From 98f1295e7918cfcb86c7cb27c3226fda42c41c35 Mon Sep 17 00:00:00 2001 From: Eevee Date: Sun, 9 Jan 2022 01:14:32 +0100 Subject: [PATCH 01/13] how did i screw this up --- osu!stream/Main.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu!stream/Main.cs b/osu!stream/Main.cs index dcc44b2d..9f967b83 100644 --- a/osu!stream/Main.cs +++ b/osu!stream/Main.cs @@ -1,7 +1,8 @@ using osum.Audio; using osum.Graphics; -using osum.Support.Android; + #if ANDROID +using osum.Support.Android; using Android.App; using Android.OS; using Android.Support.V7.App; From 98813f04058bffd572b137b4570fe899e44adc24 Mon Sep 17 00:00:00 2001 From: Eevee Date: Sun, 9 Jan 2022 01:16:28 +0100 Subject: [PATCH 02/13] rider is making me crazy --- .gitignore | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/.gitignore b/.gitignore index 0605bec1..9b48c1e2 100644 --- a/.gitignore +++ b/.gitignore @@ -40,4 +40,5 @@ App Store Submission/Archived Builds -.vs/* \ No newline at end of file +.vs/* +.idea/* \ No newline at end of file From 5cb8a7e8328603e3ae07f5c0d9a453510fb2018c Mon Sep 17 00:00:00 2001 From: Eevee Date: Sun, 9 Jan 2022 01:36:02 +0100 Subject: [PATCH 03/13] Initial work on the Mapping documentation --- MAPPING.md | 48 +++++++++++++++++++++++++++++++ Readme Pictures/StreamTester.png | Bin 0 -> 18806 bytes 2 files changed, 48 insertions(+) create mode 100644 MAPPING.md create mode 100644 Readme Pictures/StreamTester.png diff --git a/MAPPING.md b/MAPPING.md new file mode 100644 index 00000000..3fa30c28 --- /dev/null +++ b/MAPPING.md @@ -0,0 +1,48 @@ +# Mapping for osu!stream + +Mapping for osu!stream is quite a bit more involved as there is no built in Editor for Beatmaps to be made, this guide will walk you through how to create maps for osu!stream. + +This guide assumes you know how to get osu!stream to build, at least for Desktop. + +## Map Structure + +Maps in osu!stream are structured a little differently when it comes to spread. There are 4 difficulty levels: +* Easy +* Normal +* Hard +* Extreme + +Easy and Extreme are self explanatory, Normal and Hard are both for the **Stream** difficulty, the Lower Stream is the Normal difficulty, this is also the starting difficulty in Stream Mode. Hard difficulty is then the higher stream. + +When those switches occur is entirely up to the Mapper to decide and is something we'll touch on later. + +Your map also ***has*** to have a audio file named audio.m4a in its map directory. + +### Regarding Difficulty Names + +Important to mention is that your Beatmap **has** to adhere to those difficulty names, otherwise you will not be able to Package the Beatmap and play it in osu!stream. +So your Beatmap has to have all those difficulties with those exact names. + +### Consequences for not adhering + +Not having a difficulty will either lock you out from playing your Beatmap in a certain Difficulty Level (for example, when you're missing the Easy or Expert difficulty, you will not be able to play either of those Modes) or in Stream mode the higher stream won't be accessible. + +# Mapping workflow + +For the most part, you will be using the osu! Editor you most likely are familiar with, alongside BeatmapCombinator and StreamTester + +### BeatmapCombinator + +BeatmapCombinator is the program which you use to Package your Beatmaps into .osz2 files which osu!stream deals with + +**Usage:** + +Drag and Drop your Beatmap folder with all your .osu files which should all have the earlier specified Difficulty names and the audio.m4a file inside. After that it should give you back a .osz2 file which you can use for osu!stream + +### StreamTester + +StreamTester is a convinient little program for quickly Test-playing maps, + +

+ +

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- -

