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move Item-y game objects into Items
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5 files changed

+5
-4
lines changed

5 files changed

+5
-4
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Framework/Intersect.Framework.Core/GameObjects/Drop.cs renamed to Framework/Intersect.Framework.Core/GameObjects/Items/Drop.cs

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using Newtonsoft.Json;
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namespace Intersect.GameObjects;
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namespace Intersect.Framework.Core.GameObjects.Items;
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public partial class Drop
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{

Framework/Intersect.Framework.Core/GameObjects/EquipmentProperties.ShouldBeGenerated.cs renamed to Framework/Intersect.Framework.Core/GameObjects/Items/EquipmentProperties.ShouldBeGenerated.cs

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// ReSharper disable InconsistentNaming
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namespace Intersect.GameObjects;
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namespace Intersect.Framework.Core.GameObjects.Items;
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public partial class EquipmentProperties
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{

Framework/Intersect.Framework.Core/GameObjects/EquipmentProperties.cs renamed to Framework/Intersect.Framework.Core/GameObjects/Items/EquipmentProperties.cs

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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using Intersect.Enums;
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using Intersect.Framework.Core.GameObjects.Items;
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using Intersect.GameObjects.Ranges;
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namespace Intersect.GameObjects;
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namespace Intersect.Framework.Core.GameObjects.Items;
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public partial class EquipmentProperties
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{

Framework/Intersect.Framework.Core/GameObjects/NPCs/NPCDescriptor.cs

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using Intersect.Enums;
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using Intersect.Framework.Core.GameObjects.Conditions;
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using Intersect.Framework.Core.GameObjects.Events;
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using Intersect.Framework.Core.GameObjects.Items;
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using Intersect.GameObjects;
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using Intersect.Models;
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using Intersect.Utilities;

Framework/Intersect.Framework.Core/GameObjects/Resources/ResourceDescriptor.cs

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using System.ComponentModel.DataAnnotations.Schema;
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using Intersect.Framework.Core.GameObjects.Conditions;
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using Intersect.Framework.Core.GameObjects.Events;
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using Intersect.Framework.Core.GameObjects.Items;
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using Intersect.GameObjects;
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using Intersect.Models;
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using Newtonsoft.Json;

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