn.\n\n - You can use your action to call spikes of stone to raise from the ground. All creatures of your choice within 15 feet of you must make a Dexterity saving throw. A creature takes 4d8 piercing damage on a failed save, or half as much on a successful one. Its space becomes difficult terrain either way", + "document": "kcll", + "duration": "10 minutes", + "higher_level": "", + "level": 6, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Form of Stone", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_form-of-stone" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "5d6", + "damage_types": [ + "bludgeoning" + ], + "desc": "You become a surge of elemental water. Until the spell ends, you gain the following benefits:\n\n - You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.\n- You can move through the space of other creatures and ignore difficult terrain; the first time you move through a Large or smaller creature, it must pass a Strength saving throw or be knocked prone.\n- You can use your action to unleash a blast of water 15 feet long and 5 feet wide extending from you in a direction of your choice. Each creature in the line must make a Strength saving throw. A creature takes 5d6 bludgeoning damage and is knocked _prone_ on a failed save, or half as much and isn’t knocked prone on a successful one.", + "document": "kcll", + "duration": "10 minutes", + "higher_level": "", + "level": 6, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Form of Water", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "strength", + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_form-of-water" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "4d8", + "damage_types": [ + "bludgeoning" + ], + "desc": "You become a gust of elemental wind. Until the spell ends, you gain the following benefits:\n\n - You have a flying speed of 60 feet.\n- You can move through and occupy the space of other creatures, and you ignore difficult terrain.\n- You are invisible.\n- You can use your action to unleash a powerful blast of wind in a 30 foot cone. Each creature in the cone must make a Strength saving throw. A creature takes 4d8 bludgeoning damage and is knocked 15 feet away from you on a failed save, or takes half as much damage and isn’t knocked backward on a successful one.", + "document": "kcll", + "duration": " minutes", + "higher_level": "", + "level": 6, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Form of Wind", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "strength", + "school": "transmutation", + "somatic": false, + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_form-of-wind" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "For the duration of the spell, you gain the benefits of the _form of fire_, _form of ice_, _form of stone_, _form of water_, and _form of wind_ spells.", + "document": "kcll", + "duration": "10 minutes", + "higher_level": "", + "level": 9, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Form of the Elements", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_form-of-the-elements" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_sorcerer", + "kt_spellblade", + "srd_warlock" + ], + "concentration": false, + "damage_roll": "1d8", + "damage_types": [ + "cold" + ], + "desc": "You instill a deadly chill into your hand. Make a melee spell attack against a creature you can reach. On a hit, the target takes 1d8 cold damage, and its speed is reduced by 10 feet until the end of its next turn.\n\nThe spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "", + "level": 0, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Freeze", + "range": 5.0, + "range_text": "5 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_freeze" +}, +{ + "fields": { + "casting_time": "1 bonus action", + "classes": [ + "srd_ranger" + ], + "concentration": false, + "damage_roll": "4d8", + "damage_types": [ + "bludgeoning" + ], + "desc": "You touch a piece of ammunition or weapon with the thrown property, imbuing it with the power of a hurricane for the duration. The first time you attack with the empowered item, it is propelled with hurricane force. On a hit, the target takes an additional 4d8 damage from the attack and is knocked backwards 30 feet. Any creature the target collides with takes 2d8 bludgeoning damage. On a miss, the target takes half as much damage and is not knocked back.\n\nOnce an attack has been made with the piece of ammunition or weapon, the spell ends.", + "document": "kcll", + "duration": "1 round", + "higher_level": "When you cast this spell using a spell slot of 5th level, the shot deals an additional 1d8 damage and the target is knocked backwards an additional 10 feet.", + "level": 4, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a piece of ammunition or a weapon worth at least 1 cp", + "name": "Gale Shot", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "somatic": true, + "target_count": 1, + "target_type": "object", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_gale-shot" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_sorcerer", + "kt_spellblade" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You become briefly ethereal and intangible. For the duration, you can move in any direction and do not fall. You can move through creatures, objects, walls, terrain, and effects as if they were not there. You can only pass through magical objects if they do not block ethereal transit. While you are intangible, you are immune to all damage except force damage.\n\nAt the start of your next turn, you become tangible again in your current space. If the space is occupied, you are shunted to the nearest unoccupied space and take force damage equal to twice the number of feet you are forced to move. If you are in the air and cannot fly, you fall to the ground.", + "document": "kcll", + "duration": "1 round", + "higher_level": "", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Ghost Step", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_ghost-step" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "6d6", + "damage_types": [ + "cold" + ], + "desc": "A huge chunk of ice appears in the sky before crashing down at a point within range before shattering into an explosion of ice. Creatures within 30 feet of the point must make a Dexterity saving throw. On failure, a creature takes 6d6 cold damage, and if it was within 10 feet of the target point, it takes an additional 6d8 bludgeoning damage. On success, a creature takes half as much cold damage, and half as much bludgeoning damage (if applicable).\n\nThe spell’s area of effect becomes difficult terrain until the end of your next turn.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "", + "level": 7, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Glacial Crash", + "range": 300.0, + "range_text": "300 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "evocation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_glacial-crash" +}, +{ + "fields": { + "casting_time": "1 reaction", + "classes": [ + "kt_occultist", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "3d6", + "damage_types": [ + "necrotic" + ], + "desc": "When a creature that has flesh, blood, or bone that you can see is reduced to 0 hit points, you can attempt to make it explode in a shower of gore. If the target is still alive and merely unconscious, it must make a Constitution saving throw. On a success, it does not explode, but suffers one death saving throw failure if applicable.\n\nIf the target is dead or fails its saving throw, it violently explodes in shards of flesh, blood, and bone. Each creature within 10 feet must make a Dexterity saving throw. A creature takes 3d6 necrotic damage on a failure or half as much damage on a success.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each level above 2nd.", + "level": 2, + "material": true, + "material_consumed": true, + "material_cost": 0, + "material_specified": "a splash of your blood worth at least 2 hit points, which the spell consumes", + "name": "Gory Doom", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": "which you can take when a creature is reduced to 0 hit points within 60 feet of you.", + "ritual": false, + "saving_throw_ability": "constitution", + "school": "necromancy", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_gory-doom" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "srd_ranger" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "A twisting burst of roots launch from your hand, reaching to grab a Large or smaller target. The target must make a Strength saving throw. On a failure, it is pulled 20 feet in a direction of your choice. On a success, the target is only pulled 5 feet. A creature can choose to fail this save.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, you move a creature an additional 5 feet for each slot level above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Grasping Roots", + "range": 30.0, + "range_text": "30 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "strength", + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_grasping-roots" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "2d6", + "damage_types": [ + "bludgeoning" + ], + "desc": "You create a crushing field of gravity in a 15 radius sphere. Each creature within the area must make a Strength saving throw. On a failure, a creature takes 2d6 bludgeoning damage and falls _prone_. On a success, it takes half as much damage and is not knocked prone. Creatures that are not on the ground make this save with disadvantage.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Gravity Surge", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "strength", + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_gravity-surge" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_cleric" + ], + "concentration": true, + "damage_roll": "2d8", + "damage_types": [ + "radiant" + ], + "desc": "A golden pillar of celestial radiance shines down in a 10-foot radius, 60-foot-high cylinder centered on a point you can see within range. Until the spell ends, the cylinder is filled with bright light and sheds dim light for 10 feet in all directions from it.\n\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, the celestial radiance infuses its body with positive energy. If the creature is not an undead or construct, it regains 2d8 hit points and gains 2d8 temporary hit points. If it is a construct, the light has no effect. If it is undead, it instead takes 2d8 radiant damage.\n\nThe first time a creature is healed by this spell, it is healed without restriction; every subsequent time a creature is healed by this spell, it can't be healed above half its maximum hit points.\n\nAs a bonus action, you can move the pillar up to 60 feet in any direction.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Heavenly Ray", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_heavenly-ray" +}, +{ + "fields": { + "casting_time": "1 bonus action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "1d10", + "damage_types": [ + "bludgeoning" + ], + "desc": "You impart great heft to an unarmed strike or weapon you are holding. The first time you hit with a melee weapon attack using that weapon before the start of your next turn, your blow strikes with great force, and the attack deals an extra 1d10 bludgeoning damage to the target and must succeed a Constitution saving throw, or becomes _dazed_ until the start of its next turn. While dazed this way, it cannot take reactions, and attacks against it have advantage.", + "document": "kcll", + "duration": "1 round", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.", + "level": 1, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a weapon or unarmed strike that does bludgeoning damage", + "name": "Heavy Blow", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "constitution", + "school": "transmutation", + "somatic": false, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_heavy-blow" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_warlock", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "1d6", + "damage_types": [ + "bludgeoning" + ], + "desc": "You open a pit to hell beneath the feet of your foes. A supernatural void opens in a 10-foot radius, 10-foot deep pit opens around a point you can see within range.\n\nCreatures in the area must make a Dexterity saving throw. On success, they can move 5 feet outside the radius of the spell. If they cannot move 5 feet out of the radius of the spell (such as having no path or insufficient movement speed), they automatically fail the saving throw. Creatures that fall their saving throw fall to the bottom of the pit (taking 1d6 bludgeoning damage and falling _prone_). The floor of the pit is a blazing inferno of hell. Creatures that start their turn in the pit take 4d6 fire damage and 4d6 necrotic damage.\n\nThe pit is difficult to escape, voraciously drawing creatures caught in to the depths of hell with strong winds, roaring fires, and infernal chains. A creature can spend 20 feet of movement (or 10 if they a flying or climbing speed) to attempt to escape the pit, making a Strength saving throw against your spell save DC. On success, they escape. On failure, fall back to the floor of the pit and their movement speed becomes 0 until the start of their next turn.\n\nWhen the spell ends, the supernatural void to hell closes, and all creatures in the pit are deposited on the ground where the pit opened prone.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 7, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Hellfire Pit", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_hellfire-pit" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You curse a target with unclosing wounds. If the target has taken piercing or slashing since the end of their last turn or takes piercing or slashing damage for the duration of the spell, its hit points are reduced by 1d8 at the end of each of its turns for the duration. This damage cannot be stopped by first aid, staunching the wound, or any non-magical means, but is ended if the creature is restored to full hit points by magical healing or the spell ends.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 1, + "material": true, + "material_consumed": true, + "material_cost": 0, + "material_specified": "something from the target creature—such as blood, hair, or scales—which the spell consumes and a drop of your blood worth at least 1 hit point, which the spell consumes", + "name": "Hemorrhaging Curse", + "range": 30.0, + "range_text": "30 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "necromancy", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_hemorrhaging-curse" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_sorcerer", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "2d6 + 2d6", + "damage_types": [ + "cold", + "necrotic" + ], + "desc": "You gesture at a point you can see within range and summon a 20-foot radius sphere of blackness, a void of magical darkness which attempts to devour whatever enters. Darkvision cannot penetrate it, and no light can illuminate the darkness unless caused by a spell of a higher level.\n\nA creature that starts its turn within the void must make a Constitution saving throw. On a failure, it takes 2d6 cold damage and 2d6 necrotic damage, and its speed is reduced by 5 feet to a minimum of 5 feet. This speed reduction stacks with successive failures, and ends once the creature starts its turn outside the void. On a success, the creature takes half as much damage and its speed is not reduced.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "When you cast this spell using a spell slot of 5th level or higher, the necrotic and cold damage both increase by 1d6, and the speed reduction increases to 10 feet for each failed save.", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Hungering Void", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "constitution", + "school": "conjuration", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_hungering-void" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "2d6 + 2d6", + "damage_types": [ + "necrotic" + ], + "desc": "You animate a stream of blood, which forms into a fanged maw and bites a creature of your choice within range. Make a melee spell attack. On a hit, the target takes 2d6 piercing damage and 2d6 necrotic damage, and you regain 2d6 hit points.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the necrotic damage and hit points regained both increase by 1d6.", + "level": 2, + "material": true, + "material_consumed": true, + "material_cost": 0, + "material_specified": "a drop of your blood worth at least 2 hit points, which the spell consumes", + "name": "Hungry Blood", + "range": 15.0, + "range_text": "15 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_hungry-blood" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "kt_spellblade" + ], + "concentration": false, + "damage_roll": "2d8", + "damage_types": [ + "cold" + ], + "desc": "You conjure a shard of ice before hurling it at a target you can see within range. Make a ranged spell attack. On hit, the target takes 2d8 + your spellcasting ability modifier cold damage.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Ice Arrow", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_ice-arrow" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 bonus action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "1d6", + "damage_types": [ + "cold" + ], + "desc": "You conjure a weapon of magical ice in your hand, which takes the form of one of the weapons listed below. You are proficient with it, and while wielding it, you can change its form as a bonus action. If you lose or discard the weapon, you can reform it in your hand as a bonus action.\n\n| Weapon | Damage | Properties |\n| --- | --- | --- |\n| Ice Spear | 1d6 | Thrown (30/90) |\n| Ice Sword | 1d6 | Versatile (1d8) |\n| Ice Lance | 1d8 | Two-Handed, Reach |\n| Ice Hammer | 1d10 | Two-Handed, Heavy |\n| Ice Dagger | 1d4 | Finesse, Thrown (30/90) |\n\nRegardless of its form, the weapon deals cold damage. You can end the spell early, letting the weapon melt to a harmless splash of water (no action required). You can have up to three ice weapons formed from this spell at a time. If you form a fourth, the first melts away.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 0, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a drop of water that was once snow", + "name": "Ice Weapon", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_ice-weapon" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "d0", + "damage_types": [ + "acid" + ], + "desc": "You transmute your blood into sluggish black ichor, which forms a layer of bloody armor. You gain 8 temporary hit points, and for the duration of the spell, you reduce any bludgeoning, piercing, or slashing damage you take by 4 (to a minimum of 1 damage). In addition, any time you are hit with a melee attack, the attacker takes 4 acid damage.", + "document": "kcll", + "duration": "10 minutes", + "higher_level": "When you cast this spell with a 5th level or higher spell slot, both the damage reduction and the retaliatory acid damage increase by 1 for each slot level over 4th.", + "level": 4, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a splash of your blood worth at least 4 hit points, which the spell consumes", + "name": "Ichorous Blood", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "necromancy", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_ichorous-blood" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "srd_bard", + "kt_occultist", + "kt_spellblade" + ], + "concentration": false, + "damage_roll": "1d8", + "damage_types": [ + "psychic" + ], + "desc": "You create and throw an illusionary dart at a creature you can see within range. Make a ranged spell attack. On hit, they take 1d8 psychic damage.\n\nThe number of darts you can throw with this spell increases when you reach 5th level (2 darts), 11th (3 darts), and 17th level (4 darts). You can direct the dart at the same target or at different ones. Make a separate attack roll for each dart.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "", + "level": 0, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Illusionary Dart", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "illusion", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_illusionary-dart" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "6d6", + "damage_types": [ + "psychic" + ], + "desc": "A bright streak flashes from your fingertip to a point you can see within range before blossoming into a 20-foot radius illusionary explosion. Each creature of your choice in the area must make a Wisdom saving throw. On a failure, a creature takes 6d6 psychic damage. On a success, a creature realizes the fire is illusionary and takes no damage.\n\nYou can choose to make illusion an explosion of ice, lightning, or pure force energy.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.", + "level": 3, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "something that looks like bat guano", + "name": "Illusionary Fireball", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "wisdom", + "school": "illusion", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_illusionary-fireball" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_bard", + "kt_occultist", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You create a 5-foot radius illusory pit at a point you can see on the ground. Each creature within the area when the spell is cast must succeed on a Wisdom saving throw or believe it has fallen into the pit. It falls _prone_, cannot stand up, and cannot see beyond the radius of the pit.\n\nA creature can spend its action to attempt to climb out of the pit, repeating its saving throw. On a success, it spends all of its movement to stand up and then realizes the pit is an illusion, ending the spell for it. On a failure, it continues to believe it is stuck in the pit. An affected creature can move within the spaces covered by the pit.\n\nA creature with a flying speed automatically succeeds on its saving throw. Each time a creature under the effect takes damage, it can repeat its saving throw.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "When you cast the spell using a spell slot of 2nd level or higher, the radius of the pit increases by 5 feet for each level above 1st, to a maximum of a 20 feet with a 4th-level spell slot", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Illusory Pit", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "wisdom", + "school": "illusion", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_illusory-pit" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_cleric", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You assume an immutable form. You become immune to other transmutation spells or magical effects that would alter your form.\n\nIf you don’t move during your turn, you gain advantage on Strength or Constitution saving throws made before the start of your next turn, and cannot be moved or knocked down against your will.\n\nWhile the spell is active, as a reaction to taking bludgeoning, piercing, or slashing damage you can gain resistance to that damage type (Including the triggering damage) until the end of your next turn, but your movement speed becomes zero until the end of your next turn.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Immutability", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_immutability" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_sorcerer", + "srd_warlock" + ], + "concentration": false, + "damage_roll": "1d10", + "damage_types": [ + "bludgeoning" + ], + "desc": "You impart great force into a target you touch. Make a melee spell attack against the target. On hit, the target takes 1d10 bludgeoning damage, and is knocked 5 feet directly away from you.\n\nThe spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "", + "level": 0, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Impact", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_impact" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_bard", + "kt_occultist", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "d0", + "damage_types": [ + "psychic" + ], + "desc": "You inflict a splitting headache on one creature you can see within range. The target takes 1 psychic damage at the start each of its turns and has disadvantage on Constitution saving throws to maintain Concentration and Intelligence ability checks. Creatures with Intelligence 5 or less suffer no effects from this spell.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 1, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a bad pun written on a scrap of parchment", + "name": "Induce Headache", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_induce-headache" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "3d6", + "damage_types": [], + "desc": "Chains of burning black iron spring from the ground and attempt to bind a creature you can see within range. The target must make a Strength saving throw. On a failure, it takes 3d6 fire damage and its speed is reduced to 0 for the duration. On a success, it takes half as much damage and is not bound.\n\nThe target must repeat its saving throw at the end of each of its turns. On a success, the chains break and the spell ends for that target. On a failure, it remains bound and takes an additional 2d6 fire damage as it is seared by the chains.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "When you cast this spell with a spell slot of 3rd level or higher, you can target an additional creature for each spell slot level above 2nd.", + "level": 2, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a link from a chain burned in a fire that killed at least one creature", + "name": "Infernal Shackles", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "strength", + "school": "conjuration", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_infernal-shackles" +}, +{ + "fields": { + "casting_time": "1 bonus action", + "classes": [ + "srd_ranger", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "1d10", + "damage_types": [ + "piercing", + "slashing" + ], + "desc": "You instill a magical sharpness to a weapon you're holding or a natural weapon you possess, which must deal piercing or slashing damage. You have advantage on the next attack roll you make with it before the start of your next turn, and if the attack hits it deals an additional 1d10 damage of the weapon's type.", + "document": "kcll", + "duration": "1 round", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.", + "level": 1, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a weapon or natural weapon that deals piercing or slashing damage", + "name": "Infinite Edge", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": false, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_infinite-edge" +}, +{ + "fields": { + "casting_time": "1 reaction", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You cause a 15-foot-long, 10-foot-tall, 6-inch thick wall of earth to erupt from the ground in an empty space you can see within range. The wall grants total cover and blocks any damage originating from the far side of the wall. It blocks ranged attacks and any area-ofeffect spells or magical effects with areas intersecting the wall.\n\nThe wall has hit points equal to 4d10 + your spellcasting modifier. It takes all damage it blocks, even if that damage normally only affects creatures, but it only suffers the blocked damage one time even if it protects multiple creatures. If it is reduced to 0 hit points, it crumbles to dust and any excess damage is dealt as normal. If the wall is not destroyed, it crumbles at the start of your next turn.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the wall has 1d10 additional hit points and is 5 feet longer for each level above 3rd.", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Instant Bulwark", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": "which you can take when a creature within range takes damage from a ranged attack or area effect", + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_instant-bulwark" +}, +{ + "fields": { + "casting_time": "1 reaction", + "classes": [ + "srd_bard", + "srd_ranger", + "srd_sorcerer", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "0d8", + "damage_types": [ + "force" + ], + "desc": "You vanish, teleporting to an empty space within 5 feet of the creature that damaged you, and immediately make a weapon attack against them with the weapon used in the spell’s casting.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, if your attack hits, it deals 1d8 additional force damage for each slot level above 2nd.", + "level": 2, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a melee weapon worth at least 1 sp", + "name": "Instant Counter", + "range": 30.0, + "range_text": "30 ft", + "range_unit": "ft", + "reaction_condition": "which you take in response to being damaged by a creature within 30 feet of you that you can see", + "ritual": false, + "school": "conjuration", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_instant-counter" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "6d8", + "damage_types": [ + "piercing" + ], + "desc": "Iron spikes lance up from the ground, impaling every creature within 20 feet of you. Each creature in the area must make a Dexterity saving throw. On a failure, it takes 6d8 piercing damage and its speed drops to 0 until the end of its next turn. On a success, it takes half as much damage and its speed is not reduced.\n\nUntil the start of your next turn, when a creature moves into or within the area, it takes 1d8 piercing damage for every 5 feet it travels. At the start of your next turn, the spikes rust away to dust.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 5th level or higher, the initial damage increases by 1d8 for each spell slot level above 4th.", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Iron Garden", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_iron-garden" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "srd_ranger", + "kt_spellblade" + ], + "concentration": false, + "damage_roll": "3d8", + "damage_types": [ + "bludgeoning", + "piercing", + "slashing" + ], + "desc": "You flourish the weapon used in the casting and then vanish to strike like the wind. Choose up to three creatures you can see within range. Make a melee weapon attack against each target. On a hit, a target takes 3d8 damage of the weapon’s damage type.