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Relocate the home-row-mod responsibility from bottom-row letters (current state on main after #6) to the thumb cluster, while still preserving:
easy hold access to all four non-base layers (NAV, CODE, MEDIA, SYS|NUM)
caps_word key
fast access to DEL
BSPC, SPACE, ENTER on the thumbs (current behavior)
all four mods directly holdable as real chords — the workflow needs arbitrary combinations of CTRL + ALT + GUI + SHIFT + key (many apps use 3-mod shortcuts)
Non-constraint: games. Game sessions will run on a dedicated locked layer (see "Future: game layer" below), so the daily layout does not need to preserve held-SPACE / held-WASD semantics. This unlocks lt NAV SPACE and similar hold-on-common-key patterns.
No rush — this is a design exploration issue, not a queued task.
5 usable left + 6 usable right = 11 thumb slots (excluding encoder click).
Demand list
Need
Count
Layer holds (NAV, CODE, MEDIA, SYS)
4
Modifiers (LCTRL, LSHFT, LALT, LGUI) — all must be directly holdable
4
Text keys (SPACE, ENTER, BSPC, DEL)
4
caps_word
1
Nice-to-have (F11, F12, C_MUTE encoder)
3
16 demands, 11 slots → we must combine via hold-taps. Layer-based mods are off the table because any multi-mod chord needs all mods holdable at once.
Idea 1 — Mod-tap thumbs, plain mo for layers (urob-style)
Every text-carrying thumb key becomes a mod-tap. Layers remain plain mo / lt. require-prior-idle-ms = 150 protects the tap side when chording (press mod, then tap the paired text key within the idle window → the text key resolves to tap, not hold).
Chord compatibility — the hard constraints
Assume pairings: LCTRL=BSPC, LSHFT=SPACE or ENTER, LGUI=F11, LALT=?
Shortcut
Needs
Reachable?
Notes
CTRL+P
LCTRL + P
✅
left thumb + right hand
CTRL+SHIFT+P
LCTRL + LSHFT + P
✅
two left-thumb keys (BSPC + SPACE) + right P — thumb roll
CTRL+C / CTRL+V
LCTRL + letter
✅
clean
CTRL+TAB
LCTRL + TAB
✅
TAB is on top row, not thumb
ALT+TAB
LALT + TAB
✅
as long as LALT is not paired with TAB
ALT+F4
LALT + F4
✅
F4 on NAV layer — NAV held + ALT thumb + F4 key
GUI+L
LGUI + L
✅
clean
GUI+SHIFT+S
LGUI + LSHFT + S
⚠️
if both on left thumb and S is left-hand, awkward. Distribute mods across both thumbs
CTRL+ALT+DEL
LCTRL + LALT + DEL
❌ if mt LALT DEL
holding DEL produces ALT, not DEL. Fix: don't pair LALT with DEL. Keep DEL on lt CODE DEL so tap-for-DEL stays clean
CTRL+SPACE (autocomplete)
LCTRL + SPACE
✅
LCTRL held, SPACE pressed within idle window → SPACE stays as tap
CTRL+ALT+SHIFT+letter
all three + letter
⚠️
three thumb keys held simultaneously — possible but clumsy; needs mods distributed across both thumbs
Key design decisions for Idea 1
Which text key pairs with LALT? Must not be commonly chorded with ALT. Candidates:
F11 or F12 (rare enough) — but then those thumb slots become the ALT home
ENTER (ALT+ENTER used by some apps for fullscreen / properties — moderate risk)
A dedicated plain-LALT slot, no tap side (costs a slot)
Bilateral SHIFT — strong case for putting LSHFT on both thumbs: left for right-hand capitals, right for left-hand capitals. Costs an extra slot.
F11 / F12 / LGUI — demote to SYS or NAV layer to free thumb slots for mods.
Caps word — outer-edge slot (pos 63) stays.
Three concrete variants to build
Variant A — bilateral shift, F11/F12 carry GUI/ALT
SPACE moves to left thumb (swap with current); gain bilateral shift
LALT on F11 (rare tap side, acceptable)
LGUI on F12 (ditto)
Awkward chord: CTRL+ALT+DEL — CTRL (BSPC) + ALT (F11) both on left thumb, DEL on right. Doable via thumb roll.
Awkward chord: GUI+SHIFT+S — GUI on right, SHIFT on right (ENTER), S is left-hand. Two right-thumb keys + left hand → clean if F12 and ENTER are reachable by thumb roll.
Variant B — layer-taps for layers, mods spread across both thumbs
Plain LALT thumb slot (no tap side) — costs one slot but eliminates the LALT pairing problem
F11/F12 accessible on SYS layer
Probably the cleanest of the three, at the cost of losing direct thumb-F11/F12
None of A/B/C are obviously right. Picking means deciding which chord we're willing to make slightly awkward and how precious F11/F12 are as thumb slots.
Idea 4 — Home-row mods back on home row, NAV arrows relocated instead
Alternative framing: instead of moving mods onto thumbs, solve the NAV arrow repeat problem by moving the arrow cluster off positions with hold-taps underneath.
Options for new NAV arrow location:
NAV layer row 3 (base N/M/,/. — all plain kp currently) — shift vim-style arrow cluster down one row
Dedicated physical arrow keys on base (pos 32, 45) — make them &trans on NAV so base arrows pass through
Thumb-based arrows (mo NAV + thumb keys for L/R, separate U/D binding)
Pros
Home-row-mod ergonomics restored (the most thoroughly-documented HRM pattern, decade of tuning)
No thumb hold-taps → thumbs stay crisp
All four mods holdable on home row — chords are clean
Bottom row also stays plain
Cons
Loses hjkl-on-home-row muscle memory on NAV
Doesn't fit the original "mods on thumbs" premise of this issue
Future: dedicated game layer(s)
Tracked separately from this design work — note it here so the daily layout doesn't try to preserve gaming semantics.
