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PixelsBuffer's pixels in RAM #1

@pintarj

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@pintarj

PixelsBuffer should be able to cache pixels also in RAM. This means also that:

  • Texture object should also be created without an intermediate buffer::Buffer
  • io::image::load() should also be able to load in pixels in RAM

PS: When I use term "RAM", I mean the CPU RAM, not the GPU.

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