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Client.lua
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201 lines (175 loc) · 4.84 KB
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--[[
Copyright © 2008 BartBes <bart.bes+nospam@gmail.com>
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
The above license is the MIT/X11 license, check the license for
information about distribution.
Also used:
-LuaSocket (MIT license) Copyright © 2004-2007 Diego Nehab. All rights reserved.
-Lua (MIT license) Copyright © 1994-2008 Lua.org, PUC-Rio.
]]--
socket = require "socket"
client = {}
client.__index = client
client.version = "0.03"
if LUBE_VERSION then
if LUBE_VERSION ~= client.version then
error("LUBE VERSIONS DO NOT MATCH")
return nil
end
else LUBE_VERSION = client.version
end
client.udp = {}
client.udp.protocol = "udp"
client.tcp = {}
client.tcp.protocol = "tcp"
client.ping = {}
client.ping.enabled = false
client.ping.time = 0
client.ping.msg = "ping"
client.ping.queue = {}
client.ping.dt = 0
local client_mt = {}
function client_mt:__call(...)
local t = {}
local mt = { __index = self }
setmetatable(t, mt)
t:Init(...)
return t
end
setmetatable(client, client_mt)
function client:Init(socktype)
self.host = ""
self.port = 0
self.connected = false
if socktype then
if self[socktype] then
self.socktype = socktype
elseif love.filesystem.exists(socktype .. ".sock") then
love.filesystem.require(socktype .. ".sock")
self[socktype] = _G[socktype]
self.socktype = socktype
else
self.socktype = "udp"
end
else
self.socktype = "udp"
end
for i, v in pairs(self[self.socktype]) do
self[i] = v
end
self.socket = socket[self.protocol]()
self.socket:settimeout(0)
self.callback = function(data) end
self.handshake = ""
end
function client:setPing(enabled, time, msg)
self.ping.enabled = enabled
if enabled then self.ping.time = time; self.ping.msg = msg; self.ping.dt = time end
end
function client:setCallback(cb)
if cb then
self.callback = cb
return true
else
self.callback = function(data) end
return false
end
end
function client:setHandshake(hshake)
self.handshake = hshake
end
function client.udp:connect(host, port, dns)
if dns then
host = socket.dns.toip(host)
if not host then
return false, "Failed to do DNS lookup"
end
end
self.host = host
self.port = port
self.connected = true
if self.handshake ~= "" then self:send(self.handshake) end
end
function client.udp:disconnect()
if self.handshake ~= "" then self:send(self.handshake) end
self.host = ""
self.port = 0
self.connected = false
end
function client.udp:send(data)
if not self.connected then return end
return self.socket:sendto(data, self.host, self.port)
end
function client.udp:receive()
if not self.connected then return false, "Not connected" end
local data, err = self.socket:receive()
if err then
return false, err
end
return true, data
end
function client.tcp:connect(host, port, dns)
if dns then
host = socket.dns.toip(host)
if not host then
return false, "Failed to do DNS lookup"
end
end
self.host = host
self.port = port
self.socket:connect(self.host, self.port)
self.connected = true
if self.handshake ~= "" then self:send(self.handshake) end
end
function client.tcp:disconnect()
if self.handshake ~= "" then self:send(self.handshake) end
self.host = ""
self.port = 0
self.socket:shutdown()
self.connected = false
end
function client.tcp:send(data)
if not self.connected then return end
if data:sub(-1) ~= "\n" then data = data .. "\n" end
return self.socket:send(data)
end
function client.tcp:receive()
if not self.connected then return false, "Not connected" end
local data, err = self.socket:receive()
if err then
return false, err
end
return true, data
end
function client:doPing(dt)
if not self.ping.enabled then return end
self.ping.dt = self.ping.dt + dt
if self.ping.dt >= self.ping.time then
self:send(self.ping.msg)
self.ping.dt = 0
end
end
function client:update()
if not self.connected then return end
local success, data = self:receive()
if success then
self.callback(data)
end
end