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Automatic merge of T1.5.1-1004-g6fd841761e and 18 pull requests
- Pull request #799 at dfc715e: Consolidated wind simulation - Pull request #839 at d00beb9: First phase of https://blueprints.launchpad.net/or/+spec/additional-cruise-control-parameters - Pull request #876 at f92de76: docs: add source for documents previously on website to source Documentation folder - Pull request #882 at ae1cffb: Blueprint/train car operations UI window - Pull request #885 at 2728d6d: feat: Add notifications to Menu - Pull request #891 at 9a1d6b2: Auto save - Pull request #892 at 1f5ba4c: Signal Function OPP_SIG_ID_TRAINPATH - Pull request #896 at 5866028: First implementation of https://blueprints.launchpad.net/or/+spec/specific-sounds-for-ai-trains - Pull request #900 at c27f32d: DMI updates - Pull request #903 at 3e390b8: Downloading route content (Github, zip) - Pull request #912 at 359cfee: New Triple Valve Features Vol. 2 - Pull request #922 at abe2e52: Autopilot for timetable mode - Pull request #946 at 66f836c: Advanced track sounds - Pull request #949 at aac0de8: Oil Burning Locomotive - Pull request #952 at b2af1f5: Investigation - Pulsing graphics part 1 - Pull request #953 at a519452: Fix Lights Crash on Corrupt Shapes - Pull request #954 at 84c2f4b: Add Support for Multiple Track Profiles - Pull request #956 at 25193a8: Map settings saved
20 parents 80aaee9 + 6fd8417 + dfc715e + d00beb9 + f92de76 + ae1cffb + 2728d6d + 9a1d6b2 + 1f5ba4c + 5866028 + c27f32d + 3e390b8 + 359cfee + abe2e52 + 66f836c + aac0de8 + b2af1f5 + a519452 + 84c2f4b + 25193a8 commit eeb2f98

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Source/RunActivity/Viewer3D/WebServices/SwitchPanel/SwitchOnPanelStatus.cs

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@@ -178,18 +178,6 @@ private static void getStatusControlEmergencyPushButton(ref SwitchOnPanelStatus
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}
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}
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private static void getStatusControlAlerterPushButton(ref SwitchOnPanelStatus switchOnPanelStatus)
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{
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MSTSLocomotive locomotive = Viewer.PlayerLocomotive as MSTSLocomotive;
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if (locomotive.AlerterSnd)
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{
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switchOnPanelStatus.Status = "Alerter";
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switchOnPanelStatus.Color = "red";
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switchOnPanelStatus.Blinking = true;
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}
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}
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private static void getStatusGameControlMode(ref SwitchOnPanelStatus switchOnPanelStatus)
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{
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switch (Viewer.PlayerTrain.ControlMode)
@@ -517,9 +505,6 @@ public static void getStatus(UserCommand userCommand, ref SwitchOnPanelStatus sw
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case UserCommand.ControlEmergencyPushButton:
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getStatusControlEmergencyPushButton(ref switchOnPanelStatus);
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break;
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case UserCommand.ControlAlerter:
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getStatusControlAlerterPushButton(ref switchOnPanelStatus);
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break;
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case UserCommand.GameSwitchManualMode:
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getStatusGameControlMode(ref switchOnPanelStatus);
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break;

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