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Engine: ⚙️ IndependentCase do not refer to any Engine.Case do not refer to any Engine.OS: 💻 IndependentCase do not refer to any OS.Case do not refer to any OS.Priority: ⚠️ mediumMedium priority tasks that should be addressed soon.Medium priority tasks that should be addressed soon.Status: 🖐 availableTask currently opened.Task currently opened.Type: 💡 feature requestRequest for a new feature or enhancement.Request for a new feature or enhancement.
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Hello developers!
I'd suggest adding to the rg_weapon_deploy function the same parameter as in the rg_weapon_reload function that sets the duration of this event (eg flDeployTime). It seems to me that he is sorely missed there.
You can also add m_pPlayer->SetAnimation(PLAYER_RELOAD) to DefaultReload.
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Engine: ⚙️ IndependentCase do not refer to any Engine.Case do not refer to any Engine.OS: 💻 IndependentCase do not refer to any OS.Case do not refer to any OS.Priority: ⚠️ mediumMedium priority tasks that should be addressed soon.Medium priority tasks that should be addressed soon.Status: 🖐 availableTask currently opened.Task currently opened.Type: 💡 feature requestRequest for a new feature or enhancement.Request for a new feature or enhancement.