\n\nYou can then teleport to an unoccupied space you can see within 5 feet of any of the targets.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 3rd Level or higher, it deals an additional 1d8 damage to each target on hit for each slot level above 2nd.", + "level": 2, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a melee weapon with which you are proficient worth at least 1 sp", + "name": "Iron Wind Strike", + "range": 15.0, + "range_text": "15 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "conjuration", + "somatic": true, + "target_count": 3, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_iron-wind-strike" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [], + "concentration": true, + "damage_roll": "4d6", + "damage_types": [ + "psychic" + ], + "desc": "You hex a target creature, placing a karmic binding on it. For the duration of the spell, the first time the target it damages another creature on a turn, it takes 4d6 psychic damage.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 3, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "something from the target creature—such as blood, hair, or scales—which the spell consumes", + "name": "Karmic Curse", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "enchantment", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_karmic-curse" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_cleric", + "kt_occultist" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You place a magical binding on a creature you can see within range. Until the start of your next turn, anytime that creature deals damage with its action, bonus action, or reaction, it takes radiant damage equal to the damage dealt, up to a maximum of 10 damage. The target is aware of spell's effects. After reflecting 10 damage, spell ends.", + "document": "kcll", + "duration": "1 round", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the maximum damage increases by 10 for each spell slot level above 2nd.", + "level": 1, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a broken shard of a mirror", + "name": "Karmic Reflection", + "range": 30.0, + "range_text": "30 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "enchantment", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_karmic-reflection" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_cleric", + "kt_occultist", + "srd_warlock", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You link the life of two creatures you can see within range. Choose either a Life Link or an Inverse Life Link when you cast the spell.\n\n - **Life Link.** When either target regains hit points, the other target regains the same amount. When either target takes damage, the other target takes an equal amount of necrotic damage.\n\n - **Inverse Life Link.** When either target loses hit points, the other is healed for an equal number of hit points. When either target regains hit points, the other takes an equal amount of necrotic damage. \n\nDamage or healing inflicted by this spell does not trigger the link's effects. The link lasts until the spell ends or it has inflicted 40 hit points of healing or damage.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "When you cast this spell with a spell slot of 6th level or higher, the number of hit points the link can transfer increases by 10 for each slot level above 5th.", + "level": 5, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a splash of your blood worth at least 5 hit points, which the spell consumes", + "name": "Life Link", + "range": 30.0, + "range_text": "30 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "abjuration", + "somatic": true, + "target_count": 2, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_life-link" +}, +{ + "fields": { + "casting_time": "1 reaction", + "classes": [ + "srd_cleric", + "kt_occultist", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "When a creature you can see within range is reduced to 0 hit points, you can sacrifice your own vitality to bolster its life force. For the duration, the target can continue acting while at 0 hit points and does not fall unconscious. Any damage it takes is transferred to you. If the target is healed above 0 hit points, the spell ends.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 5, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a splash of your blood worth at least 5 hit points, which the spell consumes", + "name": "Life Support", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": "which you can take when a creature is reduced to 0 hit points within range", + "ritual": false, + "school": "necromancy", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_life-support" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 bonus action", + "classes": [ + "srd_ranger" + ], + "concentration": false, + "damage_roll": "4d8", + "damage_types": [ + "lightning" + ], + "desc": "You touch a piece of ammunition or a weapon with the thrown property, imbuing it with crackling lightning for the duration.\n\nThe first time you attack with the empowered item, it transforms into a bolt of lightning, blasting out from you in a line 100 feet long and 5 feet wide. Make one weapon attack, applying the result against every creature in the line. This attack deals 4d8 lightning damage on a hit, and half as much damage on a miss. This damage roll doesn't add any modifiers or bonuses associated with weapon attacks. The lightning ignites flammable objects in the area that aren’t being worn or carried.\n\nOnce an attack has been made with the piece of ammunition or weapon, the spell ends.", + "document": "kcll", + "duration": "1 round", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each level above 3rd, up to a maximum of 6d8 at 5th level.", + "level": 3, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a piece of ammunition or a weapon worth at least 1 cp", + "name": "Lightning Shot", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "object", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_lightning-shot" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You attempt to control a creature’s movements by using its to blood manipulate it like a puppet. The target must succeed on a Wisdom saving throw or become partially controlled. For the duration, you can use your bonus action to force the target to spend its reaction to move up to 20 feet (or its movement speed, whichever is less) and make a single weapon attack against a target of your choice.\n\nUntil the target breaks free of the spell, it cannot take reactions normally. At the end of each of the target’s turns, it can repeat the saving throw, ending the spell on success.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 4, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a splash of your blood worth at least 4 hit points, which the spell consumes", + "name": "Macabre Marionette", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "wisdom", + "school": "necromancy", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_macabre-marionette" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You mold earth you can see within range, causing it to twist and buckle to your command. Select one of the following effects:\n\n - You can excavate a 5-foot cube of loose dirt or soil and move it along the ground to another unoccupied space within 5 feet.\n- You can make minor alterations to dirt or stone, such as changing its color or carving small, simple shapes.\n- You can turn a 5-foot square of earth or stone into difficult terrain for 1 hour. You can create up to three patches of difficult terrain this way; if you create additional patches, the first one you created returns to normal terrain.", + "document": "kcll", + "duration": "Special", + "higher_level": "", + "level": 0, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Manipulate Earth", + "range": 30.0, + "range_text": "30 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_manipulate-earth" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You reach out and grasp the imperceptible threads of fate, enabling yourself to subtly manipulate them. For the duration when a creature within 60 feet of you makes an attack roll, saving throw, or ability check, you can use your reaction to tweak its fate, altering the die result. You can choose to manipulate fate after the die is rolled, but before the outcome is determined.\n\nYou can nudge the roll to your choice of adjacent faces on the die (potential outcomes listed below).\n\n| d20 | Tweaked Fates |\n| --- | --- |\n| 1 | 7, 13, or 19 |\n| 2 | 12, 18, or 20 |\n| 3 | 17, 16, or 19 |\n| 4 | 11, 14, or 18 |\n| 5 | 13, 15, or 18 |\n| 6 | 9, 14, or 16 |\n| 7 | 1, 15, or 17 |\n| 8 | 10, 16, or 20 |\n| 9 | 6, 11, or 19 |\n| 10 | 8, 12, or 17 |\n| 11 | 4, 9, or 13 |\n| 12 | 2, 10, or 15 |\n| 13 | 1, 5, or 11 |\n| 14 | 4, 6, or 20 |\n| 15 | 5, 7, 12 |\n| 16 | 3, 6, or 8 |\n| 17 | 3, 7, or 10 |\n| 18 | 2, 4, or 5 |\n| 19 | 1, 3, or 9 |\n| 20 | 2, 8, or 14 |\n\nInstead of nudging, you can instead choose to cast aside subtlety and yank the thread of fate, selecting any value on the d20 as the result. If you do so, you suffer a backlash. Roll a number of d6 equal to the difference between your selection and the original result; you take that much necrotic damage, and the spell immediately ends.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 9, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a spool of silk thread", + "name": "Manipulate Fate", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "divination", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_manipulate-fate" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You control a fire you can see within range, causing it to bend to your command. Select one of the following effects:\n\n - You can grant a creature of your choice within range resistance to fire damage until the start of your next turn.\n- You can spark or spread fire in a 5-foot cube, as long as there is fuel that can be ignited within the area.\n- You can douse fire within a 5-foot cube.\n- You can adjust a flame's brightness (halving or doubling it), color (turning the flames to any color of your choice), or shape (forming simple shapes) within a 5-foot cube for 10 minutes.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "", + "level": 0, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Manipulate Fire", + "range": 30.0, + "range_text": "30 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_manipulate-fire" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You shape water you can see within range, causing it to move at to your command. Select one of the following effects:\n\n - You can move or direct the flow of a 5-foot cube of water in a direction of your choice, but the water will revert back to its natural flow at the start of your next turn unless you concentrate on keeping it in place.\n- You can mold the water into small shapes or simple animations. This change lasts for 1 minute.\n- You can change the color or opacity of a 5-foot cube of water. This change lasts for 1 hour.\n- You can freeze up to a 5-foot cube of unoccupied water or thaw up to a 5-foot cube of ice. The water unfreezes or refreezes naturally based on the environmental conditions (usually taking an hour or more to completely melt or freeze unless in extreme conditions).", + "document": "kcll", + "duration": "Special", + "higher_level": "", + "level": 0, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Manipulate Water", + "range": 30.0, + "range_text": "30 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_manipulate-water" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You create a small gust within range, causing the air to surge and swirl to your command. Select one of the following effects:\n\n - The next ranged weapon attack against a creature of your choice within range has disadvantage.\n- One Large or smaller creature of your choice within range must succeed on a Strength saving throw or be pushed 5 feet or knocked _prone_ (your choice).\n- You can increase the next jump made by a creature of your choice within range by 5 feet.\n- You manipulate the wind in a minor way, such as pushing a light object up to 10 feet, rustling plants, slamming a door, or similar effects. These aren’t powerful enough to move creatures or deal damage.", + "document": "kcll", + "duration": "1 round", + "higher_level": "", + "level": 0, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Manipulate Wind", + "range": 30.0, + "range_text": "30 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "strength", + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_manipulate-wind" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "10d10", + "damage_types": [ + "fire" + ], + "desc": "You point at a creature or Large or smaller object that is not being worn or carried within range, and attempt to make it melt into a puddle of slag. If the target is a creature, it makes a Constitution saving throw. On a failure, it takes 10d10 fire damage. On a success, it takes half as much damage. If the target is an object, it takes 20d10 fire damage. If this reduces it to 0 hit points, it is melted into a puddle of slag.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d10 for each slot level above 6th.", + "level": 6, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Melt", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "constitution", + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_melt" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "kt_inventor", + "srd_sorcerer", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "4d4", + "damage_types": [ + "acid" + ], + "desc": "You hurl a glob of acid at a creature within range, making a ranged spell attack. On a hit, the target takes 4d4 acid damage, and is covered in acid. For 1 minute, it takes 1d4 acid damage at the end of each of its turns. The target or another creature within 5 feet can end the effect early by using an action to clear off the acid.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 2d4 for each slot level above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Melting Glob", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "conjuration", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_melting-glob" +}, +{ + "fields": { + "casting_time": "1 bonus action", + "classes": [ + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "2d10", + "damage_types": [ + "bludgeoning" + ], + "desc": "You drastically reduce your weight and immediately _long jump_{jump} up to triple your maximum jump distance without spending any movement. When you reach the jump's maximum height, your weight and density are instantly increased, causing you to crash down with great force.\n\nEvery creature within 10 feet of where you land must make a Strength saving throw. On a failure, a creature takes 2d10 bludgeoning damage and is knocked _prone_. On a success, it takes half as much damage and is not knocked prone. You take no falling damage if the fall was less than 100 feet.\n\nIf you land directly on top of another creature that is no more than two sizes larger than you, it has disadvantage on its saving throw against the spell and is pushed to an adjacent empty space of your choice (regardless of its save result).", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Meteor Jump", + "range": null, + "range_text": " specs", + "range_unit": "spec", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "strength", + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_meteor-jump" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_bard", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "2d8", + "damage_types": [ + "psychic" + ], + "desc": "You launch a ray of mental energy from your mind at the mind of another creature within range. This ray ignores cover and passes through physical barriers. The target must make a Wisdom saving throw. On a failure, it takes 2d8 psychic damage and has disadvantage on its next attack roll or ability check before the start of your next turn. On a success, it takes half as much damage and suffers no additional effects.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each level above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Mind Ray", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "wisdom", + "school": "enchantment", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_mind-ray" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_bard", + "kt_occultist", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You create an illusory duplicate of every allied creature of your choice within 30 feet. Until the spell ends, the duplicates move alongside their real counterparts and mimic their actions, making it impossible to track which is real.\n\nEach time an affected creature is attacked, roll a d20 to determine whether the attack instead targets the duplicate. On a roll of 11 or higher, the attack targets the duplicate. A duplicate's AC equals 10 + the real creature’s Dexterity modifier. If a duplicate is hit by an attack, it is destroyed. Duplicates ignore all other damage and effects, and the spell ends once all duplicates have been destroyed.\n\nA creature is unaffected by this spell if it can’t see, if it relies on senses other than sight (such as blindsight), or if it has truesight or another means of automatically disbelieving illusions.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Mirror Army", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "illusion", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_mirror-army" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You seize control of the blood within a freshly slain corpse or unconscious creature. The target must be Medium or smaller, and cannot have died more than 1 minute ago. For the duration, you can use your bonus action to make the target move up to 20 feet and make a single melee attack. It uses your spellcasting modifier for the attack roll. \nIf the corpse is carrying a weapon or has a natural weapon, the attack deals the weapon’s damage (without any bonuses from the target's features). Otherwise, it makes a Slam attack which deal 1d6 (or 1 for a Tiny target) + your spellcasting modifier damage.\n\nIf an unconscious target regains consciousness within the spell's duration, it can make a Charisma saving throw at the end of each of its turns to regain control of its body. You can end this spell at any time (no action required).", + "document": "kcll", + "duration": "1 minute", + "higher_level": "When you cast this spell with a spell slot of 4th level or higher, the target can be Large.", + "level": 2, + "material": true, + "material_consumed": true, + "material_cost": 0, + "material_specified": "a drop of your blood worth at least 2 hit points, which the spell consumes", + "name": "Morbid Puppet", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_morbid-puppet" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_warlock", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You shroud the mind of a creature you can see within range in shadow, twisting its view of the world. The target perceives everything beyond 15 feet as wreathed in shadow, indistinct in shape and sound. When the target attempts to target a creature wreathed in shadow with an attack or spell, it must pass a Wisdom saving throw, or it instead targets a random different target within range. When the target becomes able to see a creature that was previously wreathed in shadow, it must pass a Wisdom saving throw, or become _frightened_ of that creature until the start of its next turn.\n\nAt the end of each of the target's turns, it makes a Wisdom saving throw. On a failure, the shadows draw 5 feet closer, closing off the distance the target can see clearly. If the target’s entire vision becomes shrouded in shadow (after its third failure), it becomes paralyzed with fear until it succeeds on this save. If the target succeeds on this saving throw, the spell ends.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Mounting Paranoia", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "wisdom", + "school": "illusion", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_mounting-paranoia" +}, +{ + "fields": { + "casting_time": "1 bonus action", + "classes": [ + "srd_ranger" + ], + "concentration": false, + "damage_roll": "2d8", + "damage_types": [ + "force" + ], + "desc": "You touch a piece of ammunition or a weapon with the thrown property, conjuring a shadowy duplicate superimposed over it until the end of your next turn. The first time you attack with the empowered item before the end of your next turn, select a second target within the attack's range and make a separate ranged weapon attack. On a hit, the target is struck by the duplicate item and takes 2d8 force damage. This damage roll does not add any modifiers or bonus associated to weapon attacks.\n\nOnce an attack has been made with the piece of ammunition or weapon, the spell ends.", + "document": "kcll", + "duration": "1 round", + "higher_level": "When you cast this spell using a spell slot of 2nd Level or higher, you can select one additional target for each slot level above 1st.", + "level": 1, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a piece of ammunition or a weapon with the thrown property worth at least 1 cp", + "name": "Multishot", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "object", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_multishot" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "10d6", + "damage_types": [ + "fire" + ], + "desc": "You summon a towering column of flame in a 5-foot-radius, 30-foot-high cylinder centered on a point you can see within range. Each creature in the cylinder in the must make a Dexterity saving throw. A creature takes 10d6 fire damage on a failed save, or half as much on a successful save.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th.", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Pillar of Fire", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "evocation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_pillar-of-fire" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_cleric" + ], + "concentration": false, + "damage_roll": "8d8", + "damage_types": [ + "radiant" + ], + "desc": "You conjure four giant lances of radiant energy that plummet down at four different points you can see. Each creature in a 10-foot-radius, 100-foot-high cylinder centered on each point must make a Dexterity saving throw.\n\nOn a failed save, a creature takes 8d8 radiant damage and is knocked _prone_. On a successful save, it takes half as much damage and is not knocked prone. A creature in the area of more than one lance is affected only once.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d8 for each slot level above 6th.", + "level": 6, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Platinum Lances", + "range": 150.0, + "range_text": "150 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "evocation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_platinum-lances" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_occultist", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "4d12", + "damage_types": [ + "poison" + ], + "desc": "You exhale a cloud of poison that magically expands to fill a 30 foot cone. Each creature in the area must make a Constitution saving throw. On a failure, it takes 4d12 poison damage and becomes _poisoned_ until the start of its next turn. On a success, it takes half as much damage and is not poisoned.\n\nThe area is lightly obscured until the start of your turn, and any creature that ends its turn within the area takes 2d4 poison damage.", + "document": "kcll", + "duration": "1 round", + "higher_level": "", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Poison Blast", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "constitution", + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_poison-blast" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer" + ], + "concentration": false, + "damage_roll": "4d12", + "damage_types": [ + "force" + ], + "desc": "You unleash a massive torrent of raw arcane energy, blasting a line 60 feet long and 15 feet wide with overwhelming power. This spell passes through all obstacles, walls, and all other non-magical barriers. All creatures in the area take 4d12 + 4 force damage.\n\nThe torrent dispels all spells of 1st level or lower cast on creatures in its path, and any Constitution saving throws to maintain concentration triggered by this damage are made with disadvantage.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d12 + 1 for each slot level above 6th.", + "level": 6, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Power Torrent", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "evocation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_power-torrent" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You touch a Small or smaller object or container, slowing the passage of time by half for that object and its contents. For example, food would take twice as long to spoil, or a lamp would burn twice as long on the same amount of oil.\n\nThis effect lasts until you cast the spell again, the object is destroyed, or 24 hours pass. This does not affect the item's interactions with the world (for example, a preserved weapon would not swing any slower).\n\nWhen you reach 5th level, the spell slows time to 1/3 its usual pace. When you reach 11th level, to 1/4 its usual pace. When you reach 11th level, to 1/5 its usual pace.", + "document": "kcll", + "duration": "24 hours", + "higher_level": "", + "level": 0, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Preservation", + "range": 5.0, + "range_text": "5 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "object", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_preservation" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "A vivid rainbow of prismatic lights springs out from your hand. Each creature in a 15-foot cone must make a Constitution saving throw. On a failure, a creature is _blinded_ until the start of your next turn. On a success, a creature is not blinded but is disoriented by the brilliant flash and cannot make attacks of opportunity until the start of your next turn.\n\nCreatures that are already blinded or cannot see you aren’t affected as they do not see the burst.", + "document": "kcll", + "duration": "1 round", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the size of the cone expands by 5 additional feet.", + "level": 1, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a prism", + "name": "Prismatic Flash", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "constitution", + "school": "illusion", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_prismatic-flash" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_sorcerer", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "8d4", + "damage_types": [ + "acid" + ], + "desc": "You conjure a pseudopod of acidic ooze that slams a creature or object within range. Make a melee spell attack. On hit, the target takes 8d4 acid damage and is moved 5 feet in a direction of your choice.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot level above 2nd.", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Pseudopod Slam", + "range": 10.0, + "range_text": "10 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "conjuration", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_pseudopod-slam" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "kt_spellblade" + ], + "concentration": false, + "damage_roll": "8d6", + "damage_types": [ + "fire" + ], + "desc": "You conjure a lance of blazing lava and hurl it at a creature you can see within range. Make a ranged spell attack. On a hit, the target takes 8d6 fire damage. Hit or miss, the lance then explodes in a 10-foot radius sphere of pyroclastic ash centered on the target. The ash lasts until the start of your next turn, and its area is heavily obscured. Any creature starting its turn within the ash cloud must succeed on a Constitution saving throw or take 4d6 fire damage and be _blinded_ until the start of its next turn.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 6th level or higher, the initial damage increases by 1d6 for each slot level above 5th.", + "level": 5, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Pyroclastic Lance", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "constitution", + "school": "conjuration", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_pyroclastic-lance" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You cause the ground in a 20-foot radius centered on a point you can see to turn to quicksand for the duration of the spell. A creature moving within or out of the area must spend 4 feet of movement for every foot it moves. A creature ending its turn in the area must succeed on a Strength saving throw or fall _prone_.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 3, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a pinch of sand", + "name": "Quicksand", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "strength", + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_quicksand" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_bard", + "srd_ranger", + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You lighten your own steps with a spell of effortless quickness. For the duration of the spell, your movement does not provoke attacks of opportunity. When another creature you can see or hear ends its turn, you can move up to 10 feet (no action required). You can move in this way up to 4 times, regaining all uses at the start of your next turn. The first attack against you after each movement is made at disadvantage.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "When you cast this spell using a spell slot of 5th level or higher, the number of times you can move at the end of another creature’s turn increases by 1 for each slot level above 4th.", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Quicksilver Steps", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_quicksilver-steps" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "6d10", + "damage_types": [ + "slashing" + ], + "desc": "A rain of swords begins to fall in a 20-foot-radius, 40-foot high cylinder centered on a point within range. Any creatures starting its turn in the area or entering it for the first time on its turn must make a Dexterity saving throw. On a failure, it takes 6d10 slashing damage. On a success, it takes half as much damage.