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script.js
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552 lines (521 loc) · 25.2 KB
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const scale = 40;
const wobbleSpeed = 8;
const wobbleDist = 0.07;
const playerXSpeed = 7;
const gravity = 30;
const jumpSpeed = 15;
const arrowKeys = trackKeys(["ArrowLeft", "ArrowRight", "ArrowUp"]);
class Level {
constructor(plan) {
let rows = plan
.trim()
.split("\n")
.map((elem) => [...elem]);
this.height = rows.length;
this.width = rows[0].length;
this.startActors = [];
this.rows = rows.map((row, y) => {
return row.map((elem, x) => {
let type = levelChars[elem];
if (typeof type === "string") {
return type;
} else {
this.startActors.push(type.create(new Vec(x, y), elem));
return "empty";
}
});
});
}
}
class Vec {
constructor(x, y) {
this.x = x;
this.y = y;
}
plus(other) {
return new Vec(this.x + other.x, this.y + other.y);
}
times(factor) {
return new Vec(this.x * factor, this.y * factor);
}
}
class Player {
constructor(pos, speed, direction) {
this.pos = pos;
this.speed = speed;
this.direction = direction;
}
get type() {
return "player";
}
static create(pos) {
return new Player(pos.plus(new Vec(0, -0.5)), new Vec(0, 0), "forward");
}
}
Player.prototype.size = new Vec(1.5, 0.8);
Player.prototype.update = function (time, state, keys) {
let xSpeed = 0;
var direction = this.direction;
if (keys.ArrowLeft) {
direction = "backward";
xSpeed -= playerXSpeed;
}
if (keys.ArrowRight) {
direction = "forward";
xSpeed += playerXSpeed;
}
let pos = this.pos;
let movedX = pos.plus(new Vec(xSpeed * time, 0));
if (!state.level.touches(movedX, this.size, "wall")) {
pos = movedX;
}
let ySpeed = this.speed.y + time * gravity;
let movedY = pos.plus(new Vec(0, ySpeed * time));
if (!state.level.touches(movedY, this.size, "wall")) {
pos = movedY;
} else if (keys.ArrowUp && ySpeed > 0) {
ySpeed = -jumpSpeed;
} else {
ySpeed = 0;
}
return new Player(pos, new Vec(xSpeed, ySpeed), direction);
};
class Coin {
constructor(pos, basePos, wobble) {
this.pos = pos;
this.basePos = basePos;
this.wobble = wobble;
}
get type() {
return "coin";
}
static create(pos) {
let basePos = pos.plus(new Vec(0.2, 0.1));
return new Coin(basePos, basePos, Math.random() * Math.PI * 2);
}
}
Coin.prototype.size = new Vec(0.6, 0.6);
Coin.prototype.collide = function (state) {
let filtered = state.actors.filter((a) => a != this);
let status = state.status;
if (!filtered.some((a) => a.type == "coin")) status = "won";
return new State(state.level, filtered, status);
};
Coin.prototype.update = function (time) {
let wobble = this.wobble + time * wobbleSpeed;
let wobblePos = Math.sin(wobble) * wobbleDist;
return new Coin(
this.basePos.plus(new Vec(0, wobblePos)),
this.basePos,
wobble
);
};
class Lava {
constructor(pos, speed, action, reset) {
this.pos = pos;
this.speed = speed;
this.reset = reset;
this.action = action;
}
get type() {
return "lava";
}
static create(pos, ch) {
if (ch == "=") {
return new Lava(pos, new Vec(2, 0), "horizontal");
} else if (ch == "|") {
return new Lava(pos, new Vec(0, 2), "vertical");
} else if (ch == "v") {
return new Lava(pos, new Vec(0, 3), "trickle", pos);
}
}
}
Lava.prototype.size = new Vec(0.8, 0.8);
Level.prototype.touches = function (pos, size, type) {
var xStart = Math.floor(pos.x);
var xEnd = Math.ceil(pos.x + size.x);
var yStart = Math.floor(pos.y);
var yEnd = Math.ceil(pos.y + size.y);
for (var y = yStart; y < yEnd; y++) {
for (var x = xStart; x < xEnd; x++) {
let isOutside = x < 0 || x >= this.width || y < 0 || y >= this.height;
let here = isOutside ? "wall" : this.rows[y][x];
if (here == type) return true;
}
}
return false;
};
Lava.prototype.collide = function (state) {
return new State(state.level, state.actors, "lost");
};
Lava.prototype.update = function (time, state, action) {
let newPos = this.pos.plus(this.speed.times(time));
if (!state.level.touches(newPos, this.size, "wall")) {
return new Lava(newPos, this.speed, action, this.reset);
} else if (this.reset) {