\ No newline at end of file + +# Mapping for osu!stream + +Mapping for osu!stream is quite a bit more involved as there is no built-in in editor for beatmaps to be made, this guide will walk you through how to create maps for osu!stream. + +This guide assumes you know how to get osu!stream to build, at least for Desktop. + +## Map Structure + +Maps in osu!stream are structured a little differently when it comes to spread. There are 4 difficulty levels: +* Easy +* Normal +* Hard +* Expert + +Difficulties in osu!stream are called "streams," but to make this easier to understand they will be referenced as difficulties. + +Accessing both Easy and Expert difficulties are self-explanatory. Normal and Hard are both accessed through **Stream mode**. Stream mode only loads the Normal difficulty, but "streaming up" is when the Hard difficulty is accessed. + +When those switches occur is entirely up to the mapper to decide and is something that we'll touch on later. + +Your map can have a .mp3 or .m4a audio file, but **must** be named "audio". + +### Regarding Difficulty Names + +An important thing to mention when making a beatmap is that your map **has** to adhere to those difficulty names, otherwise you will not be able to package the beatmap and play it in osu!stream. (this does mean you're limited to only 4 difficulties) + +### Consequences for not adhering + +Not having a difficulty will either lock you out from playing your Beatmap in a certain Difficulty Level (for example, when you're missing the Easy or Expert difficulty, you will not be able to play either of those Modes) or in Stream mode the higher stream won't be accessible. + +# Mapping workflow + +For the most part, you will be using the osu! editor you're most likely familiar with, alongside BeatmapCombinator and StreamTester + +### BeatmapCombinator + +BeatmapCombinator is the program which you use to package your Beatmaps into .osz2 files which osu!stream uses. This is also used by StreamTester to make the map playable, and package it. + +**Usage:** + +Drag and drop your beatmap folder with all your .osu files inside. After that it should output a .osz2 file which you can use for osu!stream. + +### StreamTester + +StreamTester is a convinient little program to quickly play-test and package your maps. + +**Usage:** + +Drag and drop your beatmap folder into the box saying to do so, and your map will be loaded. + +**Play-testing:** +To test your map, click on "Test once." A window will pop up with your map being played in auto mode. To change the difficulty being played, select a difficulty in the "Initial Difficulty " section, and click "Test once" again. + +# Mapping + +This section will be referencing information already listed below in [peppys doc on osu!stream mapping.](https://docs.google.com/document/d/1FYmHhRX-onR-osgTS6uHSOZuu_0JEbfRZePVySvvr9g/edit?usp=drivesdk) + +## Hitobjects + +Everyone knows how to place a circle, slider, and a spinner, so we'll only cover osu!stream's special hitobjects. + +### Multitouch objects + +Multitouch objects are different objects that need to be tapped at the same time. + +**Making multitouch objects:** +Normally the osu! editor won't allow you to place 2 hitobjects at the same time, instead erasing the hitobject and replacing it. To bypass this, place your second hitobject at a different point in time, then drag your second hitobject to your first hitobjects point in time. If done correctly, your second hitobject should be shown stacking ontop of your first hitobject. + +### Hold circles + +Hold circles are self-explanatory, they're objects that need to be held for a certain amount of time. + +**Making a hold circle:** +Make a short slider with more than 4 repeats. To force a hold circle, add a Finish sound to the slider. + + +## Breaks + +There are no breaks in osu!stream (for whatever reason). Avoid not placing hitobjects for 4 seconds, and instead make a "break section" in your map. + + +## Difficulty switches + +tba + +## Extra metadata + +Unlike regular beatmaps, osu!stream beatmaps require extra metadata to be included. + +Create a file named "metadata.txt" in your beatmap folder, and paste in the following: + + Title: + TitleUnicode: + + Artist: + ArtistUnicode: + ArtistFullName: + ArtistUrl: http:// + ArtistTwitter: + + Creator: + + Source: + SourceUnicode: + + PreviewTime: + + Difficulty: 