From 6b10c967b68faa664e92a40dc6a90d99d7ae6f75 Mon Sep 17 00:00:00 2001 From: Nord1cWarr1or Date: Sat, 2 Aug 2025 07:12:22 +0000 Subject: [PATCH] reapi_gamedll_const.inc: Fix swapped argument descriptions in `RG_CBasePlayer_Pain` and `RG_CBasePlayer_DeathSound` https://github.com/rehlds/ReGameDLL_CS/blob/6974c6b749b26fb2fd8403f1d738e3d602bd360d/regamedll/dlls/player.cpp#L543 --- reapi/extra/amxmodx/scripting/include/reapi_gamedll_const.inc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/reapi/extra/amxmodx/scripting/include/reapi_gamedll_const.inc b/reapi/extra/amxmodx/scripting/include/reapi_gamedll_const.inc index 82749cb4..81db45cd 100644 --- a/reapi/extra/amxmodx/scripting/include/reapi_gamedll_const.inc +++ b/reapi/extra/amxmodx/scripting/include/reapi_gamedll_const.inc @@ -890,14 +890,14 @@ enum GamedllFunc_CBasePlayer /* * Description: Called when a client emits a "pain sound" after received damage. * Return type: void - * Params: (const this) + * Params: (const this, lastHitGroup, bool:hasArmour) */ RG_CBasePlayer_Pain, /* * Description: Called when a client emits a "death sound" after death. * Return type: void - * Params: (const this, lastHitGroup, bool:hasArmour) + * Params: (const this) */ RG_CBasePlayer_DeathSound,