return new Lava(this.reset, this.speed, action, this.reset);
} else {
return new Lava(this.pos, this.speed.times(-1), action);
}
};
//DOM
function createElement(tag, attributes, ...children) {
let element = document.createElement(tag);
for (let attr of Object.keys(attributes)) {
element.setAttribute(attr, attributes[attr]);
}
for (let child of children) {
element.appendChild(child);
}
return element;
}
class DOMDisplay {
constructor(parent, level) {
this.dom = createElement(
"div",
{ class: "game" },
drawGridFromLevel(level)
);
this.actorLayer = null;
parent.append(this.dom);
}
clear() {
this.dom.remove();
}
}
DOMDisplay.prototype.syncState = function (state) {
let grid = document.querySelector(".background");
if (this.actorLayer) this.actorLayer.remove();
this.actorLayer = drawActors(state.actors);
// console.log(this.actorLayer);
grid.append(this.actorLayer);
this.dom.class = `game ${state.status}`;
this.scrollPlayerIntoView(state);
};
DOMDisplay.prototype.scrollPlayerIntoView = function (state) {
let width = this.dom.clientWidth;
let height = this.dom.clientHeight;
let margin = width / 3;
let left = this.dom.scrollLeft;
let right = left + width;
let top = this.dom.scrollTop,
bottom = top + height;
let player = state.player;
let center = player.pos.plus(player.size.times(0.5)).times(scale);
if (center.x < left + margin) {
this.dom.scrollLeft = center.x - margin;
} else if (center.x > right - margin) {
this.dom.scrollLeft = center.x + margin - width;
}
if (center.y < top + margin) {
this.dom.scrollTop = center.y - margin;
} else if (center.y > bottom - margin) {
this.dom.scrollTop = center.y + margin - height;
}
};
class State {
constructor(level, actors, status) {
this.level = level;
this.actors = actors;
this.status = status;
}
static start(level) {
return new State(level, level.startActors, "playing");
}
get player() {
return this.actors.find((a) => a.type === "player");
}
}
State.prototype.update = function (time, keys) {
let actors = this.actors.map((actor) => {
if (actor.type === "lava") {
return actor.update(time, this, actor.action);
}
return actor.update(time, this, keys);
});
let newState = new State(this.level, actors, this.status);
// console.log(newState);
if (newState.status != "playing") return newState;
let player = newState.player;
if (this.level.touches(player.pos, player.size, "lava")) {
return new State(this.level, actors, "lost");
}
for (let actor of actors) {
if (actor != player && overlap(actor, player)) {
newState = actor.collide(newState);
}
}
return newState;
};
function drawGridFromLevel(level) {
return createElement(
"table",
{ class: "background", style: `width: ${level.width * scale}px` }, //Scale is 20,
...level.rows.map((row) =>
createElement(
"tr",
{ style: `height: ${scale}px` },
...row.map((elem) => createElement("td", { class: elem }))
)
)
);
}
function drawActors(actors) {
return createElement(
"div",
{ class: "actor-layer" },
...actors.map((actor) => {
var rect;
if (actor.type == "lava") {
rect = createElement("div", {
class: `actor ${actor.type} ${actor.action}`,
});
} else if (actor.type == "player") {
rect = createElement("div", {
class: `actor ${actor.type} ${actor.direction}`,
});
} else {
rect = createElement("div", { class: `actor ${actor.type}` });
}
rect.style.width = `${actor.size.x * scale}px`;
rect.style.height = `${actor.size.y * scale}px`;
rect.style.left = `${actor.pos.x * scale}px`;
rect.style.top = `${actor.pos.y * scale}px`;
return rect;
})
);
}
function overlap(actor1, actor2) {
return (
actor1.pos.x + actor1.size.x > actor2.pos.x &&
actor1.pos.x < actor2.pos.x + actor2.size.x &&
actor1.pos.y + actor1.size.y > actor2.pos.y &&
actor1.pos.y < actor2.pos.y + actor2.size.y
);
}
function trackKeys(keys) {
let down = Object.create(null);
function track(event) {
if (keys.includes(event.key)) {
down[event.key] = event.type == "keydown";
event.preventDefault();
}
}
window.addEventListener("keydown", track);
window.addEventListener("keyup", track);
return down;
}
// Why is this function used?