1-10 + +What to do next is self-explanatory. + +## Backgrounds + +osu!stream backgrounds work differently. Resize your background image to both 256x172 and 128x86, and save them as .jpg. Rename both of these files to "thumb-256" and "thumb-128." Afterwards, drop them in your beatmap folder. + + + + + + From daf4164c2ff1ba52e301848a3a9f364613985dcc Mon Sep 17 00:00:00 2001 From: isntkek <105452390+isntkek@users.noreply.github.com> Date: Tue, 14 Mar 2023 00:23:34 -0700 Subject: [PATCH 05/13] MAPPING.md updated from https://stackedit.io/ --- MAPPING.md | 163 +++++++++++++++++++++-------------------------------- 1 file changed, 63 insertions(+), 100 deletions(-) diff --git a/MAPPING.md b/MAPPING.md index 54b4c059..84d31892 100644 --- a/MAPPING.md +++ b/MAPPING.md @@ -1,59 +1,40 @@ + # Mapping for osu!stream -Mapping for osu!stream is quite a bit more involved as there is no built in Editor for Beatmaps to be made, this guide will walk you through how to create maps for osu!stream. +Mapping for osu!stream is quite a bit more involved as there is no built-in editor for beatmaps to be made, this guide will walk you through how to create maps for osu!stream. This guide assumes you know how to get osu!stream to build, at least for Desktop. -## Map Structure - -Maps in osu!stream are structured a little differently when it comes to spread. There are 4 difficulty levels: -* Easy -* Normal -* Hard -* Extreme - -Easy and Extreme are self explanatory, Normal and Hard are both for the **Stream** difficulty, the Lower Stream is the Normal difficulty, this is also the starting difficulty in Stream Mode. Hard difficulty is then the higher stream. - -When those switches occur is entirely up to the Mapper to decide and is something we'll touch on later. - -Your map also ***has*** to have a audio file named audio.m4a in its map directory. - -### Regarding Difficulty Names - -Important to mention is that your Beatmap **has** to adhere to those difficulty names, otherwise you will not be able to Package the Beatmap and play it in osu!stream. -So your Beatmap has to have all those difficulties with those exact names. - -### Consequences for not adhering - -Not having a difficulty will either lock you out from playing your Beatmap in a certain Difficulty Level (for example, when you're missing the Easy or Expert difficulty, you will not be able to play either of those Modes) or in Stream mode the higher stream won't be accessible. - # Mapping workflow -For the most part, you will be using the osu! Editor you most likely are familiar with, alongside BeatmapCombinator and StreamTester +For the most part, you will be using the osu! editor you're most likely familiar with, alongside BeatmapCombinator and StreamTester. ### BeatmapCombinator -BeatmapCombinator is the program which you use to Package your Beatmaps into .osz2 files which osu!stream deals with +BeatmapCombinator is the program which you use to package your Beatmaps into .osz2 files which osu!stream uses. This is also used by StreamTester to make the map playable, and package it. **Usage:** - -Drag and Drop your Beatmap folder with all your .osu files which should all have the earlier specified Difficulty names and the audio.m4a file inside. After that it should give you back a .osz2 file which you can use for osu!stream +Drag and drop your beatmap folder with all your .osu files inside. After that it should output a .osz2 file which you can use for osu!stream. ### StreamTester +StreamTester is a convinient little program to quickly play-test and package your maps. -StreamTester is a convinient little program for quickly Test-playing maps, - -

