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| 1 | +"""key_ctrl - key based arm controller""" |
| 2 | +from functools import partial |
| 3 | +import usb_arm |
| 4 | +import pygame |
| 5 | +from pygame.locals import * |
| 6 | +import sys |
| 7 | + |
| 8 | + |
| 9 | +def handle_key(arm, delay, key_map, key): |
| 10 | + def do_it(): |
| 11 | + if key in key_map: |
| 12 | + print("Doing key ", key) |
| 13 | + arm.move(key_map[key], delay) |
| 14 | + arm.safe_tell(do_it) |
| 15 | + |
| 16 | + |
| 17 | +def make_keymap(): |
| 18 | + """Bp - an initialised arm bitpattern. |
| 19 | + returns the keymap""" |
| 20 | + return { |
| 21 | + K_z: usb_arm.BaseClockWise, |
| 22 | + K_x: usb_arm.BaseCtrClockWise, |
| 23 | + K_r: usb_arm.CloseGrips, |
| 24 | + K_f: usb_arm.OpenGrips, |
| 25 | + K_a: usb_arm.ShoulderDown, |
| 26 | + K_q: usb_arm.ShoulderUp, |
| 27 | + K_s: usb_arm.ElbowDown, |
| 28 | + K_w: usb_arm.ElbowUp, |
| 29 | + K_d: usb_arm.WristDown, |
| 30 | + K_e: usb_arm.WristUp} |
| 31 | + |
| 32 | + |
| 33 | +def key_loop(): |
| 34 | + km = make_keymap() |
| 35 | + try: |
| 36 | + arm = usb_arm.Arm() |
| 37 | + except AttributeError: |
| 38 | + print("Please make sure the arm is connected and turned on") |
| 39 | + sys.exit(1) |
| 40 | + handle = partial(handle_key, arm, 0.5, km) |
| 41 | + exit_key = K_ESCAPE |
| 42 | + |
| 43 | + while True: |
| 44 | + for event in pygame.event.get(): |
| 45 | + if event.type == QUIT: |
| 46 | + pygame.quit() |
| 47 | + return |
| 48 | + if event.type == KEYDOWN: |
| 49 | + if event.key == exit_key: |
| 50 | + return |
| 51 | + else: |
| 52 | + handle(event.key) |
| 53 | + |
| 54 | + |
| 55 | +def main(): |
| 56 | + pygame.init() |
| 57 | + key_loop() |
| 58 | + |
| 59 | + |
| 60 | +main() |
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