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Automatic merge of T1.5.1-925-g1c557094e and 19 pull requests
- Pull request #570 at 3539862: Experimental glTF 2.0 support with PBR lighting - Pull request #799 at 6a55f3b: Consolidated wind simulation - Pull request #839 at d00beb9: First phase of https://blueprints.launchpad.net/or/+spec/additional-cruise-control-parameters - Pull request #876 at f92de76: docs: add source for documents previously on website to source Documentation folder - Pull request #882 at 3ca0eb1: Blueprint/train car operations UI window - Pull request #885 at 0a956f5: feat: Add notifications to Menu - Pull request #886 at 6c0785b: Scene viewer extension to TrackViewer - Pull request #892 at 1f5ba4c: Signal Function OPP_SIG_ID_TRAINPATH - Pull request #896 at 5866028: First implementation of https://blueprints.launchpad.net/or/+spec/specific-sounds-for-ai-trains - Pull request #903 at 7af1f91: Downloading route content (Github, zip) - Pull request #912 at f7b85e4: New Triple Valve Features Vol. 2 - Pull request #919 at 26cc6a8: Added mouse wheel support for controls which can be moved by pressing t… - Pull request #923 at cc1b5b6: Add curve squeal to route - Pull request #924 at 6c2c3cd: Default Asset Improvements - Pull request #925 at e3b1688: Fix brakeshoe force bug - Pull request #927 at 7bce293: AI Train Power Supply/Lights Fix - Pull request #929 at a406a69: Add support for common circuit breaker variants - Pull request #930 at 42398f4: Further enhancements for duplex locoomotive - Pull request #932 at 9bdb074: Changed matrix's to matrices
21 parents d593c10 + 1c55709 + 3539862 + 6a55f3b + d00beb9 + f92de76 + 3ca0eb1 + 0a956f5 + 6c0785b + 1f5ba4c + 5866028 + 7af1f91 + f7b85e4 + 26cc6a8 + cc1b5b6 + 6c2c3cd + e3b1688 + 7bce293 + a406a69 + 42398f4 + 9bdb074 commit edf4ea9

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Source/RunActivity/Viewer3D/Weather.cs

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// COPYRIGHT 2009 - 2023 by the Open Rails project.
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// COPYRIGHT 2009 - 2023 by the Open Rails project.
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//
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// This file is part of Open Rails.
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//
@@ -239,7 +239,7 @@ private void UpdateWind(ElapsedTime elapsedTime)
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}
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WorldLocation.GetDistance(CameraWorldLocation, Viewer.Camera.CameraWorldLocation).Deconstruct(out var x, out var _, out var y);
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CloudPositionM += elapsedTime.ClockSeconds * Weather.WindAverageDirection * Weather.WindAverageSpeedMpS - new Vector2(x, y);
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CloudPositionM += elapsedTime.ClockSeconds * Weather.WindAverageDirection * Weather.WindAverageSpeedMpS - new Vector2(x, -y);
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CameraWorldLocation = Viewer.Camera.CameraWorldLocation;
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}
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