\n\nThe swords are stuck upright in the ground and can be removed and used by anyone within 5 feet of the spell's area, functioning as nonmagical longswords. They vanish when the spell ends.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 7, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Rain of Swords", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "evocation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_rain-of-swords" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_bard" + ], + "concentration": false, + "damage_roll": "1d8", + "damage_types": [ + "thunder" + ], + "desc": "You imbue a resonating note of magic into a melee weapon you are holding. When you do so, you can immediately make one attack against a creature within 5 feet with the weapon used in the spell's casting. If the attack hits, the note reverberates and deals an additional 1d8 thunder damage, and you can immediately move up to 15 feet in a straight line in any direction without provoking opportunity attacks.\n\nIf this movement leaves you within 5 feet of a creature you have not hit as part of this spell, you can immediately make another attack against this creature with the weapon used in the spell's casting. If the attack hits, the note reverberates even louder and deals an additional 2d8 thunder damage, and you can move repeat the movement and attack again. Each time you dash, the note grows louder, increasing its thunder damage by 1d8. You can move a maximum of 2 times after the initial attack (making up to 3 attacks in total). You can move again and potentially attack until you miss or there is no longer an eligible target you can reach. Each time you dash this way, the volume and tempo of the note increases, increasing the thunder damage dealt by 1d8.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the initial thunder damage increases by 1d8, and you can move-and-attack 1 additional time for each slot level above 2nd, up to a maximum of 5 dashes (6 attacks) with a 5th-level spell slot.", + "level": 2, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a melee weapon worth at least 1 sp", + "name": "Reverberating Dash", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_reverberating-dash" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You cause a series of giant bones to burst from the earth around a point you can see on the ground within range. The bones form a dome in a 10-foot radius around the target point. Small or larger creatures cannot pass through the cage, and attacks that deal bludgeoning or slashing damage cannot be made through it. The cage functions as half cover against other attacks or spells that pass through it.\n\nThe cage has 40 hit points, AC 13, and is vulnerable to bludgeoning damage. If it is reduced to 0 hit points, it crumbles to dust and the spell ends.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "When cast with a 5th level or higher spell slot, the cage has an additional 10 hit points for each level above 4th.", + "level": 4, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a rib bone", + "name": "Ribcage", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "necromancy", + "somatic": true, + "target_count": 0, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_ribcage" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "1d10", + "damage_types": [ + "bludgeoning" + ], + "desc": "You fling a rock at a creature you can see within range. Make a ranged spell attack. On a hit, the target takes 1d10 bludgeoning damage. On a critical hit, the target is knocked _prone_ or 10 feet backwards (your choice).\n\nThe spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "", + "level": 0, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Rock Slam", + "range": 30.0, + "range_text": "30 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_rock-slam" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You invoke a curse on a creature you can see within range, rupturing their tendons. For the duration, the creatures hit points are reduced by 2d4 for each 5 feet they move. Creatures without blood are immune to this curse.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 3, + "material": true, + "material_consumed": true, + "material_cost": 0, + "material_specified": "something from the target creature—such as blood, hair, or scales—which the spell consumes and a drop of your blood worth at least 2 hit point, which the spell consumes", + "name": "Rupturing Curse", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "necromancy", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_rupturing-curse" +}, +{ + "fields": { + "casting_time": "1 bonus action", + "classes": [ + "srd_cleric", + "srd_paladin" + ], + "concentration": false, + "damage_roll": "2d6", + "damage_types": [ + "radiant" + ], + "desc": "Fueled by a burst of divine strength, you move up to 20 feet in a straight line in a swift burst of movement. If you collide with a creature, the charge ends early, and the creature must make a Strength saving throw. On a failure, it takes 2d6 radiant damage and is knocked _prone_. On a success, it takes half as much damage and is not knocked prone.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Sanctified Charge", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "strength", + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_sanctified-charge" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_cleric", + "kt_occultist", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "4d6", + "damage_types": [ + "acid" + ], + "desc": "You summon a shower of blood at a point you can see within range. Darkness washes over a 30-foot radius around the point, extinguishing all lights (including light from lower-level spells), and a rain of blood falls upon the area. Creatures and objects that are not being worn or carried within the area take 4d6 acid damage, and creatures must succeed on a Wisdom saving throw or suffer a doom curse. The next time a cursed creature is hit with an attack, it attack becomes a critical hit, after which the curse ends.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "", + "level": 6, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a splash of your blood worth at least 6 hit points, which the spell consumes", + "name": "Sanguine Doom", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "wisdom", + "school": "necromancy", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_sanguine-doom" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "2d6 + 2d6", + "damage_types": [ + "piercing", + "necrotic" + ], + "desc": "You crystallize some of your blood into three floating spears, which orbit you for the duration. You can use your action or your bonus action to launch one of the spears at a creature within range, making a ranged spell attack. On a hit, the target takes 2d6 piercing damage and 2d6 necrotic damage, and you regain 5 hit points. Once you've launched all the spears, the spell ends.", + "document": "kcll", + "duration": "10 minutes", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, you can expend 2 additional hit points to create 1 more spear for each slot level above 3rd.", + "level": 3, + "material": true, + "material_consumed": true, + "material_cost": 0, + "material_specified": "a splash of your blood worth at least 6 hit points, which the spell consumes", + "name": "Sanguine Spears", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_sanguine-spears" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "4d10", + "damage_types": [ + "bludgeoning" + ], + "desc": "You slam the ground in front of you and cause the earth to explode violently in a 30-foot cone. Each creature on the ground in the area must make a Strength saving throw. On a failure, it takes 4d10 bludgeoning damage and falls _prone_. On a success, it takes half as much damage and does not fall prone. Large or larger objects and structures in the area automatically fail the save and take double damage. The ground becomes difficult terrain until cleared. Each 5-foot-square requires at least 1 minute to clear by hand.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Seismic Wave", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "strength", + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_seismic-wave" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You gain the ability to sense the blood of other creatures. For the duration, you have advantage on Wisdom (Perception) and Wisdom (Insight) checks against creatures with blood.", + "document": "kcll", + "duration": "1 hour", + "higher_level": "When you cast this spell using a spell slot of 3rd or 4th level, the duration becomes 8 hours. When you use a spell slot of 5th level or higher, the duration becomes 24 hours.", + "level": 1, + "material": true, + "material_consumed": true, + "material_cost": 0, + "material_specified": "a drop of your blood worth at least 1 hit point, which the spell consumes", + "name": "Sense Blood", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "divination", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_sense-blood" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You point at a Medium or smaller creature you can see within range and cause its shadow to leap up, forming solid tendrils to bind it. The target must succeed on a Strength saving throw or become _restrained_ for the spell's duration. A restrained target can repeat its saving throw at the end of each of its turns, ending the effect on a success.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, you can either target one additional creature or increase the size category of creature the spell can affect one time for each slot level above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Shadow Bind", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "strength", + "school": "illusion", + "somatic": true, + "target_count": 1, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_shadow-bind" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "2d4", + "damage_types": [ + "psychic" + ], + "desc": "You form a whip of shadows that lashes out toward a creature within range. Make a melee spell attack, on hit, the target takes 2d4 psychic damage. In addition, if the target is in dim light or darkness, you make the attack roll with advantage.\n\nThe spell’s damage increases by 2d4 when you reach 5th level (4d4), 11th level (6d4), and 17th level (8d4).", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "", + "level": 0, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Shadow Lash", + "range": 10.0, + "range_text": "10 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "illusion", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_shadow-lash" +}, +{ + "fields": { + "casting_time": "1 reaction", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_sorcerer", + "kt_spellblade", + "srd_warlock" + ], + "concentration": false, + "damage_roll": "1d8", + "damage_types": [ + "cold" + ], + "desc": "You cause a shield of ice to erupt and block the triggering attack. The attack's damage is reduced by 1d8 + your spellcasting modifier. If the attack damage is not completely blocked, the shield shatters, dealing the amount of blocked damage as cold damage to the attacker. If the shield is not broken, it melts away after blocking the damage.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the amount of damage blocked increases by 1d8 for each slot level above 2nd.", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Shattering Shield", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": "which you can take when a creature within range is hit by a melee attack", + "ritual": false, + "school": "conjuration", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_shattering-shield" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You switch locations with a creature you can see. If there is insufficient space for either creature at the other's location, the spell fails. If the target is unwilling, it can make a Charisma saving throw. On a success, the spell fails.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Spatial Swap", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "charisma", + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_spatial-swap" +}, +{ + "fields": { + "casting_time": "1 minute", + "classes": [ + "srd_bard", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You mark a spelltrap on yourself, creating a small glowing mark on your skin. The next time you make a saving throw against a spell of 1st level or lower, the spell is harmlessly absorbed and none of its effects take place.\n\nOn your next turn afterward, you can cast the spell absorbed by the spelltrap without expending a spell slot. If you do not cast it within that turn, the spell trap fades and the trapped spell is lost.", + "document": "kcll", + "duration": "8 hours", + "higher_level": "", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Spelltrap", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "abjuration", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_spelltrap" +}, +{ + "fields": { + "casting_time": "1 bonus action", + "classes": [], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You summon a ghostly echo of yourself. It shares your space and acts automatically, mirroring your actions. The first time on your turn you make a weapon attack, it attacks the same target. It makes a separate attack roll using your attack modifier. On a hit, roll your attack's normal damage; the target takes force damage equal to half the result.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Spirit Echo", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "conjuration", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_spirit-echo" +}, +{ + "fields": { + "casting_time": "1 minute", + "classes": [ + "kt_occultist" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You call forth a spirit to aid you with your ability checks. Choose one skill out of Arcana, Animal Handling, History, Investigation, Medicine, Nature, Perception, Religion, or Survival. The spirit is proficient in the chosen skill. It is ethereal and ephemeral and cannot interact with physical objects, but can provide guidance on matters relating to chosen skill.\n\nFor the duration, you can treat any check you make in the skill as if you have proficiency with it so long as the spirit can communicate with you. Alternatively, the spirit can make Intelligence or Wisdom checks itself, with a +5 modifier. The spirit will follow you, staying within of you at all times. You can choose to release it early, dismissing it back from whence it came.", + "document": "kcll", + "duration": "10 minutes", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the spirit’s bonus on making ability checks directly increases by 1 for each slot level above 1st, up to a maximum of +9.", + "level": 1, + "material": true, + "material_consumed": true, + "material_cost": 1, + "material_specified": "1 gp worth of incense, which the spell consumes", + "name": "Spiritual Consultation", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "necromancy", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_spiritual-consultation" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You choose a willing creature in range and split its timeline in two. At the start of that creature’s next turn, a temporal duplicate of them appears in a space adjacent to it. The duplicate lasts until the end of the target's turn or it drops to 0 hit points (whichever comes first). Their temporal duplicate shares the target's statistics, abilities, and resources, and is under the target's control. Any abilities, items, or spells with limited uses deplete the equivalent resources for the target.\n\nAt the end of the target's turn, the temporal duplicate disappears.", + "document": "kcll", + "duration": "1 round", + "higher_level": "When you cast this spell using a spell slot of 5th level or higher, the temporal duplicate lasts for 1 additional round for each slot level above 4th.", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Split Timeline", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_split-timeline" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You point at an empty 5-foot space on the ground you can see within range, and a tree sprouts there, rapidly growing to a height of 20 feet with a 2-foot radius trunk. The tree must grow on dirt, sand, or another appropriate surface. At the DM's discretion, it can burst through up to 6 inches of hard material. The tree stops growing if it would hit a ceiling or other object.\n\nAny creature in this space must make a Dexterity saving throw. On a failure, it is lifted 20 feet into the air in the branches of the tree. On a success, it moves 5 feet to an unoccupied space of its choice (if there is no empty space to which it can move, it automatically fails). A Large or smaller creature can choose to fail this save, while a Huge or larger creature automatically succeeds.\n\nThe tree provides as half cover to any creature within its branches, and three-quarters cover from effects originating on the other side of its trunk. The tree has 50 hit points and AC 13.\n\nThe tree remains after the spell ends, but may die rapidly if sprouted in an unsuitable location or environment. Its wood is flammable only when dried, and serves no useful purpose except as firewood.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Sprout Tree", + "range": 30.0, + "range_text": "30 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_sprout-tree" +}, +{ + "fields": { + "casting_time": "1 minute", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You describe a location, person, or object during the casting of the spell. Afterward, an illusion of a starry night sky forms above your head, showing the night sky at midnight above the target. You can then make an Intelligence (Navigator’s Tools) check to determine the general region of the described target. The DC is 10 if you’ve been to the area before, 15 if you’ve been within 100 miles, and 20 if you’ve never been within 100 miles of the location.\n\nThe spell fails if you give an inaccurate description or false name for the target, or if you cast it on the same target more than once within 24 hours.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Star Scry", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "divination", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_star-scry" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_sorcerer", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "4d8", + "damage_types": [ + "radiant" + ], + "desc": "You create a false sky above you, filled with gleaming stars, which immediately begin to rain down. When you cast the spell, 3 stars immediately fall, with 1 additional star falling at the start of each of your turns for the duration. For each falling star, choose a creature within 60 feet of you. That creature must make a Dexterity saving throw, taking 4d8 radiant damage on a failure or half as much on a success. A creature cannot be targeted by more than one falling star in a turn.", + "document": "kcll", + "duration": " minutes", + "higher_level": "When you cast this spell using a spell slot of 5th level or higher, the number of stars that fall in the initial cast and on subsequent turns increases by 1 for each slot level above 4th.", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Starfall", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "evocation", + "somatic": true, + "target_count": 3, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_starfall" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_inventor", + "kt_occultist", + "srd_sorcerer", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "1d12", + "damage_types": [ + "lightning" + ], + "desc": "A visible field of static energy crackles to life in a 20-foot radius around a point you can see within range. If a creature takes an action, reaction, or moves at least 5 feet within the field, it takes 1d12 lightning damage. A creature can take damage from each trigger once per turn (taking an action, a reaction, or moving).", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Static Field", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_static-field" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_warlock", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "4d4", + "damage_types": [], + "desc": "You conjure a swirling swarm of magical Stirges that hover in a 20-foot radius of a point you can see within range. A creature starting its turn in the area or entering it for the first time on a turn must make a Dexterity saving throw. On a failure, the stirges drain its blood, reducing its hit points by 4d4 + 12 and restoring 4 hit points to you. On a successful save, a creature takes half as much damage and you regain 2 hit points. The swarm ignores you and any creatures without blood.\n\nYou can move the swarm up to 30 feet in any direction as a bonus action. When the spell ends, the stirges disappear.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 6, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a splash of your blood worth at least 10 hit points, which the spell consumes", + "name": "Stirge Swarm", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "conjuration", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_stirge-swarm" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_occultist" + ], + "concentration": true, + "damage_roll": "1d10", + "damage_types": [], + "desc": "You cause a surge of stone to attempt to encase a Large or smaller creature. The target must make a Dexterity saving throw. On a failure, it becomes trapped in the coffin, causing it to be _blinded_ and _restrained_. A creature can choose to fail their save. While trapped within the coffin, a creature has total cover against all sources. The coffin has an AC of 15 and 50 hit points, and resistance to all damage beside bludgeoning and thunder damage. When the spell ends or the coffin is reduced to 0 hit points, it crumbles to fragments and the creature within is no longer restrained and blinded.\n\nFor the duration of the spell you can use your bonus action to crush a creature encased in the coffin, dealing 1d10 bludgeoning damage.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "When you cast this spell using a spell slot of 5th level or higher, the stone coffin gains 10 additional hit points for each level above 5th.", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Stone Coffin", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "conjuration", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_stone-coffin" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 bonus action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_sorcerer", + "srd_warlock" + ], + "concentration": false, + "damage_roll": "1d8", + "damage_types": [ + "bludgeoning" + ], + "desc": "You lay your hand on dirt or rock and call on the stone to shape itself to your command. You can make any roughly shaped Small or Tiny item from the stone, including functional simple or martial melee weapons. Created items possess magical durability to resist shattering or breaking. This spell can't be used to carve significant amounts of material away from stone walls, doors, or other large objects.\n\nAlternatively you can encase your limbs in stone, causing your unarmed strikes to deal 1d8 bludgeoning damage for the duration of the spell.\n\nItems made this way lose any magical durability after one hour, and become easily broken if they would not normally be functional in that shape. You can have three items or effects created by this cantrip at a time, and upon creating a fourth the oldest one loses its magical durability and becomes easily broken.", + "document": "kcll", + "duration": "1 hour", + "higher_level": "", + "level": 0, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Stone Forming", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "object", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_stone-forming" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_wizard" + ], + "concentration": false, + "damage_roll": "3d8", + "damage_types": [ + "bludgeoning" + ], + "desc": "You cause a pillar of stone to rise from the ground in a space you can see within range. The pillar occupies a 5-foot space and rises up to 30 feet into the air. The ground where it appears must have space to accommodate it, and you can't target a space under a Large or larger creature.\n\nIf a pillar is created under a Medium or smaller creature, that creature must succeed on a Dexterity saving throw or be lifted by the pillar. A creature can choose to fail its save. If a pillar is prevented from reaching its full height because of a ceiling or other obstacle, a creature on the pillar takes 3d8 bludgeoning damage and is _restrained_, crushed between the pillar and the obstacle. The restrained creature can use an action to make a Strength (Athletics) or Dexterity (Acrobatics) check (the creature’s choice) against the spell save DC. On a success, the creature is no longer restrained and must either move off the pillar or fall.\n\nThe pillar has AC 5 and 30 hit points. When reduced to 0 hit points, it crumbles into rubble, creating an area of difficult terrain in a 15-foot square centered on the pillar, which lasts until the rubble is cleared. Each 5-foot-square in the area requires at least 1 minute to clear by hand.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Stone Pillar", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_stone-pillar" +}, +{ + "fields": { + "casting_time": "1 bonus action", + "classes": [ + "srd_ranger" + ], + "concentration": false, + "damage_roll": "4d8", + "damage_types": [ + "lightning" + ], + "desc": "You touch a piece of ammunition or weapon with the thrown property, imbuing it with a crackling storm of power for the duration. The first time you attack with the weapon, it explodes into a raging storm on reaching its destination. On a hit, the target takes an additional 4d8 lightning damage. On a miss, the target takes half as much damage.\n\nHit or miss, the target and all creatures within 20 feet of it must make a Strength saving throw against the raging storm unleashed by the attack. On a failed, a creature is thrown 20 feet straight up (falling immediately if not otherwise held aloft) and takes 2d8 lightning damage. On a successful save, it is not thrown into the air and takes half as much lightning damage.", + "document": "kcll", + "duration": "1 round", + "higher_level": "", + "level": 5, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "", + "name": "Storm Shot", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "strength", + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "object", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_storm-shot" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_cleric", + "kt_occultist", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "5d8", + "damage_types": [ + "psychic" + ], + "desc": "You cause illusions of deadly traps or other hazards to spring up, filling a 60 foot cube originating from you. Swinging blades, lava flows, or other phantom hazards fill the minds of each creature of your choice within the area. An affected creature can move at half speed to evade the dangers, or move at its normal speed and take 1d8 psychic damage for each 5 feet it moves within the area. Any affected creature ending its turn in the area must make a Dexterity saving throw. It takes 5d8 psychic damage on a failure or half as much on a success.\n\nEach time a creature ends its turn in the area, it can make a Wisdom saving throw. On a success, it realizes the traps are fake, and the spell ends for that creature.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 5, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Sudden Hazards", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "illusion", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_sudden-hazards" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_cleric", + "srd_paladin", + "srd_warlock" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You call forth a minor celestial archon, which manifests in an unoccupied space that you can see within range. It uses the Archon spirit stat block, and you select either the Hound, Lantern, or Trumpet option when you cast the spell. The creature disappears when it drops to 0 hit points or when the spell ends.\n\nThe creature is an ally to you and your companions. In combat, it shares your initiative count, and its turn immediately after yours. It obeys your verbal commands (no action required by you). if you don’t issue any command, it takes the Dodge action and uses its moves only to avoid hazards.", + "document": "kcll", + "duration": "1 hour", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, certain values increase in its stat block. \n\n## Archon Spirit\n\nMedium (Small for Lantern) celestial, unaligned\n\n* * *\n\n - **Armor Class** 11 + the level of the spell (natural armor)\n- **Hit Points** 20 (Lantern or Trumpet only) or 30 (Hound only) + 5 for each spell level above 2nd\n- **Speed** 30 ft., fly 30 ft. (Trumpet and Lantern only)\n\n* * *\n\n| STR | DEX | CON | INT | WIS | CHA |\n| --- | --- | --- | --- | --- | --- |\n| 14 (+2) | 10 (0) | 12 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |\n\n* * *\n\n - **Damage Resistances** radiant\n- **Senses** darkvision 60 ft., passive Perception 11\n- **Languages** Celestial, understands the languages you speak\n- **Proficiency** equals your bonus\n\n* * *\n\n_**Keen Hearing and Smell (Hound only).**_ The archon has advantage on Wisdom (Perception) checks that rely on hearing or smell.\n\n_**Lantern's Light (Lantern only).**_ The archon sheds bright light in a 30-foot radius and dim light for an additional 30 feet.\n\n_**Rallying Call (Trumpet only).**_ Once per turn when the archon deals damage, it grants one creature of its choice within 60 feet temporary hit points equal to half the damage dealt.\n\n* * *\n\n

