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car setup #8

@gavv71

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@gavv71

Hi,
Is there any plans/thoughts into implementing the 'De/advanced' car set ups, with the 6 different point attributes with the car versus the single car hit point pool? I fiddled around with making a FDe game back in the C#/XNA days (never got to a working state) so i'm glad to see a good working framework :)

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