From c350084af1f9a3af63494bc6adf1ff4aa452d4b1 Mon Sep 17 00:00:00 2001 From: onchaimae1-dotcom Date: Sun, 7 Sep 2025 04:59:16 +0100 Subject: [PATCH] Update README.md --- wiki/pygbag-debug/README.md | 133 +++++++++++++++++++++++++++++------- 1 file changed, 107 insertions(+), 26 deletions(-) diff --git a/wiki/pygbag-debug/README.md b/wiki/pygbag-debug/README.md index 8192a64..4b149fa 100644 --- a/wiki/pygbag-debug/README.md +++ b/wiki/pygbag-debug/README.md @@ -1,39 +1,120 @@ -pygbag comes with an interactive Python-like REPL that can be used for debugging. +import pygame +import random -## to open -To open the REPL, visit `http://localhost:8000/#debug` instead of just `http://localhost:8000`. +pygame.init() -To get debugger at runtime, open the [javascript console](https://developer.mozilla.org/en-US/docs/Learn/Common_questions/Tools_and_setup/What_are_browser_developer_tools#the_javascript_console) and run `debug()` by typing in `debug()` followed by pressing enter. +# إعدادات الشاشة +WIDTH, HEIGHT = 600, 400 +win = pygame.display.set_mode((WIDTH, HEIGHT)) +pygame.display.set_caption("لعبة الثعبان") -## to use -The REPL is a Python REPL that has loaded the project. This means if your pygbag main file includes a `main() function`, calling `type(main)` will return `` instead of a `NameError`. +# ألوان +WHITE = (255, 255, 255) +BLACK = (0, 0, 0) +RED = (255, 0, 0) +GREEN = (0, 255, 0) -It also implements a variety of shell-like commands, defined in the [shell](https://github.com/pygame-web/pygbag/blob/72b34546e23086c78f5b193c05e3e961b807f214/src/pygbag/support/cpythonrc.py#L266) class, that are reminiscent of shell languages common on Linux systems. These can be used in the REPL. -For example, -```bash ->>> cat main.py -``` -will dump the binary contents of `main.py` into the REPL, if `main.py` exists in your pygbag project directory. +# إعدادات الثعبان +snake_block = 20 +snake_speed = 15 -Other helpful commands are available. For example,`rx` takes a list of files and downloads them from the browser's filesystem to a user's filesystem. For example, -```bash ->>> rx main.py assets/image.png assets/otherimage.png -``` -will try to download the given three files. +clock = pygame.time.Clock() -## Python versus browser logging -`print` statements will write to this REPL instead of the browser's console. +font_style = pygame.font.SysFont(None, 35) +score_font = pygame.font.SysFont(None, 25) -To write to the browser's console instead, use `platform.console.log`. For example, -```py -import sys, platform -if sys.platform == "emscripten": - platform.console.log("logged message") -``` +def your_score(score): + value = score_font.render("النتيجة: " + str(score), True, WHITE) + win.blit(value, [0, 0]) +def message(msg, color, x, y): + mesg = font_style.render(msg, True, color) + win.blit(mesg, [x, y]) +def gameLoop(): + game_over = False + game_close = False + x1 = WIDTH // 2 + y1 = HEIGHT // 2 + x1_change = 0 + y1_change = 0 + snake_List = [] + Length_of_snake = 1 -[edit this page](https://github.com/pygame-web/pygame-web.github.io/edit/main/wiki/pygbag-debug/README.md) + foodx = round(random.randrange(0, WIDTH - snake_block) / 20.0) * 20.0 + foody = round(random.randrange(0, HEIGHT - snake_block) / 20.0) * 20.0 + + while not game_over: + + while game_close: + win.fill(BLACK) + message("خسرت! اضغط Q للخروج أو C للعب مجددًا", RED, 50, HEIGHT // 3) + your_score(Length_of_snake - 1) + pygame.display.update() + + for event in pygame.event.get(): + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_q: + game_over = True + game_close = False + if event.key == pygame.K_c: + gameLoop() + + for event in pygame.event.get(): + if event.type == pygame.QUIT: + game_over = True + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_LEFT: + x1_change = -snake_block + y1_change = 0 + elif event.key == pygame.K_RIGHT: + x1_change = snake_block + y1_change = 0 + elif event.key == pygame.K_UP: + y1_change = -snake_block + x1_change = 0 + elif event.key == pygame.K_DOWN: + y1_change = snake_block + x1_change = 0 + + if x1 >= WIDTH or x1 < 0 or y1 >= HEIGHT or y1 < 0: + game_close = True + + x1 += x1_change + y1 += y1_change + win.fill(BLACK) + pygame.draw.rect(win, GREEN, [foodx, foody, snake_block, snake_block]) + + snake_Head = [] + snake_Head.append(x1) + snake_Head.append(y1) + snake_List.append(snake_Head) + + if len(snake_List) > Length_of_snake: + del snake_List[0] + + for x in snake_List[:-1]: + if x == snake_Head: + game_close = True + + for x in snake_List: + pygame.draw.rect(win, WHITE, [x[0], x[1], snake_block, snake_block]) + + your_score(Length_of_snake - 1) + + pygame.display.update() + + if x1 == foodx and y1 == foody: + foodx = round(random.randrange(0, WIDTH - snake_block) / 20.0) * 20.0 + foody = round(random.randrange(0, HEIGHT - snake_block) / 20.0) * 20.0 + Length_of_snake += 1 + + clock.tick(snake_speed) + + pygame.quit() + quit() + +gameLoop()