function runAnimation(frameFunc) {
let lastTime = null;
function frame(time) {
if (lastTime != null) {
let timeStep = Math.min(time - lastTime, 100) / 1000;
if (frameFunc(timeStep) === false) return;
}
lastTime = time;
requestAnimationFrame(frame);
}
requestAnimationFrame(frame);
}
function runLevel(level, Display) {
let display = new Display(document.body, level); //grid created and appended to DOM
console.log(display, level);
let state = State.start(level);
let ending = 1; // why is it used?
return new Promise((resolve) => {
runAnimation((time) => {
state = state.update(time, arrowKeys); //state updates such as actor updates
display.syncState(state); //actors drawn here and added to actor layer
if (state.status == "playing") {
return true;
} else if (ending > 0) {
ending -= time;
return true;
} else {
display.clear();
resolve(state.status);
return false;
}
});
});
}
async function runGame(plans, Display) {
for (let level = 0; level < plans.length; ) {
let status = await runLevel(new Level(plans[level]), Display); //runlevel called with new level object
if (status == "won") {
level++;
} else if (status == "lost") {
console.log("lost");
}
}
console.log("You've won!");
}
const plans = [
`................................
.################################
.#..............................#
.#..............................#
.#..............................#
.#...........................o..#
.#..@...........................#
.##########..............########
..........#..o..o..o..o..#.......
..........#..............#.......
..........################.......
.................................`,
`................................................................................
................................................................................
....###############################.............................................
...##.............................##########################################....
...#.......................................................................##...
...#....o...................................................................#...
...#................................................=.......................#...
...#.o........################...................o..o...........|........o..#...
...#.........................#..............................................#...
...#....o....................##########.....###################....##########...
...#..................................#+++++#.................#....#............
...###############....oo......=o.o.o..#######.###############.#....#............
.....#...............o..o.............#.......#......#........#....#............
.....#....................#############..######.####.#.########....########.....
.....#.............########..............#...........#.#..................#.....
.....#..........####......####...#####################.#..................#.....
.....#........###............###.......................########....########.....
.....#.......##................#########################......#....#............
.....#.......#................................................#....#............
.....###......................................................#....#............
.......#...............o...........................................#............
.......#...............................................o...........#............
.......#########......###.....############.........................##...........
.............#..................#........#####....#######.o.........########....
.............#++++++++++++++++++#............#....#.....#..................#....
.............#++++++++++++++++++#..........###....###...####.o.............#....
.............####################..........#........#......#.....|.........#....
...........................................#++++++++#......####............#....
...........................................#++++++++#.........#........@...#....
...........................................#++++++++#.........##############....
...........................................##########...........................
................................................................................`,
`......................................#++#........................#######....................................#+#..
......................................#++#.....................####.....####.................................#+#..
......................................#++##########...........##...........##................................#+#..
......................................##++++++++++##.........##.............##...............................#+#..
.......................................##########++#.........#....................................o...o...o..#+#..
................................................##+#.........#.....o...o....................................##+#..
.................................................#+#.........#................................###############++#..
.................................................#v#.........#.....#...#........................++++++++++++++##..
.............................................................##..|...|...|..##............#####################...
..............................................................##+++++++++++##............v........................
...............................................................####+++++####......................................
...............................................#.....#............#######........###.........###..................
...............................................#.....#...........................#.#.........#.#..................
...............................................#.....#.............................#.........#....................
...............................................#.....#.............................##........#....................
...............................................##....#.............................#.........#....................
...............................................#.....#......o..o.....#...#.........#.........#....................
...............#######........###...###........#.....#...............#...#.........#.........#....................
..............##.....##.........#...#..........#.....#.....######....#...#...#########.......#....................
.............##.......##........#.o.#..........#....##...............#...#...#...............#....................
.....@.......#.........#........#...#..........#.....#...............#...#...#...............#....................
....###......#.........#........#...#..........#.....#...............#...#####...######......#....................
....#.#......#.........#.......##.o.##.........#.....#...............#.....o.....#.#.........#....................
++++#.#++++++#.........#++++++##.....##++++++++##....#++++++++++.....#.....=.....#.#.........#....................
++++#.#++++++#.........#+++++##.......##########.....#+++++++##+.....#############.##..o.o..##....................
