diff --git a/doc/tutorials/framebuffer/index.rst b/doc/tutorials/framebuffer/index.rst index 757c5d1a9..f54c108d9 100644 --- a/doc/tutorials/framebuffer/index.rst +++ b/doc/tutorials/framebuffer/index.rst @@ -16,11 +16,11 @@ Then create a simple program with a frame buffer: Now, color everything that doesn't have an alpha of zero as green: .. literalinclude:: step_02.py - :caption: Pass-through frame buffer + :caption: Green where alpha is not zero in the FBO :linenos: Something about passing uniform data to the shader: .. literalinclude:: step_03.py - :caption: Pass-through frame buffer + :caption: Passing uniform data to the shader :linenos: