To implement the client-server architecture for your game with clean architecture, we’ll adopt a layered structure to separate concerns. This will keep the code organized, maintainable, and easy to test. We'll use Node.js with Express on the backend, MongoDB for data storage, and standard HTML/CSS/JavaScript for the front end.
Architecture Overview
We'll use three layers:
Presentation Layer (Front-End): Handles user interaction (HTML/CSS/JavaScript).
Business Logic Layer (Service Layer): Contains game logic (checking matches, calculating scores, etc.) and any rules or conditions.
Data Layer (Repository Layer): Handles database interaction for storing and retrieving player scores and leaderboard data.
This architecture allows minimal integration points and easier testing for each individual part.

To implement the client-server architecture for your game with clean architecture, we’ll adopt a layered structure to separate concerns. This will keep the code organized, maintainable, and easy to test. We'll use Node.js with Express on the backend, MongoDB for data storage, and standard HTML/CSS/JavaScript for the front end.
Architecture Overview
We'll use three layers:
Presentation Layer (Front-End): Handles user interaction (HTML/CSS/JavaScript).
Business Logic Layer (Service Layer): Contains game logic (checking matches, calculating scores, etc.) and any rules or conditions.
Data Layer (Repository Layer): Handles database interaction for storing and retrieving player scores and leaderboard data.
This architecture allows minimal integration points and easier testing for each individual part.