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| 1 | +# |
| 2 | +# LiquidFunProcessing | Copyright 2017 Thomas Diewald - www.thomasdiewald.com |
| 3 | +# |
| 4 | +# https://github.com/diwi/LiquidFunProcessing.git |
| 5 | +# |
| 6 | +# Box2d / LiquidFun Library for Processing. |
| 7 | +# MIT License: https:#opensource.org/licenses/MIT |
| 8 | +# |
| 9 | +load_library :LiquidFunProcessing |
| 10 | +java_import 'com.thomasdiewald.liquidfun.java.DwWorld' |
| 11 | +java_import 'com.thomasdiewald.liquidfun.java.render.DwParticleRenderGL' |
| 12 | +java_import 'com.thomasdiewald.liquidfun.java.render.DwParticleRenderP5' |
| 13 | +java_import 'org.jbox2d.collision.shapes.ChainShape' |
| 14 | +java_import 'org.jbox2d.collision.shapes.PolygonShape' |
| 15 | +java_import 'org.jbox2d.common.Color3f' |
| 16 | +java_import 'org.jbox2d.common.Vec2' |
| 17 | +java_import 'org.jbox2d.dynamics.Body' |
| 18 | +java_import 'org.jbox2d.dynamics.BodyDef' |
| 19 | +java_import 'org.jbox2d.particle.ParticleGroupDef' |
| 20 | +java_import 'org.jbox2d.particle.ParticleType' |
| 21 | + |
| 22 | +# Simulation of a clash of two big particle-groups. |
| 23 | +# |
| 24 | +# |
| 25 | +# Controls: |
| 26 | +# |
| 27 | +# 'r' ... reset |
| 28 | +# 't' ... update/pause physics |
| 29 | +# 'f' ... toggle debug draw |
| 30 | +# 'd' ... display particle renderer type |
| 31 | +VIEWPORT_W = 1280 |
| 32 | +VIEWPORT_H = 720 |
| 33 | +VIEWPORT_X = 230 |
| 34 | +VIEWPORT_Y = 0 |
| 35 | +attr_reader :world, :update_physics, :use_debug_draw |
| 36 | + |
| 37 | +def settings |
| 38 | + size(VIEWPORT_W, VIEWPORT_H, P2D) |
| 39 | + smooth(8) |
| 40 | +end |
| 41 | + |
| 42 | +def setup |
| 43 | + surface.set_location(VIEWPORT_X, VIEWPORT_Y) |
| 44 | + sketch_title 'Liquid fun dambreak particles' |
| 45 | + @update_physics = true |
| 46 | + @use_debug_draw = false |
| 47 | + reset |
| 48 | + frame_rate(120) |
| 49 | +end |
| 50 | + |
| 51 | +def release |
| 52 | + return if world.nil? |
| 53 | + world.release |
| 54 | + @world = nil |
| 55 | +end |
| 56 | + |
| 57 | +def reset |
| 58 | + # release old resources |
| 59 | + release |
| 60 | + # if false, PShape-Quads are used for particles, instead of openGL points. |
| 61 | + # this replaces the default particle renderer (OpenGL) with an alternative |
| 62 | + # renderer where particles are rendered as PShape-Quads. |
| 63 | + # It renders a bit slower then the OpenGL version and grouped rendering |
| 64 | + # is also not possible. |
| 65 | + DwWorld.INIT_GL_PARTICLES = true |
| 66 | + # create world |
| 67 | + @world = DwWorld.new(self, 18) |
| 68 | + # create scene: rigid bodies, particles, etc ... |
| 69 | + init_scene |
| 70 | +end |
| 71 | + |
| 72 | +def draw |
| 73 | + world.update if update_physics |
| 74 | + canvas = g |
| 75 | + canvas.background(32) |
| 76 | + canvas.push_matrix |
| 77 | + world.apply_transform(canvas) |
| 78 | + world.draw_bullet_spawn_track(canvas) |
| 79 | + if use_debug_draw |
| 80 | + world.display_debug_draw(canvas) |
| 81 | + # DwDebugDraw.display(canvas, world) |
| 82 | + else |
| 83 | + world.display(canvas) |
| 84 | + end |
| 85 | + canvas.pop_matrix |
| 86 | + # info |
| 87 | + num_bodies = world.get_body_count |
| 88 | + num_particles = world.get_particle_count |
| 89 | + string_format = 'liquid fun [bodies: %d] [particles: %d] [fps: %6.2f]' |
| 90 | + txt_fps = format(string_format, num_bodies, num_particles, frame_rate) |
| 91 | + surface.set_title(txt_fps) |
| 92 | +end |
| 93 | + |
| 94 | +def particle_renderer(particles) |
| 95 | + return 'GL Particle Renderer' if particles.java_kind_of? DwParticleRenderGL |
| 96 | + return 'P5 Particle Renderer' if particles.java_kind_of? DwParticleRenderP5 |
| 97 | + 'Something wrong with particle renderer' |
| 98 | +end |
| 99 | + |
| 100 | +####################################### |
| 101 | +# User Interaction |
| 102 | +####################################### |
| 103 | +def key_released |
| 104 | + case key |
| 105 | + when 't' |
| 106 | + @update_physics = !update_physics |
| 107 | + when 'r' |
| 108 | + reset |
| 109 | + when 'f' |
| 110 | + @use_debug_draw = !use_debug_draw |
| 111 | + when 'd' |
| 112 | + puts particle_renderer(world.particles) |
| 113 | + end |
| 114 | +end |
| 115 | + |
| 116 | +###############init_scene######################## |
| 117 | +# Scene Setup |
| 118 | +# https://github.com/jbox2d/jbox2d/blob/master/jbox2d-testbed/src/main/java/org/jbox2d/testbed/tests/DamBreak.java |
| 119 | +####################################### |
| 120 | +def init_scene |
| 121 | + dimx = world.transform.box2d_dimx |
| 122 | + dimy = world.transform.box2d_dimy |
| 123 | + dimxh = dimx / 2 |
| 124 | + dimyh = dimy / 2 |
| 125 | + bd = BodyDef.new |
| 126 | + ground = world.create_body(bd) |
| 127 | + shape = ChainShape.new |
| 128 | + vertices = [ |
| 129 | + Vec2.new(-dimxh, 0), |
| 130 | + Vec2.new(dimxh, 0), |
| 131 | + Vec2.new(dimxh, dimy), |
| 132 | + Vec2.new(-dimxh, dimy) |
| 133 | + ] |
| 134 | + shape.create_loop(vertices, 4) |
| 135 | + ground.create_fixture(shape, 0.0) |
| 136 | + world.bodies.add(ground, false, color(0), true, color(0), 1) |
| 137 | + pshape = PolygonShape.new |
| 138 | + pd = ParticleGroupDef.new |
| 139 | + pd.flags = 0 |
| 140 | + sx = dimxh * 0.25 |
| 141 | + sy = dimyh * 0.95 |
| 142 | + pshape.set_as_box(sx, sy, Vec2.new(-dimxh / 2, dimyh), 0) |
| 143 | + pd.shape = pshape |
| 144 | + pd.set_color(Color3f.new(0.00, 0.2, 1)) |
| 145 | + world.create_particle_group(pd) |
| 146 | + pshape.set_as_box(sx, sy, Vec2.new(+dimxh / 2, dimyh), 0) |
| 147 | + pd.shape = pshape |
| 148 | + pd.set_color(Color3f.new(1.00, 0.2, 0.00)) |
| 149 | + world.create_particle_group(pd) |
| 150 | +end |
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