PixelsBuffer should be able to cache pixels also in RAM. This means also that:
- Texture object should also be created without an intermediate buffer::Buffer
- io::image::load() should also be able to load in pixels in RAM
PS: When I use term "RAM", I mean the CPU RAM, not the GPU.
PixelsBuffer should be able to cache pixels also in RAM. This means also that:
PS: When I use term "RAM", I mean the CPU RAM, not the GPU.