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Description
The method .draw is not working as drawImage native method does.
If, for example, I wrote
bmd = new BitmapData(100, 100, true); bmd.draw(img); ctx.putImageData(bmd.data, 0, 0);
instead of
ctx.drawImage(img);
I will get, in the first case, the PNG loaded with black background. By the way, in the second case, I get the PNG with alpha loaded.
I realize nobody will use 3 lines when they can use just 1. But I needed this library to apply ColorMatrixFilters... I would love to help in any sense you think I could.
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