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iso-2.0-experimentIsometric Rendering 2.0 clean-sheet experimentIsometric Rendering 2.0 clean-sheet experimentrenderingRendering engineRendering engineworld-generationWorld/tile generationWorld/tile generation
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Description
Spec reference
IsoRenderingPlanV2.1.md §4 Continuous Features; §5 Solver Pipeline; §Addendum C
Goal
The solver inspects each feature tile's 4 neighbors and assigns the correct
FeatureVariant: straight-h/v, corner-tr/tl/br/bl, tee-t/r/b/l, cross, end-t/r/b/l, isolated.
Result: a fence perimeter has no gaps, no wrong corners, and correct end-caps.
A stone wall run has continuous brickwork with no disconnected posts.
Technical requirements
- Neighbor bitmask: bit0=top, bit1=right, bit2=bottom, bit3=left
- 16 bitmask entries → FeatureVariant lookup table
- Solver runs AFTER world gen places tiles, BEFORE chunk bake
solver.resolveVariants(chunk, kind)→ mutates nano.variant in place
Acceptance criteria (ALL required to close)
- 5-tile horizontal fence run → all 5 tiles are straight-h (not isolated).
- Fence L-corner → corner-br on the turn tile (verified visually: no gap).
- 3×3 fence perimeter (hollow square) → correct corners at all 4 corners, no isolated variants.
- Stone wall straight 7-tile run → all straight-h, continuous brickwork, no end-cap artifacts on mid tiles.
- River cross-shaped join → center tile is
crossvariant. - PNGs committed:
ProgressEvaluations/scene-fence-5tile-run.png,scene-fence-3x3-perimeter.png,scene-wall-7tile-run.png,scene-river-cross.png.
Verification command
render_nano_scene entries=[fence tiles forming 3x3 perimeter] outputPath=ProgressEvaluations/scene-fence-3x3-perimeter.png
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iso-2.0-experimentIsometric Rendering 2.0 clean-sheet experimentIsometric Rendering 2.0 clean-sheet experimentrenderingRendering engineRendering engineworld-generationWorld/tile generationWorld/tile generation