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| 1 | +load_library :hemesh |
| 2 | + |
| 3 | +java_import 'wblut.geom.WB_Point' |
| 4 | +java_import 'wblut.geom.WB_RandomBox' |
| 5 | +java_import 'wblut.geom.WB_RandomPoint' |
| 6 | +java_import 'wblut.geom.WB_Triangulate' |
| 7 | +java_import 'wblut.geom.WB_Triangulation3D' |
| 8 | +java_import 'wblut.processing.WB_Render3D' |
| 9 | + |
| 10 | +attr_reader :source, :render, :numPoints, :tetrahedra, :points |
| 11 | + |
| 12 | +def setup |
| 13 | + sketch_title 'Triangulation 3D' |
| 14 | + ArcBall.init(self) |
| 15 | + @source = WB_RandomBox.new.setSize(500, 500, 500) |
| 16 | + @render = WB_Render3D.new(self) |
| 17 | + numPoints = 100 |
| 18 | + @points = (0..numPoints).map { source.nextPoint } |
| 19 | + triangulation = WB_Triangulate.triangulate3D(points) |
| 20 | + @tetrahedra = triangulation.getTetrahedra() # 1D array of indices of tetrahedra, 4 indices per tetrahedron |
| 21 | + puts("First tetrahedron: [ #{tetrahedra[0]}, #{tetrahedra[1]}, #{tetrahedra[2]}, #{tetrahedra[3]} ]") |
| 22 | +end |
| 23 | + |
| 24 | +def draw |
| 25 | + background(55) |
| 26 | + directional_light(255, 255, 255, 1, 1, -1) |
| 27 | + directional_light(127, 127, 127, -1, -1, 1) |
| 28 | + center = (0...tetrahedra.length).step(4) do |i| |
| 29 | + push_matrix |
| 30 | + center = WB_Point.new( |
| 31 | + points[tetrahedra[i]]).addSelf(points[tetrahedra[i + 1]]).addSelf(points[tetrahedra[i + 2]]).addSelf(points[tetrahedra[i + 3]]).mulSelf(0.25 + 0.25 * sin(0.005 * frame_count) |
| 32 | + ) |
| 33 | + render.translate(center) |
| 34 | + render.drawTetrahedron(points[tetrahedra[i]], points[tetrahedra[i + 1]], points[tetrahedra[i + 2]], points[tetrahedra[i + 3]]) |
| 35 | + pop_matrix |
| 36 | + end |
| 37 | +end |
| 38 | + |
| 39 | +def settings |
| 40 | + size(1000, 1000, P3D) |
| 41 | + smooth(8) |
| 42 | +end |
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