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<!doctype html>
<!--
Source code for this project is freely available at https://github.com/penguinscode/Quackhead
-->
<html>
<head>
<link rel="icon" type="image/png" href="icon.png" />
<title>Quackhead - Duck Game Hat Pack Creation Tool - Instructions</title>
</head>
<body>
<h2>Quackhead Instructions</h3>
<p>
Quackhead will allow you to create hat packs without doing any coding at all!<br/>
This page provides instructions detailing the process of creating a hat pack.
</p>
<h3>1. Understanding the hat images</h4>
<p>
First, choose an image editor. Use anything except MS Paint.<br/>
I recommend Paint.NET if you are new to image editing, get it <a href="http://www.dotpdn.com/downloads/pdn.html">Here</a>. (The download page has ads that look like download links, so use adblock or be careful not to click them.)<br/>
The template is a 64x32 image, this image will animate between two frames when you quack (the left half and right half of the image).<br/>
If using GIMP or Photshop, use the PSD template. If using Paint.NET, use the PDN template.<br/>
Thanks to <a href="https://www.reddit.com/r/duckgame/comments/3o0q0p/the_ultimate_duck_game_hat_template/">/u/BeardedBears</a> for the layered template<br/>
Ultimate PSD Template: <a href="image/template.psd">DOWNLOAD</a> (for Photoshop, GIMP, and others)<br/>
Ultimate PDN Template: <a href="image/template.pdn">DOWNLOAD</a> (for Paint.NET)<br/>
Flat PNG Template: <img src="image/template.png" /> (right click, then click "Save image as").<br/>
If using the ultimate templates, there's a reddit thread <a href="https://www.reddit.com/r/duckgame/comments/3o0q0p/the_ultimate_duck_game_hat_template/">here</a> with the creators notes<br/>
You should draw your hats on a layer in front of this template, and export them as transparent PNG files without the template layer(s).<br/>
If using photoshop, be sure to save the PNG files with the "interlaced" option, as otherwise the file size may end up too large to be a hat.<br/>
</p>
<h3>2. Adding hats to your hat pack</h3>
<p>
When finished creating your hat textures, go to the quackhead webpage (<a href="quackhead.html">here</a>).<br/>
Click "Add Team" and select the png files you created<br/>
For each team type a team name.
</p>
<h3>3. Exporting as .hat files</h3>
<p>
Hat files will allow you to use your hats in multiplayer games. Everyone will be able to see your hat, without any mod being needed!<br/>
They are, however, not "official". So if you have problems, try removing them before anything else.<br/>
Click "Export as .hat files" at the top.<br/>
Extract the .hat files from the zip, if you downloaded more than one.<br/>
Move the downloaded .hat files into your duck game folder, this is usually at something like<br/>
C:\Program Files (x86)\Steam\steamapps\common\Duck Game\<br/>
Then start duck game, your hats should be in your hat selector.<br/>
If you don't need to export as a mod pack, you're done! Otherwise read on.
</p>
<h3>4. Exporting as a Mod Pack</h3>
<p>
Mod packs allow people using the mod to wear the hat, but currently they can ONLY play with other people using the mod.<br/>
You may not want to use this unless you have a group of people who will play using your mod.<br/>
Click "Export as Modpack" at the top.<br/>
Fill in the following fields, described below:<br/>
"Name" - Unique Name for your mod<br/>
"Description" - One line description of your mod<br/>
"Author" - Name / Username of the mod creator<br/>
"Version" - Must be a number, describes the version of your mod.<br/>
Once done, click "Download Exported Modpack"
</p>
<h3>5. Testing your mod pack</h3>
<p>
Open the .zip file, and copy the folder inside to your Documents/Duck Game/Mods folder</br>
Start duck game, and as soon as you can, try to change your hat. Check that your new hats work correctly.<br/>
Be aware that with mod packs, you can ONLY play with people that have the exact same combination of mod packs<br/>
If you have problems, you can remove the mod from your Mods folder to get things back to normal.<br/>
</p>
<h3>6. Adding a thumbnail</h3>
<p>
(this step is completely optional, but recommended)<br/>
The thumbnail is a square image that will be shown on the workshop and mod browser.<br/>
Create a 256x256 png file and name it "preview.png", put it in the "content" folder inside the mod directory.
</p>
<h3>7. Publishing</h3>
<p>
You can publish your mod so other people can use it. In the settings page, go to "Manage Mods".<br/>
From there, you can publish your mod.
</p>
</body>
</html>