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Automatic merge of T1.5.1-870-ge0bf062eb and 16 pull requests
- Pull request #570 at 3539862: Experimental glTF 2.0 support with PBR lighting - Pull request #839 at d00beb9: First phase of https://blueprints.launchpad.net/or/+spec/additional-cruise-control-parameters - Pull request #876 at f92de76: docs: add source for documents previously on website to source Documentation folder - Pull request #882 at 9c456aa: Blueprint/train car operations UI window - Pull request #885 at 8f94333: feat: Add notifications to Menu - Pull request #886 at 6c0785b: Scene viewer extension to TrackViewer - Pull request #892 at 1f5ba4c: Signal Function OPP_SIG_ID_TRAINPATH - Pull request #896 at 5866028: First implementation of https://blueprints.launchpad.net/or/+spec/specific-sounds-for-ai-trains - Pull request #897 at 42f1dd9: feat: Improved system information collection - Pull request #903 at 0d6d045: Downloading route content (Github, zip) - Pull request #907 at 9b0b04f: Bug fix for https://bugs.launchpad.net/or/+bug/2047300 Dynamic tracks disappear after long tunnel - Pull request #911 at 6834af0: docs: Add refactoring as a special type of PR - Pull request #912 at 659396e: New Triple Valve Features Vol. 2 - Pull request #914 at 69a4ccc: Adjustments to Duplex steam - Pull request #915 at 6d911d7: Correct calculation error with curve friction - Pull request #916 at 11ac52c: Distributed Power Air Brake Synchronization
18 parents ed69008 + e0bf062 + 3539862 + d00beb9 + f92de76 + 9c456aa + 8f94333 + 6c0785b + 1f5ba4c + 5866028 + 42f1dd9 + 0d6d045 + 9b0b04f + 6834af0 + 659396e + 69a4ccc + 6d911d7 + 11ac52c commit 4e56edb

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  • Source/Orts.Simulation/Simulation/RollingStocks/SubSystems/PowerTransmissions

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Source/Orts.Simulation/Simulation/RollingStocks/SubSystems/PowerTransmissions/Axle.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -341,7 +341,7 @@ public void Update(float elapsedSeconds)
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if (UsePolachAdhesion != PreviousUsePolachAdhesion) // There's been a transition
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{
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axle.AxleSpeedMpS = axle.TrainSpeedMpS; // So the transition doesn't cause a wheelslip
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}
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}
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axle.Update(elapsedSeconds);
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}
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PreviousUsePolachAdhesion = UsePolachAdhesion;
@@ -367,7 +367,7 @@ enum AdhesionPrecisionLevel
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/// After frequent transitions, low-performance PCs are locked to Pacha's algorithm
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/// </summary>
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LowLocked = 2
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}
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}
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// Adjustable limits
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const float LowerLimitS = 0.025f; // timespan 0.025 = 40 fps screen rate, low timeSpan and high FPS

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