Actions

\nMultiattack. The archon makes a number of attacks (or Trumpet uses) equal to half this spell's level (rounded down).\n\nGreatsword (Hound only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 2d6 + 2 + the spell's level slashing damage.\n\nRadiant Bolt (Lantern only). Ranged Spell Attack: your spell attack modifier to hit, range 60 ft., one target. Hit: 1d8 + 2 + the spell's level radiant damage.\n\nTrumpet (Trumpet only). One creature of the archon's choice within 60 feet must succeed on a Constitution saving throw with a DC equal to your spell save DC or take 1d6 + 2 + the spell's level thunder damage.", + "level": 2, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "an ornate relic worth at least 200 gp", + "name": "Summon Archon", + "range": 90.0, + "range_text": "90 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "conjuration", + "somatic": true, + "target_count": 0, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_summon-archon" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You call forth a magical dragon spirit, which manifests in an unoccupied space that you can see within range. It uses the dragon spirit stat block, and you select one dragon color from the table below when you cast the spell. The creature resembles a dragon of that color, which determines certain traits in its stat block.\n\nThe creature disappears when it drops to 0 hit points or when the spell ends. The creature is an ally to you and your companions. In combat, it shares your initiative count, and takes its turn immediately after yours. It obeys your verbal commands. If you don’t issue any command, it takes the Dodge action and moves only to avoid hazards.", + "document": "kcll", + "duration": "1 hour", + "higher_level": "When you cast this spell using a spell slot of 6th level or higher, certain values increase in its stat block. \n\n| Dragon | Elemental Damage | Breath Weapon Area | \n| --- | --- | --- | \n | Black | Acid | 5 by 60 ft. line (Dex. save) |\n | Blue | Lightning | 5 by 60 ft. line (Dex. save) |\n | Brass | Fire | 5 by 60 ft. line (Dex. save) |\n | Bronze | Lightning | 5 by 60 ft. line (Dex. save) |\n | Copper | Acid | 5 by 60 ft. line (Dex. save) |\n | Gold | Fire | 30 ft. cone (Dex. save) |\n | Green | Poison | 30 ft. cone (Con. save) |\n | Red | Fire | 30 ft. cone (Dex. save) |\n | Silver | Cold | 30 ft. cone (Con. save) |\n | White | Cold | 30 ft. cone (Con. save) | \n\n \n\n## Dragon Spirit\n\nLarge dragon, unaligned\n\n* * *\n\n - **Armor Class** 12 + the level of the spell (natural armor)\n- **Hit Points** 50 + 10 for each spell level above 5th\n- **Speed** 30 ft., fly 40 ft.\n\n* * *\n\n| STR | DEX | CON | INT | WIS | CHA |\n| --- | --- | --- | --- | --- | --- |\n| 18 (+4) | 10 (0) | 18 (+4) | 14 (+2) | 16 (+3) | 18 (+4) |\n\n* * *\n\n - **Damage Immunities** the dragon's elemental damage type\n- **Senses** blindsight 30 ft., darkvision 120 ft., passive Perception 13\n- **Languages** Draconic, understands the languages you speak\n- **Proficiency** equals your bonus\n\n* * *\n\n

Actions

\nMultiattack. The dragon makes a number of attacks equal to half this spell's level (rounded down). It can only attack with its bite or tail once each per turn.\n\nBite. Melee Weapon Attack: your spell attack modifier to hit, reach 10 ft., one target. Hit: 1d6 + 4 + the spell's level piercing damage + 1d6 damage of the dragon's elemental damage type.\n\nClaw. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d4 + 4 + the spell's level slashing damage.\n\nTail. Melee Weapon Attack: your spell attack modifier to hit, reach 15 ft., one target. Hit: 1d8 + 4 + the spell's level bludgeoning damage.\n\nBreath Weapon (1/day). The dragon exhales elemental power in its breath weapon area from the dragon table. Each creature in that area must make a saving throw (as specified in the dragon table) with a DC equal to your spell save DC, taking 5d8 + the spell's level elemental damage on a failed save, or half as much damage on a successful one.", + "level": 5, + "material": true, + "material_consumed": false, + "material_cost": 500, + "material_specified": "a dragon statuette worth at least 500 gp", + "name": "Summon Dragon", + "range": 90.0, + "range_text": "90 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "conjuration", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_summon-dragon" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_sorcerer", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You call forth a magical monstrosity spirit, which manifests in an occupied space that you can see within range. It uses the Monstrosity Spirit stat block, and you select either the Blinker, Burrower, or Displacer option when you cast the spell. The creature disappears when it drops to 0 hit points or when the spell ends.\n\nThe creature is an ally to you and your companions. In combat, it shares your initiative count, and takes its turn immediately after yours. It obeys your verbal commands. If you don’t issue any command, it takes the Dodge action and moves only to avoid hazards.", + "document": "kcll", + "duration": "1 hour", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, certain values increase in its stat block. \n\n## Monstrosity Spirit\n\nMedium monstrosity, unaligned\n\n* * *\n\n - **Armor Class** 11 + the level of the spell\n- **Hit Points** 35 + 15 for each spell level above 3rd\n- **Speed** 40 ft., burrow 40 ft. (Burrower only)\n\n* * *\n\n| STR | DEX | CON | INT | WIS | CHA |\n| --- | --- | --- | --- | --- | --- |\n| 16 (+3) | 12 (+1) | 16 (+3) | 4 (-3) | 16 (+3) | 5 (-3) |\n\n* * *\n\n - **Senses** darkvision 60 ft., tremorsense 30 ft. (Burrower only), passive Perception 13\n- **Languages** understands the languages you speak\n- **Proficiency** equals your bonus\n\n* * *\n\n_**Blink (Blinker only)**_ As a bonus action, the monstrosity can magically teleport up to 30 feet to an unoccupied space it can see.\n\n_**Displace (Displacer only).**_ Attack rolls against the monstrosity have disadvantage. If the monster is hit by an attack, this trait ceases to work until the start of the monster's next turn.\n\n_**Evasion (Displacer and Blinker only).**_ If the monstrosity is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.\n\n* * *\n\n

Actions

\nMultiattack. The monstrosity makes a number of attacks equal to half this spell's level (rounded down).\n\nChomp. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell's level piercing damage.\n\nLash (Displacer only). Melee Weapon Attack: your spell attack modifier to hit, reach 10 ft., one target. Hit: 1d4 + 3 + the spell's level piercing damage.", + "level": 3, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a statuette carved from a monster bone or fang worth at least 300 gp", + "name": "Summon Monstrosity", + "range": 90.0, + "range_text": "90 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "conjuration", + "somatic": true, + "target_count": 0, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_summon-monstrosity" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "srd_ranger" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You call forth a magical plant, which manifests in an unoccupied space that you can see within range. It uses the Plant Spirit stat block, and you select either the Dryad, Shambling Mound, or Treant option when you cast the spell. The creature disappears when it drops to 0 hit points or when the spell ends.\n\nThe creature is an ally to you and your companions. In combat, it shares your initiative count, and takes its turn immediately after yours. It obeys your verbal commands. If you don’t issue any command, it takes the Dodge action and moves only to avoid hazards.", + "document": "kcll", + "duration": "1 hour", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, certain values increase in its stat block. \n\n## Plant Spirit\n\nLarge (Medium for Dryad) plant, unaligned\n\n* * *\n\n - **Armor Class** 12 + the level of the spell\n- **Hit Points** 35 + 10 for each spell level above 3rd\n- **Speed** 20 ft.\n\n* * *\n\n| STR | DEX | CON | INT | WIS | CHA |\n| --- | --- | --- | --- | --- | --- |\n| 16 (+3) | 8 (-1) | 14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) |\n\n* * *\n\n - **Damage Vulnerabilities** fire\n - **Damage Resistances** bludgeoning\n - **Senses** darkvision 60 ft., blindsight 60 ft. (Shambling Mound only), passive Perception 10\n- **Languages** Sylvan, understands the languages you speak\n- **Proficiency** equals your bonus\n\n* * *\n\n_**Engulf (Shambling Mound only)**_ If the plant hits a target that it is grappling, that target becomes restrained until the grapple ends.\n\n_**Tree Stride (Dryad Only).**_ Once on its turn, the plant can use 10 feet of its movement to step magically into one living tree within its reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or larger.\n\n* * *\n\n

