From de97774ba2728d2a2b65235bacbcc01a9b14669c Mon Sep 17 00:00:00 2001 From: GerardoP Date: Mon, 17 Aug 2020 11:01:16 -0700 Subject: [PATCH] Completed socket adventure activity. --- .gitignore | 1 + client.py | 7 ++-- server.py | 112 +++++++++++++++++++++++++++++------------------------ 3 files changed, 67 insertions(+), 53 deletions(-) diff --git a/.gitignore b/.gitignore index 3336d87..9dcdbd4 100644 --- a/.gitignore +++ b/.gitignore @@ -1,5 +1,6 @@ # USER SPECIFIC/IDE FILES .idea/ +.vscode # GENERAL PYTHON FILES __pycache__/ diff --git a/client.py b/client.py index 6f507fe..b4cf4bf 100644 --- a/client.py +++ b/client.py @@ -16,9 +16,8 @@ client_socket.connect((host, port)) while True: - try: - response = client_socket.recv(4096).decode() - except ConnectionAbortedError: + response = client_socket.recv(4096).decode() + if not response: print("Connection closed by host.") break @@ -26,3 +25,5 @@ my_message = input("> ").encode('utf-8') + b'\n' client_socket.sendall(my_message) + +client_socket.close() diff --git a/server.py b/server.py index d0d46c4..1a7e7de 100644 --- a/server.py +++ b/server.py @@ -4,9 +4,9 @@ class Server(object): """ An adventure game socket server - + An instance's methods share the following variables: - + * self.socket: a "bound" server socket, as produced by socket.bind() * self.client_connection: a "connection" socket as produced by socket.accept() * self.input_buffer: a string that has been read from the connected client and @@ -17,14 +17,14 @@ class Server(object): * self.done: A boolean, False until the client is ready to disconnect * self.room: one of 0, 1, 2, 3. This signifies which "room" the client is in, according to the following map: - + 3 N | ^ 1 - 0 - 2 | - + When a client connects, they are greeted with a welcome message. And then they can move through the connected rooms. For example, on connection: - + OK! Welcome to Realms of Venture! This room has brown wall paper! (S) move north (C) OK! This room has white wallpaper. (S) @@ -36,7 +36,7 @@ class Server(object): OK! This room has a green floor! (S) quit (C) OK! Goodbye! (S) - + Note that we've annotated server and client messages with *(S)* and *(C)*, but these won't actually appear in server/client communication. Also, you'll be free to develop any room descriptions you like: the only requirement is that @@ -78,18 +78,20 @@ def room_description(self, room_number): :param room_number: int :return: str """ - - # TODO: YOUR CODE HERE - - pass + return [ + 'You are in the room with the white wallpaper.', + 'You are in the room with the green wallpaper.', + 'You are in the room with the brown wallpaper.', + 'You are in the room with the mauve wallpaper.' + ][room_number] def greet(self): """ Welcome a client to the game. - + Puts a welcome message and the description of the client's current room into the output buffer. - + :return: None """ self.output_buffer = "Welcome to {}! {}".format( @@ -101,105 +103,115 @@ def get_input(self): """ Retrieve input from the client_connection. All messages from the client should end in a newline character: '\n'. - + This is a BLOCKING call. It should not return until there is some input from the client to receive. - + :return: None """ + received = b'' + while b'\n' not in received: + received += self.client_connection.recv(16) - # TODO: YOUR CODE HERE - - pass + self.input_buffer = received.decode().strip() def move(self, argument): """ Moves the client from one room to another. - + Examines the argument, which should be one of: - + * "north" * "south" * "east" * "west" - + "Moves" the client into a new room by adjusting self.room to reflect the number of the room that the client has moved into. - + Puts the room description (see `self.room_description`) for the new room into "self.output_buffer". - + :param argument: str :return: None """ - - # TODO: YOUR CODE HERE - - pass + if self.room == 0: + if argument == 'north': + self.room = 3 + elif argument == 'west': + self.room = 1 + elif argument == 'east': + self.room = 2 + elif self.room == 1 and argument == 'east': + self.room = 0 + elif self.room == 2 and argument == 'west': + self.room = 0 + elif self.room == 3 and argument == 'south': + self.room = 0 + + self.output_buffer = self.room_description(self.room) def say(self, argument): """ Lets the client speak by putting their utterance into the output buffer. - + For example: `self.say("Is there anybody here?")` would put `You say, "Is there anybody here?"` into the output buffer. - + :param argument: str :return: None """ - - # TODO: YOUR CODE HERE - - pass + self.output_buffer = f"You say, \"{argument}\"" def quit(self, argument): """ Quits the client from the server. - + Turns `self.done` to True and puts "Goodbye!" onto the output buffer. - + Ignore the argument. - + :param argument: str :return: None """ - - # TODO: YOUR CODE HERE - - pass + self.done = True + self.output_buffer = 'Goodbye!' def route(self): """ Examines `self.input_buffer` to perform the correct action (move, quit, or say) on behalf of the client. - + For example, if the input buffer contains "say Is anybody here?" then `route` should invoke `self.say("Is anybody here?")`. If the input buffer contains "move north", then `route` should invoke `self.move("north")`. - + :return: None """ + received = self.input_buffer.split(' ') + command = received.pop(0) + arguments = ' '.join(received) - # TODO: YOUR CODE HERE - - pass + { + 'quit': self.quit, + 'move': self.move, + 'say': self.say, + }[command](arguments) def push_output(self): """ Sends the contents of the output buffer to the client. - + This method should prepend "OK! " to the output and append "\n" before sending it. - + :return: None """ - - # TODO: YOUR CODE HERE - - pass + self.client_connection.sendall( + b'OK! ' + self.output_buffer.encode() + b'\n') def serve(self): self.connect()