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Copy file name to clipboardExpand all lines: Source/Orts.Simulation/Simulation/RollingStocks/MSTSLocomotive.cs
+36-10Lines changed: 36 additions & 10 deletions
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@@ -420,6 +420,7 @@ public float OdometerM
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publicdouble?DynamicBrakeCommandStartTime;
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protectedboolDynamicBrakeBlendingOverride;// true when DB lever >0% should always override the blending. When false, the bigger command is applied.
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protectedboolDynamicBrakeBlendingForceMatch=true;// if true, dynamic brake blending tries to achieve the same braking force as the airbrake would have.
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publicfloatDynamicBrakeBlendingRetainedPressurePSI{get;privateset;}=-1.0f;// the amount of pressure that will always be retained in the brake cylinders during blended braking
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protectedboolDynamicBrakeControllerSetupLock;// if true if dynamic brake lever will lock until dynamic brake is available
MaxDynamicBrakeForceN=Math.Min(MaxContinuousForceN*0.5f,150000);// 20000 is suggested as standard value in the MSTS documentation, but in general it is a too low value
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}
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// Define blending retained pressure if it was left undefined
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