-
Notifications
You must be signed in to change notification settings - Fork 27
Expand file tree
/
Copy pathborg.py
More file actions
44 lines (30 loc) · 1.1 KB
/
borg.py
File metadata and controls
44 lines (30 loc) · 1.1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
"""
Borg Pattern != Singleton Pattern
It’s NOT a singleton object… it doesn’t NEED to be! This is a completely and deeply different pattern from Singleton, and thus I find the latest comment totally off-base. Singleton focuses (wrongly) on object IDENTITY: that’s what the Gof4 focuses on, that’s what “EffC++” focuses on, etc, etc. But we don’t really care about identity most of the time, but about state and behavior.
link1: http://mitnk.com/94/singleton_design_pattern_in_python
link2: http://code.activestate.com/recipes/66531/
"""
class Borg:
__shared_state = {}
def __init__(self):
self.__dict__ = self.__shared_state
def __str__(self):
return self.state
class YourBorg(Borg):
pass
if __name__ == '__main__':
rm1 = Borg()
rm2 = Borg()
rm1.state = 'Idle'
rm2.state = 'Running'
print('rm1:', rm1)
print('rm2:', rm2)
rm2.state = 'Zombie'
print('rm1:', rm1)
print('rm2:', rm2)
print('rm1 id:', id(rm1))
print('rm2 id:', id(rm2))
rm3 = YourBorg()
print('rm1:', rm1)
print('rm2:', rm2)
print('rm3:', rm3)