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During animation playback on device the animation intermittently flickers or skips frames, resulting in an inconsistent visual experience. The issue appears to be related to the rendering update cycle, as some frames seem to be dropped or not render at all.
Attempted to build the scene using two different setups:
A single parent RivePanel containing multiple child RiveWidgets
Separate RivePanel + RiveWidget entities for each element
Also tried adjusting transform Z-order and adding separate Canvas components to control sorting, but the issue persisted in all configurations.
rive_issue.mp4
Issue occurs only on device.
Environment
Unity 6000.2.1f, Rive v0.3.7
Platform: iOS
Render Pipeline: URP