Sometimes in the engine (probably this will happen also in applications that will using it) there is a need for some object that it receive an image buffer (in RAM or buffered in GPU) and allocates a texture for it or find some space on an existing texture atlas where to put it. That would be awesome when loading the glyphs.
Sometimes in the engine (probably this will happen also in applications that will using it) there is a need for some object that it receive an image buffer (in RAM or buffered in GPU) and allocates a texture for it or find some space on an existing texture atlas where to put it. That would be awesome when loading the glyphs.