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high-priorityHigh priority itemHigh priority itemiso-2.0-experimentIsometric Rendering 2.0 clean-sheet experimentIsometric Rendering 2.0 clean-sheet experimentrenderingRendering engineRendering engine
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Spec reference
IsoRenderingPlanV2.1.md §8 Final Validation Scene; entire spec
Goal
A single render_nano_scene call (or browser screenshot) that shows ALL systems
working simultaneously:
- Base terrain: 3+ biomes visible
- Stone wall perimeter
- Fence run with gate
- River with troll-bridge crossing
- Tall-grass patches
- Cathedral or homestead assembly
- 2+ player sprites at various positions (inside fence, at gate, on bridge)
- Shadows visible on wall tiles
- Player behind fence (partially visible through gaps)
- Player behind wall (hidden)
- 60+ FPS confirmed
Acceptance criteria (ALL required to close)
- Single PNG
ProgressEvaluations/integration-scene-final.png≥ 900×600px showing all of the above. - All 12 prior issues must be closed (with their PNGs committed) before this issue can be closed.
- PR merging experiment/isometric-2.0 findings into main src/ opened and linked in comment.
- Both [EPIC] Rendering depth & parallax overhaul — research spike + implementation plan #184 (rendering overhaul epic) and this epic (#iso-2.0-reboot) updated with final PR link.
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high-priorityHigh priority itemHigh priority itemiso-2.0-experimentIsometric Rendering 2.0 clean-sheet experimentIsometric Rendering 2.0 clean-sheet experimentrenderingRendering engineRendering engine