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Iso 2.0 [12/12]: Full Integration Scene — All Nano Kinds, Player, Walkability, 60 FPS #226

@putersdcat

Description

@putersdcat

Spec reference

IsoRenderingPlanV2.1.md §8 Final Validation Scene; entire spec

Goal

A single render_nano_scene call (or browser screenshot) that shows ALL systems
working simultaneously:

  • Base terrain: 3+ biomes visible
  • Stone wall perimeter
  • Fence run with gate
  • River with troll-bridge crossing
  • Tall-grass patches
  • Cathedral or homestead assembly
  • 2+ player sprites at various positions (inside fence, at gate, on bridge)
  • Shadows visible on wall tiles
  • Player behind fence (partially visible through gaps)
  • Player behind wall (hidden)
  • 60+ FPS confirmed

Acceptance criteria (ALL required to close)

  • Single PNG ProgressEvaluations/integration-scene-final.png ≥ 900×600px showing all of the above.
  • All 12 prior issues must be closed (with their PNGs committed) before this issue can be closed.
  • PR merging experiment/isometric-2.0 findings into main src/ opened and linked in comment.
  • Both [EPIC] Rendering depth & parallax overhaul — research spike + implementation plan #184 (rendering overhaul epic) and this epic (#iso-2.0-reboot) updated with final PR link.

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    high-priorityHigh priority itemiso-2.0-experimentIsometric Rendering 2.0 clean-sheet experimentrenderingRendering engine

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