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PhoneSim.cpp
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160 lines (140 loc) · 2.41 KB
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#include "PhoneSim.h"
#include "Tone.h"
#include "Arduino.h"
void PhoneSim::Play(int freq1, int freq2, int duration, bool wait)
{
if (duration > 0)
setDacToneMaxDuration(pin, duration);
dacToneBegin(pin, freq1, freq2);
if (wait)
delay(duration);
}
PhoneSim::PhoneSim(int pin)
:pin(pin)
{
}
void PhoneSim::Stop()
{
dacToneEnd(pin);
}
void PhoneSim::DialTone(int duration, bool wait)
{
setDacToneInfinite(pin);
Play(350, 440, duration, wait);
}
void PhoneSim::Dial(const char* phoneNumber, int toneDelay, int toneDuration)
{
const size_t len = strlen(phoneNumber);
for(size_t i = 0; i < len; i++)
{
const char value = phoneNumber[i];
if (!(value == 35 || value == 42 || // # and *
(value >= 48 && value <= 57) || // 0-9
(value >= 65 && value <= 68) || // A-D
(value >= 97 && value <= 100))) // a-d
{
// invalid dtmf digit
continue;
}
Dtmf(value, toneDuration);
if(i != len -1)
{
delay(toneDelay);
}
}
}
void PhoneSim::Dtmf(char c, int duration, bool wait)
{
int freq1 = 0;
int freq2 = 0;
switch (c)
{
case '1':
freq1 = 697;
freq2 = 1209;
break;
case '2':
freq1 = 697;
freq2 = 1336;
break;
case '3':
freq1 = 697;
freq2 = 1477;
break;
case '4':
freq1 = 770;
freq2 = 1209;
break;
case '5':
freq1 = 770;
freq2 = 1336;
break;
case '6':
freq1 = 770;
freq2 = 1477;
break;
case '7':
freq1 = 852;
freq2 = 1209;
break;
case '8':
freq1 = 852;
freq2 = 1336;
break;
case '9':
freq1 = 852;
freq2 = 1477;
break;
case '0':
freq1 = 941;
freq2 = 1336;
break;
case 'A':
case 'a':
freq1 = 697;
freq2 = 1633;
break;
case 'B':
case 'b':
freq1 = 770;
freq2 = 1633;
break;
case 'C':
case 'c':
freq1 = 852;
freq2 = 1633;
break;
case 'D':
case 'd':
freq1 = 941;
freq2 = 1633;
break;
case '*':
freq1 = 941;
freq2 = 1209;
break;
case '#':
freq1 = 941;
freq2 = 1477;
break;
}
if (freq1 > 0 || freq2 > 0)
{
setDacToneInfinite(pin);
Play(freq1, freq2, duration, wait);
}
}
void PhoneSim::Ring(int duration, bool wait)
{
setDacToneInfinite(pin);
setDacToneDuration(pin, 2000);
setDacToneSilenceDuration(pin, 4000);
Play(440, 480, duration, wait);
}
void PhoneSim::Busy(int duration, bool wait)
{
setDacToneInfinite(pin);
setDacToneDuration(pin, 500);
setDacToneSilenceDuration(pin, 500);
Play(480, 620, duration, wait);
}