+**Usage:** +Drag and drop your beatmap folder into the box saying to do so, and your map will be loaded. -# Mapping for osu!stream +**Play-testing:** +To test your map, click on "Test once." A window will pop up with your map being played in auto mode. To change the difficulty being played, select a difficulty in the "Initial Difficulty " section, and click "Test once" again. -Mapping for osu!stream is quite a bit more involved as there is no built-in in editor for beatmaps to be made, this guide will walk you through how to create maps for osu!stream. +# Mapping -This guide assumes you know how to get osu!stream to build, at least for Desktop. +This section will be referencing information already listed below in [peppys doc on osu!stream mapping.](https://docs.google.com/document/d/1FYmHhRX-onR-osgTS6uHSOZuu_0JEbfRZePVySvvr9g/edit?usp=drivesdk) ## Map Structure -Maps in osu!stream are structured a little differently when it comes to spread. There are 4 difficulty levels: + + +Maps in osu!stream are structured a little differently when it comes to spread. There are only 4 difficulty levels: + * Easy * Normal * Hard @@ -61,46 +42,21 @@ Maps in osu!stream are structured a little differently when it comes to spread. Difficulties in osu!stream are called "streams," but to make this easier to understand they will be referenced as difficulties. -Accessing both Easy and Expert difficulties are self-explanatory. Normal and Hard are both accessed through **Stream mode**. Stream mode only loads the Normal difficulty, but "streaming up" is when the Hard difficulty is accessed. - -When those switches occur is entirely up to the mapper to decide and is something that we'll touch on later. +Accessing both Easy and Expert difficulties are self-explanatory. Normal and Hard are both accessed through **Stream mode**. Stream mode only loads the Normal difficulty, but "streaming up" is when the Hard difficulty is accessed. When those switches occur is up to the game or mapper to decide and is something touched on later. Your map can have a .mp3 or .m4a audio file, but **must** be named "audio". -### Regarding Difficulty Names - -An important thing to mention when making a beatmap is that your map **has** to adhere to those difficulty names, otherwise you will not be able to package the beatmap and play it in osu!stream. (this does mean you're limited to only 4 difficulties) - -### Consequences for not adhering - -Not having a difficulty will either lock you out from playing your Beatmap in a certain Difficulty Level (for example, when you're missing the Easy or Expert difficulty, you will not be able to play either of those Modes) or in Stream mode the higher stream won't be accessible. - -# Mapping workflow +osu!stream maps also require an extra metadata file to specify things in the song info section. -For the most part, you will be using the osu! editor you're most likely familiar with, alongside BeatmapCombinator and StreamTester + -### BeatmapCombinator - -BeatmapCombinator is the program which you use to package your Beatmaps into .osz2 files which osu!stream uses. This is also used by StreamTester to make the map playable, and package it. - -**Usage:** - -Drag and drop your beatmap folder with all your .osu files inside. After that it should output a .osz2 file which you can use for osu!stream. - -### StreamTester - -StreamTester is a convinient little program to quickly play-test and package your maps. - -**Usage:** - -Drag and drop your beatmap folder into the box saying to do so, and your map will be loaded. - -**Play-testing:** -To test your map, click on "Test once." A window will pop up with your map being played in auto mode. To change the difficulty being played, select a difficulty in the "Initial Difficulty " section, and click "Test once" again. +### Regarding Difficulty Names -# Mapping + Your beatmap must follow the difficulty naming rules. They can't be named anything else other than Easy, Normal, Hard, or Expert. Not following these rules leads to issues as: -This section will be referencing information already listed below in [peppys doc on osu!stream mapping.](https://docs.google.com/document/d/1FYmHhRX-onR-osgTS6uHSOZuu_0JEbfRZePVySvvr9g/edit?usp=drivesdk) +* Being locked out of certain difficulties (e.g, not being able to access Hard in Stream mode or not being able to play Stream mode at all) +* Being unable to package your map +* Being unable to play-test your map ## Hitobjects @@ -108,60 +64,67 @@ Everyone knows how to place a circle, slider, and a spinner, so we'll only cover ### Multitouch objects -Multitouch objects are different objects that need to be tapped at the same time. +Multitouch objects are multiple hitobjects that need to be tapped at the same time. **Making multitouch objects:** -Normally the osu! editor won't allow you to place 2 hitobjects at the same time, instead erasing the hitobject and replacing it. To bypass this, place your second hitobject at a different point in time, then drag your second hitobject to your first hitobjects point in time. If done correctly, your second hitobject should be shown stacking ontop of your first hitobject. +Normally the osu! editor won't allow you to place 2 hitobjects at the same time, instead erasing the first hitobject and replacing it. To bypass this, place your second hitobject at a different point in time, then drag your second hitobject to your first hitobjects point in time. If done correctly, your second hitobject should be shown stacking ontop of your first hitobject. ### Hold circles -Hold circles are self-explanatory, they're objects that need to be held for a certain amount of time. + Hold circles are self-explanatory, they're objects that need to be held for a certain amount of time. **Making a hold circle:** -Make a short slider with more than 4 repeats. To force a hold circle, add a Finish sound to the slider. - - -## Breaks +Make a short slider with more than 4 repeats. To force a hold circle, add a Finish sound to the slider. -There are no breaks in osu!stream (for whatever reason). Avoid not placing hitobjects for 4 seconds, and instead make a "break section" in your map. +## Breaks +There are no breaks in osu!stream (for whatever reason). Avoid making sections without hitobjects for 4 seconds, and instead make a cooldown section in your map. ## Difficulty switches -tba + Difficulty switches (also known as streaming up/down) occur when the player reaches 100% health or 0% health. + +**Making difficulty switches:** +Though switches are dynamic, they can be manually done by placing a bookmark at a point in time before the next new combo. The difficulty switching occurs after the bookmark after the next new combo. -## Extra metadata +## Difficulty settings -Unlike regular beatmaps, osu!stream beatmaps require extra metadata to be included. +osu!stream ignores your beatmaps difficulty settings, and instead opts to use its own for each difficulty. Below are the settings osu!stream uses. -Create a file named "metadata.txt" in your beatmap folder, and paste in the following: +| Mode | CS | AR | +|:-----:|----:|--:| +|Easy|3|3| +|Stream|-|6| +|Expert|-|8| - Title: - TitleUnicode: - - Artist: - ArtistUnicode: - ArtistFullName: - ArtistUrl: http:// - ArtistTwitter: - - Creator: - - Source: - SourceUnicode: - - PreviewTime: - - Difficulty: 1-10 +***OD and HP drain is also ignored.** -What to do next is self-explanatory. +## Extra metadata -## Backgrounds +Unlike osu!, osu!stream requires extra metadata to be included in your beatmap. +In your beatmap's folder, create a file named "metadata.txt" and paste in the following: -osu!stream backgrounds work differently. Resize your background image to both 256x172 and 128x86, and save them as .jpg. Rename both of these files to "thumb-256" and "thumb-128." Afterwards, drop them in your beatmap folder. + Title: + TitleUnicode: + Artist: + ArtistUnicode: + ArtistFullName: + ArtistUrl: + ArtistTwitter: + Creator: + Source: + SourceUnicode: + PreviewTime: + Difficulty: 1-10 + +## Backgrounds +osu!stream backgrounds work differently. Resize your background image to both 256x172 and 128x86, and save them as .jpg. Rename both of these files to "thumb-256" and "thumb-128." Afterwards, drop them in your beatmap folder. + \ No newline at end of file From e4957a2aa162e3df2ea59de2e8940da3ec40e2d1 Mon Sep 17 00:00:00 2001 From: isntkek <105452390+isntkek@users.noreply.github.com> Date: Tue, 14 Mar 2023 00:24:07 -0700 Subject: [PATCH 06/13] MAPPING.md updated from https://stackedit.io/ --- MAPPING.