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Automatic merge of T1.5.1-925-g1c557094e and 18 pull requests
- Pull request #570 at 3539862: Experimental glTF 2.0 support with PBR lighting - Pull request #839 at d00beb9: First phase of https://blueprints.launchpad.net/or/+spec/additional-cruise-control-parameters - Pull request #876 at f92de76: docs: add source for documents previously on website to source Documentation folder - Pull request #882 at 3ca0eb1: Blueprint/train car operations UI window - Pull request #885 at 0a956f5: feat: Add notifications to Menu - Pull request #886 at 6c0785b: Scene viewer extension to TrackViewer - Pull request #892 at 1f5ba4c: Signal Function OPP_SIG_ID_TRAINPATH - Pull request #896 at 5866028: First implementation of https://blueprints.launchpad.net/or/+spec/specific-sounds-for-ai-trains - Pull request #903 at 7af1f91: Downloading route content (Github, zip) - Pull request #912 at f7b85e4: New Triple Valve Features Vol. 2 - Pull request #919 at 26cc6a8: Added mouse wheel support for controls which can be moved by pressing t… - Pull request #923 at cc1b5b6: Add curve squeal to route - Pull request #924 at 6c2c3cd: Default Asset Improvements - Pull request #925 at e3b1688: Fix brakeshoe force bug - Pull request #927 at 7bce293: AI Train Power Supply/Lights Fix - Pull request #929 at a406a69: Add support for common circuit breaker variants - Pull request #930 at 42398f4: Further enhancements for duplex locoomotive - Pull request #932 at 9bdb074: Changed matrix's to matrices
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Source/ORTS.Common/Coordinates.cs

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@@ -21,8 +21,8 @@
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* whereas in MSTS it is the opposite. As a result you will see the sign of all Z coordinates gets negated
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* and matrices are adjusted as they are loaded into XNA. In addition the winding order of triangles is reversed in XNA.
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* Generally - X,Y,Z coordinates, vectors, quaternions, and angles will be expressed using MSTS coordinates
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* unless otherwise noted with the prefix XNA. Matrix's are usually constructed using XNA coordinates so they can be
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* used directly in XNA draw routines. So most matrix's will have XNA prepended to their name.
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* unless otherwise noted with the prefix XNA. Matrices are usually constructed using XNA coordinates so they can be
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* used directly in XNA draw routines. So most matrices will have XNA prepended to their name.
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*
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* WorldCoordinates
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* X increases to the east

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