Hi,
Is there any plans/thoughts into implementing the 'De/advanced' car set ups, with the 6 different point attributes with the car versus the single car hit point pool? I fiddled around with making a FDe game back in the C#/XNA days (never got to a working state) so i'm glad to see a good working framework :)
Hi,
Is there any plans/thoughts into implementing the 'De/advanced' car set ups, with the 6 different point attributes with the car versus the single car hit point pool? I fiddled around with making a FDe game back in the C#/XNA days (never got to a working state) so i'm glad to see a good working framework :)