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/MAPPING.md b/MAPPING.md index 84d31892..7d8bf836 100644 --- a/MAPPING.md +++ b/MAPPING.md @@ -89,7 +89,7 @@ Though switches are dynamic, they can be manually done by placing a bookmark at ## Difficulty settings -osu!stream ignores your beatmaps difficulty settings, and instead opts to use its own for each difficulty. Below are the settings osu!stream uses. +osu!stream ignores your beatmaps difficulty settings, and instead uses its own for each difficulty. Below are the settings osu!stream uses. | Mode | CS | AR | |:-----:|----:|--:| @@ -126,5 +126,5 @@ In your beatmap's folder, create a file named "metadata.txt" and paste in the fo osu!stream backgrounds work differently. Resize your background image to both 256x172 and 128x86, and save them as .jpg. Rename both of these files to "thumb-256" and "thumb-128." Afterwards, drop them in your beatmap folder. \ No newline at end of file From e9ec3b34ff4ff5aaa74b3f5aa3c501cb092990c5 Mon Sep 17 00:00:00 2001 From: isntkek <105452390+isntkek@users.noreply.github.com> Date: Tue, 14 Mar 2023 00:31:17 -0700 Subject: [PATCH 07/13] MAPPING.md updated from https://stackedit.io/ --- MAPPING.md | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/MAPPING.md b/MAPPING.md index 7d8bf836..b2dea040 100644 --- a/MAPPING.md +++ b/MAPPING.md @@ -76,9 +76,6 @@ Normally the osu! editor won't allow you to place 2 hitobjects at the same time, **Making a hold circle:** Make a short slider with more than 4 repeats. To force a hold circle, add a Finish sound to the slider. -## Breaks - -There are no breaks in osu!stream (for whatever reason). Avoid making sections without hitobjects for 4 seconds, and instead make a cooldown section in your map. ## Difficulty switches @@ -126,5 +123,5 @@ In your beatmap's folder, create a file named "metadata.txt" and paste in the fo osu!stream backgrounds work differently. Resize your background image to both 256x172 and 128x86, and save them as .jpg. Rename both of these files to "thumb-256" and "thumb-128." Afterwards, drop them in your beatmap folder. \ No newline at end of file From e836c223d67b68f9994900e70e8ab2d3483919f5 Mon Sep 17 00:00:00 2001 From: isntkek <105452390+isntkek@users.noreply.github.com> Date: Tue, 14 Mar 2023 00:37:59 -0700 Subject: [PATCH 08/13] got back to work on MAPPING.md --- MAPPING.md | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/MAPPING.md b/MAPPING.md index b2dea040..f7630796 100644 --- a/MAPPING.md +++ b/MAPPING.md @@ -31,9 +31,7 @@ This section will be referencing information already listed below in [peppys doc ## Map Structure - - -Maps in osu!stream are structured a little differently when it comes to spread. There are only 4 difficulty levels: +Maps in osu!stream are structured a little differently. There are only 4 difficulty levels: * Easy * Normal @@ -42,7 +40,7 @@ Maps in osu!stream are structured a little differently when it comes to spread. Difficulties in osu!stream are called "streams," but to make this easier to understand they will be referenced as difficulties. -Accessing both Easy and Expert difficulties are self-explanatory. Normal and Hard are both accessed through **Stream mode**. Stream mode only loads the Normal difficulty, but "streaming up" is when the Hard difficulty is accessed. When those switches occur is up to the game or mapper to decide and is something touched on later. +Accessing both Easy and Expert difficulties are self-explanatory. Normal and Hard are both accessed through **Stream mode**. Stream mode initally the Normal difficulty, but "streaming up" is when the Hard difficulty is accessed. When those switches occur is up to the game or mapper to decide and is something touched on later. Your map can have a .mp3 or .m4a audio file, but **must** be named "audio". @@ -123,5 +121,6 @@ In your beatmap's folder, create a file named "metadata.txt" and paste in the fo osu!stream backgrounds work differently. Resize your background image to both 256x172 and 128x86, and save them as .jpg. Rename both of these