Skip to content

Broken windows in Coot 1.1.20 stable #279

@olibclarke

Description

@olibclarke

Hi Paul,

See this screen recording:

https://www.dropbox.com/scl/fi/s4x3e09ovov5wcelhf2cm/broken_windowing_coot.mov?rlkey=k50ari2akqswd9nconwcze5ar&dl=0

Basically, if I open display manager, close it, open shader settings, close that, open display manager again, close that - then when I re-open shader settings for the second time, it is broken and unusable (and cannot be closed).

This is on Mac OS Sequoia, using the stable 1.1.20 version from homebrew (not HEAD, which does not build successfully).

Cheers
Oli

EDIT:
Possibly related? https://discourse.gnome.org/t/gtk4-about-dialog-hangs/18224/6

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions