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Automatic merge of T1.5.1-1887-g07be04456 and 8 pull requests
- Pull request #1072 at 1b0de3b: Content Creation Shortcuts & Advanced Wagon Shape Interactions
- Pull request #1085 at 37e2817: updates key commands for Train Operations window and also Daylight Offset
- Pull request #1086 at e10390b: Add Settings Exporter tool (copy settings to INI, etc)
- Pull request #1094 at b9b4843: Blended Braking Compatibility and Effectiveness Improvements
- Pull request #1096 at 7a4f055: When the OR main form does not have the focus, hovering above the main OR form makes the mouse cursor disappear.
- Pull request #1082 at 5845a1a: Allow variable water level in glass gauge
- Pull request #1081 at 689494b: Brake cuts power unification
- Pull request #1091 at b0c622b: Automatic speed control
Copy file name to clipboardExpand all lines: Source/Orts.Simulation/Simulation/RollingStocks/MSTSLocomotive.cs
+16-10Lines changed: 16 additions & 10 deletions
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@@ -420,7 +420,7 @@ public float OdometerM
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protectedboolDynamicBrakeBlendingOverride;// true when DB lever >0% should always override the blending. When false, the bigger command is applied.
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protectedboolDynamicBrakeBlendingForceMatch=true;// if true, dynamic brake blending tries to achieve the same braking force as the airbrake would have.
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publicfloatDynamicBrakeBlendingRetainedPressurePSI{get;privateset;}=-1.0f;// the amount of pressure that will always be retained in the brake cylinders during blended braking
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publicfloatDynamicBrakeBlendingMinSpeedMpS{get;privateset;}=2.25f;// below this speed, blended braking is disabled
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publicfloatDynamicBrakeBlendingMinSpeedMpS{get;privateset;}=-1.0f;// below this speed, blended braking is disabled
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protectedboolDynamicBrakeControllerSetupLock;// if true if dynamic brake lever will lock until dynamic brake is available
MaxDynamicBrakeForceN=Math.Min(MaxContinuousForceN*0.5f,150000);// 20000 is suggested as standard value in the MSTS documentation, but in general it is a too low value
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}
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// Define blending retained pressure if it was left undefined
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