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Some Xbox 360 titles, like Sonic 06, need occlusion queries and conditional rendering for accurate results.
This can be implemented performantly on D3D12 using Predication, on Vulkan using VK_EXT_conditional_rendering, and on Metal using shared visibility result buffers on UMA devices.
Every API has a slightly different take on this, which makes creating a standard abstracted API for this complex. On Vulkan, we will also need a fallback for performing a full readback of occlusion queries. While VK_EXT_conditional_rendering has good coverage on desktop platforms, it is largely unsupported on Android, and is not supported by MoltenVK.
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