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share.ts
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54 lines (51 loc) · 1.44 KB
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import { getGuessStatuses } from './statuses'
import { solutionIndex } from './words'
import { GAME_TITLE } from '../constants/strings'
export const shareStatus = (
guesses: string[],
lost: boolean,
isHardMode: boolean,
isDarkMode: boolean,
isHighContrastMode: boolean,
timerMessage: string | null
) => {
console.log(timerMessage)
navigator.clipboard.writeText(
`${GAME_TITLE} ${solutionIndex} ${lost ? 'NOT SOLVED :(' : "SOLVED!"
}${isHardMode ? '*' : ''}\n\n` +
"Clue:\n" + guesses[0] + "\n" +
generateEmojiGrid(guesses, getEmojiTiles(isDarkMode, isHighContrastMode))
+ "\n" +
(timerMessage ? (
timerMessage
+ "\n") : "")
+ "Play here: https://cludl.com/"
)
}
export const generateEmojiGrid = (guesses: string[], tiles: string[]) => {
return guesses
.map((guess) => {
const status = getGuessStatuses(guess)
return guess
.split('')
.map((_, i) => {
switch (status[i]) {
case 'correct':
return tiles[0]
case 'present':
return tiles[1]
default:
return tiles[2]
}
})
.join('')
})
.join('\n')
}
const getEmojiTiles = (isDarkMode: boolean, isHighContrastMode: boolean) => {
let tiles: string[] = []
tiles.push(isHighContrastMode ? '🟧' : '🟦')
tiles.push(isHighContrastMode ? '🟦' : '🟨')
tiles.push(isDarkMode ? '⬛' : '⬜')
return tiles
}