Actions

\nMultiattack. The plant makes a number of attacks equal to half this spell's level (rounded down).\n\nEntangling Slam (Treant or Shambling Mound only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell's level bludgeoning damage and the target is grappled (escape DC equals your spell save DC). Until this grapple ends, the plant can't use this attack on another target.\n\nVine Lash (Treant or Dryad only). Melee Weapon Attack: your spell attack modifier to hit, reach 15 ft., one target. Hit: 1d8 + 3 + the spell's level slashing damage and the target is grappled (escape DC equals your spell save DC). Until this grapple ends, the plant can't use this attack on another target.", + "level": 3, + "material": true, + "material_consumed": false, + "material_cost": 300, + "material_specified": "a carved wooden figurine worth at least 300 gp", + "name": "Summon Plant", + "range": 90.0, + "range_text": "90 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "conjuration", + "somatic": true, + "target_count": 0, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_summon-plant" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "30d8", + "damage_types": [ + "radiant" + ], + "desc": "You form a fist-sized star at a point you can see within range, which then explodes into a cataclysmic supernova. All creatures within 60 feet of the point must make a Constitution saving throw. On a failure, a creature takes 30d8 radiant damage and is _blinded_ for 1 minute. On a success, it takes half as much damage and is not blinded. A blinded creature can repeat this saving throw at the end of each of its turns, ending the effect on a success", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "", + "level": 9, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a lump of starforged iron", + "name": "Supernova", + "range": null, + "range_text": " anys", + "range_unit": "any", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "constitution", + "school": "evocation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_supernova" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [], + "concentration": true, + "damage_roll": "5d10", + "damage_types": [ + "necrotic" + ], + "desc": "You cast a curse targeting two individuals. Both targets must make a Charisma saving throw (which they can choose to fail). If both targets fail their saving throws, their souls are swapped for the duration. A soul controls the body it inhabits. It uses the ability scores and actions of its new body (except legendary actions or legendary resistance), but retains its own spellcasting (if any), and has disadvantage on attack rolls and Strength, Dexterity, and Constitution saving throws for 1d4 turns after swapping bodies.\n\nAt the end of a swapped creature's turn, it can choose to repeat the saving throw, ending the effect on a success. If its challenge rating (or character level if it has no challenge rating) is higher than that of its current body, it has advantage on the save.\n\nIf a creature dies while its soul is swapped, both souls return to their original bodies. After a soul returns from a dying creature to a living body, it takes 5d10 necrotic damage.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 2, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "something from each creature —such blood, hair, or scales—the spell is targeting, which the spell consumes", + "name": "Swapping Curse", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "charisma", + "school": "abjuration", + "somatic": true, + "target_count": 2, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_swapping-curse" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You place a temporal marker on an object. For the duration, you can activate that marker, bringing the object to your hand and calling it forward in time from the moment you cast the spell. When you do so, the current timeline is unaltered, except that the object disappears from its present location.\n\nThe object appears in the its exact state from the time the spell was cast, including its condition, charges, and other properties. The object appears even if it has been consumed or destroyed in the intervening time.\n\nYou can only have one object anchored to you at a time. Once this spell has been cast on an object, it can never be cast on the same object again.", + "document": "kcll", + "duration": "1 year", + "higher_level": "", + "level": 8, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a shattered hourglass", + "name": "Time Anchor", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_time-anchor" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You create a bubble of accelerated time in a 20-foot radius around a point you can see within range. When you cast the spell, initiative (including your current turn) is interrupted, and all creatures within the bubble can take an additional turn immediately (following the initiative order). Nothing inside the bubble can reach outside it or affect creatures outside. Any attacks passing through the bubble miss and any spells passing through it fail. If a creature exits the bubble, its additional turn immediately ends.\n\nIf any creature is only partly within the bubble when you cast the spell, the spell fails.\n\nAfter every creature inside the bubble has acted, the spell ends and you resume your turn, with initiative proceeding as normal.", + "document": "kcll", + "duration": "Special", + "higher_level": "When you cast this spell with a 9th-level spell slot, the creatures inside the bubble take two rounds of turns before the spell ends.", + "level": 8, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "something from the past or future", + "name": "Time Bubble", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_time-bubble" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You force a creature within range to repeat its last turn. The target must succeed on a Wisdom saving throw or have its personal timeline adjusted so that it repeats its last action in a preordained loop on its next turn. As the rest of the world may have changed, it attempts to repeat its last action to the best of its ability, including moving the same distance in the same direction, attacking the same target, or taking the same action.\n\nIf the target's attempts to repeat its turn conflict, the caster decides which part of the turn takes precedence. While a creature is compelled to repeat its turn, it cannot be compelled to move into obviously dangerous ground, such as a fire or a pit.\n\n> ##### Note Taking \n> \n> Unlike most material components, for convenience sake, this spell’s material components is required by the player in addition to their character (whose detailed list does not need to by a physical object, simply the knowledge of their target’s actions), and consequently requires some preparation and attention to detail on the player’s part to avoid making the DM having to keep track of such details.", + "document": "kcll", + "duration": "1 round", + "higher_level": "", + "level": 4, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a detailed list of the actions and movement that the target creature took on its last turn, which the spell consumes", + "name": "Time Loop", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "wisdom", + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_time-loop" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You touch a willing creature, sending it six seconds into the future. The target vanishes, reappearing at the same location (or the nearest unoccupied space) at the start of its next turn.", + "document": "kcll", + "duration": "1 round", + "higher_level": "When you cast this spell with a spell slot of 3rd level or higher, the duration increases by 1 additional round for each slot level above 2nd. If you cast this spell with a 9th-level spell slot, the duration increases to 24 hours.", + "level": 2, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a small symbol made up of two connected triangles", + "name": "Time Skip", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_time-skip" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You surround yourself with a film of distorted time, setting yourself slightly off from time's normal flow. While you are in this bubble of distorted time, you have a +2 bonus to AC. If you would take damage from an attack or fail a saving throw against a spell of 2nd level or lower, you can use your reaction to revert your personal timeline and negate the effect — causing the attack to miss or the save to succeed. Afterward, this spell ends.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the maximum level of a spell you can negate increases to be equal to the level of the spell slot used.", + "level": 2, + "material": true, + "material_consumed": false, + "material_cost": 25, + "material_specified": "an small ornate hourglass worth at least 25 gold pieces", + "name": "Time Slip", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_time-slip" +}, +{ + "fields": { + "casting_time": "1 bonus action", + "classes": [ + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You slow your personal perception of time, giving you a moment to think. As part of the bonus action used to cast the spell, you can make a Wisdom or Intelligence ability check that would normally require an action (such as the Search action). If that action would be at disadvantage due to time or pressure, you do not have disadvantage on the check.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Tranquil Moment", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_tranquil-moment" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist" + ], + "concentration": true, + "damage_roll": "2d10 + 2d10", + "damage_types": [ + "bludgeoning", + "necrotic" + ], + "desc": "You gesture at a point you can see within range and call forth gnarled roots of dark energy, which erupt from the ground in a 60-foot radius. Each creature of your choice in the area must succeed on a Dexterity saving throw or be _restrained_ as the shadowy plant tendrils grasp and drain the life from it.\n\nAt the start of a restrained creature’s turn, it takes 2d10 bludgeoning damage and 2d10 necrotic damage. Each time a creature takes necrotic damage from this spell, you regain 1d4 hit points.\n\nA restrained creature can use its action to make a Strength (Athletics) or Dexterity (Acrobatics) check (its choice) against your spell save DC. On a success, it frees itself. A creature can also be freed by destroying the tendril that grips it. The tendrils have AC 10 and 20 hit points, and are immune to all damage except radiant and fire. Spells that deal radiant or fire damage to creatures in the area of effect also affect any tendrils gripping them.\n\nAny creature ending its turn within the radius while not restrained must make a Dexterity saving throw or become restrained by the tendrils.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 7, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a handful of dead plants", + "name": "Twisting Eruption", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "conjuration", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_twisting-eruption" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_cleric", + "srd_paladin" + ], + "concentration": true, + "damage_roll": "4d6", + "damage_types": [ + "necrotic" + ], + "desc": "A wave of necrotic energy pours out from your outstretched hand in a 30-foot cone. Each creature in the area must make a Constitution saving throw as it is burned by unholy fire. On a failure, it takes 4d6 necrotic damage and becomes wreathed in black fire for the duration. Once per turn when it is hit by an attack, its wounds flare and it takes an additional 1d6 necrotic damage. On a successful save, the target takes half as much damage and is not enveloped in black fire.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Unholy Wave", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "constitution", + "school": "necromancy", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_unholy-wave" +}, +{ + "fields": { + "casting_time": "1 bonus action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_ranger", + "srd_sorcerer", + "kt_spellblade", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You create a howling blast of wind, attempting to pull a Huge or smaller creature that you can see within range toward you. The target must succeed a Strength saving throw or be yanked off its feet and pulled to you, landing within 5 feet of you and falling _prone_. Flying creatures make this save at disadvantage.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell lot of 3rd level or higher, the range of the spell increases by 10 feet.", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Vacuum Pull", + "range": 30.0, + "range_text": "30 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "strength", + "school": "evocation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_vacuum-pull" +}, +{ + "fields": { + "casting_time": "1 bonus action", + "classes": [ + "kt_occultist", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You drain your own life essence to empower the weapon used in the casting of the spell. When you hit with the weapon, you deal an additional 1d8 necrotic damage and regain hit points equal to the necrotic damage dealt. The spell ends when it has dealt necrotic damage equal to twice the hit points expended to cast the spell.", + "document": "kcll", + "duration": "10 minutes", + "higher_level": "", + "level": 3, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a melee weapon worth at least 1 sp and a splash of your blood worth up to 10 hit points, which the spell consumes", + "name": "Vampiric Blade", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "necromancy", + "somatic": true, + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_vampiric-blade" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_warlock", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "2d6", + "damage_types": [ + "necrotic" + ], + "desc": "You force a creature within range to make a Wisdom saving throw. On a failure, a vampiric brand appears on its flesh. Until the spell ends, any time the target takes damage, it takes an additional 2d6 necrotic damage, and you regain hit points equal to half the necrotic damage dealt. Any time the branded creature regains hit points, you regain half as much.\n\nThe branded creature can repeat its saving throw at the end of each of its turns, ending the spell on a success.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 5, + "material": true, + "material_consumed": true, + "material_cost": 0, + "material_specified": "a splash of your blood worth at least 5 hit points, which the spell consumes", + "name": "Vampiric Brand", + "range": 30.0, + "range_text": "30 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "wisdom", + "school": "necromancy", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_vampiric-brand" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "1d4", + "damage_types": [], + "desc": "You create a buzzing mosquito, formed of your blood. At the end of each of your turns for the duration, it bites a random hostile creature within 30 feet of you, dealing 1d4 necrotic damage. When the spell ends, the blood mosquito returns to you and gives you the stolen blood. You regain 1 hit point for each time the mosquito did damage, up to a maximum of 10 hit points. You can end the spell early as an action.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 1, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a drop of your blood worth at least 1 hit point, which the spell consumes", + "name": "Vampiric Mosquito", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "conjuration", + "somatic": true, + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_vampiric-mosquito" +}, +{ + "fields": { + "casting_time": "1 hour", + "classes": [ + "kt_inventor", + "srd_sorcerer", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You weave together creation magic and conjure a vehicle of your choice within range, which uses the _Magical Vessel_ stat block. The vehicle can take any shape you wish, but is no more than 10 feet on any side.\n\nWhen you cast the spell, you can designate any number of creatures you can see as pilots. A pilot inside the vehicle can attempt to mentally control it as an action, unless another pilot is already controlling it. The pilot can end this control at will (no action required), or its control ends automatically if it exits the vehicle.\n\nWhile in control of the vehicle, the pilot is deaf and blind to its surroundings. Instead, it sees and hears through an invisible sensor that follows the vehicle and hovers 5 feet outside of it at all times. The pilot move the sensor as a bonus action to another location within 5 feet of the vehicle.\n\nIf a pilot is mentally controlling the vehicle, you can terminate its control as an action. As part of the same action, you can choose to become the new pilot of the vehicle.", + "document": "kcll", + "duration": "8 hours", + "higher_level": "", + "level": 5, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Vessel of Transportation", + "range": 30.0, + "range_text": "30 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "conjuration", + "somatic": true, + "target_count": 0, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_vessel-of-transportation" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_bard", + "kt_occultist", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "3d8", + "damage_types": [ + "psychic" + ], + "desc": "You summon an illusion of a particularly vicious hound that chases a target within range. Only the target can see the hound. On each of its turns for the duration of the spell, if it moves less than 40 feet from where it started their turn, it takes 3d8 psychic damage as it gets mauled by the illusionary hound. At the end of each of its turns, regardless if took damage or not, it makes a Wisdom saving throw. On a success, it discerns the hound is an illusion and the spell ends.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 2, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a spiked collar", + "name": "Vicious Hound", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "wisdom", + "school": "illusion", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_vicious-hound" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "6d12", + "damage_types": [ + "bludgeoning" + ], + "desc": "You attempt to magically crush a Large or smaller creature or object within range. The target must make a Strength saving throw. On a failure, it takes 6d12 bludgeoning damage and falls _prone_. On a success, it takes half as much damage and does not fall prone.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d12 for each slot level above 4th.", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Violent Crush", + "range": 30.0, + "range_text": "30 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "strength", + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_violent-crush" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "2d6", + "damage_types": [ + "bludgeoning" + ], + "desc": "You create a violent burst of wind, attempting to toss a Large or smaller creature into the air. The target must make a Strength saving throw, which it can choose to fail. On a failure, it is knocked 20 feet straight up into the air. If the target cannot hold onto anything or fly, it immediately falls, taking normal falling damage (2d6 bludgeoning damage) and falling _prone_.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the target is knocked 10 additional feet higher for each slot level above 1st.", + "level": 1, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Violent Updraft", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "strength", + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_violent-updraft" +}, +{ + "fields": { + "casting_time": "1 minute", + "classes": [ + "srd_cleric", + "srd_druid", + "kt_occultist" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You infuse a vital surge of life into up to 4 creatures of your choice within range. Once during the spell's duration, a target can trigger this vital surge as a bonus action, regaining 4d8 hit points. When it does so, it can choose to expend up to 4 hit dice, rolling them and healing for the result (adding its Constitution modifier to each die as normal).\n\nOnce a creature triggers its healing surge, the spell ends for that creature.", + "document": "kcll", + "duration": "8 hours", + "higher_level": "When you cast this spell using a spell slot of 5th level or higher, the maximum number of targets and the maximum number of hit dice a target can expend both increase by 1 for each slot level above 4th.", + "level": 4, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Vital Surge", + "range": 30.0, + "range_text": "30 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 3, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_vital-surge" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "4d10 + 4d6", + "damage_types": [ + "bludgeoning", + "fire" + ], + "desc": "You call fiery forces from below the earth to violently erupt, designating a point you can see within range to explode with magma. The ground in a 10-foot radius around the point explodes in a shower of fire and rock, raining down in a 20-foot radius. Every creature in the 20-foot radius must make a Dexterity saving throw. On a failure, it takes 4d10 bludgeoning damage and 4d6 fire damage. If a creature in the inner 10-foot radius fails its save, it is additionally flung 10 feet up into the air, taking normal falling damage (1d6 bludgeoning damage) and falling _prone_ when it lands. On a successful save, a creature takes half damage and suffers no additional effects.\n\nThe inner 10-foot radius becomes difficult terrain until cleared by hand. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "", + "level": 6, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a piece of obsidian", + "name": "Volcanic Burst", + "range": 120.0, + "range_text": "120 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": "transmutation", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_volcanic-burst" +}, +{ + "fields": { + "casting_time": "1 bonus action", + "classes": [ + "kt_inventor", + "srd_ranger" + ], + "concentration": false, + "damage_roll": "6d8", + "damage_types": [ + "bludgeoning", + "piercing", + "slashing" + ], + "desc": "You touch a piece of ammunition or a weapon with the thrown property, granting it a razor-sharp edge. The first time a creature attacks with the empowered item, it adds +3 to its attack and damage rolls, and ignores all resistances and immunities to the weapon's damage type. On a hit, the creature takes 6d8 additional damage. If this damage reduces the target to 0 hit points, it receives a mortal wound and immediately dies.\n\nOnce an attack has been made with the piece of ammunition or weapon, the spell ends.", + "document": "kcll", + "duration": "1 round", + "higher_level": "", + "level": 5, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a piece of ammunition or a weapon with the thrown property worth at least 1 cp", + "name": "Vorpal Shot", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "target_count": 1, + "target_type": "object", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_vorpal-shot" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "3d8", + "damage_types": [ + "necrotic" + ], + "desc": "You manifest some of your blood into a barrier on a solid surface you can see within range. You can make the wall up to 60 feet long, 20 feet high, and 5 feet thick, or in a ring up to 20 feet in diameter, 20 feet high, and 5 feet thick. The wall is opaque and lasts for the duration. Moving through the wall costs 3 feet of movement for each foot traveled.\n\nAny creature entering the wall must make a Constitution saving throw, suffering 3d8 necrotic damage on a failure or half as much on a success. When a creature enters the wall, you can expend 2 hit points to increase the necrotic damage it would take by 2d8.", + "document": "kcll", + "duration": "10 minutes", + "higher_level": "", + "level": 4, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a splash of your blood worth at least 4 hit points, which the spell consumes", + "name": "Wall Of Blood", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "constitution", + "school": "conjuration", + "somatic": true, + "target_count": 0, + "target_type": "area", + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_wall-of-blood" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_ranger", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "d0 + 4d12", + "damage_types": [ + "piercing", + "poison" + ], + "desc": "You conjure a swarm of magical wasps, which zip out to sting creatures of your choice within a 40-foot cone. Make a ranged spell attack against each individual target. On a hit, a creature takes 1 piercing damage + 4d12 poison damage. After they attack, the magic wasps fade away.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the poison damage increases by 1d12 for each second slot level above 3rd.", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Wasp Barrage", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "conjuration", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_wasp-barrage" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_sorcerer", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "1d6", + "damage_types": [ + "piercing" + ], + "desc": "You create a compressed bead of water and fire it at a creature you can see within range. Make a ranged spell attack. On a hit, the target takes 1d6 + your spellcasting ability modifier piercing damage.