Sketch:
New top-level layer (e.g. GAME), entered via &to GAME from the SYS layer (explicit toggle, not momentary)
Exit via an easy-to-reach key on the game layer itself (e.g. long-press ESC → to BASE)
Game layer disables mod-taps entirely — pure plain &kp for WASD + held-SPACE / held-SHIFT semantics
Possibly multiple game layers (per-game profiles) toggled from SYS
Open design questions for the game layer:
One layer or per-game variants?
How to indicate "game mode active" — RGB color? OLED display?
Should the game layer keep NAV access for non-gaming keys (alt-tab out, discord messages), or be a pure island?
Bluetooth profile switching still accessible?
Not in scope for this issue — file a separate issue when ready to design.
Open questions (daily layout)
Are F11 / F12 / LGUI precious enough to keep dedicated thumb slots, or demote to a layer?
Which single multi-mod shortcut hurts the most if it becomes a two-step gesture?
Preference: bilateral SHIFT (extra slot) vs. compact single-side SHIFT?
Suggested next step
Given the chord-compatibility analysis, Idea 4 is looking stronger than Idea 1 for a workflow heavy on multi-mod shortcuts. Home-row mods have a decade of refinement behind them; thumb-cluster mods are harder to tune and each variant trades one awkward chord for another.
Goal
Relocate the home-row-mod responsibility from bottom-row letters (current state on
mainafter #6) to the thumb cluster, while still preserving:caps_wordkeyDELBSPC,SPACE,ENTERon the thumbs (current behavior)Non-constraint: games. Game sessions will run on a dedicated locked layer (see "Future: game layer" below), so the daily layout does not need to preserve held-SPACE / held-WASD semantics. This unlocks
lt NAV SPACEand similar hold-on-common-key patterns.No rush — this is a design exploration issue, not a queued task.
Current thumb cluster (row 4, positions 52–63)
5 usable left + 6 usable right = 11 thumb slots (excluding encoder click).
Demand list
caps_word16 demands, 11 slots → we must combine via hold-taps. Layer-based mods are off the table because any multi-mod chord needs all mods holdable at once.
Idea 1 — Mod-tap thumbs, plain
mofor layers (urob-style)Every text-carrying thumb key becomes a mod-tap. Layers remain plain
mo/lt.require-prior-idle-ms = 150protects the tap side when chording (press mod, then tap the paired text key within the idle window → the text key resolves to tap, not hold).Chord compatibility — the hard constraints
Assume pairings:
LCTRL=BSPC,LSHFT=SPACE or ENTER,LGUI=F11,LALT=?CTRL+PCTRL+SHIFT+PCTRL+C/CTRL+VCTRL+TABALT+TABALT+F4GUI+LGUI+SHIFT+SCTRL+ALT+DELmt LALT DELlt CODE DELso tap-for-DEL stays cleanCTRL+SPACE(autocomplete)CTRL+ALT+SHIFT+letterKey design decisions for Idea 1
F11orF12(rare enough) — but then those thumb slots become the ALT homeENTER(ALT+ENTER used by some apps for fullscreen / properties — moderate risk)LALTslot, no tap side (costs a slot)F11/F12/LGUI— demote to SYS or NAV layer to free thumb slots for mods.Three concrete variants to build
Variant A — bilateral shift, F11/F12 carry GUI/ALT
CTRL+ALT+DEL— CTRL (BSPC) + ALT (F11) both on left thumb, DEL on right. Doable via thumb roll.GUI+SHIFT+S— GUI on right, SHIFT on right (ENTER), S is left-hand. Two right-thumb keys + left hand → clean if F12 and ENTER are reachable by thumb roll.Variant B — layer-taps for layers, mods spread across both thumbs
Variant C — demote F11/F12/LGUI to SYS layer, open thumb slots for dedicated mods
LALTthumb slot (no tap side) — costs one slot but eliminates the LALT pairing problemNone of A/B/C are obviously right. Picking means deciding which chord we're willing to make slightly awkward and how precious F11/F12 are as thumb slots.
Idea 4 — Home-row mods back on home row, NAV arrows relocated instead
Alternative framing: instead of moving mods onto thumbs, solve the NAV arrow repeat problem by moving the arrow cluster off positions with hold-taps underneath.
Options for new NAV arrow location:
&transon NAV so base arrows pass throughmo NAV+ thumb keys for L/R, separate U/D binding)Pros
Cons
Future: dedicated game layer(s)
Tracked separately from this design work — note it here so the daily layout doesn't try to preserve gaming semantics.
Sketch:
GAME), entered via&to GAMEfrom the SYS layer (explicit toggle, not momentary)to BASE)&kpfor WASD + held-SPACE / held-SHIFT semanticsOpen design questions for the game layer:
Not in scope for this issue — file a separate issue when ready to design.
Open questions (daily layout)
F11/F12/LGUIprecious enough to keep dedicated thumb slots, or demote to a layer?Suggested next step
Given the chord-compatibility analysis, Idea 4 is looking stronger than Idea 1 for a workflow heavy on multi-mod shortcuts. Home-row mods have a decade of refinement behind them; thumb-cluster mods are harder to tune and each variant trades one awkward chord for another.
Options:
main, branch off to restore home-row mods + move NAV arrows elsewhere. Probably the path of least regret.Related: #5 (original NAV arrow repeat), #6 (bottom-row-mods fallback on branch
feat/nav-arrow-repeat).