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- Only types from referenced assemblies could be show up in inspector. (usually this is not a big deal when writing game code, but become a major drawback when writing a library)
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- Not support `struct` type.
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- Not support generic field.
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- Not support variance.
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# Costs
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##Costs
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- Extra time to generate IL code while building assembly
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- Extra memory space to store a generated field for each property.
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# How it works
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##How it works
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```c#
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publicclassMyMonoBehavior : MonoBehaviour
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{
@@ -67,7 +69,7 @@ public class MyMonoBehavior : MonoBehaviour
Drawer modified from [TextusGames](https://github.com/TextusGames)'s [UnitySerializedReferenceUI](https://github.com/TextusGames/UnitySerializedReferenceUI) with [MIT](https://github.com/TextusGames/UnitySerializedReferenceUI/blob/master/Assets/Textus/SerializeReferenceUI/LICENSE.txt) license
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