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Understand the project requriments & plan for coding #10
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- try to implement a Minimax tree
- try in game tea tac toe
- try to implement a Monte Carlo search tree
- try to use a build-in logging module for debugging purposes
- try to construct the heuristic/evaluation function to boost the gameplay agent performance
- try to use the machine learning method to tune eval function hyperparameters
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documentationImprovements or additions to documentationImprovements or additions to documentationreport