\n\nThis spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "", + "level": 0, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Water Bullet", + "range": 90.0, + "range_text": "90 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "conjuration", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_water-bullet" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_sorcerer", + "srd_warlock", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "2d8", + "damage_types": [ + "bludgeoning" + ], + "desc": "You conjure a large mass of water and form it into a whirling funnel around a point on the ground you can see. The funnel fills a 10-foot radius, 30-foot high cylinder. If a creature enters the waterspout on its turn or the waterspout moves into the creature's space, the creature must make a Strength saving throw. On a failure, it takes 2d8 bludgeoning damage and is _blinded_, _deafened_, and cannot speak. At the start of its next turn, it is expelled from the waterspout to the nearest empty space. On a success, it takes half as much damage and suffers none of the spell’s other effects.\n\nOn your turn, you can use a bonus action to move the waterspout up to 20 feet in any direction along the ground, engulfing any creatures in its path. A creature that fails its save after being engulfed by the waterspout in this way is carried along with its movement until they it is ejected at the start of its turn.\n\nIf the center point of this spell is over a Huge or larger body of water, the size of the waterspout is doubled.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 3, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Waterspout", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "strength", + "school": "conjuration", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_waterspout" +}, +{ + "fields": { + "attack_roll": true, + "casting_time": "1 action", + "classes": [ + "srd_ranger" + ], + "concentration": false, + "damage_roll": "6d6", + "damage_types": [ + "fire" + ], + "desc": "You flourish the weapon used in the casting and whirl it around, setting it ablaze. Make one weapon attack, applying the roll to each creature within 15 feet. Each target takes 6d6 fire damage on hit, or half as much on a miss.", + "document": "kcll", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 4th Level or higher, the damage increases by 1d6 for each slot level above 3rd.", + "level": 3, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a melee weapon with which you are proficient worth at least 1 sp", + "name": "Whirling Conflagration", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_whirling-conflagration" +}, +{ + "fields": { + "casting_time": "1 bonus action", + "classes": [ + "srd_druid", + "kt_inventor", + "kt_occultist", + "srd_ranger", + "kt_spellblade", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You infuse the weapon used in the spell’s casting with tempestuous power. For the duration, when you make an attack on your turn with the weapon, it gains a reach of 30 feet, releasing slashes of razor sharp wind against your foes. When hitting targets beyond its normal reach, it deals slashing damage.\n\nAdditionally, the weapon's attacks deal an additional 1d4 damage, and if there is another creature within 5 feet of the target, it is struck by the slashing wind. Apply the same attack roll to the second creature, dealing half as much damage as the initial attack on a hit.", + "document": "kcll", + "duration": "1 minute", + "higher_level": "", + "level": 2, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "", + "name": "Wind Cutter", + "range": 0.1, + "range_text": "Touch", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": true, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_wind-cutter" +}, +{ + "fields": { + "casting_time": "1 bonus action", + "classes": [ + "srd_druid", + "srd_ranger" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You cast your senses out into the wind. Until the start of your next turn, you gain _blindsight_ within 60 feet and have advantage on Wisdom (Perception) checks. Additionally, when you make ranged weapon attacks, you do not require line of sight as long as the target is within your blindsight, and the target does not benefit from cover.", + "document": "kcll", + "duration": "1 round", + "higher_level": "", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Windsense", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": false, + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_windsense" +}, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "kt_occultist", + "kt_spellblade", + "srd_warlock" + ], + "concentration": false, + "damage_roll": "4d10", + "damage_types": [ + "necrotic" + ], + "desc": "Dark energy pulls the moisture out of a body, sapping it of life and vitality. The target must make a Constitution saving throw. On a failure, it takes 4d10 + 4 necrotic damage and becomes withered until the start of your next turn. A withered creature that has resistance to fire loses it, or gains vulnerability to fire damage if it did not have resistance. On a successful save, a creature takes half as much damage and is not withered.", + "document": "kcll", + "duration": "1 round", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.", + "level": 3, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a pinch of powdered bone and sand", + "name": "Wither", + "range": 60.0, + "range_text": "60 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "constitution", + "school": "necromancy", + "somatic": true, + "target_count": 0, + "target_type": "creature", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_wither" +} +] From a2e8ce0668f097c954b35c540f751efdde359785 Mon Sep 17 00:00:00 2001 From: Somanyrobots Date: Sun, 11 Jan 2026 22:47:49 -0800 Subject: [PATCH 3/4] updates to summon swarm and time trap --- data/v2/kibblestasty/kcll/Spell-vol-2.json | 229 ++++++++++++++------- 1 file changed, 149 insertions(+), 80 deletions(-) diff --git a/data/v2/kibblestasty/kcll/Spell-vol-2.json b/data/v2/kibblestasty/kcll/Spell-vol-2.json index 6beef654..a080d9c0 100644 --- a/data/v2/kibblestasty/kcll/Spell-vol-2.json +++ b/data/v2/kibblestasty/kcll/Spell-vol-2.json @@ -17,7 +17,7 @@ ], "desc": "You create a bubble of acid that floats to the target point before bursting in a shower of acid. Each creature and object within 5 feet must make a Dexterity saving throw. On a failure, it takes 3d4 acid damage, or half as much on a success.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d4 for each slot level above 1st.", "level": 1, "material": false, @@ -55,7 +55,7 @@ ], "desc": "You open a pit filled with acid at a point within range. Each creature within 10 feet of the point must make a Dexterity saving throw. On a failure, it falls 5 feet into a pit of acid below, taking 6d4 + 6 acid damage. On a success, a creature takes half as much damage from the flooding acid and can use its reaction to move up to its movement speed to the closest point outside of the area. If it cannot take a reaction or reach a safe space, it automatically fails its saving throw.\n\nWhen a creature ends its turn in the pit, it takes 2d4 acid damage. The acid in the pit remains potent for 1 minute, after which it turns to vile sludge that deals no further damage. The pit remains filled with sludge until filled or cleared.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "", "level": 3, "material": false, @@ -98,7 +98,7 @@ ], "desc": "You manipulate some of the incoming elemental energy, harnessing its power in your hand. The damage you take from the triggering attack or effect is cut in half. You can then hurl the energy back at the creature that damaged you if it is within 60 feet of you. The creature must make a Dexterity saving throw, taking 1d8 damage of the triggering type on a failed save, or half as much damage on a successful one.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.", "level": 1, "material": false, @@ -135,7 +135,7 @@ ], "desc": "You summon a giant spectral angel that appears around you before crashing its greatsword down in a line. All creatures in a line 30 feet long and 5 feet wide in a direction of your choice must make a Dexterity saving throw. A target takes 5d8 radiant damage on a failed save, or half as much damage on a successful one. A creature takes an additional 1d8 damage if it is undead or a fiend.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each level above 3rd.", "level": 3, "material": false, @@ -351,7 +351,7 @@ ], "desc": "You cause the earth to ripple, triggering an avalanche of rock and stone to surge forward in a line 60 feet long and 15 feet wide. The length of the line is doubled if cast on a steeply sloped surface. Each creature caught in the surging tumble of rocks must make a Dexterity saving throw. On a failure, a creature takes 6d10 bludgeoning damage and is knocked _prone_. On a failure by 5 or more, it is _stunned_ until the end of its next turn, and on a failure by 10 or more it is moved to the closest free space at the end of the line created by the spell. On a successful save, a creature takes half as much damage and suffers none of the spell’s other effects. The spell creates a 15 by 15 foot area of difficult terrain at the end of the line created by the spell.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d10 for each slot level above 6th.", "level": 6, "material": false, @@ -576,7 +576,7 @@ ], "desc": "You unleash a beam of acid in a line 5 feet wide and 100 feet long, which stops early if it impacts a creature, Large or larger object, or solid surface. If the beam hits a creature, the creature must make a Dexterity saving throw. On a failure, it takes 12d4 acid damage and an additional 4d4 acid damage at the end of its next turn. On a success, it takes half as much initial acid damage and no additional damage.\n\nIf a creature or object is killed or destroyed by the beam, the beam continues until it impacts another creature or object.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast the spell using a spell slot of 5th level or higher, the initial damage increases by 1d4 for each level above 4th.", "level": 4, "material": true, @@ -717,7 +717,7 @@ ], "desc": "You unleash a fiery blast of power outward in all directions. Each creature of your choice within 30 feet of you must make a Dexterity saving throw. On a failure, a creature takes 4d8 thunder damage and 4d8 fire damage and is knocked back 10 feet. On a success, it takes half as much and is not knocked back", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "", "level": 5, "material": false, @@ -833,7 +833,7 @@ ], "desc": "You transmute a drop of blood into a crimson dart and launch it at creatures within range, making a ranged spell attack. On hit, the target takes 1d6 piercing damage and 1d6 necrotic damage.\n\nThe piercing and necrotic damage both increase by 1d6 at 5th level (2d6), 11th level (3d6), and 17th level (4d6). The blood consumed also increases when the damage increases at 5th (2), 11th (3), and 17th (4).", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "", "level": 0, "material": true, @@ -867,7 +867,7 @@ "damage_types": [], "desc": "You spill a drop of your blood and mix it with a sample of any creature's blood. You learn the following information about the sample:\n\n - The type of creature it came from \n\n - If that creature was poisoned or diseased when the blood sample was given \n\n - Any medical information related to the creature's blood (blood type, general health, malnutrition, etc.) \n\n - If the creature is a blood relative of any other creature whose blood you've previously cast this spell on", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "", "level": 1, "material": true, @@ -903,7 +903,7 @@ "damage_types": [], "desc": "You mix a drop of your blood into a bloodstain or blood sample from another creature and create a magical resonance. You learn the creature’s current condition (alive, wounded, or dead), its creature type, its general distance from you (nearby, distant, or very far), and its general direction.\n\nIf the blood is more than 24 hours old, the spell becomes more difficult, and you must succeed on a DC 10 spellcasting check to gain any information. The DC increases to 15 if the blood is more than a week old, and 20 if the blood is more than a month old.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "", "level": 2, "material": true, @@ -975,7 +975,7 @@ ], "desc": "You create a blade of blood and fling it at a creature you can see within range. \nMake a ranged spell attack. On a hit, the creature takes 2d6 slashing damage and 2d6 necrotic damage.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the slashing damage increases by 1d6 for each slot level above 1st.", "level": 1, "material": true, @@ -1012,7 +1012,7 @@ ], "desc": "You create a slicing vortex of swirling blood in a 15-foot radius around you or a point you choose within range. Each creature in the area must make a Dexterity saving throw. On failure, it takes 3d8 slashing damage. On a success, it takes half as much damage. If you center the spell on yourself, you are immune to its effects.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.", "level": 2, "material": true, @@ -1049,7 +1049,7 @@ "damage_types": [], "desc": "You infuse a creature you touch with life drawn from the blood used in the material component of the spell. The target regains hit points equal to twice the amount expended.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the amount of hit points consumed by the spell increases by 5 for each slot level above 1st.", "level": 1, "material": true, @@ -1089,7 +1089,7 @@ ], "desc": "You release a wave of magical blood that spreads out in a 15-foot cone. Creatures in the area must make a Strength saving throw. On a failure, a creature takes 2d6 bludgeoning damage and 2d6 necrotic damage and is knocked _prone_. On a success, it takes half as much damage and is not knocked prone.\n\nIf the wave kills a creature or passes over a corpse that has died within the last minute, it grows, increasing its size by 5 feet (e. g. it becomes a 20-foot cone). It can increase to up to twice its original size. Creatures without blood don't trigger this effect.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the spell’s range increases by 5 feet and the necrotic damage increases by 1d6 damage for each slot level above 2nd.", "level": 2, "material": true, @@ -1161,7 +1161,7 @@ ], "desc": "You cause a creature’s blood to erupt outward in a violent spray. The target must make a Constitution saving throw. On a failure, it takes 4d6 necrotic damage, and every other creature within 10 feet of the target must succeed on a Dexterity saving throw or take 2d6 necrotic damage from the blood spray. On a successful save, the target takes half as much damage and the blood spray does not occur. A creature without blood is immune to this spell.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, both the damage against the main target increase by 2d6 as well as the spray increasing by 1d6 for each spell level above 2nd.", "level": 2, "material": true, @@ -1236,7 +1236,7 @@ ], "desc": "You create a line of low brambles that erupts from a space on the ground you can see within range. This line is 30 feet long and 5 feet wide, made up of six 5-foot squares of brambles. Each patch must connect to another patch and be placed on the ground. The bramble patches are difficult terrain and any creature entering a square of brambles takes 4d4 piercing damage and must make a Constitution saving throw. On a failure, its speed becomes 0 until the end of its turn.\n\nThe brambles wither and die after 1 day if the area isn’t suitable for them to grow. A creature can clear a 5-foot square with 1 minute of labor, or instantly by inflicting at least 5 points of fire damage. The brambles crumble to dust immediately if you cast this spell again.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 4th level or higher, you can create two additional 5-foot squares of brambles for each slot level above 3rd.", "level": 3, "material": false, @@ -1272,7 +1272,7 @@ ], "desc": "Brambles burst from your hand, lashing out at a target within range. The target must make a Dexterity saving throw. On a failure, it takes 4d4 piercing damage and, if it is Large or smaller, becomes entangled by brambles. While entangled by brambles, it can’t move, but it can free itself as an action (taking no additional damage) or rip itself free using half of its movement and taking an additional 2d4 piercing damage. On a success, it takes half as much damage and isn't entangled by brambles.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, both the initial damage and the damage taken ripping free of the brambles increases by 1d4 for each slot level above 1st.", "level": 1, "material": false, @@ -1307,7 +1307,7 @@ "damage_types": [], "desc": "You brandish the weapon used in this spell’s casting, holding it aloft as it flashes with brilliant light. Each creature within 20 feet of you must make a Constitution saving throw. On a failure, a creature is _blinded_ until the end of your next turn. On a success, it is blinded until the end of your current turn.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "", "level": 3, "material": true, @@ -1345,7 +1345,7 @@ ], "desc": "You unearth five heavy chunks of earth or stone and hurl them at targets within range. You can hurl them at one target or several. Make a ranged spell attack for each hurled object. On a hit, a target takes 1d12 + 1 bludgeoning damage, and if it is Large or smaller, falls _prone_. Attacks made as part of this spell have advantage against prone targets, and ignore disadvantage for making a ranged attack against a prone target farther than 5 feet away.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 6th level or higher, you can hurl one additional object for each slot level above 5th.", "level": 5, "material": false, @@ -1491,7 +1491,7 @@ "damage_types": [], "desc": "As a reaction to a creature rolling a save, ability check, or attack roll, you search all possible timelines and merge the outcome you desire with reality. Select a value from 1 to 20 as the outcome of the roll. An unwilling creature can attempt to resist by making a Charisma saving throw; on a success, the spell has no effect.\n\nOnce you cast this spell, you cannot cast it again until 24 hours have passed.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "", "level": 6, "material": true, @@ -1599,7 +1599,7 @@ "damage_types": [], "desc": "You attempt to briefly take control of the blood of a creature you can see within range. The target must make a Constitution saving throw. On a failure, you can force it to use its reaction to move up to 15 feet (or its movement speed, whichever is less) and make a single weapon attack against a target of your choice within reach. Creatures without blood are immune to this effect.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, you can target an additional creature for each level above 2nd level.", "level": 2, "material": true, @@ -1639,7 +1639,7 @@ ], "desc": "You cause an eruption of blood from the corpse of a Small or larger creature that had blood and was slain within the last minute. Each creature within 15 feet of the corpse must make a Dexterity saving throw. On a failure, it takes 3d8 necrotic damage and 3d8 thunder damage. On a success, it takes half as much damage.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 4th level or higher, you can target one additional corpse for each slot level above 3rd. A creature affected by multiple corpse explosions makes its saving throw at disadvantage, but only takes damage once.", "level": 3, "material": true, @@ -1677,7 +1677,7 @@ ], "desc": "You choose a 10-foot square area on the ground in an area of dirt or natural stone you can see. The ground buckles and opens into a 10-foot deep pit. If the surface is not large enough to contain the pit, the spell fails. Each creature in the area must make a Dexterity saving throw. On a success, a creature jumps to a space 5 feet outside the spell's radius. On a failure, a creature falls to the bottom of the pit (taking normal _falling_ damage). The sides of the pit are rough, and can be climbed. A creature that saves but cannot locate an empty space to move to falls _prone_, hanging from the edge of the pit, and cannot stand until it moves out of the pit area or drops into it. The pit remains until filled.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the pit is 5 feet deeper for each slot level above 1st, to a maximum of 20 feet deep.", "level": 1, "material": false, @@ -1717,7 +1717,7 @@ ], "desc": "You make a series of three slashes, each one magically releasing a razor-sharp blast of wind at a target within range. You can launch them at one target or several.\n\nMake a weapon attack with the weapon used in the casting of this spell for each slash. On hit, the target takes slashing damage equal to 1d6 + the ability modifier used for the attack.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, you can create one additional slash for each slot level above 2nd.", "level": 2, "material": true, @@ -1959,7 +1959,7 @@ ], "desc": "You wreath your hand in necrotic decay, causing anything you touch to wither and die. Make a melee spell attack against a creature or object within range. On a hit, the target takes 1d6 necrotic damage and starts to flake and decay. The first time it takes damage from another source before the start of your next turn, it takes an additional 1d6 necrotic damage. Targets immune to diseases are immune to this effect.\n\nThe both the initial and secondary damage of the spell increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "", "level": 0, "material": true, @@ -1995,7 +1995,7 @@ ], "desc": "You point at a creature within range, and attempt to make its skeleton rip free of its body. The creature must make a Constitution saving throw. The target takes 7d10 + 7 necrotic damage on a failed save, or half as much damage on a successful one.\n\nIf this damage kills the target, its flesh sloughs of its skeleton, collapsing into a pile. Its skeleton emerges and becomes a _Skeleton_, hostile to all living creatures, and attacks the closest target.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "", "level": 5, "material": true, @@ -2175,7 +2175,7 @@ ], "desc": "A brilliant sword of radiant energy forms above the target point and slams down in an explosion of divine power. Each creature in a 10-foot-radius, 30-foot high cylinder centered on the target point must make a Dexterity saving throw. On a failure, a creature takes 2d8 radiant damage, and 2d8 additional radiant damage if it is an undead or fiend. On a success, it takes half as much damage.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the base damage increases by 1d8 for each slot level above 2nd.\n\n> ##### Alignment Powers\n> \n> If your DM uses alignment for creatures, they can optionally rule that the bonus damage applies all creature types as long as the creature is of the opposite moral alignment of the caster (evil to good or good to evil). As not all settings use strict alignment, this is a variant rule at the GM’s discretion.", "level": 2, "material": false, @@ -2218,7 +2218,7 @@ ], "desc": "You channel elemental power to form draconic wings, selecting one of the following damage types: acid, cold, fire, lightning, or poison. Each creature within 10 feet of you must make a Dexterity saving throw as the wings manifest, taking 2d8 damage of that chosen type on a failure, or half as much on a success. You gain a flying speed of 30 feet until the end of your turn, after which the wings fade away.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 and the flying speed increases by 10 feet for each slot level above 2nd.", "level": 2, "material": false, @@ -2297,7 +2297,7 @@ ], "desc": "You shoot a jolt of lightning at a creature you can see within range. Make a ranged spell attack against the target. On hit, the target takes 1d8 primary lightning damage and an arc of lightning jumps from the target to another creature within 15 feet, using the same attack roll, dealing 1d4 secondary lightning damage on hit.\n\nThis spell’s damage increases by 1d8 primary and 1d4 secondary damage when you reach 5th level (2d8 and 2d4), 11th level (3d8 and 3d4), and 17th level (4d8 and 4d4).", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "", "level": 0, "material": false, @@ -2369,7 +2369,7 @@ ], "desc": "You gather elemental power in your lungs, selecting one damage type out of acid, cold, fire, lightning, or poison, and then exhale it in a mighty gust of energy. Each creature in a 20-foot cone must make a Dexterity saving throw. On a failed save, a creature takes 3d8 damage of the chosen type, or half as much damage on a successful save.\n\nIf you cannot breathe, have no mouth, or your mouth is currently covered, the spell fails.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each level above 2nd.", "level": 2, "material": true, @@ -2413,7 +2413,7 @@ ], "desc": "You form an orb of power, molding it into an element of your choice. Select one damage type from acid, cold, fire, lightning, or poison. Make a ranged spell attack against a target you can see within range. On hit, the target takes 3d8 damage of the selected damage type.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.", "level": 1, "material": false, @@ -2520,7 +2520,7 @@ ], "desc": "You point at a creature and attempt to make its heart explode in a violent spasm. If the target has fewer than 20 hit points, its heart explodes and it immediately dies. If it has more than 20 hit points, it must make a Constitution saving throw. On a failure, it takes 10d6 necrotic damage and is _stunned_ until the start of your next turn. On a success, it takes half as much damage and is not stunned. If this damage reduces the target to 0 hit points, it dies.\n\nCreatures without a heart are immune to this spell, though at your DM’s discretion similar organs or components (for example, a golem’s magic core) may qualify as a heart.