++++#.#++++++#.........#+++++#....o.................##++++++##.+....................##.....##.....................
++++#.#++++++#.........#+++++#.....................##++++++##..+.....................#######......................
++++#.#++++++#.........#+++++##.......##############++++++##...+..................................................
++++#.#++++++#.........#++++++#########++++++++++++++++++##....+..................................................
++++#.#++++++#.........#++++++++++++++++++++++++++++++++##.....+..................................................`,
`..............................................................................................................
..............................................................................................................
..............................................................................................................
..............................................................................................................
..............................................................................................................
........................................o.....................................................................
..............................................................................................................
........................................#.....................................................................
........................................#.....................................................................
........................................#.....................................................................
........................................#.....................................................................
.......................................###....................................................................
.......................................#.#.................+++........+++..###................................
.......................................#.#.................+#+........+#+.....................................
.....................................###.###................#..........#......................................
......................................#...#.................#...oooo...#.......###............................
......................................#...#.................#..........#......#+++#...........................
......................................#...#.................############.......###............................
.....................................##...##......#...#......#................................................
......................................#...#########...########..............#.#...............................
......................................#...#...........#....................#+++#..............................
......................................#...#...........#.....................###...............................
.....................................##...##..........#.......................................................
......................................#...#=.=.=.=....#............###........................................
......................................#...#...........#...........#+++#.......................................
......................................#...#....=.=.=.=#.....o......###.......###..............................
.....................................##...##..........#.....................#+++#.............................
..............................o...o...#...#...........#.....#................##v........###...................
......................................#...#...........#..............#.................#+++#..................
.............................###.###.###.###.....o.o..#++++++++++++++#...................v#...................
.............................#.###.#.#.###.#..........#++++++++++++++#........................................
.............................#.............#...#######################........................................
.............................##...........##.........................................###......................
..###.........................#.....#.....#.........................................#+++#................###..
..#.#.........................#....###....#..........................................###.................#.#..
..#...........................#....###....#######........................#####.............................#..
..#...........................#...........#..............................#...#.............................#..
..#...........................##..........#..............................#.#.#.............................#..
..#.......................................#.......|####|....|####|.....###.###.............................#..
..#................###.............o.o....#..............................#.........###.....................#..
..#...............#####.......##..........#.............................###.......#+++#..........#.........#..
..#...............o###o.......#....###....#.............................#.#........###..........###........#..
..#................###........#############..#.oo.#....#.oo.#....#.oo..##.##....................###........#..
..#......@..........#.........#...........#++#....#++++#....#++++#....##...##....................#.........#..
..#############################...........#############################.....################################..
..............................................................................................................
..............................................................................................................`,
`..................................................................................................###.#.......
......................................................................................................#.......
..................................................................................................#####.......
..................................................................................................#...........
..................................................................................................#.###.......
..........................o.......................................................................#.#.#.......
.............................................................................................o.o.o###.#.......
...................###................................................................................#.......
.......+..o..+................................................#####.#####.#####.#####.#####.#####.#####.......
.......#.....#................................................#...#.#...#.#...#.#...#.#...#.#...#.#...........
.......#=.o..#............#...................................###.#.###.#.###.#.###.#.###.#.###.#.#####.......
.......#.....#..................................................#.#...#.#...#.#...#.#...#.#...#.#.....#.......
.......+..o..+............o..................................####.#####.#####.#####.#####.#####.#######.......
..............................................................................................................
..........o..............###..............................##..................................................
..............................................................................................................
..............................................................................................................
......................................................##......................................................
...................###.........###............................................................................
..............................................................................................................
..........................o.....................................................#......#......................
..........................................................##.....##...........................................
.............###.........###.........###.................................#..................#.................
..............................................................................................................
.................................................................||...........................................
..###########.................................................................................................
..#.........#.o.#########.o.#########.o.##................................................#...................
..#.........#...#.......#...#.......#...#.................||..................#.....#.........................
..#..@......#####...o...#####...o...#####.....................................................................
..#######.....................................#####.......##.....##.....###...................................
........#=..................=................=#...#.....................###...................................
........#######################################...#+++++++++++++++++++++###+++++++++++++++++++++++++++++++++++
..................................................############################################################
..............................................................................................................`,
];
const levelChars = {
".": "empty",
"#": "wall",
"+": "lava",
"@": Player,
o: Coin,
"=": Lava,
"|": Lava,
v: Lava,
};
runGame(plans, DOMDisplay);