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Description
In 1.4 when hacked mechanoid cell (texture square) change color into "Fraction color" because of changes (<shaderType>CutoutWithOverlay</shaderType>) in game code. This patch fixes the problem:
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationRemove">
<xpath>Defs/PawnKindDef[defName="Mech_Scyther"]/lifeStages/li[2]/bodyGraphicData/shaderType</xpath>
</li>
<li Class="PatchOperationRemove">
<xpath>Defs/PawnKindDef[defName="Mech_Pikeman"]/lifeStages/li[2]/bodyGraphicData/shaderType</xpath>
</li>
<li Class="PatchOperationRemove">
<xpath>Defs/PawnKindDef[defName="Mech_Lancer"]/lifeStages/li[2]/bodyGraphicData/shaderType</xpath>
</li>
<li Class="PatchOperationRemove">
<xpath>Defs/PawnKindDef[defName="Mech_CentipedeBurner"]/lifeStages/li[2]/bodyGraphicData/shaderType</xpath>
</li>
<li Class="PatchOperationRemove">
<xpath>Defs/PawnKindDef[defName="Mech_CentipedeGunner"]/lifeStages/li[2]/bodyGraphicData/shaderType</xpath>
</li>
<li Class="PatchOperationRemove">
<xpath>Defs/PawnKindDef[@Name="MechCentipedeBase"]/lifeStages/li[2]/bodyGraphicData/shaderType</xpath>
</li>
</operations>
</Operation>
<Operation Class="PatchOperationSequence" MayRequire="Ludeon.RimWorld.Biotech">
<operations>
<li Class="PatchOperationRemove">
<xpath>Defs/PawnKindDef[defName="Mech_Scyther"]/lifeStages/li[1]/bodyGraphicData/shaderType</xpath>
</li>
<li Class="PatchOperationRemove">
<xpath>Defs/PawnKindDef[defName="Mech_Pikeman"]/lifeStages/li[1]/bodyGraphicData/shaderType</xpath>
</li>
<li Class="PatchOperationRemove">
<xpath>Defs/PawnKindDef[defName="Mech_Lancer"]/lifeStages/li[1]/bodyGraphicData/shaderType</xpath>
</li>
<li Class="PatchOperationRemove">
<xpath>Defs/PawnKindDef[defName="Mech_CentipedeBurner"]/lifeStages/li[1]/bodyGraphicData/shaderType</xpath>
</li>
<li Class="PatchOperationRemove">
<xpath>Defs/PawnKindDef[defName="Mech_CentipedeGunner"]/lifeStages/li[1]/bodyGraphicData/shaderType</xpath>
</li>
<li Class="PatchOperationRemove">
<xpath>Defs/PawnKindDef[@Name="MechCentipedeBase"]/lifeStages/li[1]/bodyGraphicData/shaderType</xpath>
</li>
</operations>
</Operation>
</Patch>
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