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MatrixAndVectorOps.c
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134 lines (112 loc) · 2.32 KB
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#include "MatrixAndVectorOps.h"
#include <math.h>
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
double* multiplyMatrixAndVector(double** matrix, double* vector, double* newVector, int length){
int i,j;
double sum;
for(i = 0 ; i < length; i++){
sum = 0;
for(j = 0 ; j < length; j++){
sum += (matrix[i][j]*vector[j]);
}
newVector[i] = sum;
}
return newVector;
}
void normalizeVector(int length, double *vector){
int i;
long double sum = 0;
for(i = 0; i < length; i++){
sum += vector[i]*vector[i];
}
sum = sqrt(sum);
for(i = 0; i < length; i++){
vector[i] = vector[i]/sum;
}
}
double MultiplyVectorAndVector(double* vector1, double* vector2, int length)
{
double sum = 0;
int i;
for (i = 0; i < length; ++i) {
sum += vector1[i]*vector2[i];
}
return sum;
}
void printVector(int length, double *vector){
int i;
for(i = 0; i < length; i++){
printf("%15.10f ",vector[i]);
}
printf("\n");
}
double* generateRandomVector(int length){
int i;
double* vectorToReturn = (double*)malloc(sizeof(double)*length);
srand(time(NULL));
for(i = 0 ; i < length; i++){
vectorToReturn[i] = rand();
}
return vectorToReturn;
}
void printIntMat(int **mat, int length){
int i = 0 , j = 0;
printf("%6d ",-1);
for(;i < length; i++){
printf("%6d ",i);
}
printf("\n");
i = 0;
for (; i < length; i++){
printf("%6d ",i);
for(; j < length; j++){
printf("%6d ",*(*(mat + i)+j) );
}
j = 0;
printf("\n");
}
i = 0;
}
void printDoubleMat(double **mat, int length){
int i = 0 , j = 0;
printf("%6d ",-1);
for(;i < length; i++){
printf("%6d ",i);
}
printf("\n");
i = 0;
for (; i < length; i++){
printf("%6d ",i);
for(; j < length; j++){
printf("%+.3f ",*(*(mat + i)+j) );
}
j = 0;
printf("\n");
}
i = 0;
}
void printIntVector(int length, int *vector){
int i;
for(i = 0; i < length; i++){
printf("%6d ",vector[i]);
}
printf("\n");
}
void freeDoubleMatrix(double** matrix, int length)
{
int i;
for (i = 0; i < length; ++i) {
free(matrix[i]);
}
free(matrix);
}
void freeIntMatrix(int** matrix, int length)
{
int i;
for (i = 0; i < length; ++i) {
free(matrix[i]);
}
free(matrix);
}