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Automatic merge of T1.5.1-1296-gbcc0da32d2 and 19 pull requests
- Pull request #980 at 86bcd3a: Downloading route content (Github, zip) second part - Pull request #839 at d00beb9: First phase of https://blueprints.launchpad.net/or/+spec/additional-cruise-control-parameters - Pull request #891 at 9a1d6b2: Auto save - Pull request #892 at 1f5ba4c: Signal Function OPP_SIG_ID_TRAINPATH - Pull request #952 at bb031b7: Investigation - Pulsing graphics - Pull request #953 at a519452: Fix Lights Crash on Corrupt Shapes - Pull request #954 at 23cb0c3: Multiple Track Profiles & Superelevation Rewrite - Pull request #972 at e90a2aa: On Map window color changed switch or signal is not changed - Pull request #981 at 10d297f: Multiple type trainset lightglows - Pull request #984 at 0f8122e: Player train switching for timetable mode - Pull request #988 at f1d4d18: Conditional sound, blueprint https://blueprints.launchpad.net/or/+spec/conditional-sound - Pull request #989 at 32a9961: Fix: TrainCarOperations-crashes-locales - Pull request #990 at 37d8ea6: Fix TrainDrivingInfo, some texts are misaligned. - Pull request #991 at 220b61e: Fix TrainCarOperations no interacts AltPgDn AltPgUp. - Pull request #993 at db9fa82: Fix trainset windows documentation in OR manual - Pull request #994 at 1de8de6: 2 fixes in the OR manual - Pull request #900 at c27f32d: DMI updates - Pull request #876 at f92de76: docs: add source for documents previously on website to source Documentation folder - Pull request #995 at 992191c: Fix: TrainCarOperations and TrainOperationsViewer windows overlap.
21 parents 8f49631 + bcc0da3 + 86bcd3a + d00beb9 + 9a1d6b2 + 1f5ba4c + bb031b7 + a519452 + 23cb0c3 + e90a2aa + 10d297f + 0f8122e + f1d4d18 + 32a9961 + 37d8ea6 + 220b61e + db9fa82 + 1de8de6 + c27f32d + f92de76 + 992191c commit 43e0da1

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  • Source/Orts.Simulation/Simulation/Signalling

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Source/Orts.Simulation/Simulation/Signalling/Signals.cs

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@@ -567,10 +567,8 @@ public void Update(bool preUpdate)
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if (foundSignals > 0)
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{
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// loop through all signals
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``` // loop through all the signals, but only one batch of signals with every call to this method.
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// update required part
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``` // update one batch of signals. Batch ends when time taken exceeds 1/20th of time for all signals.
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// loop through all the signals, but only one batch of signals with every call to this method.
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// update one batch of signals. Batch ends when time taken exceeds 1/20th of time for all signals.
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// Processing 1/20th of signals in each batch gave a jerky result as processing time varies greatly.
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// Smoother results now that equal time is given to each batch and let the batch size vary.
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var updates = 0;

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