files to "thumb-256" and "thumb-128." Afterwards, drop them in your beatmap folder. \ No newline at end of file From 8d4070945be7699d85a5983b352caf09f0175620 Mon Sep 17 00:00:00 2001 From: isntkek <105452390+isntkek@users.noreply.github.com> Date: Tue, 14 Mar 2023 00:39:31 -0700 Subject: [PATCH 09/13] got back to work on MAPPING.md --- MAPPING.md | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/MAPPING.md b/MAPPING.md index f7630796..c39dda2c 100644 --- a/MAPPING.md +++ b/MAPPING.md @@ -40,14 +40,12 @@ Maps in osu!stream are structured a little differently. There are only 4 difficu Difficulties in osu!stream are called "streams," but to make this easier to understand they will be referenced as difficulties. -Accessing both Easy and Expert difficulties are self-explanatory. Normal and Hard are both accessed through **Stream mode**. Stream mode initally the Normal difficulty, but "streaming up" is when the Hard difficulty is accessed. When those switches occur is up to the game or mapper to decide and is something touched on later. +Accessing both Easy and Expert difficulties are self-explanatory. Normal and Hard are both accessed through **Stream mode**. Stream mode initially loads the Normal difficulty, but "streaming up" is when the Hard difficulty is loaded. When those switches occur is made by the game or up to the mapper to decide and is something touched on later. Your map can have a .mp3 or .m4a audio file, but **must** be named "audio". osu!stream maps also require an extra metadata file to specify things in the song info section. - - ### Regarding Difficulty Names Your beatmap must follow the difficulty naming rules. They can't be named anything else other than Easy, Normal, Hard, or Expert. Not following these rules leads to issues as: @@ -121,6 +119,6 @@ In your beatmap's folder, create a file named "metadata.txt" and paste in the fo osu!stream backgrounds work differently. Resize your background image to both 256x172 and 128x86, and save them as .jpg. Rename both of these files to "thumb-256" and "thumb-128." Afterwards, drop them in your beatmap folder. \ No newline at end of file From 39469bb902756c387a9479ebbc539ef82fbc729b Mon Sep 17 00:00:00 2001 From: isntkek <105452390+isntkek@users.noreply.github.com> Date: Tue, 14 Mar 2023 00:41:03 -0700 Subject: [PATCH 10/13] got back to work on MAPPING.md --- MAPPING.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/MAPPING.md b/MAPPING.md index c39dda2c..21fb8216 100644 --- a/MAPPING.md +++ b/MAPPING.md @@ -56,7 +56,7 @@ osu!stream maps also require an extra metadata file to specify things in the son ## Hitobjects -Everyone knows how to place a circle, slider, and a spinner, so we'll only cover osu!stream's special hitobjects. +Everyone knows how to place a circles, sliders, and spinners, so we'll only cover osu!stream's special hitobjects. ### Multitouch objects @@ -119,6 +119,6 @@ In your beatmap's folder, create a file named "metadata.txt" and paste in the fo osu!stream backgrounds work differently. Resize your background image to both 256x172 and 128x86, and save them as .jpg. Rename both of these files to "thumb-256" and "thumb-128." Afterwards, drop them in your beatmap folder. \ No newline at end of file From cbe415863769fc7bf692852daf9c8ea53a2cad30 Mon Sep 17 00:00:00 2001 From: isntkek <105452390+isntkek@users.noreply.github.com> Date: Tue, 14 Mar 2023 00:45:38 -0700 Subject: [PATCH 11/13] got back to work on MAPPING.md --- MAPPING.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/MAPPING.md b/MAPPING.md index 21fb8216..bb2ba559 100644 --- a/MAPPING.md +++ b/MAPPING.md @@ -90,11 +90,11 @@ osu!stream ignores your beatmaps difficulty settings, and instead uses its own f |Stream|-|6| |Expert|-|8| -***OD and HP drain is also ignored.** +***OD and HP drain are also ignored.