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "", "level": 5, "material": true, @@ -2555,7 +2555,7 @@ ], "desc": "You release an explosive blast of energy to deflect an attack. Roll 2d6 and reduce the attack's damage by the result. If the attack's damage was reduced to 0, and it was a melee attack, the attacker takes the remainder of your dice roll as thunder damage.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the dice rolled increase by 1d6 for each slot level above 2nd.", "level": 1, "material": true, @@ -2592,7 +2592,7 @@ ], "desc": "You point at a willing creature that has just become poisoned, and expel its tainted blood. The target takes 5 necrotic damage and is no longer poisoned.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "", "level": 1, "material": true, @@ -2626,7 +2626,7 @@ "damage_types": [], "desc": "You drain a creature of blood, tearing its vital energy away. The target must make a Constitution saving throw. On a failure, its current and maximum hit points are reduced by 6d6. On a success, its current hit points are reduced by half as much, and its maximum hit points are not reduced. If the target was below half its maximum hit points before the spell was cast, its current hit points are reduced by an additional 6d6 hit points, regardless of the save result.\n\nAny maximum hit point reduction caused by this spell lasts until the target finishes a long rest or is targeted with greater restoration. A creature without blood is immune to this spell.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 5th level or higher, the hit point reduction on a failed saving throw is increased by 1d6 for each level over 4th.", "level": 4, "material": true, @@ -2666,7 +2666,7 @@ ], "desc": "Your eyes glow with fiery light before focusing on a creature you can see within range, causing a beam of fire to shoot from your eyes. The target creature must make a Dexterity saving throw. On a failed save, it takes 3d6 fire damage and is set ablaze, taking 1d6 damage at the end of each of its turns until it or another creature within 5 feet of it spends an action to douse the flames. On a successful save, the creature takes half as much damage and is not set ablaze.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d6 for each slot level above 1st.", "level": 1, "material": false, @@ -3108,7 +3108,7 @@ ], "desc": "You instill a deadly chill into your hand. Make a melee spell attack against a creature you can reach. On a hit, the target takes 1d8 cold damage, and its speed is reduced by 10 feet until the end of its next turn.\n\nThe spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "", "level": 0, "material": false, @@ -3213,7 +3213,7 @@ ], "desc": "A huge chunk of ice appears in the sky before crashing down at a point within range before shattering into an explosion of ice. Creatures within 30 feet of the point must make a Dexterity saving throw. On failure, a creature takes 6d6 cold damage, and if it was within 10 feet of the target point, it takes an additional 6d8 bludgeoning damage. On success, a creature takes half as much cold damage, and half as much bludgeoning damage (if applicable).\n\nThe spell’s area of effect becomes difficult terrain until the end of your next turn.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "", "level": 7, "material": false, @@ -3252,7 +3252,7 @@ ], "desc": "When a creature that has flesh, blood, or bone that you can see is reduced to 0 hit points, you can attempt to make it explode in a shower of gore. If the target is still alive and merely unconscious, it must make a Constitution saving throw. On a success, it does not explode, but suffers one death saving throw failure if applicable.\n\nIf the target is dead or fails its saving throw, it violently explodes in shards of flesh, blood, and bone. Each creature within 10 feet must make a Dexterity saving throw. A creature takes 3d6 necrotic damage on a failure or half as much damage on a success.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each level above 2nd.", "level": 2, "material": true, @@ -3285,7 +3285,7 @@ "damage_types": [], "desc": "A twisting burst of roots launch from your hand, reaching to grab a Large or smaller target. The target must make a Strength saving throw. On a failure, it is pulled 20 feet in a direction of your choice. On a success, the target is only pulled 5 feet. A creature can choose to fail this save.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, you move a creature an additional 5 feet for each slot level above 1st.", "level": 1, "material": false, @@ -3322,7 +3322,7 @@ ], "desc": "You create a crushing field of gravity in a 15 radius sphere. Each creature within the area must make a Strength saving throw. On a failure, a creature takes 2d6 bludgeoning damage and falls _prone_. On a success, it takes half as much damage and is not knocked prone. Creatures that are not on the ground make this save with disadvantage.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "", "level": 2, "material": false, @@ -3542,7 +3542,7 @@ ], "desc": "You animate a stream of blood, which forms into a fanged maw and bites a creature of your choice within range. Make a melee spell attack. On a hit, the target takes 2d6 piercing damage and 2d6 necrotic damage, and you regain 2d6 hit points.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the necrotic damage and hit points regained both increase by 1d6.", "level": 2, "material": true, @@ -3580,7 +3580,7 @@ ], "desc": "You conjure a shard of ice before hurling it at a target you can see within range. Make a ranged spell attack. On hit, the target takes 2d8 + your spellcasting ability modifier cold damage.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.", "level": 1, "material": false, @@ -3693,7 +3693,7 @@ ], "desc": "You create and throw an illusionary dart at a creature you can see within range. Make a ranged spell attack. On hit, they take 1d8 psychic damage.\n\nThe number of darts you can throw with this spell increases when you reach 5th level (2 darts), 11th (3 darts), and 17th level (4 darts). You can direct the dart at the same target or at different ones. Make a separate attack roll for each dart.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "", "level": 0, "material": false, @@ -3731,7 +3731,7 @@ ], "desc": "A bright streak flashes from your fingertip to a point you can see within range before blossoming into a 20-foot radius illusionary explosion. Each creature of your choice in the area must make a Wisdom saving throw. On a failure, a creature takes 6d6 psychic damage. On a success, a creature realizes the fire is illusionary and takes no damage.\n\nYou can choose to make illusion an explosion of ice, lightning, or pure force energy.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.", "level": 3, "material": true, @@ -3841,7 +3841,7 @@ ], "desc": "You impart great force into a target you touch. Make a melee spell attack against the target. On hit, the target takes 1d10 bludgeoning damage, and is knocked 5 feet directly away from you.\n\nThe spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "", "level": 0, "material": false, @@ -3985,7 +3985,7 @@ "damage_types": [], "desc": "You cause a 15-foot-long, 10-foot-tall, 6-inch thick wall of earth to erupt from the ground in an empty space you can see within range. The wall grants total cover and blocks any damage originating from the far side of the wall. It blocks ranged attacks and any area-ofeffect spells or magical effects with areas intersecting the wall.\n\nThe wall has hit points equal to 4d10 + your spellcasting modifier. It takes all damage it blocks, even if that damage normally only affects creatures, but it only suffers the blocked damage one time even if it protects multiple creatures. If it is reduced to 0 hit points, it crumbles to dust and any excess damage is dealt as normal. If the wall is not destroyed, it crumbles at the start of your next turn.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the wall has 1d10 additional hit points and is 5 feet longer for each level above 3rd.", "level": 3, "material": false, @@ -4025,7 +4025,7 @@ ], "desc": "You vanish, teleporting to an empty space within 5 feet of the creature that damaged you, and immediately make a weapon attack against them with the weapon used in the spell’s casting.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, if your attack hits, it deals 1d8 additional force damage for each slot level above 2nd.", "level": 2, "material": true, @@ -4062,7 +4062,7 @@ ], "desc": "Iron spikes lance up from the ground, impaling every creature within 20 feet of you. Each creature in the area must make a Dexterity saving throw. On a failure, it takes 6d8 piercing damage and its speed drops to 0 until the end of its next turn. On a success, it takes half as much damage and its speed is not reduced.\n\nUntil the start of your next turn, when a creature moves into or within the area, it takes 1d8 piercing damage for every 5 feet it travels. At the start of your next turn, the spikes rust away to dust.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 5th level or higher, the initial damage increases by 1d8 for each spell slot level above 4th.", "level": 4, "material": false, @@ -4102,7 +4102,7 @@ ], "desc": "You flourish the weapon used in the casting and then vanish to strike like the wind. Choose up to three creatures you can see within range. Make a melee weapon attack against each target. On a hit, a target takes 3d8 damage of the weapon’s damage type.\n\nYou can then teleport to an unoccupied space you can see within 5 feet of any of the targets.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 3rd Level or higher, it deals an additional 1d8 damage to each target on hit for each slot level above 2nd.", "level": 2, "material": true, @@ -4419,7 +4419,7 @@ "damage_types": [], "desc": "You control a fire you can see within range, causing it to bend to your command. Select one of the following effects:\n\n - You can grant a creature of your choice within range resistance to fire damage until the start of your next turn.\n- You can spark or spread fire in a 5-foot cube, as long as there is fuel that can be ignited within the area.\n- You can douse fire within a 5-foot cube.\n- You can adjust a flame's brightness (halving or doubling it), color (turning the flames to any color of your choice), or shape (forming simple shapes) within a 5-foot cube for 10 minutes.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "", "level": 0, "material": false, @@ -4528,7 +4528,7 @@ ], "desc": "You point at a creature or Large or smaller object that is not being worn or carried within range, and attempt to make it melt into a puddle of slag. If the target is a creature, it makes a Constitution saving throw. On a failure, it takes 10d10 fire damage. On a success, it takes half as much damage. If the target is an object, it takes 20d10 fire damage. If this reduces it to 0 hit points, it is melted into a puddle of slag.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d10 for each slot level above 6th.", "level": 6, "material": false, @@ -4602,7 +4602,7 @@ ], "desc": "You drastically reduce your weight and immediately _long jump_{jump} up to triple your maximum jump distance without spending any movement. When you reach the jump's maximum height, your weight and density are instantly increased, causing you to crash down with great force.\n\nEvery creature within 10 feet of where you land must make a Strength saving throw. On a failure, a creature takes 2d10 bludgeoning damage and is knocked _prone_. On a success, it takes half as much damage and is not knocked prone. You take no falling damage if the fall was less than 100 feet.\n\nIf you land directly on top of another creature that is no more than two sizes larger than you, it has disadvantage on its saving throw against the spell and is pushed to an adjacent empty space of your choice (regardless of its save result).", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "", "level": 3, "material": false, @@ -4639,7 +4639,7 @@ ], "desc": "You launch a ray of mental energy from your mind at the mind of another creature within range. This ray ignores cover and passes through physical barriers. The target must make a Wisdom saving throw. On a failure, it takes 2d8 psychic damage and has disadvantage on its next attack roll or ability check before the start of your next turn. On a success, it takes half as much damage and suffers no additional effects.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each level above 1st.", "level": 1, "material": false, @@ -4818,7 +4818,7 @@ ], "desc": "You summon a towering column of flame in a 5-foot-radius, 30-foot-high cylinder centered on a point you can see within range. Each creature in the cylinder in the must make a Dexterity saving throw. A creature takes 10d6 fire damage on a failed save, or half as much on a successful save.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th.", "level": 4, "material": false, @@ -4854,7 +4854,7 @@ ], "desc": "You conjure four giant lances of radiant energy that plummet down at four different points you can see. Each creature in a 10-foot-radius, 100-foot-high cylinder centered on each point must make a Dexterity saving throw.\n\nOn a failed save, a creature takes 8d8 radiant damage and is knocked _prone_. On a successful save, it takes half as much damage and is not knocked prone. A creature in the area of more than one lance is affected only once.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d8 for each slot level above 6th.", "level": 6, "material": false, @@ -4930,7 +4930,7 @@ ], "desc": "You unleash a massive torrent of raw arcane energy, blasting a line 60 feet long and 15 feet wide with overwhelming power. This spell passes through all obstacles, walls, and all other non-magical barriers. All creatures in the area take 4d12 + 4 force damage.\n\nThe torrent dispels all spells of 1st level or lower cast on creatures in its path, and any Constitution saving throws to maintain concentration triggered by this damage are made with disadvantage.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d12 + 1 for each slot level above 6th.", "level": 6, "material": false, @@ -5043,7 +5043,7 @@ ], "desc": "You conjure a pseudopod of acidic ooze that slams a creature or object within range. Make a melee spell attack. On hit, the target takes 8d4 acid damage and is moved 5 feet in a direction of your choice.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot level above 2nd.", "level": 2, "material": false, @@ -5078,7 +5078,7 @@ ], "desc": "You conjure a lance of blazing lava and hurl it at a creature you can see within range. Make a ranged spell attack. On a hit, the target takes 8d6 fire damage. Hit or miss, the lance then explodes in a 10-foot radius sphere of pyroclastic ash centered on the target. The ash lasts until the start of your next turn, and its area is heavily obscured. Any creature starting its turn within the ash cloud must succeed on a Constitution saving throw or take 4d6 fire damage and be _blinded_ until the start of its next turn.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 6th level or higher, the initial damage increases by 1d6 for each slot level above 5th.", "level": 5, "material": false, @@ -5222,7 +5222,7 @@ ], "desc": "You imbue a resonating note of magic into a melee weapon you are holding. When you do so, you can immediately make one attack against a creature within 5 feet with the weapon used in the spell's casting. If the attack hits, the note reverberates and deals an additional 1d8 thunder damage, and you can immediately move up to 15 feet in a straight line in any direction without provoking opportunity attacks.\n\nIf this movement leaves you within 5 feet of a creature you have not hit as part of this spell, you can immediately make another attack against this creature with the weapon used in the spell's casting. If the attack hits, the note reverberates even louder and deals an additional 2d8 thunder damage, and you can move repeat the movement and attack again. Each time you dash, the note grows louder, increasing its thunder damage by 1d8. You can move a maximum of 2 times after the initial attack (making up to 3 attacks in total). You can move again and potentially attack until you miss or there is no longer an eligible target you can reach. Each time you dash this way, the volume and tempo of the note increases, increasing the thunder damage dealt by 1d8.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the initial thunder damage increases by 1d8, and you can move-and-attack 1 additional time for each slot level above 2nd, up to a maximum of 5 dashes (6 attacks) with a 5th-level spell slot.", "level": 2, "material": true, @@ -5295,7 +5295,7 @@ ], "desc": "You fling a rock at a creature you can see within range. Make a ranged spell attack. On a hit, the target takes 1d10 bludgeoning damage. On a critical hit, the target is knocked _prone_ or 10 feet backwards (your choice).\n\nThe spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "", "level": 0, "material": false, @@ -5362,7 +5362,7 @@ ], "desc": "Fueled by a burst of divine strength, you move up to 20 feet in a straight line in a swift burst of movement. If you collide with a creature, the charge ends early, and the creature must make a Strength saving throw. On a failure, it takes 2d6 radiant damage and is knocked _prone_. On a success, it takes half as much damage and is not knocked prone.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "", "level": 2, "material": false, @@ -5402,7 +5402,7 @@ ], "desc": "You summon a shower of blood at a point you can see within range. Darkness washes over a 30-foot radius around the point, extinguishing all lights (including light from lower-level spells), and a rain of blood falls upon the area. Creatures and objects that are not being worn or carried within the area take 4d6 acid damage, and creatures must succeed on a Wisdom saving throw or suffer a doom curse. The next time a cursed creature is hit with an attack, it attack becomes a critical hit, after which the curse ends.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "", "level": 6, "material": true, @@ -5481,7 +5481,7 @@ ], "desc": "You slam the ground in front of you and cause the earth to explode violently in a 30-foot cone. Each creature on the ground in the area must make a Strength saving throw. On a failure, it takes 4d10 bludgeoning damage and falls _prone_. On a success, it takes half as much damage and does not fall prone. Large or larger objects and structures in the area automatically fail the save and take double damage. The ground becomes difficult terrain until cleared. Each 5-foot-square requires at least 1 minute to clear by hand.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.", "level": 3, "material": false, @@ -5591,7 +5591,7 @@ ], "desc": "You form a whip of shadows that lashes out toward a creature within range. Make a melee spell attack, on hit, the target takes 2d4 psychic damage. In addition, if the target is in dim light or darkness, you make the attack roll with advantage.\n\nThe spell’s damage increases by 2d4 when you reach 5th level (4d4), 11th level (6d4), and 17th level (8d4).", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "", "level": 0, "material": false, @@ -5628,7 +5628,7 @@ ], "desc": "You cause a shield of ice to erupt and block the triggering attack. The attack's damage is reduced by 1d8 + your spellcasting modifier. If the attack damage is not completely blocked, the shield shatters, dealing the amount of blocked damage as cold damage to the attacker. If the shield is not broken, it melts away after blocking the damage.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the amount of damage blocked increases by 1d8 for each slot level above 2nd.", "level": 2, "material": false, @@ -5662,7 +5662,7 @@ "damage_types": [], "desc": "You switch locations with a creature you can see. If there is insufficient space for either creature at the other's location, the spell fails. If the target is unwilling, it can make a Charisma saving throw. On a success, the spell fails.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "", "level": 4, "material": false, @@ -5821,7 +5821,7 @@ "damage_types": [], "desc": "You point at an empty 5-foot space on the ground you can see within range, and a tree sprouts there, rapidly growing to a height of 20 feet with a 2-foot radius trunk. The tree must grow on dirt, sand, or another appropriate surface. At the DM's discretion, it can burst through up to 6 inches of hard material. The tree stops growing if it would hit a ceiling or other object.\n\nAny creature in this space must make a Dexterity saving throw. On a failure, it is lifted 20 feet into the air in the branches of the tree. On a success, it moves 5 feet to an unoccupied space of its choice (if there is no empty space to which it can move, it automatically fails). A Large or smaller creature can choose to fail this save, while a Huge or larger creature automatically succeeds.\n\nThe tree provides as half cover to any creature within its branches, and three-quarters cover from effects originating on the other side of its trunk. The tree has 50 hit points and AC 13.\n\nThe tree remains after the spell ends, but may die rapidly if sprouted in an unsuitable location or environment. Its wood is flammable only when dried, and serves no useful purpose except as firewood.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "", "level": 2, "material": false, @@ -5858,7 +5858,7 @@ "damage_types": [], "desc": "You describe a location, person, or object during the casting of the spell. Afterward, an illusion of a starry night sky forms above your head, showing the night sky at midnight above the target. You can then make an Intelligence (Navigator’s Tools) check to determine the general region of the described target. The DC is 10 if you’ve been to the area before, 15 if you’ve been within 100 miles, and 20 if you’ve never been within 100 miles of the location.\n\nThe spell fails if you give an inaccurate description or false name for the target, or if you cast it on the same target more than once within 24 hours.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "", "level": 2, "material": false, @@ -5935,7 +5935,7 @@ ], "desc": "A visible field of static energy crackles to life in a 20-foot radius around a point you can see within range. If a creature takes an action, reaction, or moves at least 5 feet within the field, it takes 1d12 lightning damage. A creature can take damage from each trigger once per turn (taking an action, a reaction, or moving).", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "", "level": 3, "material": false, @@ -6080,7 +6080,7 @@ ], "desc": "You cause a pillar of stone to rise from the ground in a space you can see within range. The pillar occupies a 5-foot space and rises up to 30 feet into the air. The ground where it appears must have space to accommodate it, and you can't target a space under a Large or larger creature.\n\nIf a pillar is created under a Medium or smaller creature, that creature must succeed on a Dexterity saving throw or be lifted by the pillar. A creature can choose to fail its save. If a pillar is prevented from reaching its full height because of a ceiling or other obstacle, a creature on the pillar takes 3d8 bludgeoning damage and is _restrained_, crushed between the pillar and the obstacle. The restrained creature can use an action to make a Strength (Athletics) or Dexterity (Acrobatics) check (the creature’s choice) against the spell save DC. On a success, the creature is no longer restrained and must either move off the pillar or fall.\n\nThe pillar has AC 5 and 30 hit points. When reduced to 0 hit points, it crumbles into rubble, creating an area of difficult terrain in a 15-foot square centered on the pillar, which lasts until the rubble is cleared. Each 5-foot-square in the area requires at least 1 minute to clear by hand.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "", "level": 2, "material": false, @@ -6313,6 +6313,41 @@ "model": "api_v2.spell", "pk": "kcll_summon-plant" }, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_druid", + "kt_occultist", + "srd_wizard" + ], + "concentration": true, + "damage_roll": "", + "damage_types": [], + "desc": "You call forth a magical swarm, which manifests in an unoccupied space that you can see within range. It uses the Swarm Spirit stat block, and you select either the Quippers, Spiders, or Wasps option when you cast the spell. The creature disappears when it drops to 0 hit points or when the spell ends.\n\n \n\nThe creature is an ally to you and your companions. In combat, it shares your initiative count, and takes its turn immediately after yours. It obeys your verbal commands. If you don’t issue any command, it takes the Dodge action and moves only to avoid hazards.", + "document": "kcll", + "duration": "1 hour", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, certain values increase in its stat block.\n\n \n* * *\n\n## Swarm Spirit\n\nMedium swarm of Tiny beasts, unaligned\n\n* * *\n\n - **Armor Class** 10 + the level of the spell (natural armor)\n- **Hit Points** 10 + 5 for each spell level above 2nd\n- **Speed (Spiders)** 30 ft., climb 30 ft.\n- **Speed (Quippers)** 5 ft., swim 30 ft.\n- **Speed (Wasps)** 5 ft., fly 30 ft.\n\n* * *\n\n| STR | DEX | CON | INT | WIS | CHA |\n| --- | --- | --- | --- | --- | --- |\n| 3 (-4) | 13 (+1) | 10 (+0) | 1 (-5) | 7 (-2) | 1 (-5) |\n\n* * *\n \n- **Damage Resistances** bludgeoning, piercing, slashing\n- **Senses** blindsight 10 ft., passive Perception 8\n- **Languages** understands the languages you speak\n- **Proficiency** equals your bonus\n\n* * *\n \n\n_**Spider Climb (Spiders only).**_ The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.\n\n \n\n_ **Swarm** _ The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can’t regain hit points or gain temporary hit points.\n\n \n\n_**Web Walker (Spiders only)**_ The swarm ignores movement restrictions caused by webbing.\n\n \n\n_**Water Breathing (Sea Only).**_ The animal can breathe underwater.\n\n \n* * *\n\n

