Skip to content

[Feature request]:  #341

@HellMan2023

Description

@HellMan2023

👉👈 Contact Details (optional)

No response

💡 Tell us more about your idea

Hello developers!

I'd suggest adding to the rg_weapon_deploy function the same parameter as in the rg_weapon_reload function that sets the duration of this event (eg flDeployTime). It seems to me that he is sorely missed there.
You can also add m_pPlayer->SetAnimation(PLAYER_RELOAD) to DefaultReload.
( ノ ゚ー゚)ノ

Metadata

Metadata

Assignees

Type

No type

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions