MAI (Mohan Artificial Intelligence) #5
ravimohan1991
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Here we chalk out the blueprint of the
Game AIthat we intend to embed intoKarma. We do that by asking a series of several relevant questions aboutGame AIand attempting to answer them.Certainly one of the ways to rig
KarmawithGame AIis to use already existing libraries, which have survived the scrutiny of time and are (partly?) successful.We hope that the
Game AIframework will reveal itself as we build up theGame Worldharnessing the complexities of programming, art, and gaming community (developers and players). This way it will be more in sync with the real and necessary needs of the community and thus fulfil its purpose.Questions and Answers
Q. What is
Game AI?A.
Game AIis the companion of the human player.Q. What are its objectives?
A. The following:
gameplay.Note: Choice should be more likely based on principles and ethics rather that myopic outcomes.
Q. How do we implement
Game AIin the abstract world (Game World) based on the computations done in the materialistic world and abstract world.A. We will start with baby steps. For example right now
Karmais able to load models with basic camera and movement. We will see if we can effectively embed awareness at this stage.Q. Does
Game AIneed to be curious/enthusiastic about the wayGame Worldis created?A. This is an interesting venture to explore. We will be entering into the domain of
recursion schemeand closer to the definition of consciousnesses.This list is by no means concrete and complete. One of the aims of these discussions is to achieve just that.
We will keep in mind that these questions will certainly help us to define an intelligence which will be expressed given the constraints of programming (not necessarily art) and that too on a
Turing Machine. The aim is to achieve the highest possible fidelity.We look forward to reading your opinions and contributions related to the subject. If you know any references which are exploring the similar uncharted routes or you feel that a question is unjust/not clear, feel free to write a word or two.
The branch where we will implement these ideas is MAI.
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