Hey, I really like this library a lot. Some of the missing features are okay by me because I am using it as a base to port over some of my game engine code to get some of my games on the PicoSystem, which is a great system!
However, to finish porting my game, Circuit Dude (and maybe Treasure Chasers), I am pretty much all set for everything! I just need simple file I/O working for saving the game's progress and reading the progress into memory (as well as making a directory for them).
It would be cool if you could add some functions such as...
bool directory_exists(string path)
bool file_exists(string filename)
bool create_directory(string path)
bool create_file(string filename)
bool save_data(string filename, ??)
bool read_data(string filename, ??)
My use cases are:
- Saving a single
int to a file.
- Reading the file into an int.
- Saving a
byte[] to a file.
- Reading a file into a
byte[].
I dunno. Maybe you could also make some functions for reading/saving strings, too, for simple text files.
Anyway, like I said, I only need these to finish my game!! 🤗
Hey, I really like this library a lot. Some of the missing features are okay by me because I am using it as a base to port over some of my game engine code to get some of my games on the PicoSystem, which is a great system!
However, to finish porting my game, Circuit Dude (and maybe Treasure Chasers), I am pretty much all set for everything! I just need simple file I/O working for saving the game's progress and reading the progress into memory (as well as making a directory for them).
It would be cool if you could add some functions such as...
bool directory_exists(string path)bool file_exists(string filename)bool create_directory(string path)bool create_file(string filename)bool save_data(string filename, ??)bool read_data(string filename, ??)My use cases are:
intto a file.byte[]to a file.byte[].I dunno. Maybe you could also make some functions for reading/saving strings, too, for simple text files.
Anyway, like I said, I only need these to finish my game!! 🤗