Actions

Multiattack. The swarm makes a number of attacks equal to half this spell's level (rounded down). Bite (Quippers only). Melee Weapon Attack: your spell attack modifier to hit, reach 0 ft., one target in the swarm's space. Hit: 3d4 + the spell's level piercing damage. Sting (Spiders and Wasps only). Melee Weapon Attack: your spell attack modifier to hit, reach 0 ft., one target in the swarm's space. Hit: 2d4 + the spell's level piercing damage + 1d4 poison damage.", + "level": 2, + "material": true, + "material_consumed": false, + "material_cost": 0, + "material_specified": "a golden insect worth at least 200 gp", + "name": "Summon Swarm", + "range": 90.0, + "range_text": "90 ft", + "range_unit": "ft", + "reaction_condition": null, + "ritual": false, + "school": "conjuration", + "somatic": true, + "target_count": 0, + "target_type": "area", + "verbal": true + }, + "model": "api_v2.spell", + "pk": "kcll_summon-swarm" +}, { "fields": { "casting_time": "1 action", @@ -6327,7 +6362,7 @@ ], "desc": "You form a fist-sized star at a point you can see within range, which then explodes into a cataclysmic supernova. All creatures within 60 feet of the point must make a Constitution saving throw. On a failure, a creature takes 30d8 radiant damage and is _blinded_ for 1 minute. On a success, it takes half as much damage and is not blinded. A blinded creature can repeat this saving throw at the end of each of its turns, ending the effect on a success", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "", "level": 9, "material": true, @@ -6551,6 +6586,40 @@ "model": "api_v2.spell", "pk": "kcll_time-slip" }, +{ + "fields": { + "casting_time": "1 action", + "classes": [ + "srd_sorcerer", + "kt_spellblade", + "srd_warlock", + "srd_wizard" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "You disrupt time in an empty 5-foot cube you can see within range. The first time a creature enters the area, it must make a Wisdom saving throw. On a failure, a creature that is completely inside the cube is stunned, while a creature that is only partly within the cube (e.g. a Large or larger creature) is restrained, as part of its body becomes frozen in time. On a success, the creature’s speed is halved instead. Any affected creature recovers at the start of its next turn. The trap can only be sprung once, and the spell ends at the start of the trapped creature’s next turn.\n\n \n\nThe trapped area is subtly distorted, and any creature that can’t see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to detect the trap.", + "document": "kcll", + "duration": "Instantaneous", + "higher_level": "", + "level": 2, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Time Trap", + "range": 0, + "range_text": "Self", + "range_unit": null, + "reaction_condition": null, + "ritual": false, + "school": "transmutation", + "somatic": false, + "verbal": false + }, + "model": "api_v2.spell", + "pk": "kcll_time-trap" +}, { "fields": { "casting_time": "1 bonus action", @@ -6564,7 +6633,7 @@ "damage_types": [], "desc": "You slow your personal perception of time, giving you a moment to think. As part of the bonus action used to cast the spell, you can make a Wisdom or Intelligence ability check that would normally require an action (such as the Search action). If that action would be at disadvantage due to time or pressure, you do not have disadvantage on the check.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "", "level": 1, "material": false, @@ -6674,7 +6743,7 @@ "damage_types": [], "desc": "You create a howling blast of wind, attempting to pull a Huge or smaller creature that you can see within range toward you. The target must succeed a Strength saving throw or be yanked off its feet and pulled to you, landing within 5 feet of you and falling _prone_. Flying creatures make this save at disadvantage.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell lot of 3rd level or higher, the range of the spell increases by 10 feet.", "level": 2, "material": false, @@ -6890,7 +6959,7 @@ ], "desc": "You attempt to magically crush a Large or smaller creature or object within range. The target must make a Strength saving throw. On a failure, it takes 6d12 bludgeoning damage and falls _prone_. On a success, it takes half as much damage and does not fall prone.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d12 for each slot level above 4th.", "level": 4, "material": false, @@ -6927,7 +6996,7 @@ ], "desc": "You create a violent burst of wind, attempting to toss a Large or smaller creature into the air. The target must make a Strength saving throw, which it can choose to fail. On a failure, it is knocked 20 feet straight up into the air. If the target cannot hold onto anything or fly, it immediately falls, taking normal falling damage (2d6 bludgeoning damage) and falling _prone_.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the target is knocked 10 additional feet higher for each slot level above 1st.", "level": 1, "material": false, @@ -7001,7 +7070,7 @@ ], "desc": "You call fiery forces from below the earth to violently erupt, designating a point you can see within range to explode with magma. The ground in a 10-foot radius around the point explodes in a shower of fire and rock, raining down in a 20-foot radius. Every creature in the 20-foot radius must make a Dexterity saving throw. On a failure, it takes 4d10 bludgeoning damage and 4d6 fire damage. If a creature in the inner 10-foot radius fails its save, it is additionally flung 10 feet up into the air, taking normal falling damage (1d6 bludgeoning damage) and falling _prone_ when it lands. On a successful save, a creature takes half damage and suffers no additional effects.\n\nThe inner 10-foot radius becomes difficult terrain until cleared by hand. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "", "level": 6, "material": true, @@ -7120,7 +7189,7 @@ ], "desc": "You conjure a swarm of magical wasps, which zip out to sting creatures of your choice within a 40-foot cone. Make a ranged spell attack against each individual target. On a hit, a creature takes 1 piercing damage + 4d12 poison damage. After they attack, the magic wasps fade away.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the poison damage increases by 1d12 for each second slot level above 3rd.", "level": 3, "material": false, @@ -7161,7 +7230,7 @@ ], "desc": "You create a compressed bead of water and fire it at a creature you can see within range. Make a ranged spell attack. On a hit, the target takes 1d6 + your spellcasting ability modifier piercing damage.\n\nThis spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "", "level": 0, "material": false, @@ -7237,7 +7306,7 @@ ], "desc": "You flourish the weapon used in the casting and whirl it around, setting it ablaze. Make one weapon attack, applying the roll to each creature within 15 feet. Each target takes 6d6 fire damage on hit, or half as much on a miss.", "document": "kcll", - "duration": "instantaneous", + "duration": "Instantaneous", "higher_level": "When you cast this spell using a spell slot of 4th Level or higher, the damage increases by 1d6 for each slot level above 3rd.", "level": 3, "material": true, From 2d1504461f354b3a7d90f649cddda4b168d27592 Mon Sep 17 00:00:00 2001 From: Somanyrobots Date: Sun, 11 Jan 2026 23:03:38 -0800 Subject: [PATCH 4/4] fixes to a couple summon spells --- data/v2/kibblestasty/kcll/Spell-vol-1.json | 2 +- data/v2/kibblestasty/kcll/Spell-vol-2.json | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/data/v2/kibblestasty/kcll/Spell-vol-1.json b/data/v2/kibblestasty/kcll/Spell-vol-1.json index 7ef8b2d6..e749869b 100644 --- a/data/v2/kibblestasty/kcll/Spell-vol-1.json +++ b/data/v2/kibblestasty/kcll/Spell-vol-1.json @@ -3073,7 +3073,7 @@ "desc": "You call forth a magical ooze. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Ooze Spirit stat block. When you cast the spell, choose from Green, Red, or Yellow. The creature resembles the creature of your choice, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.\n\nThe creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.", "document": "kcll", "duration": "1 hour", - "higher_level": "When you cast this spell using a spell of 2nd level or higher, use the higher level whenever the spell's level appears in the stat block.", + "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, certain values increase in its stat block. \n\n## Ooze Spirit\n\nSmall ooze, unaligned\n\n* * *\n\n - **Armor Class** 6 + the level of the spell (natural armor)\n- **Hit Points** 5 + 10 for each spell level above 1st\n- **Speed** 10 ft.\n\n* * *\n\n| STR | DEX | CON | INT | WIS | CHA |\n| --- | --- | --- | --- | --- | --- |\n| 12 (+1) | 6 (-2) | 12 (+1) | 1 (-5) | 1 (-5) | 1 (-5) |\n\n* * *\n\n - **Damage Immunities** acid, fire (Red only), lightning (Yellow only), Poison (Green only)\n - **Damage Resistances** bludgeoning, piercing, and slashing from nonmagical attacks\n - **Senses** blindsight 10 ft. (blind beyond this radius), passive Perception 5\n- **Languages** understands the languages you speak\n- **Proficiency** equals your bonus\n\n* * *\n\n

Actions

\nMultiattack. The ooze makes a number of attacks equal to half this spell's level (rounded down).\n\nPseudopod. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d4 + 3 + the spell's level acid damage.", "level": 3, "material": true, "material_consumed": false, diff --git a/data/v2/kibblestasty/kcll/Spell-vol-2.json b/data/v2/kibblestasty/kcll/Spell-vol-2.json index a080d9c0..16d9f4e2 100644 --- a/data/v2/kibblestasty/kcll/Spell-vol-2.json +++ b/data/v2/kibblestasty/kcll/Spell-vol-2.json @@ -6327,7 +6327,7 @@ "desc": "You call forth a magical swarm, which manifests in an unoccupied space that you can see within range. It uses the Swarm Spirit stat block, and you select either the Quippers, Spiders, or Wasps option when you cast the spell. The creature disappears when it drops to 0 hit points or when the spell ends.\n\n \n\nThe creature is an ally to you and your companions. In combat, it shares your initiative count, and takes its turn immediately after yours. It obeys your verbal commands. If you don’t issue any command, it takes the Dodge action and moves only to avoid hazards.", "document": "kcll", "duration": "1 hour", - "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, certain values increase in its stat block.\n\n \n* * *\n\n## Swarm Spirit\n\nMedium swarm of Tiny beasts, unaligned\n\n* * *\n\n - **Armor Class** 10 + the level of the spell (natural armor)\n- **Hit Points** 10 + 5 for each spell level above 2nd\n- **Speed (Spiders)** 30 ft., climb 30 ft.\n- **Speed (Quippers)** 5 ft., swim 30 ft.\n- **Speed (Wasps)** 5 ft., fly 30 ft.\n\n* * *\n\n| STR | DEX | CON | INT | WIS | CHA |\n| --- | --- | --- | --- | --- | --- |\n| 3 (-4) | 13 (+1) | 10 (+0) | 1 (-5) | 7 (-2) | 1 (-5) |\n\n* * *\n \n- **Damage Resistances** bludgeoning, piercing, slashing\n- **Senses** blindsight 10 ft., passive Perception 8\n- **Languages** understands the languages you speak\n- **Proficiency** equals your bonus\n\n* * *\n \n\n_**Spider Climb (Spiders only).**_ The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.\n\n \n\n_ **Swarm** _ The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can’t regain hit points or gain temporary hit points.\n\n \n\n_**Web Walker (Spiders only)**_ The swarm ignores movement restrictions caused by webbing.\n\n \n\n_**Water Breathing (Sea Only).**_ The animal can breathe underwater.\n\n \n* * *\n\n

Actions

Multiattack. The swarm makes a number of attacks equal to half this spell's level (rounded down). Bite (Quippers only). Melee Weapon Attack: your spell attack modifier to hit, reach 0 ft., one target in the swarm's space. Hit: 3d4 + the spell's level piercing damage. Sting (Spiders and Wasps only). Melee Weapon Attack: your spell attack modifier to hit, reach 0 ft., one target in the swarm's space. Hit: 2d4 + the spell's level piercing damage + 1d4 poison damage.", + "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, certain values increase in its stat block.\n\n \n* * *\n\n## Swarm Spirit\n\nMedium swarm of Tiny beasts, unaligned\n\n* * *\n\n - **Armor Class** 10 + the level of the spell (natural armor)\n- **Hit Points** 10 + 5 for each spell level above 2nd\n- **Speed (Spiders)** 30 ft., climb 30 ft.\n- **Speed (Quippers)** 5 ft., swim 30 ft.\n- **Speed (Wasps)** 5 ft., fly 30 ft.\n\n* * *\n\n| STR | DEX | CON | INT | WIS | CHA |\n| --- | --- | --- | --- | --- | --- |\n| 3 (-4) | 13 (+1) | 10 (+0) | 1 (-5) | 7 (-2) | 1 (-5) |\n\n* * *\n \n- **Damage Resistances** bludgeoning, piercing, slashing\n- **Senses** blindsight 10 ft., passive Perception 8\n- **Languages** understands the languages you speak\n- **Proficiency** equals your bonus\n\n* * *\n \n\n_**Spider Climb (Spiders only).**_ The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.\n\n \n\n _**Swarm.**_ The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can’t regain hit points or gain temporary hit points.\n\n \n\n_**Web Walker (Spiders only)**_ The swarm ignores movement restrictions caused by webbing.\n\n \n\n_**Water Breathing (Sea Only).**_ The animal can breathe underwater.\n\n \n* * *\n\n

Actions

Multiattack. The swarm makes a number of attacks equal to half this spell's level (rounded down).\n\nBite (Quippers only). Melee Weapon Attack: your spell attack modifier to hit, reach 0 ft., one target in the swarm's space. Hit: 3d4 + the spell's level piercing damage. \n\nSting (Spiders and Wasps only). Melee Weapon Attack: your spell attack modifier to hit, reach 0 ft., one target in the swarm's space. Hit: 2d4 + the spell's level piercing damage + 1d4 poison damage.", "level": 2, "material": true, "material_consumed": false,