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Currently async process busy waits consuming an entire cpu core. I suggest using a ManualResetEvent and signalling the asyncprocess thread from all the methods that could cause it to do work. I've forked your project to use it with SocketCANSharp. I'll be making this change in my fork but I've also refactored a lot so it may be that you want to back port a few changes rather than trying to merge the fork back. Up to you, this is just a heads up really.
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