** ## Extra metadata -Unlike osu!, osu!stream requires extra metadata to be included in your beatmap. +Unlike osu!, osu!stream requires extra metadata to be included in your beatmap. This metadata is view In your beatmap's folder, create a file named "metadata.txt" and paste in the following: Title: @@ -119,6 +119,6 @@ In your beatmap's folder, create a file named "metadata.txt" and paste in the fo osu!stream backgrounds work differently. Resize your background image to both 256x172 and 128x86, and save them as .jpg. Rename both of these files to "thumb-256" and "thumb-128." Afterwards, drop them in your beatmap folder. \ No newline at end of file From ba1298bc410ec6e3acfe4bd0f10c0f8f10104da1 Mon Sep 17 00:00:00 2001 From: isntkek <105452390+isntkek@users.noreply.github.com> Date: Tue, 14 Mar 2023 00:47:10 -0700 Subject: [PATCH 12/13] got back to work on MAPPING.md --- MAPPING.md | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/MAPPING.md b/MAPPING.md index bb2ba559..318d60d2 100644 --- a/MAPPING.md +++ b/MAPPING.md @@ -94,7 +94,8 @@ osu!stream ignores your beatmaps difficulty settings, and instead uses its own f ## Extra metadata -Unlike osu!, osu!stream requires extra metadata to be included in your beatmap. This metadata is view +Unlike osu!, osu!stream requires extra metadata to be included in your beatmap. + In your beatmap's folder, create a file named "metadata.txt" and paste in the following: Title: @@ -115,10 +116,12 @@ In your beatmap's folder, create a file named "metadata.txt" and paste in the fo Difficulty: 1-10 + This metadata is viewable through "Song Info" after selecting a song. + ## Backgrounds osu!stream backgrounds work differently. Resize your background image to both 256x172 and 128x86, and save them as .jpg. Rename both of these files to "thumb-256" and "thumb-128." Afterwards, drop them in your beatmap folder. \ No newline at end of file From 02395309aaed49c412fb5488fb5853f5dc4cf60f Mon Sep 17 00:00:00 2001 From: isntkek <105452390+isntkek@users.noreply.github.com> Date: Tue, 14 Mar 2023 00:55:43 -0700 Subject: [PATCH 13/13] updated MAPPING.md, again i swear this is the last update D: --- MAPPING.md | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/MAPPING.md b/MAPPING.md index 318d60d2..804b977f 100644 --- a/MAPPING.md +++ b/MAPPING.md @@ -48,7 +48,7 @@ osu!stream maps also require an extra metadata file to specify things in the son ### Regarding Difficulty Names - Your beatmap must follow the difficulty naming rules. They can't be named anything else other than Easy, Normal, Hard, or Expert. Not following these rules leads to issues as: +Your beatmap must follow the difficulty naming rules. They can't be named anything else other than Easy, Normal, Hard, or Expert. Not following these rules leads to issues as: * Being locked out of certain difficulties (e.g, not being able to access Hard in Stream mode or not being able to play Stream mode at all) * Being unable to package your map @@ -67,15 +67,14 @@ Normally the osu! editor won't allow you to place 2 hitobjects at the same time, ### Hold circles - Hold circles are self-explanatory, they're objects that need to be held for a certain amount of time. +Hold circles are self-explanatory, they're objects that need to be held for a certain amount of time. **Making a hold circle:** Make a short slider with more than 4 repeats. To force a hold circle, add a Finish sound to the slider. - ## Difficulty switches - Difficulty switches (also known as streaming up/down) occur when the player reaches 100% health or 0% health. +Difficulty switches (also known as streaming up/down) occur when the player reaches 100% health or 0% health. **Making difficulty switches:** Though switches are dynamic, they can be manually done by placing a bookmark at a point in time before the next new combo. The difficulty switching occurs after the bookmark after the next new combo. @@ -116,7 +115,7 @@ In your beatmap's folder, create a file named "metadata.txt" and paste in the fo Difficulty: 1-10 - This metadata is viewable through "Song Info" after selecting a song. +This metadata is viewable through "Song Info" after selecting a song. ## Backgrounds @@ -124,4 +123,4 @@ osu!stream backgrounds work differently. Resize your background image to both 25 \ No newline at end of file +-->